mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-26 20:41:11 +01:00
444 lines
17 KiB
Lua
444 lines
17 KiB
Lua
local node_sounds
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if minetest.get_modpath("mcl_sounds") then
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node_sounds = mcl_sounds.node_sound_wood_defaults()
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end
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-- Helper function
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local function round(num, idp)
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local mult = 10^(idp or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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mcl_banners = {}
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mcl_banners.colors = {
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-- Format:
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-- [ID] = { banner description, wool, unified dyes color group, overlay color, dye, color name for emblazonings }
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["unicolor_white"] = {"white", "White Banner", "mcl_wool:white", "#FFFFFF", "mcl_dye:white", "White" },
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["unicolor_darkgrey"] = {"grey", "Grey Banner", "mcl_wool:grey", "#303030", "mcl_dye:dark_grey", "Grey" },
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["unicolor_grey"] = {"silver", "Light Grey Banner", "mcl_wool:silver", "#5B5B5B", "mcl_dye:grey", "Light Grey" },
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["unicolor_black"] = {"black", "Black Banner", "mcl_wool:black", "#000000", "mcl_dye:black", "Black" },
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["unicolor_red"] = {"red", "Red Banner", "mcl_wool:red", "#BC0000", "mcl_dye:red", "Red" },
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["unicolor_yellow"] = {"yellow", "Yellow Banner", "mcl_wool:yellow", "#E6CD00", "mcl_dye:yellow", "Yellow" },
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["unicolor_dark_green"] = {"green", "Green Banner", "mcl_wool:green", "#006000", "mcl_dye:dark_green", "Green" },
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["unicolor_cyan"] = {"cyan", "Cyan Banner", "mcl_wool:cyan", "#00ACAC", "mcl_dye:cyan", "Cyan" },
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["unicolor_blue"] = {"blue", "Blue Banner", "mcl_wool:blue", "#0000AC", "mcl_dye:blue", "Blue" },
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["unicolor_red_violet"] = {"magenta", "Magenta Banner", "mcl_wool:magenta", "#AC007C", "mcl_dye:magenta", "Magenta"},
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["unicolor_orange"] = {"orange", "Orange Banner", "mcl_wool:orange", "#E67300", "mcl_dye:orange", "Orange" },
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["unicolor_violet"] = {"purple", "Purple Banner", "mcl_wool:purple", "#6400AC", "mcl_dye:violet", "Violet" },
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["unicolor_brown"] = {"brown", "Brown Banner", "mcl_wool:brown", "#603000", "mcl_dye:brown", "Brown" },
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["unicolor_pink"] = {"pink", "Pink Banner", "mcl_wool:pink", "#DE557C", "mcl_dye:pink", "Pink" },
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["unicolor_lime"] = {"lime", "Lime Banner", "mcl_wool:lime", "#30AC00", "mcl_dye:green", "Lime" },
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["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#4040CF", "mcl_dye:lightblue", "Light Blue" },
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}
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-- Add pattern/emblazoning crafting recipes
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dofile(minetest.get_modpath("mcl_banners").."/patterncraft.lua")
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-- Overlay ratios (0-255)
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local base_color_ratio = 224
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local layer_ratio = 255
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local standing_banner_entity_offset = { x=0, y=-0.499, z=0 }
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local hanging_banner_entity_offset = { x=0, y=-1.7, z=0 }
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local on_destruct_standing_banner = function(pos)
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-- Find this node's banner entity and make it drop as an item
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local checkpos = vector.add(pos, standing_banner_entity_offset)
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local objects = minetest.get_objects_inside_radius(checkpos, 0.5)
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for _, v in ipairs(objects) do
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local ent = v:get_luaentity()
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if ent and ent.name == "mcl_banners:standing_banner" then
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v:get_luaentity():_drop()
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end
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end
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end
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local on_destruct_hanging_banner = function(pos)
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-- Find this node's banner entity and make it drop as an item
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local checkpos = vector.add(pos, hanging_banner_entity_offset)
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local objects = minetest.get_objects_inside_radius(checkpos, 0.5)
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for _, v in ipairs(objects) do
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local ent = v:get_luaentity()
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if ent and ent.name == "mcl_banners:hanging_banner" then
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v:get_luaentity():_drop()
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end
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end
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end
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local make_banner_texture = function(base_color, layers)
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local colorize
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if mcl_banners.colors[base_color] then
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colorize = mcl_banners.colors[base_color][4]
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end
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if colorize then
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-- Base texture with base color
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local base = "(mcl_banners_banner_base.png^[mask:mcl_banners_base_inverted.png)^((mcl_banners_banner_base.png^[colorize:"..colorize..":"..base_color_ratio..")^[mask:mcl_banners_base.png)"
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-- Optional pattern layers
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if layers then
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local finished_banner = base
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for l=1, #layers do
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local layerinfo = layers[l]
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local pattern = "mcl_banners_" .. layerinfo.pattern .. ".png"
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local color = mcl_banners.colors[layerinfo.color][4]
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-- Generate layer texture
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local layer = "(("..pattern.."^[colorize:"..color..":"..layer_ratio..")^[mask:"..pattern..")"
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finished_banner = finished_banner .. "^" .. layer
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end
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return { finished_banner }
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end
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return { base }
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else
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return { "mcl_banners_banner_base.png" }
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end
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end
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local on_rotate
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.disallow
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end
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-- Banner nodes.
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-- These are an invisible nodes which are only used to destroy the banner entity.
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-- All the important banner information (such as color) is stored in the entity.
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-- It is used only used internally.
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-- Standing banner node
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-- This one is also used for the help entry to avoid spamming the help with 16 entries.
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minetest.register_node("mcl_banners:standing_banner", {
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_doc_items_entry_name = "Banner",
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_doc_items_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png",
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_doc_items_longdesc = "Banners are tall colorful decorative blocks. They can be placed on the floor and at walls. Banners can be emblazoned with a variety of patterns using a lot of dye in crafting.",
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_doc_items_usagehelp = "Use crafting to draw a pattern on top of the banner. Emblazoned banners can be emblazoned again to combine various patterns. You can draw up to 6 layers on a banner that way. You can copy the pattern of a banner by placing two banners of the same color in the crafting grid—one needs to be emblazoned, the other one must be clean. Finally, you can use a banner on a cauldron with water to wash off its top-most layer.",
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walkable = false,
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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drawtype = "nodebox",
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-- Nodebox is drawn as fallback when the entity is missing, so that the
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-- banner node is never truly invisible.
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-- If the entity is drawn, the nodebox disappears within the real banner mesh.
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node_box = {
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type = "fixed",
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fixed = { -1/32, -0.49, -1/32, 1/32, 1.49, 1/32 },
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},
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-- This texture is based on the banner base texture
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tiles = { "mcl_banners_fallback_wood.png" },
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inventory_image = "mcl_banners_item_base.png",
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wield_image = "mcl_banners_item_base.png",
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selection_box = {type = "fixed", fixed= {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} },
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groups = {axey=1,handy=1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, material_wood=1 },
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stack_max = 16,
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sounds = node_sounds,
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drop = "", -- Item drops are handled in entity code
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on_destruct = on_destruct_standing_banner,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 5,
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})
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-- Hanging banner node
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minetest.register_node("mcl_banners:hanging_banner", {
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walkable = false,
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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drawtype = "nodebox",
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inventory_image = "mcl_banners_item_base.png",
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wield_image = "mcl_banners_item_base.png",
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tiles = { "mcl_banners_fallback_wood.png" },
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node_box = {
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type = "wallmounted",
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wall_side = { -0.49, 0.41, -0.49, -0.41, 0.49, 0.49 },
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wall_top = { -0.49, 0.41, -0.49, -0.41, 0.49, 0.49 },
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wall_bottom = { -0.49, -0.49, -0.49, -0.41, -0.41, 0.49 },
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},
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selection_box = {type = "wallmounted", wall_side = {-0.5, -0.5, -0.5, -4/16, 0.5, 0.5} },
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groups = {axey=1,handy=1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, material_wood=1 },
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stack_max = 16,
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sounds = node_sounds,
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drop = "", -- Item drops are handled in entity code
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on_destruct = on_destruct_hanging_banner,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 5,
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on_rotate = on_rotate,
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})
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for colorid, colortab in pairs(mcl_banners.colors) do
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local itemid = colortab[1]
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local desc = colortab[2]
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local wool = colortab[3]
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local colorize = colortab[4]
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local itemstring = "mcl_banners:banner_item_"..itemid
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local inv
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if colorize then
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inv = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")"
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else
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inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png"
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end
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-- Banner items.
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-- This is the player-visible banner item. It comes in 16 base colors.
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-- The multiple items are really only needed for the different item images.
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-- TODO: Combine the items into only 1 item.
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minetest.register_craftitem(itemstring, {
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description = desc,
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_doc_items_create_entry = false,
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inventory_image = inv,
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wield_image = inv,
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-- Banner group groups together the banner items, but not the nodes.
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-- Used for crafting.
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groups = { banner = 1, deco_block = 1, },
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stack_max = 16,
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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-- Use pointed node's on_rightclick function first, if present
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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end
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if minetest.get_modpath("mcl_cauldrons") then
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-- Use banner on cauldron to remove the top-most layer. This reduces the water level by 1.
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local new_node
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if node_under.name == "mcl_cauldrons:cauldron_3" then
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new_node = "mcl_cauldrons:cauldron_2"
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elseif node_under.name == "mcl_cauldrons:cauldron_2" then
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new_node = "mcl_cauldrons:cauldron_1"
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elseif node_under.name == "mcl_cauldrons:cauldron_1" then
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new_node = "mcl_cauldrons:cauldron"
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elseif node_under.name == "mcl_cauldrons:cauldron_3r" then
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new_node = "mcl_cauldrons:cauldron_2r"
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elseif node_under.name == "mcl_cauldrons:cauldron_2r" then
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new_node = "mcl_cauldrons:cauldron_1r"
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elseif node_under.name == "mcl_cauldrons:cauldron_1r" then
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new_node = "mcl_cauldrons:cauldron"
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end
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if new_node then
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local imeta = itemstack:get_meta()
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local layers_raw = imeta:get_string("layers")
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local layers = minetest.deserialize(layers_raw)
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if type(layers) == "table" and #layers > 0 then
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table.remove(layers)
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imeta:set_string("layers", minetest.serialize(layers))
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local newdesc = mcl_banners.make_advanced_banner_description(itemstack:get_definition().description, layers)
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local mname = imeta:get_string("name")
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-- Don't change description if item has a name
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if mname == "" then
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imeta:set_string("description", newdesc)
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end
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end
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-- Washing off reduces the water level by 1.
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-- (It is possible to waste water if the banner had 0 layers.)
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minetest.set_node(pointed_thing.under, {name=new_node})
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-- Play sound (from mcl_potions mod)
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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return itemstack
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end
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end
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end
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-- Place the node!
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local hanging = false
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-- Standing or hanging banner. The placement rules are enforced by the node definitions
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local _, success = minetest.item_place_node(ItemStack("mcl_banners:standing_banner"), placer, pointed_thing)
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if not success then
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-- Forbidden on ceiling
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if pointed_thing.under.y ~= pointed_thing.above.y then
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return itemstack
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end
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_, success = minetest.item_place_node(ItemStack("mcl_banners:hanging_banner"), placer, pointed_thing)
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if not success then
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return itemstack
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end
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hanging = true
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end
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local place_pos
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if minetest.registered_nodes[node_under.name].buildable_to then
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place_pos = under
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else
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place_pos = above
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end
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if hanging then
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place_pos = vector.add(place_pos, hanging_banner_entity_offset)
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else
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place_pos = vector.add(place_pos, standing_banner_entity_offset)
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end
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local banner
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if hanging then
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banner = minetest.add_entity(place_pos, "mcl_banners:hanging_banner")
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else
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banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
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end
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local imeta = itemstack:get_meta()
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local layers_raw = imeta:get_string("layers")
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local layers = minetest.deserialize(layers_raw)
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banner:get_luaentity():_set_textures(colorid, layers)
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local mname = imeta:get_string("name")
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if mname ~= nil and mname ~= "" then
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banner:get_luaentity()._item_name = mname
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banner:get_luaentity()._item_description = imeta:get_string("description")
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end
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-- Set rotation
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local final_yaw
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if hanging then
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local pdir = vector.direction(pointed_thing.under, pointed_thing.above)
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final_yaw = minetest.dir_to_yaw(pdir)
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else
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-- Determine the rotation based on player's yaw
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local yaw = placer:get_look_horizontal()
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-- Select one of 16 possible rotations (0-15)
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local rotation_level = round((yaw / (math.pi*2)) * 16)
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final_yaw = (rotation_level * (math.pi/8)) + math.pi
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end
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banner:set_yaw(final_yaw)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
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return itemstack
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end,
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_mcl_generate_description = function(itemstack)
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local meta = itemstack:get_meta()
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local layers_raw = meta:get_string("layers")
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if not layers_raw then
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return nil
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end
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local layers = minetest.deserialize(layers_raw)
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local desc = itemstack:get_definition().description
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local newdesc = mcl_banners.make_advanced_banner_description(desc, layers)
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meta:set_string("description", newdesc)
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return newdesc
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end,
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})
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if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_wool") then
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minetest.register_craft({
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output = itemstring,
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recipe = {
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{ wool, wool, wool },
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{ wool, wool, wool },
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{ "", "mcl_core:stick", "" },
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}
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})
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end
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if minetest.get_modpath("doc") then
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-- Add item to node alias
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doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring)
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end
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end
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if minetest.get_modpath("doc") then
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-- Add item to node alias
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doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "nodes", "mcl_banners:hanging_banner")
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end
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-- Banner entities.
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local entity_standing = {
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physical = false,
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collide_with_objects = false,
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visual = "mesh",
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mesh = "amc_banner.b3d",
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visual_size = { x=2.499, y=2.499 },
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textures = make_banner_texture(),
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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_base_color = nil, -- base color of banner
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_layers = nil, -- table of layers painted over the base color.
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-- This is a table of tables with each table having the following fields:
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-- color: layer color ID (see colors table above)
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-- pattern: name of pattern (see list above)
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get_staticdata = function(self)
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local out = { _base_color = self._base_color, _layers = self._layers, _name = self._name }
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return minetest.serialize(out)
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end,
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on_activate = function(self, staticdata)
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if staticdata and staticdata ~= "" then
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local inp = minetest.deserialize(staticdata)
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self._base_color = inp._base_color
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self._layers = inp._layers
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self._name = inp._name
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self.object:set_properties({
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textures = make_banner_texture(self._base_color, self._layers),
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})
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end
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-- Make banner slowly swing
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self.object:set_animation({x=0, y=80}, 25)
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self.object:set_armor_groups({immortal=1})
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end,
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-- This is a custom function which causes the banner to be dropped as item and destroys the entity.
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_drop = function(self)
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local pos = self.object:get_pos()
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pos.y = pos.y + 1
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if not minetest.settings:get_bool("creative_mode") and self._base_color then
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-- Spawn item
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local banner = ItemStack("mcl_banners:banner_item_"..mcl_banners.colors[self._base_color][1])
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local meta = banner:get_meta()
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meta:set_string("layers", minetest.serialize(self._layers))
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if self._item_name ~= nil and self._item_name ~= "" then
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meta:set_string("description", self._item_description)
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meta:set_string("name", self._item_name)
|
|
else
|
|
meta:set_string("description", mcl_banners.make_advanced_banner_description(banner:get_definition().description, self._layers))
|
|
end
|
|
|
|
minetest.add_item(pos, banner)
|
|
end
|
|
|
|
-- Destroy entity
|
|
self.object:remove()
|
|
end,
|
|
|
|
-- Set the banner textures. This function can be used by external mods.
|
|
-- Meaning of parameters:
|
|
-- * self: Lua entity reference to entity.
|
|
-- * other parameters: Same meaning as in make_banner_texture
|
|
_set_textures = function(self, base_color, layers)
|
|
if base_color then
|
|
self._base_color = base_color
|
|
end
|
|
if layers then
|
|
self._layers = layers
|
|
end
|
|
self.object:set_properties({textures = make_banner_texture(self._base_color, self._layers)})
|
|
end,
|
|
}
|
|
minetest.register_entity("mcl_banners:standing_banner", entity_standing)
|
|
|
|
local entity_hanging = table.copy(entity_standing)
|
|
entity_hanging.mesh = "amc_banner_hanging.b3d"
|
|
minetest.register_entity("mcl_banners:hanging_banner", entity_hanging)
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "group:banner",
|
|
burntime = 15,
|
|
})
|
|
|