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8fd736e0fd
- breaking cactus will drop randomly in x=-0.75..+0.75, z=-0.75..+0.75 - breaking cactus will have an initial velocity in this direction - if a larger cactus break, they break into the same direction - cactus growth rate reduced 4x, to debuff farm efficiency (will need a larger rebalancing) - cactus only spawns when there is air surrounding it and above, so it does not immediately break - slightly increase the frequency of cactus to counter this The first changes make cactus farms possible. Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4581 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com> |
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mcl_biomes | ||
mcl_dungeons | ||
mcl_end_island | ||
mcl_mapgen_core | ||
mcl_nether_fortresses | ||
mcl_strongholds | ||
mcl_structures | ||
mcl_terrain_features | ||
mcl_villages | ||
tsm_railcorridors | ||
modpack.conf |