VoxeLibre/mods/MAPGEN/mcl_mapgen_core/init.lua
2017-05-20 07:59:10 +02:00

1131 lines
31 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--
-- Aliases for map generator outputs
--
mcl_mapgen_core = {}
minetest.register_alias("mapgen_air", "air")
minetest.register_alias("mapgen_stone", "mcl_core:stone")
minetest.register_alias("mapgen_tree", "mcl_core:tree")
minetest.register_alias("mapgen_leaves", "mcl_core:leaves")
minetest.register_alias("mapgen_jungletree", "mcl_core:jungletree")
minetest.register_alias("mapgen_jungleleaves", "mcl_core:jungleleaves")
minetest.register_alias("mapgen_pine_tree", "mcl_core:sprucetree")
minetest.register_alias("mapgen_pine_needles", "mcl_core:spruceleaves")
minetest.register_alias("mapgen_apple", "mcl_core:leaves")
minetest.register_alias("mapgen_water_source", "mcl_core:water_source")
minetest.register_alias("mapgen_dirt", "mcl_core:dirt")
minetest.register_alias("mapgen_dirt_with_grass", "mcl_core:dirt_with_grass")
minetest.register_alias("mapgen_dirt_with_snow", "mcl_core:dirt_with_grass_snow")
minetest.register_alias("mapgen_sand", "mcl_core:sand")
minetest.register_alias("mapgen_gravel", "mcl_core:gravel")
minetest.register_alias("mapgen_clay", "mcl_core:clay")
minetest.register_alias("mapgen_lava_source", "air") -- Built-in lava generator is too unpredictable, we generate lava on our own
minetest.register_alias("mapgen_cobble", "mcl_core:cobble")
minetest.register_alias("mapgen_mossycobble", "mcl_core:mossycobble")
minetest.register_alias("mapgen_junglegrass", "mcl_flowers:fern")
minetest.register_alias("mapgen_stone_with_coal", "mcl_core:stone_with_coal")
minetest.register_alias("mapgen_stone_with_iron", "mcl_core:stone_with_iron")
minetest.register_alias("mapgen_desert_sand", "mcl_core:sand")
minetest.register_alias("mapgen_desert_stone", "mcl_core:sandstone")
minetest.register_alias("mapgen_sandstone", "mcl_core:sandstone")
minetest.register_alias("mapgen_river_water_source", "mcl_core:water_source")
minetest.register_alias("mapgen_snow", "mcl_core:snow")
minetest.register_alias("mapgen_snowblock", "mcl_core:snowblock")
minetest.register_alias("mapgen_ice", "mcl_core:ice")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
minetest.register_alias("mapgen_sandstonebrick", "mcl_core:sandstonesmooth")
minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstone")
--
-- Ore generation
--
-- Diorite, andesite and granite
local specialstones = { "mcl_core:diorite", "mcl_core:andesite", "mcl_core:granite" }
for s=1, #specialstones do
local node = specialstones[s]
minetest.register_ore({
ore_type = "blob",
ore = node,
wherein = {"mcl_core:stone"},
clust_scarcity = 15*15*15,
clust_num_ores = 33,
clust_size = 5,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_vars.mg_overworld_max,
})
minetest.register_ore({
ore_type = "blob",
ore = node,
wherein = {"mcl_core:stone"},
clust_scarcity = 10*10*10,
clust_num_ores = 58,
clust_size = 7,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_vars.mg_overworld_max,
})
end
local stonelike = {"mcl_core:stone", "mcl_core:diorite", "mcl_core:andesite", "mcl_core:granite"}
-- Dirt
minetest.register_ore({
ore_type = "blob",
ore = "mcl_core:dirt",
wherein = stonelike,
clust_scarcity = 15*15*15,
clust_num_ores = 33,
clust_size = 4,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_vars.mg_overworld_max,
})
-- Gravel
minetest.register_ore({
ore_type = "blob",
ore = "mcl_core:gravel",
wherein = stonelike,
clust_scarcity = 14*14*14,
clust_num_ores = 33,
clust_size = 5,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_util.layer_to_y(111),
})
--
-- Coal
--
-- Common spawn
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_coal",
wherein = stonelike,
clust_scarcity = 525*3,
clust_num_ores = 5,
clust_size = 3,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_util.layer_to_y(50),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_coal",
wherein = stonelike,
clust_scarcity = 510*3,
clust_num_ores = 8,
clust_size = 3,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_util.layer_to_y(50),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_coal",
wherein = stonelike,
clust_scarcity = 500*3,
clust_num_ores = 12,
clust_size = 3,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_util.layer_to_y(50),
})
-- Medium-rare spawn
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_coal",
wherein = stonelike,
clust_scarcity = 550*3,
clust_num_ores = 4,
clust_size = 2,
y_min = mcl_util.layer_to_y(51),
y_max = mcl_util.layer_to_y(80),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_coal",
wherein = stonelike,
clust_scarcity = 525*3,
clust_num_ores = 6,
clust_size = 3,
y_min = mcl_util.layer_to_y(51),
y_max = mcl_util.layer_to_y(80),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_coal",
wherein = stonelike,
clust_scarcity = 500*3,
clust_num_ores = 8,
clust_size = 3,
y_min = mcl_util.layer_to_y(51),
y_max = mcl_util.layer_to_y(80),
})
-- Rare spawn
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_coal",
wherein = stonelike,
clust_scarcity = 600*3,
clust_num_ores = 3,
clust_size = 2,
y_min = mcl_util.layer_to_y(81),
y_max = mcl_util.layer_to_y(128),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_coal",
wherein = stonelike,
clust_scarcity = 550*3,
clust_num_ores = 4,
clust_size = 3,
y_min = mcl_util.layer_to_y(81),
y_max = mcl_util.layer_to_y(128),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_coal",
wherein = stonelike,
clust_scarcity = 500*3,
clust_num_ores = 5,
clust_size = 3,
y_min = mcl_util.layer_to_y(81),
y_max = mcl_util.layer_to_y(128),
})
--
-- Iron
--
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_iron",
wherein = stonelike,
clust_scarcity = 830,
clust_num_ores = 5,
clust_size = 3,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_util.layer_to_y(39),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_iron",
wherein = stonelike,
clust_scarcity = 1660,
clust_num_ores = 4,
clust_size = 2,
y_min = mcl_util.layer_to_y(40),
y_max = mcl_util.layer_to_y(63),
})
--
-- Gold
--
-- Common spawn
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_gold",
wherein = stonelike,
clust_scarcity = 4775,
clust_num_ores = 5,
clust_size = 3,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_util.layer_to_y(30),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_gold",
wherein = stonelike,
clust_scarcity = 6560,
clust_num_ores = 7,
clust_size = 3,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_util.layer_to_y(30),
})
-- Rare spawn
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_gold",
wherein = stonelike,
clust_scarcity = 13000,
clust_num_ores = 4,
clust_size = 2,
y_min = mcl_util.layer_to_y(31),
y_max = mcl_util.layer_to_y(33),
})
--
-- Diamond
--
-- Common spawn
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_diamond",
wherein = stonelike,
clust_scarcity = 10000,
clust_num_ores = 4,
clust_size = 3,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_util.layer_to_y(12),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_diamond",
wherein = stonelike,
clust_scarcity = 5000,
clust_num_ores = 2,
clust_size = 2,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_util.layer_to_y(12),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_diamond",
wherein = stonelike,
clust_scarcity = 10000,
clust_num_ores = 8,
clust_size = 3,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_util.layer_to_y(12),
})
-- Rare spawn
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_diamond",
wherein = stonelike,
clust_scarcity = 20000,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_util.layer_to_y(13),
y_max = mcl_util.layer_to_y(15),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_diamond",
wherein = stonelike,
clust_scarcity = 20000,
clust_num_ores = 2,
clust_size = 2,
y_min = mcl_util.layer_to_y(13),
y_max = mcl_util.layer_to_y(15),
})
--
-- Redstone
--
-- Common spawn
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_redstone",
wherein = stonelike,
clust_scarcity = 500,
clust_num_ores = 4,
clust_size = 3,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_util.layer_to_y(13),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_redstone",
wherein = stonelike,
clust_scarcity = 800,
clust_num_ores = 7,
clust_size = 4,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_util.layer_to_y(13),
})
-- Rare spawn
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_redstone",
wherein = stonelike,
clust_scarcity = 1000,
clust_num_ores = 4,
clust_size = 3,
y_min = mcl_util.layer_to_y(13),
y_max = mcl_util.layer_to_y(15),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_redstone",
wherein = stonelike,
clust_scarcity = 1600,
clust_num_ores = 7,
clust_size = 4,
y_min = mcl_util.layer_to_y(13),
y_max = mcl_util.layer_to_y(15),
})
--
-- Emerald
--
-- Common spawn
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_emerald",
wherein = stonelike,
clust_scarcity = 14340,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_util.layer_to_y(29),
})
-- Rare spawn
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_emerald",
wherein = stonelike,
clust_scarcity = 21510,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_util.layer_to_y(30),
y_max = mcl_util.layer_to_y(32),
})
--
-- Lapis Lazuli
--
-- Common spawn (in the center)
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_lapis",
wherein = stonelike,
clust_scarcity = 10000,
clust_num_ores = 7,
clust_size = 4,
y_min = mcl_util.layer_to_y(14),
y_max = mcl_util.layer_to_y(16),
})
-- Rare spawn (below center)
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_lapis",
wherein = stonelike,
clust_scarcity = 12000,
clust_num_ores = 6,
clust_size = 3,
y_min = mcl_util.layer_to_y(10),
y_max = mcl_util.layer_to_y(13),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_lapis",
wherein = stonelike,
clust_scarcity = 14000,
clust_num_ores = 5,
clust_size = 3,
y_min = mcl_util.layer_to_y(6),
y_max = mcl_util.layer_to_y(9),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_lapis",
wherein = stonelike,
clust_scarcity = 16000,
clust_num_ores = 4,
clust_size = 3,
y_min = mcl_util.layer_to_y(2),
y_max = mcl_util.layer_to_y(5),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_lapis",
wherein = stonelike,
clust_scarcity = 18000,
clust_num_ores = 3,
clust_size = 2,
y_min = mcl_util.layer_to_y(0),
y_max = mcl_util.layer_to_y(2),
})
-- Rare spawn (above center)
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_lapis",
wherein = stonelike,
clust_scarcity = 12000,
clust_num_ores = 6,
clust_size = 3,
y_min = mcl_util.layer_to_y(17),
y_max = mcl_util.layer_to_y(20),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_lapis",
wherein = stonelike,
clust_scarcity = 14000,
clust_num_ores = 5,
clust_size = 3,
y_min = mcl_util.layer_to_y(21),
y_max = mcl_util.layer_to_y(24),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_lapis",
wherein = stonelike,
clust_scarcity = 16000,
clust_num_ores = 4,
clust_size = 3,
y_min = mcl_util.layer_to_y(25),
y_max = mcl_util.layer_to_y(28),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_lapis",
wherein = stonelike,
clust_scarcity = 18000,
clust_num_ores = 3,
clust_size = 2,
y_min = mcl_util.layer_to_y(29),
y_max = mcl_util.layer_to_y(32),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:stone_with_lapis",
wherein = stonelike,
clust_scarcity = 32000,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_util.layer_to_y(31),
y_max = mcl_util.layer_to_y(32),
})
-- Water and lava springs (single blocks of lava/water source)
-- Water appears at nearly every height, but not near the bottom
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:water_source",
wherein = {"mcl_core:stone", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite", "mcl_core:dirt"},
clust_scarcity = 9000,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_util.layer_to_y(5),
y_max = mcl_util.layer_to_y(128),
})
-- Lava springs are rather common at -31 and below
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:lava_source",
wherein = stonelike,
clust_scarcity = 2000,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_util.layer_to_y(1),
y_max = mcl_util.layer_to_y(10),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:lava_source",
wherein = stonelike,
clust_scarcity = 9000,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_util.layer_to_y(11),
y_max = mcl_util.layer_to_y(31),
})
-- Lava springs will become gradually rarer with increasing height
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:lava_source",
wherein = stonelike,
clust_scarcity = 32000,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_util.layer_to_y(32),
y_max = mcl_util.layer_to_y(47),
})
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:lava_source",
wherein = stonelike,
clust_scarcity = 72000,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_util.layer_to_y(48),
y_max = mcl_util.layer_to_y(61),
})
-- Lava may even appear above surface, but this is very rare
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:lava_source",
wherein = stonelike,
clust_scarcity = 96000,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_util.layer_to_y(62),
y_max = mcl_util.layer_to_y(127),
})
local function register_mgv6_decorations()
-- Sugar canes
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.3,
scale = 0.7,
spread = {x = 100, y = 100, z = 100},
seed = 2,
octaves = 3,
persist = 0.7
},
y_min = 1,
y_max = 1,
decoration = "mcl_core:reeds",
height = 2,
height_max = 4,
spawn_by = "mcl_core:water_source",
num_spawn_by = 1,
})
-- Cacti
minetest.register_decoration({
deco_type = "simple",
place_on = {"group:sand"},
sidelen = 16,
noise_params = {
offset = -0.012,
scale = 0.024,
spread = {x = 100, y = 100, z = 100},
seed = 257,
octaves = 3,
persist = 0.6
},
y_min = 4,
y_max = 30,
decoration = "mcl_core:cactus",
height = 1,
height_max = 3,
})
-- Doubletall grass
minetest.register_decoration({
deco_type = "schematic",
schematic = {
size = { x=1, y=3, z=1 },
data = {
{ name = "air", prob = 0 },
{ name = "mcl_flowers:double_grass", param1=255, },
{ name = "mcl_flowers:double_grass_top", param1=255, },
},
},
replacements = {
["mcl_flowers:tallgrass"] = "mcl_flowers:double_grass"
},
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 8,
noise_params = {
offset = -0.01,
scale = 0.03,
spread = {x = 500, y = 500, z = 500},
seed = 420,
octaves = 2,
persist = 0.6,
},
y_min = 1,
y_max = 40,
flags = "",
})
-- Large ferns
minetest.register_decoration({
deco_type = "schematic",
schematic = {
size = { x=1, y=3, z=1 },
data = {
{ name = "air", prob = 0 },
{ name = "mcl_flowers:double_fern", param1=255, },
{ name = "mcl_flowers:double_fern_top", param1=255, },
},
},
replacements = {
["mcl_flowers:fern"] = "mcl_flowers:double_fern"
},
-- This makes sure large ferns only appear in jungles
spawn_by = { "mcl_core:jungletree", "mcl_flowers:fern" },
num_spawn_by = 1,
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.01,
spread = {x = 250, y = 250, z = 250},
seed = 333,
octaves = 2,
persist = 0.66,
},
y_min = 1,
y_max = 30,
flags = "",
})
-- Large flowers
local register_large_flower = function(name, seed, offset)
minetest.register_decoration({
deco_type = "schematic",
schematic = {
size = { x=1, y=3, z=1 },
data = {
{ name = "air", prob = 0 },
{ name = "mcl_flowers:"..name, param1=255, },
{ name = "mcl_flowers:"..name.."_top", param1=255, },
},
},
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = offset,
scale = 0.01,
spread = {x = 300, y = 300, z = 300},
seed = seed,
octaves = 5,
persist = 0.62,
},
y_min = 1,
y_max = 30,
flags = "",
})
end
register_large_flower("rose_bush", 9350, -0.008)
register_large_flower("peony", 10450, -0.008)
register_large_flower("lilac", 10600, -0.007)
register_large_flower("sunflower", 2940, -0.005)
-- Tall grass
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 8,
noise_params = {
offset = 0.01,
scale = 0.3,
spread = {x = 500, y = 500, z = 500},
seed = 420,
octaves = 2,
persist = 0.6
},
y_min = 1,
y_max = 50,
decoration = "mcl_flowers:tallgrass",
})
-- Add a small amount of tall grass everywhere to avoid areas completely empty devoid of tall grass
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 8,
fill_ratio = 0.001,
y_min = 1,
y_max = 50,
decoration = "mcl_flowers:tallgrass",
})
local mushrooms = {"mcl_mushrooms:mushroom_red", "mcl_mushrooms:mushroom_brown"}
local mseeds = { 7133, 8244 }
for m=1, #mushrooms do
-- Mushrooms next to trees
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt", "mcl_core:podzol", "mcl_core:mycelium", "mcl_core:stone", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.04,
spread = {x = 100, y = 100, z = 100},
seed = mseeds[m],
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 128,
decoration = mushrooms[m],
spawn_by = { "mcl_core:tree", "mcl_core:sprucetree", "mcl_core:darktree", "mcl_core:birchtree", "mcl_core:jungletree", "mcl_core:acaciatree" },
num_spawn_by = 1,
})
end
-- Dead bushes
minetest.register_decoration({
deco_type = "simple",
place_on = {"group:sand", "mcl_core:podzol", "mcl_core:coarse_dirt", "mcl_colorblocks:hardened_clay"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.035,
spread = {x = 100, y = 100, z = 100},
seed = 1972,
octaves = 3,
persist = 0.6
},
y_min = 4,
y_max = 50,
decoration = "mcl_core:deadbush",
})
local function register_mgv6_flower(name, seed, offset)
if offset == nil then
offset = 0
end
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = offset,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = seed,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 30,
decoration = "mcl_flowers:"..name,
})
end
register_mgv6_flower("tulip_red", 436)
register_mgv6_flower("tulip_orange", 536)
register_mgv6_flower("tulip_pink", 636)
register_mgv6_flower("tulip_white", 736)
register_mgv6_flower("azure_bluet", 800)
register_mgv6_flower("dandelion", 8)
--[[ Allium and blue orchid are made slightly rarer in v6
to compensate for missing biomes. In Minecraft, those flowers only appear in special biomes. ]]
register_mgv6_flower("allium", 0, -0.001)
register_mgv6_flower("blue_orchid", 64500, -0.001)
register_mgv6_flower("oxeye_daisy", 3490)
register_mgv6_flower("poppy", 9439)
-- Pumpkin
minetest.register_decoration({
deco_type = "schematic",
schematic = {
size = { x=1, y=2, z=1 },
data = {
{ name = "air", prob = 0 },
{ name = "mcl_farming:pumpkin_face", param1=255, },
},
},
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.008,
scale = 0.00666,
spread = {x = 250, y = 250, z = 250},
seed = 666,
octaves = 6,
persist = 0.666
},
y_min = 3,
y_max = 29,
rotation = "random",
})
-- Melon
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.003,
scale = 0.006,
spread = {x = 250, y = 250, z = 250},
seed = 333,
octaves = 3,
persist = 0.6
},
-- Small trick to make sure melon spawn in jungles
spawn_by = { "mcl_core:jungletree", "mcl_flowers:fern" },
num_spawn_by = 1,
y_min = 1,
y_max = 40,
decoration = "mcl_farming:melon",
})
end
-- Apply mapgen-specific mapgen code
local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name == "v6" then
register_mgv6_decorations()
end
if mg_name == "flat" then
minetest.set_mapgen_setting("mg_flags", "nocaves,nodungeons,nodecorations,light", true)
else
minetest.set_mapgen_setting("mg_flags", "caves,nodungeons,decorations,light", true)
end
-- Perlin noise objects
local perlin
-- Generate clay and structures
-- TODO: Try to use more efficient structure generating code
minetest.register_on_generated(function(minp, maxp, seed)
local chunk_has_desert_well = false
local chunk_has_desert_temple = false
local chunk_has_igloo = false
if maxp.y >= 2 and minp.y <= 0 then
-- Generate clay
-- Assume X and Z lengths are equal
local divlen = 4
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0+1,divs-1-1 do
for divz=0+1,divs-1-1 do
local cx = minp.x + math.floor((divx+0.5)*divlen)
local cz = minp.z + math.floor((divz+0.5)*divlen)
if minetest.get_node({x=cx,y=1,z=cz}).name == "mcl_core:water_source" and
minetest.get_node({x=cx,y=0,z=cz}).name == "mcl_core:sand" then
local is_shallow = true
local num_water_around = 0
if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "mcl_core:water_source" then
num_water_around = num_water_around + 1 end
if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "mcl_core:water_source" then
num_water_around = num_water_around + 1 end
if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "mcl_core:water_source" then
num_water_around = num_water_around + 1 end
if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "mcl_core:water_source" then
num_water_around = num_water_around + 1 end
if num_water_around >= 2 then
is_shallow = false
end
if is_shallow then
for x1=-divlen,divlen do
for z1=-divlen,divlen do
if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "mcl_core:sand" or minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "mcl_core:sandstone" then
minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="mcl_core:clay"})
end
end
end
end
end
end
end
end
if maxp.y >= 3 and minp.y <= 64 then
-- Generate desert temples
perlin = perlin or minetest.get_perlin(329, 3, 0.6, 100)
-- Assume X and Z lengths are equal
local divlen = 5
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0,divs-1 do
for divz=0,divs-1 do
local x0 = minp.x + math.floor((divx+0)*divlen)
local z0 = minp.z + math.floor((divz+0)*divlen)
local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen)
-- Determine amount from perlin noise
local amount = math.floor(perlin:get2d({x=x0, y=z0}) * 9)
-- Find random positions based on this random
local pr = PseudoRandom(seed+1)
for i=0, amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
-- Find ground level
local ground_y = nil
for y=64,3,-1 do
if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
ground_y = y
break
end
end
if ground_y then
local p = {x=x,y=ground_y+1,z=z}
local nn = minetest.get_node(p).name
-- Check if the node can be replaced
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
nn = minetest.get_node({x=x,y=ground_y,z=z}).name
local struct = false
-- Desert temples and desert wells
if nn == "mcl_core:sand" or (nn == "mcl_core:sandstone") then
if not chunk_has_desert_temple and not chunk_has_desert_well then
-- Spawn desert temple
-- TODO: Check surface
if math.random(1,12000) == 1 then
mcl_structures.call_struct(p, "desert_temple")
chunk_has_desert_temple = true
end
end
if not chunk_has_desert_temple and not chunk_has_desert_well then
-- Minecraft probability: 1/1000 per Minecraft chunk (16×16).
-- We adjust the probability to Minetest's MapBlock size.
local desert_well_prob = 1000 * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
-- Spawn desert well
if math.random(1, desert_well_prob) == 1 then
-- Check surface
local surface = minetest.find_nodes_in_area({x=p.x,y=p.y-1,z=p.z}, {x=p.x+5, y=p.y-1, z=p.z+5}, "mcl_core:sand")
if #surface >= 25 then
mcl_structures.call_struct(p, "desert_well")
chunk_has_desert_well = true
end
end
end
elseif not chunk_has_igloo and nn == "mcl_core:snowblock" then
if math.random(1, 4400) == 1 then
-- Check surface
local surface = minetest.find_nodes_in_area({x=p.x,y=p.y-1,z=p.z}, {x=p.x+9, y=p.y-1, z=p.z+9}, "mcl_core:snowblock")
if #surface >= 63 then
mcl_structures.call_struct(p, "igloo")
chunk_has_igloo = true
end
end
end
end
end
end
end
end
end
end)
-- Generate bedrock layer or layers
local BEDROCK_MIN = mcl_vars.mg_bedrock_overworld_min
local BEDROCK_MAX = mcl_vars.mg_bedrock_overworld_max
local GEN_MAX = mcl_vars.mg_lava_overworld_max or BEDROCK_MAX
-- Buffer for LuaVoxelManip
local lvm_buffer = {}
-- Below the bedrock, generate air/void
minetest.register_on_generated(function(minp, maxp)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data(lvm_buffer)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local lvm_used = false
-- Generate bedrock and lava layers
if minp.y <= GEN_MAX then
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
local c_void = minetest.get_content_id("mcl_core:void")
local c_lava = minetest.get_content_id("mcl_core:lava_source")
local c_air = minetest.get_content_id("air")
local max_y = math.min(maxp.y, GEN_MAX)
for y = minp.y, max_y do
for x = minp.x, maxp.x do
for z = minp.z, maxp.z do
local p_pos = area:index(x, y, z)
local setdata = nil
if mcl_vars.mg_bedrock_is_rough then
-- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
-- This code assumes a bedrock height of 5 layers.
if y == BEDROCK_MAX then
-- 50% bedrock chance
if math.random(1,2) == 1 then setdata = c_bedrock end
elseif y == BEDROCK_MAX -1 then
-- 66.666...%
if math.random(1,3) <= 2 then setdata = c_bedrock end
elseif y == BEDROCK_MAX -2 then
-- 75%
if math.random(1,4) <= 3 then setdata = c_bedrock end
elseif y == BEDROCK_MAX -3 then
-- 90%
if math.random(1,10) <= 9 then setdata = c_bedrock end
elseif y == BEDROCK_MAX -4 then
-- 100%
setdata = c_bedrock
elseif y < BEDROCK_MIN then
setdata = c_void
end
else
-- Perfectly flat bedrock layer(s)
if y >= BEDROCK_MIN and y <= BEDROCK_MAX then
setdata = c_bedrock
elseif y < BEDROCK_MIN then
setdata = c_void
end
end
if setdata then
data[p_pos] = setdata
lvm_used = true
elseif mcl_vars.mg_lava and y <= mcl_vars.mg_lava_overworld_max then
if data[p_pos] == c_air then
data[p_pos] = c_lava
end
lvm_used = true
end
end
end
end
end
-- Put top snow on grassy snow blocks created by the v6 mapgen
-- This is because the snowy grass block must only be used when it is below snow or top snow
if mg_name == "v6" then
local c_top_snow = minetest.get_content_id("mcl_core:snow")
local snowdirt = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:dirt_with_grass_snow")
for n = 1, #snowdirt do
-- CHECKME: What happens at chunk borders?
local p_pos = area:index(snowdirt[n].x, snowdirt[n].y + 1, snowdirt[n].z)
if p_pos then
data[p_pos] = c_top_snow
end
end
if #snowdirt > 1 then
lvm_used = true
end
end
if lvm_used then
vm:set_data(data)
vm:calc_lighting()
vm:update_liquids()
vm:write_to_map()
end
-- Generate rare underground mushrooms
-- TODO: Make them appear in groups, use Perlin noise
if minp.y > 0 or maxp.y < -32 then
return
end
local bpos
local stone = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_core:stone", "mcl_core:dirt", "mcl_core:mycelium", "mcl_core:podzol", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite", "mcl_core:stone_with_coal", "mcl_core:stone_with_iron", "mcl_core:stone_with_gold"})
for n = 1, #stone do
bpos = {x = stone[n].x, y = stone[n].y + 1, z = stone[n].z }
if math.random(1,1000) < 4 and minetest.get_node_light(bpos, 0.5) <= 12 then
if math.random(1,2) == 1 then
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
else
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
end
end
end
end)