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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 16:39:33 +01:00
143 lines
4.1 KiB
Lua
143 lines
4.1 KiB
Lua
--MESECON TORCHES
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local rotate_torch_rules = function (rules, param2)
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if param2 == 5 then
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return mesecon:rotate_rules_right(rules)
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elseif param2 == 2 then
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return mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees
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elseif param2 == 4 then
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return mesecon:rotate_rules_left(rules)
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elseif param2 == 1 then
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return mesecon:rotate_rules_down(rules)
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elseif param2 == 0 then
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return mesecon:rotate_rules_up(rules)
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else
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return rules
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end
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end
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local torch_get_output_rules = function(node)
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local rules = {
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z =-1},
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{x = 0, y = 1, z = 0},
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{x = 0, y =-1, z = 0}}
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return rotate_torch_rules(rules, node.param2)
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end
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local torch_get_input_rules = function(node)
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local rules = {{x = -2, y = 0, z = 0},
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{x = -1, y = 1, z = 0}}
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return rotate_torch_rules(rules, node.param2)
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end
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minetest.register_craft({
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output = 'mesecons_torch:mesecon_torch_on',
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recipe = {
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{"mesecons:redstone"},
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{"mcl_core:stick"},}
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})
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mcl_torches.register_torch("mesecon_torch_off", "Redstone Torch (off)", "jeija_torches_off.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{"jeija_torches_off.png"},
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0,
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{dig_immediate=3, dig_by_water=1, not_in_creative_inventory=1},
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mcl_sounds.node_sound_wood_defaults(),
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{
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = torch_get_output_rules
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}},
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drop = "mesecons_torch:mesecon_torch_on",
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_doc_items_create_entry = false,
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}
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)
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mcl_torches.register_torch("mesecon_torch_on", "Redstone Torch", "jeija_torches_on_inv.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{"jeija_torches_on.png"},
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7,
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{dig_immediate=3, dig_by_water=1},
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mcl_sounds.node_sound_wood_defaults(),
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{
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = torch_get_output_rules
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}}
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}
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)
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minetest.register_node("mesecons_torch:redstoneblock", {
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description = "Block of Redstone",
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_doc_items_longdesc = "A block of redstone permanently supplies redstone power to its surrounding blocks.",
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tiles = {"redstone_redstone_block.png"},
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stack_max = 64,
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groups = {pickaxey=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = torch_get_output_rules
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}},
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mcl_blast_resistance = 30,
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mcl_hardness = 5,
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})
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minetest.register_craft({
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output = "mesecons_torch:redstoneblock",
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recipe = {
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{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
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{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
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{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
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}
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})
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minetest.register_craft({
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output = 'mesecons:wire_00000000_off 9',
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recipe = {
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{'mesecons_torch:redstoneblock'},
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}
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})
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minetest.register_abm({
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nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_off_wall","mesecons_torch:mesecon_torch_on","mesecons_torch:mesecon_torch_on_wall"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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local is_powered = false
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for _, rule in ipairs(torch_get_input_rules(node)) do
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local src = mesecon:addPosRule(pos, rule)
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if mesecon:is_power_on(src) then
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is_powered = true
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end
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end
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if is_powered then
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if node.name == "mesecons_torch:mesecon_torch_on" then
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mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off")
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mesecon:receptor_off(pos, torch_get_output_rules(node))
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elseif node.name == "mesecons_torch:mesecon_torch_on_wall" then
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mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off_wall")
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mesecon:receptor_off(pos, torch_get_output_rules(node))
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end
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elseif node.name == "mesecons_torch:mesecon_torch_off" then
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mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on")
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mesecon:receptor_on(pos, torch_get_output_rules(node))
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elseif node.name == "mesecons_torch:mesecon_torch_off_wall" then
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mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on_wall")
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mesecon:receptor_on(pos, torch_get_output_rules(node))
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end
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end
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})
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-- Param2 Table (Block Attached To)
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-- 5 = z-1
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-- 3 = x-1
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-- 4 = z+1
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-- 2 = x+1
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-- 0 = y+1
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-- 1 = y-1
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