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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-24 11:31:09 +01:00
1111 lines
39 KiB
Lua
1111 lines
39 KiB
Lua
--lua locals
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local S = minetest.get_translator("mcl_mobs")
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local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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local mob_class = mcl_mobs.mob_class
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local gamerule_doMobSpawning = vl_tuning.setting("gamerule:doMobSpawning", "bool", {
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description = S("Whether mobs should spawn naturally, or via global spawning logic, such as for cats, phantoms, patrols, wandering traders, or zombie sieges. Does not affect special spawning attempts, like monster spawners, raids, or iron golems."), default = true
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})
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local modern_lighting = minetest.settings:get_bool("mcl_mobs_modern_lighting", true)
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local nether_threshold = tonumber(minetest.settings:get("mcl_mobs_nether_threshold")) or 11
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local end_threshold = tonumber(minetest.settings:get("mcl_mobs_end_threshold")) or 0
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local overworld_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_threshold")) or 0
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local overworld_sky_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_sky_threshold")) or 7
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local overworld_passive_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_passive_threshold")) or 7
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local get_node = minetest.get_node
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local get_node_light = minetest.get_node_light
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local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local mt_get_biome_name = minetest.get_biome_name
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local get_objects_inside_radius = minetest.get_objects_inside_radius
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local get_connected_players = minetest.get_connected_players
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local registered_nodes = minetest.registered_nodes
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local math_min = math.min
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local math_max = math.max
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local math_random = math.random
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local math_floor = math.floor
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local math_ceil = math.ceil
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local math_cos = math.cos
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local math_sin = math.sin
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local math_sqrt = math.sqrt
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local math_abs = math.abs
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local vector_distance = vector.distance
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local vector_new = vector.new
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local vector_floor = vector.floor
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local table_copy = table.copy
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local table_remove = table.remove
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local pairs = pairs
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local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn", false)
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local function mcl_log(message, property)
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if property then message = message .. ": " .. dump(property) end
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mcl_util.mcl_log(message, "[Mobs spawn]", true)
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end
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if not logging then mcl_log = function() end end
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local dbg_spawn_attempts = 0
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local dbg_spawn_succ = 0
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local remove_far = true
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local WAIT_FOR_SPAWN_ATTEMPT = 10
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local FIND_SPAWN_POS_RETRIES = 16
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local FIND_SPAWN_POS_RETRIES_SUCCESS_RESPIN = 8
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local MOB_SPAWN_ZONE_INNER = 24
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local MOB_SPAWN_ZONE_INNER_SQ = MOB_SPAWN_ZONE_INNER^2 -- squared
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local MOB_SPAWN_ZONE_MIDDLE = 32
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local MOB_SPAWN_ZONE_OUTER = 128
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local MOB_SPAWN_ZONE_OUTER_SQ = MOB_SPAWN_ZONE_OUTER^2 -- squared
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-- range for mob count
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local MOB_CAP_INNER_RADIUS = 32
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local aoc_range = 136
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local MISSING_CAP_DEFAULT = 15
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local MOBS_CAP_CLOSE = 10
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local SPAWN_MAPGEN_LIMIT = mcl_vars.mapgen_limit - 150
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local mob_cap = {
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hostile = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
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passive = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10,
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ambient = tonumber(minetest.settings:get("mcl_mob_cap_ambient")) or 15,
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water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 8,
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water_ambient = tonumber(minetest.settings:get("mcl_mob_cap_water_ambient")) or 20,
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water_underground = tonumber(minetest.settings:get("mcl_mob_cap_water_underground")) or 5,
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axolotl = tonumber(minetest.settings:get("mcl_mob_cap_axolotl")) or 2, -- TODO should be 5 when lush caves added
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player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75,
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global_hostile = tonumber(minetest.settings:get("mcl_mob_cap_hostile")) or 300,
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global_non_hostile = tonumber(minetest.settings:get("mcl_mob_cap_non_hostile")) or 300,
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total = tonumber(minetest.settings:get("mcl_mob_cap_total")) or 500,
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}
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local peaceful_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_percentage_spawned")) or 30
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local peaceful_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_group_percentage_spawned")) or 15
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local hostile_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_hostile_group_percentage_spawned")) or 20
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mcl_log("Mob cap hostile: " .. mob_cap.hostile)
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mcl_log("Mob cap water: " .. mob_cap.water)
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mcl_log("Mob cap passive: " .. mob_cap.passive)
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mcl_log("Percentage of peacefuls spawned: " .. peaceful_percentage_spawned)
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mcl_log("Percentage of peaceful spawns are group: " .. peaceful_group_percentage_spawned)
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mcl_log("Percentage of hostile spawns are group: " .. hostile_group_percentage_spawned)
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--do mobs spawn?
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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-- count how many mobs are in an area
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local function count_mobs(pos,r,mob_type)
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local num = 0
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for _,l in pairs(minetest.luaentities) do
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if l and l.is_mob and (mob_type == nil or l.type == mob_type) then
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local p = l.object:get_pos()
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if p and vector_distance(p,pos) < r then
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num = num + 1
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end
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end
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end
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return num
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end
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local function count_mobs_total(mob_type)
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local num = 0
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for _,l in pairs(minetest.luaentities) do
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if l.is_mob then
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if mob_type == nil or l.type == mob_type then
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num = num + 1
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end
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end
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end
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return num
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end
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local function count_mobs_add_entry (mobs_list, mob_cat)
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mobs_list[mob_cat] = (mobs_list[mob_cat] or 0) + 1
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end
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--categorise_by can be name or type or spawn_class
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local function count_mobs_all(categorise_by, pos)
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local mobs_found_wide = {}
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local mobs_found_close = {}
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local num = 0
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for _,entity in pairs(minetest.luaentities) do
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if entity and entity.is_mob then
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local add_entry = false
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--local mob_type = entity.type -- animal / monster / npc
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local mob_cat = entity[categorise_by]
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if pos then
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local mob_pos = entity.object:get_pos()
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if mob_pos then
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local distance = vector.distance(pos, mob_pos)
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--mcl_log("distance: ".. distance)
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if distance <= MOB_SPAWN_ZONE_MIDDLE then
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--mcl_log("distance is close")
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count_mobs_add_entry (mobs_found_close, mob_cat)
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count_mobs_add_entry (mobs_found_wide, mob_cat)
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add_entry = true
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elseif distance <= MOB_SPAWN_ZONE_OUTER then
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--mcl_log("distance is wide")
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count_mobs_add_entry (mobs_found_wide, mob_cat)
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add_entry = true
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else
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--mcl_log("mob_pos: " .. minetest.pos_to_string(mob_pos))
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end
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end
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else
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count_mobs_add_entry (mobs_found_wide, mob_cat)
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add_entry = true
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end
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if add_entry then
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num = num + 1
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end
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end
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end
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--mcl_log("num: ".. num)
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return mobs_found_close, mobs_found_wide, num
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end
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local function count_mobs_total_cap(mob_type)
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local total = 0
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local num = 0
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local hostile = 0
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local non_hostile = 0
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for _,l in pairs(minetest.luaentities) do
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if l.is_mob then
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total = total + 1
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local nametagged = l.nametag and l.nametag ~= ""
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if ( mob_type == nil or l.type == mob_type ) and not nametagged then
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if l.spawn_class == "hostile" then
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hostile = hostile + 1
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else
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non_hostile = non_hostile + 1
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end
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num = num + 1
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else
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mcl_log("l.name", l.name)
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mcl_log("l.nametag", l.nametag)
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end
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end
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end
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mcl_log("Total mobs", total)
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mcl_log("hostile", hostile)
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mcl_log("non_hostile", non_hostile)
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return num, non_hostile, hostile
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end
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local function output_mob_stats(mob_counts, total_mobs, chat_display)
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if (total_mobs) then
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local total_output = "Total mobs found: " .. total_mobs
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if chat_display then
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minetest.log(total_output)
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else
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minetest.log("action", total_output)
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end
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end
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local detailed = ""
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if mob_counts then
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for k, v1 in pairs(mob_counts) do
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detailed = detailed .. tostring(k) .. ": " .. tostring(v1) .. "; "
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end
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end
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if detailed and detailed ~= "" then
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if chat_display then
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minetest.log(detailed)
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else
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minetest.log("action", detailed)
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end
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end
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end
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-- global functions
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function mcl_mobs:spawn_abm_check(pos, node, name)
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-- global function to add additional spawn checks
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-- return true to stop spawning mob
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end
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--[[
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Custom elements changed:
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name:
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the mobs name
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dimension:
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"overworld"
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"nether"
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"end"
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types of spawning:
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"water"
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"ground"
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"lava"
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biomes: tells the spawner to allow certain mobs to spawn in certain biomes
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{"this", "that", "grasslands", "whatever"}
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what is aoc??? objects in area
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WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
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]]--
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--this is where all of the spawning information is kept
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local spawn_dictionary = {}
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--this is where all of the spawning information is kept for mobs that don't naturally spawn
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local non_spawn_dictionary = {}
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function mcl_mobs:spawn_setup(def)
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if not mobs_spawn then return end
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if not def then
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minetest.log("warning", "Empty mob spawn setup definition")
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return
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end
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local name = def.name
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if not name then
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minetest.log("warning", "Missing mob name")
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return
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end
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local dimension = def.dimension or "overworld"
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local type_of_spawning = def.type_of_spawning or "ground"
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local biomes = def.biomes or nil
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local min_light = def.min_light or 0
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local max_light = def.max_light or (minetest.LIGHT_MAX + 1)
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local chance = def.chance or 1000
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local aoc = def.aoc or aoc_range
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local min_height = def.min_height or mcl_mapgen.overworld.min
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local max_height = def.max_height or mcl_mapgen.overworld.max
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local day_toggle = def.day_toggle
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local on_spawn = def.on_spawn
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local check_position = def.check_position
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-- chance/spawn number override in minetest.conf for registered mob
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local numbers = minetest.settings:get(name)
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if numbers then
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numbers = numbers:split(",")
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chance = tonumber(numbers[1]) or chance
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aoc = tonumber(numbers[2]) or aoc
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if chance == 0 then
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minetest.log("warning", string.format("[mcl_mobs] %s has spawning disabled", name))
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return
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end
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minetest.log("action", string.format("[mcl_mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
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end
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if chance < 1 then
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chance = 1
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minetest.log("warning", "Chance shouldn't be less than 1 (mob name: " .. name ..")")
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end
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spawn_dictionary[#spawn_dictionary + 1] = {
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name = name,
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dimension = dimension,
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type_of_spawning = type_of_spawning,
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biomes = biomes,
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min_light = min_light,
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max_light = max_light,
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chance = chance,
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aoc = aoc,
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min_height = min_height,
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max_height = max_height,
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day_toggle = day_toggle,
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check_position = check_position,
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on_spawn = on_spawn,
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}
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end
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function mcl_mobs:mob_light_lvl(mob_name, dimension)
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local spawn_dictionary_consolidated = {}
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if non_spawn_dictionary[mob_name] then
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local mob_dimension = non_spawn_dictionary[mob_name][dimension]
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if mob_dimension then
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--minetest.log("Found in non spawn dictionary for dimension")
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return mob_dimension.min_light, mob_dimension.max_light
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else
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--minetest.log("Found in non spawn dictionary but not for dimension")
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local overworld_non_spawn_def = non_spawn_dictionary[mob_name]["overworld"]
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if overworld_non_spawn_def then
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return overworld_non_spawn_def.min_light, overworld_non_spawn_def.max_light
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end
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end
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else
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--minetest.log("must be in spawning dictionary")
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for i,v in pairs(spawn_dictionary) do
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local current_mob_name = spawn_dictionary[i].name
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local current_mob_dim = spawn_dictionary[i].dimension
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if mob_name == current_mob_name then
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if not spawn_dictionary_consolidated[current_mob_name] then
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spawn_dictionary_consolidated[current_mob_name] = {}
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end
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spawn_dictionary_consolidated[current_mob_name][current_mob_dim] = {
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["min_light"] = spawn_dictionary[i].min_light,
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["max_light"] = spawn_dictionary[i].max_light
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}
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end
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end
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if spawn_dictionary_consolidated[mob_name] then
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--minetest.log("is in consolidated")
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local mob_dimension = spawn_dictionary_consolidated[mob_name][dimension]
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if mob_dimension then
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--minetest.log("found for dimension")
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return mob_dimension.min_light, mob_dimension.max_light
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else
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--minetest.log("not found for dimension, use overworld def")
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local mob_dimension_default = spawn_dictionary_consolidated[mob_name]["overworld"]
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if mob_dimension_default then
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return mob_dimension_default.min_light, mob_dimension_default.max_light
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end
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end
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else
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--minetest.log("not in consolidated")
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end
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end
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minetest.log("action", "There are no light levels for mob (" .. tostring(mob_name) .. ") in dimension (" .. tostring(dimension) .. "). Return defaults")
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return 0, minetest.LIGHT_MAX+1
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end
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function mcl_mobs:non_spawn_specific(mob_name,dimension,min_light,max_light)
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table.insert(non_spawn_dictionary, mob_name)
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non_spawn_dictionary[mob_name] = {
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[dimension] = {
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min_light = min_light , max_light = max_light
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}
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}
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end
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function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn, check_position)
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-- Do mobs spawn at all?
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if not mobs_spawn then
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return
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end
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assert(min_height)
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assert(max_height)
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-- chance/spawn number override in minetest.conf for registered mob
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local numbers = minetest.settings:get(name)
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if numbers then
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numbers = numbers:split(",")
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chance = tonumber(numbers[1]) or chance
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aoc = tonumber(numbers[2]) or aoc
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if chance == 0 then
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minetest.log("warning", string.format("[mcl_mobs] %s has spawning disabled", name))
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return
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end
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minetest.log("action", string.format("[mcl_mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
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end
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--load information into the spawn dictionary
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local key = #spawn_dictionary + 1
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spawn_dictionary[key] = {}
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spawn_dictionary[key]["name"] = name
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spawn_dictionary[key]["dimension"] = dimension
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spawn_dictionary[key]["type_of_spawning"] = type_of_spawning
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spawn_dictionary[key]["biomes"] = biomes
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spawn_dictionary[key]["min_light"] = min_light
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spawn_dictionary[key]["max_light"] = max_light
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spawn_dictionary[key]["chance"] = chance
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spawn_dictionary[key]["aoc"] = aoc
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spawn_dictionary[key]["min_height"] = min_height
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spawn_dictionary[key]["max_height"] = max_height
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spawn_dictionary[key]["day_toggle"] = day_toggle
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spawn_dictionary[key]["check_position"] = check_position
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end
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local function get_next_mob_spawn_pos(pos)
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-- Select a distance such that distances closer to the player are selected much more often than
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-- those further away from the player. This does produce a concentration at INNER (24 blocks)
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local distance = math_random()^2 * (MOB_SPAWN_ZONE_OUTER - MOB_SPAWN_ZONE_INNER) + MOB_SPAWN_ZONE_INNER
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--print("Using spawn distance of "..tostring(distance).." fx="..tostring(fx)..",x="..tostring(x))
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-- Choose a random direction. Rejection sampling is simple and fast (1-2 tries usually)
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local xoff, yoff, zoff, dd
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repeat
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xoff, yoff, zoff = math_random() * 2 - 1, math_random() * 2 - 1, math_random() * 2 - 1
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dd = xoff*xoff + yoff*yoff + zoff*zoff
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until (dd <= 1 and dd >= 1e-6) -- outside of uniform ball, retry
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dd = distance / math_sqrt(dd) -- distance scaling factor
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xoff, yoff, zoff = xoff * dd, yoff * dd, zoff * dd
|
|
local goal_pos = vector.offset(pos, xoff, yoff, zoff)
|
|
|
|
if not (math_abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math_abs(goal_pos.y) <= SPAWN_MAPGEN_LIMIT and math_abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT) then
|
|
mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos))
|
|
return nil
|
|
end
|
|
|
|
-- Calculate upper/lower y limits
|
|
local d2 = xoff*xoff + zoff*zoff -- squared distance in x,z plane only
|
|
local y1 = math_sqrt(MOB_SPAWN_ZONE_OUTER_SQ - d2) -- absolue value of distance to outer sphere
|
|
|
|
local y_min, y_max
|
|
if d2 >= MOB_SPAWN_ZONE_INNER_SQ then
|
|
-- Outer region, y range has both ends on the outer sphere
|
|
y_min = pos.y - y1
|
|
y_max = pos.y + y1
|
|
else
|
|
-- Inner region, y range spans between inner and outer spheres
|
|
local y2 = math_sqrt(MOB_SPAWN_ZONE_INNER_SQ - d2)
|
|
if goal_pos.y > pos.y then
|
|
-- Upper hemisphere
|
|
y_min = pos.y + y2
|
|
y_max = pos.y + y1
|
|
else
|
|
-- Lower hemisphere
|
|
y_min = pos.y - y1
|
|
y_max = pos.y - y2
|
|
end
|
|
end
|
|
-- Limit total range of check to 32 nodes (maximum of 3 map blocks)
|
|
y_min = math_max(math_floor(y_min), goal_pos.y - 16)
|
|
y_max = math_min(math_ceil(y_max), goal_pos.y + 16)
|
|
|
|
-- Ask engine for valid spawn locations
|
|
local spawning_position_list = find_nodes_in_area_under_air(
|
|
{x = goal_pos.x, y = y_min, z = goal_pos.z},
|
|
{x = goal_pos.x, y = y_max, z = goal_pos.z},
|
|
{"group:solid", "group:water", "group:lava"}
|
|
) or {}
|
|
|
|
-- Select only the locations at a valid distance
|
|
local valid_positions = {}
|
|
for _,check_pos in ipairs(spawning_position_list) do
|
|
local dist = vector.distance(pos, check_pos)
|
|
if dist >= MOB_SPAWN_ZONE_INNER and dist <= MOB_SPAWN_ZONE_OUTER then
|
|
valid_positions[#valid_positions + 1] = check_pos
|
|
end
|
|
end
|
|
spawning_position_list = valid_positions
|
|
|
|
-- No valid locations, failed to find a position
|
|
if #spawning_position_list == 0 then
|
|
mcl_log("Spawning position isn't good. Do not spawn: " .. minetest.pos_to_string(goal_pos))
|
|
return nil
|
|
end
|
|
|
|
-- Pick a random valid location
|
|
mcl_log("Spawning positions available: " .. minetest.pos_to_string(goal_pos))
|
|
return spawning_position_list[math_random(1, #spawning_position_list)]
|
|
end
|
|
|
|
--a simple helper function for mob_spawn
|
|
local function biome_check(biome_list, biome_goal)
|
|
if not biome_goal then return false end
|
|
for _, data in pairs(biome_list) do
|
|
if data == biome_goal then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local function is_farm_animal(n)
|
|
return n == "mobs_mc:pig" or n == "mobs_mc:cow" or n == "mobs_mc:sheep" or n == "mobs_mc:chicken" or n == "mobs_mc:horse" or n == "mobs_mc:donkey"
|
|
end
|
|
|
|
local function get_water_spawn(p)
|
|
local nn = minetest.find_nodes_in_area(vector.offset(p,-2,-1,-2),vector.offset(p,2,-15,2),{"group:water"})
|
|
if nn and #nn > 0 then
|
|
return nn[math.random(#nn)]
|
|
end
|
|
end
|
|
|
|
local function has_room(self, pos)
|
|
local cb = self.spawnbox or self.collisionbox
|
|
local nodes = {}
|
|
if self.fly_in then
|
|
local t = type(self.fly_in)
|
|
if t == "table" then
|
|
nodes = table.copy(self.fly_in)
|
|
elseif t == "string" then
|
|
table.insert(nodes,self.fly_in)
|
|
end
|
|
end
|
|
table.insert(nodes,"air")
|
|
|
|
-- Calculate area to check for room
|
|
local cb_height = cb[5] - cb[2]
|
|
local p1 = vector.new(
|
|
math.round(pos.x + cb[1]),
|
|
math.floor(pos.y),
|
|
math.round(pos.z + cb[3]))
|
|
local p2 = vector.new(
|
|
math.round(pos.x + cb[4]),
|
|
math.ceil(p1.y + cb_height) - 1,
|
|
math.round(pos.z + cb[6]))
|
|
|
|
-- Check if the entire spawn volume is free
|
|
local dx = p2.x - p1.x + 1
|
|
local dy = p2.y - p1.y + 1
|
|
local dz = p2.z - p1.z + 1
|
|
local found_nodes = minetest.find_nodes_in_area(p1,p2,nodes) or 0
|
|
local n = #found_nodes
|
|
if n == dx * dy * dz then
|
|
return true
|
|
end
|
|
|
|
-- If we don't have an implementation of get_node_boxes, we can't check for sub-node space
|
|
if not minetest.get_node_boxes then return false end
|
|
|
|
-- Check if it's possible for a sub-node space check to succeed
|
|
local needed_in_bottom_section = dx * ( dy - 1) * dz
|
|
if n < needed_in_bottom_section then return false end
|
|
|
|
-- Make sure the entire volume except for the top level is free before checking the top layer
|
|
if dy > 1 then
|
|
-- Remove nodes in the top layer from the count
|
|
for i = 1,#found_nodes do
|
|
if found_nodes[i].y == p2.y then
|
|
n = n - 1
|
|
end
|
|
end
|
|
|
|
-- If the entire volume except the top layer isn't air (or nodes) then we can't spawn this mob here
|
|
if n < needed_in_bottom_section then return false end
|
|
end
|
|
|
|
-- Check the top layer to see if we have enough space to spawn in
|
|
local top_layer_height = 1
|
|
local processed = {}
|
|
for x = p1.x,p2.x do
|
|
for z = p1.z,p2.z do
|
|
local test_pos = vector.new(x,p2.y,z)
|
|
local node = minetest.get_node(test_pos) or { name = "ignore" }
|
|
local cache_name = string.format("%s-%d", node.name, node.param2)
|
|
if not processed[cache_name] then
|
|
-- Calculate node bounding box and select the lowest y value
|
|
local boxes = minetest.get_node_boxes("collision_box", test_pos, node)
|
|
for i = 1,#boxes do
|
|
local box = boxes[i]
|
|
local y_test = box[2] + 0.5
|
|
if y_test < top_layer_height then top_layer_height = y_test end
|
|
|
|
local y_test = box[5] + 0.5
|
|
if y_test < top_layer_height then top_layer_height = y_test end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if top_layer_height + dy - 1 >= cb_height then return true end
|
|
|
|
-- We don't have room
|
|
return false
|
|
end
|
|
|
|
mcl_mobs.custom_biomecheck = nil
|
|
|
|
function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
|
|
mcl_mobs.custom_biomecheck = custom_biomecheck
|
|
end
|
|
|
|
local function get_biome_name(pos)
|
|
if mcl_mobs.custom_biomecheck then return mcl_mobs.custom_biomecheck(pos) end
|
|
local gotten_biome = minetest.get_biome_data(pos)
|
|
return gotten_biome and mt_get_biome_name(gotten_biome.biome)
|
|
end
|
|
|
|
local function spawn_check(pos, spawn_def)
|
|
if not spawn_def or not pos then return end
|
|
dbg_spawn_attempts = dbg_spawn_attempts + 1
|
|
|
|
local dimension = mcl_worlds.pos_to_dimension(pos)
|
|
if spawn_def.dimension ~= dimension then return end -- wrong dimension
|
|
-- find ground node below spawn position
|
|
local node_name = get_node(pos).name
|
|
local node_def = registered_nodes[node_name]
|
|
if node_def and not node_def.groups.solid then -- try node one below instead
|
|
pos.y = pos.y - 1
|
|
node_name = get_node(pos).name
|
|
node_def = registered_nodes[node_name]
|
|
end
|
|
if not node_def or not node_def.groups then return end
|
|
-- do not spawn on bedrock
|
|
if node_name == "mcl_core:bedrock" then return end
|
|
pos.y = pos.y + 1
|
|
-- check spawn height
|
|
if pos.y < spawn_def.min_height or pos.y > spawn_def.max_height then return end
|
|
mcl_log("spawn_check#1 position checks passed")
|
|
|
|
-- do not spawn ground mobs on leaves
|
|
if spawn_def.type_of_spawning == "ground" and (not node_def.groups.solid or node_def.groups.leaves) then return end
|
|
-- water mobs only on water
|
|
if spawn_def.type_of_spawning == "water" and not node_def.groups.water then return end
|
|
-- lava mobs only on lava
|
|
if spawn_def.type_of_spawning == "lava" and not node_def.groups.lava then return end
|
|
-- farm animals on grass only
|
|
if is_farm_animal(spawn_def.name) and not node_def.groups.grass_block then return end
|
|
|
|
---- More expensive calls:
|
|
-- check the biome
|
|
if spawn_def.biomes and not biome_check(spawn_def.biomes, get_biome_name(pos)) then return end
|
|
-- check if there is enough room
|
|
local mob_def = minetest.registered_entities[spawn_def.name]
|
|
if not has_room(mob_def,pos) then return end
|
|
-- additional checks (slime etc.)
|
|
if spawn_def.check_position and not spawn_def.check_position(pos) then return end
|
|
if spawn_protected and minetest.is_protected(pos, "") then return end
|
|
mcl_log("spawn_check#2 advanced checks passed")
|
|
|
|
-- check light thresholds
|
|
local gotten_light = get_node_light(pos)
|
|
-- old lighting
|
|
if not modern_lighting then return gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light end
|
|
|
|
local sky_light = minetest.get_natural_light(pos)
|
|
local art_light = minetest.get_artificial_light(get_node(pos).param1)
|
|
if mob_def.spawn_check then
|
|
return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
|
|
end
|
|
if mob_def.type == "monster" then
|
|
if dimension == "nether" then
|
|
if art_light <= nether_threshold then
|
|
return true
|
|
end
|
|
elseif dimension == "end" then
|
|
if art_light <= end_threshold then
|
|
return true
|
|
end
|
|
elseif dimension == "overworld" then
|
|
if art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
-- passive threshold is apparently the same in all dimensions ...
|
|
return gotten_light > overworld_passive_threshold
|
|
end
|
|
|
|
function mcl_mobs.spawn(pos,id)
|
|
if not pos or not id then return false end
|
|
local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id]
|
|
if not def or not def.is_mob or (def.can_spawn and not def.can_spawn(pos)) then return false end
|
|
if not has_room(def, pos) then return false end
|
|
return minetest.add_entity(pos, def.name)
|
|
end
|
|
|
|
local function spawn_group(p,mob,spawn_on,amount_to_spawn)
|
|
local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
|
|
local o
|
|
table.shuffle(nn)
|
|
if not nn or #nn < 1 then
|
|
nn = {}
|
|
table.insert(nn,p)
|
|
end
|
|
|
|
for i = 1, amount_to_spawn do
|
|
local sp = vector.offset(nn[math.random(#nn)],0,1,0)
|
|
if spawn_check(nn[math.random(#nn)],mob) then
|
|
if mob.type_of_spawning == "water" then
|
|
sp = get_water_spawn(sp)
|
|
end
|
|
o = mcl_mobs.spawn(sp,mob.name)
|
|
if o then dbg_spawn_succ = dbg_spawn_succ + 1 end
|
|
end
|
|
end
|
|
return o
|
|
end
|
|
|
|
mcl_mobs.spawn_group = spawn_group
|
|
|
|
minetest.register_chatcommand("spawn_mob",{
|
|
privs = { debug = true },
|
|
description=S("spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolean, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: \n spawn_mob skeleton:var<passive=true>:\n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: \n spawn_mob skeleton:var<jump_height=NUM10>:\n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: \n spawn_mob skeleton:var<passive=true>::var<jump_height=NUM10>::var<fly_in=air>::var<fly=true>:\n etc."),
|
|
func = function(n,param)
|
|
local pos = minetest.get_player_by_name(n):get_pos()
|
|
|
|
local modifiers = {}
|
|
for capture in string.gmatch(param, "%:(.-)%:") do
|
|
table.insert(modifiers, ":"..capture)
|
|
end
|
|
|
|
local mod1 = string.find(param, ":")
|
|
|
|
|
|
|
|
local mobname = param
|
|
if mod1 then
|
|
mobname = string.sub(param, 1, mod1-1)
|
|
end
|
|
|
|
local mob = mcl_mobs.spawn(pos,mobname)
|
|
|
|
if mob then
|
|
for c=1, #modifiers do
|
|
modifs = modifiers[c]
|
|
|
|
local mod1 = string.find(modifs, ":")
|
|
local mod_start = string.find(modifs, "<")
|
|
local mod_vals = string.find(modifs, "=")
|
|
local mod_end = string.find(modifs, ">")
|
|
local mob_entity = mob:get_luaentity()
|
|
if string.sub(modifs, mod1+1, mod1+3) == "var" then
|
|
if mod1 and mod_start and mod_vals and mod_end then
|
|
local variable = string.sub(modifs, mod_start+1, mod_vals-1)
|
|
local value = string.sub(modifs, mod_vals+1, mod_end-1)
|
|
|
|
number_tag = string.find(value, "NUM")
|
|
if number_tag then
|
|
value = tonumber(string.sub(value, 4, -1))
|
|
end
|
|
|
|
if value == "true" then
|
|
value = true
|
|
elseif value == "false" then
|
|
value = false
|
|
end
|
|
|
|
if not mob_entity[variable] then
|
|
minetest.log("warning", n.." mob variable "..variable.." previously unset")
|
|
end
|
|
|
|
mob_entity[variable] = value
|
|
|
|
else
|
|
minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing paramaters")
|
|
end
|
|
else
|
|
minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing modification type")
|
|
end
|
|
end
|
|
|
|
minetest.log("action", n.." spawned "..mobname.." at "..minetest.pos_to_string(pos))
|
|
return true, mobname.." spawned at "..minetest.pos_to_string(pos)
|
|
else
|
|
return false, "Couldn't spawn "..mobname
|
|
end
|
|
end
|
|
})
|
|
|
|
if mobs_spawn then
|
|
|
|
-- Get pos to spawn, x and z are randomised, y is range
|
|
|
|
|
|
local function mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide, cap_space_hostile, cap_space_non_hostile)
|
|
|
|
-- Some mob examples
|
|
--type = "monster", spawn_class = "hostile",
|
|
--type = "animal", spawn_class = "passive",
|
|
--local cod = { type = "animal", spawn_class = "water",
|
|
|
|
local type_cap = mob_cap[mob_type] or MISSING_CAP_DEFAULT
|
|
local close_zone_cap = MOBS_CAP_CLOSE
|
|
|
|
local mob_total_wide = mob_counts_wide[mob_type]
|
|
if not mob_total_wide then
|
|
--mcl_log("none of type found. set as 0")
|
|
mob_total_wide = 0
|
|
end
|
|
|
|
local cap_space_wide = math_max(type_cap - mob_total_wide, 0)
|
|
|
|
mcl_log("mob_type", mob_type)
|
|
mcl_log("cap_space_wide", cap_space_wide)
|
|
|
|
local cap_space_available = 0
|
|
if mob_type == "hostile" then
|
|
mcl_log("cap_space_global", cap_space_hostile)
|
|
cap_space_available = math_min(cap_space_hostile, cap_space_wide)
|
|
else
|
|
mcl_log("cap_space_global", cap_space_non_hostile)
|
|
cap_space_available = math_min(cap_space_non_hostile, cap_space_wide)
|
|
end
|
|
|
|
local mob_total_close = mob_counts_close[mob_type]
|
|
if not mob_total_close then
|
|
--mcl_log("none of type found. set as 0")
|
|
mob_total_close = 0
|
|
end
|
|
|
|
local cap_space_close = math_max(close_zone_cap - mob_total_close, 0)
|
|
cap_space_available = math_min(cap_space_available, cap_space_close)
|
|
|
|
mcl_log("cap_space_close", cap_space_close)
|
|
mcl_log("cap_space_available", cap_space_available)
|
|
|
|
if false and mob_type == "water" then
|
|
mcl_log("mob_type: " .. mob_type .. " and pos: " .. minetest.pos_to_string(pos))
|
|
mcl_log("wide: " .. mob_total_wide .. "/" .. type_cap)
|
|
mcl_log("cap_space_wide: " .. cap_space_wide)
|
|
mcl_log("close: " .. mob_total_close .. "/" .. close_zone_cap)
|
|
mcl_log("cap_space_close: " .. cap_space_close)
|
|
end
|
|
|
|
return cap_space_available
|
|
end
|
|
|
|
local function find_spawning_position(pos, max_times)
|
|
local spawning_position
|
|
local max_loops = max_times or 1
|
|
|
|
--mcl_log("mapgen_limit: " .. SPAWN_MAPGEN_LIMIT)
|
|
while max_loops > 0 do
|
|
local spawning_position = get_next_mob_spawn_pos(pos)
|
|
if spawning_position then return spawning_position end
|
|
max_loops = max_loops - 1
|
|
|
|
end
|
|
return nil
|
|
end
|
|
|
|
local cumulative_chance = nil
|
|
local mob_library_worker_table = nil
|
|
local function initialize_spawn_data()
|
|
if not mob_library_worker_table then
|
|
mob_library_worker_table = table_copy(spawn_dictionary)
|
|
end
|
|
if not cumulative_chance then
|
|
cumulative_chance = 0
|
|
for k, v in pairs(mob_library_worker_table) do
|
|
cumulative_chance = cumulative_chance + v.chance
|
|
end
|
|
end
|
|
end
|
|
|
|
local function spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
|
|
|
|
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
|
|
if not spawning_position then
|
|
minetest.log("action", "[Mobs spawn] Cannot find a valid spawn position after retries: " .. FIND_SPAWN_POS_RETRIES)
|
|
return
|
|
end
|
|
|
|
local mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("spawn_class", spawning_position)
|
|
--output_mob_stats(mob_counts_close, total_mobs)
|
|
--output_mob_stats(mob_counts_wide)
|
|
|
|
--grab mob that fits into the spawning location
|
|
--use random weighted choice with replacement to grab a mob, don't exclude any possibilities
|
|
--shuffle table once every loop to provide equal inclusion probability to all mobs
|
|
--repeat grabbing a mob to maintain existing spawn rates
|
|
local spawn_loop_counter = #mob_library_worker_table
|
|
|
|
while spawn_loop_counter > 0 do
|
|
table.shuffle(mob_library_worker_table)
|
|
local mob_chance_offset = math_random(1, cumulative_chance)
|
|
local mob_index = 1
|
|
local mob_chance = mob_library_worker_table[mob_index].chance
|
|
local step_chance = mob_chance
|
|
while step_chance < mob_chance_offset do
|
|
mob_index = mob_index + 1
|
|
if mob_index <= #mob_library_worker_table then
|
|
mob_chance = mob_library_worker_table[mob_index].chance
|
|
step_chance = step_chance + mob_chance
|
|
else
|
|
break
|
|
end
|
|
end
|
|
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
|
|
|
|
local mob_def = mob_library_worker_table[mob_index]
|
|
if mob_def and mob_def.name and minetest.registered_entities[mob_def.name] then
|
|
|
|
local mob_def_ent = minetest.registered_entities[mob_def.name]
|
|
local mob_spawn_class = mob_def_ent.spawn_class
|
|
|
|
local cap_space_available = mob_cap_space (spawning_position, mob_spawn_class, mob_counts_close, mob_counts_wide, cap_space_hostile, cap_space_non_hostile)
|
|
|
|
if cap_space_available > 0 then
|
|
--mcl_log("Cap space available")
|
|
|
|
-- Spawn caps for animals and water creatures fill up rapidly. Need to throttle this somewhat
|
|
-- for performance and for early game challenge. We don't want to reduce hostiles though.
|
|
local spawn_hostile = (mob_spawn_class == "hostile")
|
|
local spawn_passive = (mob_spawn_class ~= "hostile") and math.random(100) < peaceful_percentage_spawned
|
|
|
|
--mcl_log("Spawn_passive: " .. tostring(spawn_passive))
|
|
--mcl_log("Spawn_hostile: " .. tostring(spawn_hostile))
|
|
|
|
if (spawn_hostile or spawn_passive) and spawn_check(spawning_position,mob_def) then
|
|
if mob_def.type_of_spawning == "water" then
|
|
spawning_position = get_water_spawn(spawning_position)
|
|
if not spawning_position then
|
|
minetest.log("warning","[mcl_mobs] no water spawn for mob "..mob_def.name.." found at "..minetest.pos_to_string(vector.round(pos)))
|
|
return
|
|
end
|
|
end
|
|
if mob_def_ent.can_spawn and not mob_def_ent.can_spawn(spawning_position) then
|
|
minetest.log("warning","[mcl_mobs] mob "..mob_def.name.." refused to spawn at "..minetest.pos_to_string(vector.round(spawning_position)))
|
|
return
|
|
end
|
|
|
|
--everything is correct, spawn mob
|
|
local spawn_in_group = mob_def_ent.spawn_in_group or 4
|
|
|
|
local spawn_group_hostile = (mob_spawn_class == "hostile") and (math.random(100) < hostile_group_percentage_spawned)
|
|
local spawn_group_passive = (mob_spawn_class ~= "hostile") and (math.random(100) < peaceful_group_percentage_spawned)
|
|
|
|
mcl_log("spawn_group_hostile: " .. tostring(spawn_group_hostile))
|
|
mcl_log("spawn_group_passive: " .. tostring(spawn_group_passive))
|
|
|
|
local spawned
|
|
if spawn_in_group and (spawn_group_hostile or spawn_group_passive) then
|
|
local group_min = mob_def_ent.spawn_in_group_min or 1
|
|
if not group_min then group_min = 1 end
|
|
|
|
local amount_to_spawn = math.random(group_min, spawn_in_group)
|
|
mcl_log("Spawning quantity: " .. amount_to_spawn)
|
|
amount_to_spawn = math_min(amount_to_spawn, cap_space_available)
|
|
mcl_log("throttled spawning quantity: " .. amount_to_spawn)
|
|
|
|
if logging then
|
|
minetest.log("action", "[mcl_mobs] A group of " ..amount_to_spawn .. " " .. mob_def.name .. " mob spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
|
|
end
|
|
spawned = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name}, amount_to_spawn)
|
|
else
|
|
if logging then
|
|
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
|
|
end
|
|
spawned = mcl_mobs.spawn(spawning_position, mob_def.name)
|
|
end
|
|
|
|
if spawned then
|
|
--mcl_log("We have spawned")
|
|
mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("spawn_class", pos)
|
|
local new_spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES_SUCCESS_RESPIN)
|
|
if new_spawning_position then
|
|
mcl_log("Setting new spawning position")
|
|
spawning_position = new_spawning_position
|
|
else
|
|
mcl_log("Cannot set new spawning position")
|
|
end
|
|
end
|
|
else
|
|
--mcl_log("Spawn check failed")
|
|
end
|
|
else
|
|
--mcl_log("Cap space full")
|
|
end
|
|
|
|
end
|
|
spawn_loop_counter = spawn_loop_counter - 1
|
|
end
|
|
end
|
|
|
|
|
|
--MAIN LOOP
|
|
|
|
local timer = 0
|
|
minetest.register_globalstep(function(dtime)
|
|
if not gamerule_doMobSpawning[1] then return end
|
|
|
|
timer = timer + dtime
|
|
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
|
|
initialize_spawn_data()
|
|
timer = 0
|
|
|
|
local players = get_connected_players()
|
|
local total_mobs, total_non_hostile, total_hostile = count_mobs_total_cap()
|
|
|
|
local cap_space_hostile = math_max(mob_cap.global_hostile - total_hostile, 0)
|
|
local cap_space_non_hostile = math_max(mob_cap.global_non_hostile - total_non_hostile, 0)
|
|
mcl_log("global cap_space_hostile", cap_space_hostile)
|
|
mcl_log("global cap_space_non_hostile", cap_space_non_hostile)
|
|
|
|
if total_mobs > mob_cap.total or total_mobs > #players * mob_cap.player then
|
|
minetest.log("action","[mcl_mobs] global mob cap reached. no cycle spawning.")
|
|
return
|
|
end --mob cap per player
|
|
|
|
for _, player in pairs(players) do
|
|
local pos = player:get_pos()
|
|
local dimension = mcl_worlds.pos_to_dimension(pos)
|
|
-- ignore void and unloaded area
|
|
if dimension ~= "void" and dimension ~= "default" then
|
|
spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
local function despawn_allowed(self)
|
|
local nametag = self.nametag and self.nametag ~= ""
|
|
local not_busy = self.state ~= "attack" and self.following == nil
|
|
if self.can_despawn == true then
|
|
if not nametag and not_busy and not self.tamed == true and not self.persistent == true then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function mob_class:despawn_allowed()
|
|
despawn_allowed(self)
|
|
end
|
|
|
|
|
|
assert(despawn_allowed({can_despawn=false}) == false, "despawn_allowed - can_despawn false failed")
|
|
assert(despawn_allowed({can_despawn=true}) == true, "despawn_allowed - can_despawn true failed")
|
|
|
|
assert(despawn_allowed({can_despawn=true, nametag=""}) == true, "despawn_allowed - blank nametag failed")
|
|
assert(despawn_allowed({can_despawn=true, nametag=nil}) == true, "despawn_allowed - nil nametag failed")
|
|
assert(despawn_allowed({can_despawn=true, nametag="bob"}) == false, "despawn_allowed - nametag failed")
|
|
|
|
assert(despawn_allowed({can_despawn=true, state="attack"}) == false, "despawn_allowed - attack state failed")
|
|
assert(despawn_allowed({can_despawn=true, following="blah"}) == false, "despawn_allowed - following state failed")
|
|
|
|
assert(despawn_allowed({can_despawn=true, tamed=false}) == true, "despawn_allowed - not tamed")
|
|
assert(despawn_allowed({can_despawn=true, tamed=true}) == false, "despawn_allowed - tamed")
|
|
|
|
assert(despawn_allowed({can_despawn=true, persistent=true}) == false, "despawn_allowed - persistent")
|
|
assert(despawn_allowed({can_despawn=true, persistent=false}) == true, "despawn_allowed - not persistent")
|
|
|
|
function mob_class:check_despawn(pos, dtime)
|
|
self.lifetimer = self.lifetimer - dtime
|
|
|
|
-- Despawning: when lifetimer expires, remove mob
|
|
if remove_far and despawn_allowed(self) then
|
|
if self.despawn_immediately or self.lifetimer <= 0 then
|
|
if logging then
|
|
minetest.log("action", "[mcl_mobs] Mob "..self.name.." despawns at "..minetest.pos_to_string(pos, 1) .. " lifetimer ran out")
|
|
end
|
|
mcl_burning.extinguish(self.object)
|
|
self.object:remove()
|
|
return true
|
|
elseif self.lifetimer <= 10 then
|
|
if math.random(10) < 4 then
|
|
self.despawn_immediately = true
|
|
else
|
|
self.lifetimer = 20
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.register_chatcommand("mobstats",{
|
|
privs = { debug = true },
|
|
func = function(n,param)
|
|
local pos = minetest.get_player_by_name(n):get_pos()
|
|
minetest.chat_send_player(n,"mobs: within 32 radius of player/total loaded :"..count_mobs(pos,MOB_CAP_INNER_RADIUS) .. "/" .. count_mobs_total())
|
|
minetest.chat_send_player(n,"spawning attempts since server start:" .. dbg_spawn_succ .. "/" .. dbg_spawn_attempts)
|
|
|
|
local mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("name") -- Can use "type"
|
|
output_mob_stats(mob_counts_wide, total_mobs, true)
|
|
end
|
|
})
|