VoxeLibre/mods/ENTITIES/mcl_minecarts/functions.lua
2024-06-15 14:08:29 +02:00

359 lines
10 KiB
Lua

local vector = vector
local mod = mcl_minecarts
local table_merge = mcl_util.table_merge
function get_path(base, first, ...)
if not first then return base end
if not base then return end
return get_path(base[first], ...)
end
local function force_get_node(pos)
local node = minetest.get_node(pos)
if node.name ~= "ignore" then return node end
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(pos, pos)
local area = VoxelArea:new{
MinEdge = emin,
MaxEdge = emax,
}
local data = vm:get_data()
local param_data = vm:get_light_data()
local param2_data = vm:get_param2_data()
local vi = area:indexp(pos)
return {
name = minetest.get_name_from_content_id(data[vi]),
param = param_data[vi],
param2 = param2_data[vi]
}
end
function mcl_minecarts:get_sign(z)
if z == 0 then
return 0
else
return z / math.abs(z)
end
end
function mcl_minecarts:velocity_to_dir(v)
if math.abs(v.x) > math.abs(v.z) then
return vector.new(
mcl_minecarts:get_sign(v.x),
mcl_minecarts:get_sign(v.y),
0
)
else
return vector.new(
0,
mcl_minecarts:get_sign(v.y),
mcl_minecarts:get_sign(v.z)
)
end
end
function mcl_minecarts:is_rail(pos, railtype)
local node_name = force_get_node(pos).name
if minetest.get_item_group(node_name, "rail") == 0 then
return false
end
if not railtype then
return true
end
return minetest.get_item_group(node_name, "connect_to_raillike") == railtype
end
-- Directional constants
local north = vector.new( 0, 0, 1); local N = 1 -- 4dir = 0
local east = vector.new( 1, 0, 0); local E = 4 -- 4dir = 1
local south = vector.new( 0, 0,-1); local S = 2 -- 4dir = 2 Note: S is overwritten below with the translator
local west = vector.new(-1, 0, 0); local W = 8 -- 4dir = 3
-- Share. Consider moving this to some shared location
mod.north = north
mod.south = south
mod.east = east
mod.west = west
--[[
mcl_minecarts.snap_direction(dir)
returns a valid cart direction that has the smallest angle difference to `dir'
]]
local VALID_DIRECTIONS = {
north, vector.offset(north, 0, 1, 0), vector.offset(north, 0, -1, 0),
south, vector.offset(south, 0, 1, 0), vector.offset(south, 0, -1, 0),
east, vector.offset(east, 0, 1, 0), vector.offset(east, 0, -1, 0),
west, vector.offset(west, 0, 1, 0), vector.offset(west, 0, -1, 0),
}
function mod.snap_direction(dir)
dir = vector.normalize(dir)
local best = nil
local diff = -1
for _,d in pairs(VALID_DIRECTIONS) do
local dot = vector.dot(dir,d)
if dot > diff then
best = d
diff = dot
end
end
return best
end
local CONNECTIONS = { north, south, east, west }
local HORIZONTAL_STANDARD_RULES = {
[N] = { "", 0, mask = N, score = 1, can_slope = true },
[S] = { "", 0, mask = S, score = 1, can_slope = true },
[N+S] = { "", 0, mask = N+S, score = 2, can_slope = true },
[E] = { "", 1, mask = E, score = 1, can_slope = true },
[W] = { "", 1, mask = W, score = 1, can_slope = true },
[E+W] = { "", 1, mask = E+W, score = 2, can_slope = true },
}
mod.HORIZONTAL_STANDARD_RULES = HORIZONTAL_STANDARD_RULES
local HORIZONTAL_CURVES_RULES = {
[N+E] = { "_corner", 3, name = "ne corner", mask = N+E, score = 3 },
[N+W] = { "_corner", 2, name = "nw corner", mask = N+W, score = 3 },
[S+E] = { "_corner", 0, name = "se corner", mask = S+E, score = 3 },
[S+W] = { "_corner", 1, name = "sw corner", mask = S+W, score = 3 },
[N+E+W] = { "_tee_off", 3, mask = N+E+W, score = 4 },
[S+E+W] = { "_tee_off", 1, mask = S+E+W, score = 4 },
[N+S+E] = { "_tee_off", 0, mask = N+S+E, score = 4 },
[N+S+W] = { "_tee_off", 2, mask = N+S+W, score = 4 },
[N+S+E+W] = { "_cross", 0, mask = N+S+E+W, score = 5 },
}
table_merge(HORIZONTAL_CURVES_RULES, HORIZONTAL_STANDARD_RULES)
mod.HORIZONTAL_CURVES_RULES = HORIZONTAL_CURVES_RULES
local HORIZONTAL_RULES_BY_RAIL_GROUP = {
[1] = HORIZONTAL_STANDARD_RULES,
[2] = HORIZONTAL_CURVES_RULES,
}
local function check_connection_rule(pos, connections, rule)
-- All bits in the mask must be set for the connection to be possible
if bit.band(rule.mask,connections) ~= rule.mask then
--print("Mask mismatch ("..tostring(rule.mask)..","..tostring(connections)..")")
return false
end
-- If there is an allow filter, that mush also return true
if rule.allow and rule.allow(rule, connections, pos) then
return false
end
return true
end
local function make_sloped_if_straight(pos, dir)
local node = minetest.get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
local param2 = 0
if dir == east then
param2 = 3
elseif dir == west then
param2 = 1
elseif dir == north then
param2 = 2
elseif dir == south then
param2 = 0
end
if get_path( nodedef, "_mcl_minecarts", "railtype" ) == "straight" then
minetest.swap_node(pos, {name = nodedef._mcl_minecarts.base_name .. "_sloped", param2 = param2})
end
end
local function is_connection(pos, dir)
local node = force_get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
local get_next_dir = get_path(nodedef, "_mcl_minecarts", "get_next_dir")
if not get_next_dir then return end
return get_next_dir(pos, dir, node) == dir
end
local function get_rail_connections(pos, opt)
local legacy = opt and opt.legacy
local ignore_neighbor_connections = opt and opt.ignore_neighbor_connections
local connections = 0
for i,dir in ipairs(CONNECTIONS) do
local neighbor = vector.add(pos, dir)
local node = minetest.get_node(neighbor)
local nodedef = minetest.registered_nodes[node.name]
-- Only allow connections to the open ends of rails, as decribed by get_next_dir
if get_path(nodedef, "groups", "rail") and ( legacy or get_path(nodedef, "_mcl_minecarts", "get_next_dir" ) ) then
local rev_dir = vector.direction(dir,vector.new(0,0,0))
if ignore_neighbor_connections or is_connection(neighbor, rev_dir) then
connections = connections + bit.lshift(1,i - 1)
end
end
end
return connections
end
mod.get_rail_connections = get_rail_connections
local function update_rail_connections(pos, opt)
local ignore_neighbor_connections = opt and opt.ignore_neighbor_connections
local node = minetest.get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
if not nodedef or not nodedef._mcl_minecarts then
minetest.log("warning", "attemting to rail connect to "..node.name)
return
end
-- Get the mappings to use
local rules = HORIZONTAL_RULES_BY_RAIL_GROUP[nodedef.groups.rail]
if nodedef._mcl_minecarts and nodedef._mcl_minecarts.connection_rules then -- Custom connection rules
rules = nodedef._mcl_minecarts.connection_rules
end
if not rules then return end
-- Horizontal rules, Check for rails on each neighbor
local connections = get_rail_connections(pos, opt)
-- Check for rasing rails to slopes
for i,dir in ipairs(CONNECTIONS) do
local neighbor = vector.add(pos, dir)
make_sloped_if_straight( vector.offset(neighbor, 0, -1, 0), dir )
end
-- Select the best allowed connection
local rule = nil
local score = 0
for k,r in pairs(rules) do
if check_connection_rule(pos, connections, r) then
if r.score > score then
--print("Best rule so far is "..dump(r))
score = r.score
rule = r
end
end
end
if rule then
-- Apply the mapping
local new_name = nodedef._mcl_minecarts.base_name..rule[1]
if new_name ~= node.name or node.param2 ~= rule[2] then
--print("swapping "..node.name.." for "..new_name..","..tostring(rule[2]).." at "..tostring(pos))
node.name = new_name
node.param2 = rule[2]
minetest.swap_node(pos, node)
end
if rule.after then
rule.after(rule, pos, connections)
end
end
local node_def = minetest.registered_nodes[node.name]
if get_path(node_def, "_mcl_minecarts", "can_slope") then
for _,dir in ipairs(CONNECTIONS) do
local higher_rail_pos = vector.offset(pos,dir.x,1,dir.z)
local rev_dir = vector.direction(dir,vector.new(0,0,0))
if mcl_minecarts:is_rail(higher_rail_pos) and is_connection(higher_rail_pos, rev_dir) then
make_sloped_if_straight(pos, rev_dir)
end
end
end
end
mod.update_rail_connections = update_rail_connections
local north = vector.new(0,0,1)
local south = vector.new(0,0,-1)
local east = vector.new(1,0,0)
local west = vector.new(-1,0,0)
local function is_ahead_slope(pos, dir)
local ahead = vector.add(pos,dir)
if mcl_minecarts:is_rail(ahead) then return false end
local below = vector.offset(ahead,0,-1,0)
if not mcl_minecarts:is_rail(below) then return false end
local node_name = force_get_node(below).name
return minetest.get_item_group(node_name, "rail_slope") ~= 0
end
function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
local pos = vector.round(pos_)
-- Handle new track types that have track-specific direction handler
local node = minetest.get_node(pos)
local node_def = minetest.registered_nodes[node.name]
local get_next_dir = get_path(node_def,"_mcl_minecarts","get_next_dir")
if not get_next_dir then return dir end
dir = node_def._mcl_minecarts.get_next_dir(pos, dir, node)
-- Handle reversing if there is a solid block in the next position
local next_pos = vector.add(pos, dir)
local next_node = minetest.get_node(next_pos)
local node_def = minetest.registered_nodes[next_node.name]
if node_def and node_def.groups and ( node_def.groups.solid or node_def.groups.stair ) then
-- Reverse the direction without giving -0 members
dir = vector.direction(next_pos, pos)
end
-- Handle going downhill
if is_ahead_slope(pos,dir) then
dir = vector.offset(dir,0,-1,0)
end
return dir
end
function mcl_minecarts:update_cart_orientation()
local staticdata = self._staticdata
-- constants
local _2_pi = math.pi * 2
local pi = math.pi
local dir = staticdata.dir
-- Calculate an angle from the x,z direction components
local rot_y = math.atan2( dir.x, dir.z ) + ( staticdata.rot_adjust or 0 )
if rot_y < 0 then
rot_y = rot_y + _2_pi
end
-- Check if the rotation is a 180 flip and don't change if so
local rot = self.object:get_rotation()
local diff = math.abs((rot_y - ( rot.y + pi ) % _2_pi) )
if diff < 0.001 or diff > _2_pi - 0.001 then
-- Update rotation adjust and recalculate the rotation
staticdata.rot_adjust = ( ( staticdata.rot_adjust or 0 ) + pi ) % _2_pi
rot.y = math.atan2( dir.x, dir.z ) + ( staticdata.rot_adjust or 0 )
else
rot.y = rot_y
end
-- Forward/backwards tilt (pitch)
if dir.y < 0 then
rot.x = -0.25 * pi
elseif dir.y > 0 then
rot.x = 0.25 * pi
else
rot.x = 0
end
if ( staticdata.rot_adjust or 0 ) < 0.01 then
rot.x = -rot.x
end
if dir.z ~= 0 then
rot.x = -rot.x
end
self.object:set_rotation(rot)
end