VoxeLibre/mods/MAPGEN/mcl_mapgen_core/api.lua
2024-10-29 19:28:43 +01:00

254 lines
9.5 KiB
Lua

local logging = minetest.settings:get_bool("mcl_logging_mapgen", false)
local log_timing = minetest.settings:get_bool("mcl_logging_mapgen_timing", false) -- detailed, for performance debugging
local registered_generators = {}
local lvm, nodes, param2 = 0, 0, 0
local seed = minetest.get_mapgen_setting("seed")
minetest.register_on_generated(function(minp, maxp, blockseed)
local t1 = os.clock()
if lvm > 0 then
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea(emin, emax)
local data = vm:get_data()
local data2 = param2 > 0 and vm:get_param2_data()
if log_timing then
minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", "get_data", minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - t1)*1000))
end
local lvm_used, shadow, deco_used, deco_table, ore_used, ore_table = false, false, false, false, false, false
for _, rec in ipairs(registered_generators) do
if rec.vf then
local gt1 = os.clock()
local p1, p2 = vector.copy(minp), vector.copy(maxp) -- defensive copies
local e1, e2 = vector.copy(emin), vector.copy(emax) -- defensive copies
local lvm_used0, shadow0, deco, ore = rec.vf(vm, data, data2, e1, e2, area, p1, p2, blockseed)
lvm_used = lvm_used or lvm_used0
shadow = shadow or shadow0
if deco and type(deco) == "table" then
deco_table = deco
elseif deco then
deco_used = true
end
if ore and type(ore) == "table" then
ore_table = ore
elseif deco then
ore_used = true
end
if log_timing then
minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", rec.id, minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - gt1)*1000))
end
end
end
if lvm_used then
local gt1 = os.clock()
vm:set_data(data)
if param2 > 0 then vm:set_param2_data(data2) end
if log_timing then
minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", "set_data", minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - gt1)*1000))
end
local gt1 = os.clock()
if deco_table and #deco_table > 0 then
minetest.generate_decorations(vm,vector.new(minp.x,deco_table.min,minp.z),vector.new(maxp.x,deco_table.max,maxp.z))
elseif deco_used then
minetest.generate_decorations(vm)
end
if log_timing and (deco_table or deco_used) then
minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", "decorations", minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - gt1)*1000))
end
local gt1 = os.clock()
if ore_table and #ore_table > 0 then
minetest.generate_ores(vm,vector.new(minp.x,ore_table.min,minp.z),vector.new(maxp.x,ore_table.max,maxp.z))
elseif ore_used then
minetest.generate_ores(vm)
end
if log_timing and (ore_table or ore_used) then
minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", "ores", minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - gt1)*1000))
end
local gt1 = os.clock()
vm:calc_lighting(minp, maxp, shadow)
vm:write_to_map()
vm:update_liquids()
if log_timing then
minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", "light/write/liquids", minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - gt1)*1000))
end
end
end
if nodes > 0 then
for _, rec in ipairs(registered_generators) do
if rec.nf then
local gt1 = os.clock()
local p1, p2 = vector.copy(minp), vector.copy(maxp) -- defensive copies
rec.nf(p1, p2, blockseed)
if log_timing then
minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", rec.id, minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - gt1)*1000))
end
end
end
end
mcl_vars.add_chunk(minp)
if logging then
minetest.log("action", string.format("[mcl_mapgen_core] %-20s %s ... %s %8.2fms", "Generating chunk", minetest.pos_to_string(minp), minetest.pos_to_string(maxp), (os.clock() - t1)*1000))
end
end)
function minetest.register_on_generated(node_function)
mcl_mapgen_core.register_generator("mod_"..minetest.get_current_modname().."_"..tostring(#registered_generators+1), nil, node_function)
end
function mcl_mapgen_core.register_generator(id, lvm_function, node_function, priority, needs_param2)
if not id then return end
local priority = priority or 5000
if lvm_function then lvm = lvm + 1 end
if node_function then nodes = nodes + 1 end
if needs_param2 then param2 = param2 + 1 end
local new_record = {
id = id,
i = priority,
vf = lvm_function,
nf = node_function,
needs_param2 = needs_param2,
}
table.insert(registered_generators, new_record)
table.sort(registered_generators, function(a, b)
return (a.i < b.i) or ((a.i == b.i) and a.vf and (b.vf == nil))
end)
end
function mcl_mapgen_core.unregister_generator(id)
local index
for i, gen in ipairs(registered_generators) do
if gen.id == id then
index = i
break
end
end
if not index then return end
local rec = registered_generators[index]
table.remove(registered_generators, index)
if rec.vf then lvm = lvm - 1 end
if rec.nf then nodes = nodes - 1 end
if rec.needs_param2 then param2 = param2 - 1 end
--if rec.needs_level0 then level0 = level0 - 1 end
end
-- Try to make decorations more deterministic in order, by sorting by priority and name
-- At least for low-priority this should make map seeds more comparable, but
-- adding for example a new structure can still change everything that comes
-- later, because currently decoration blockseeds are incremented sequentially
-- c.f., https://github.com/minetest/minetest/issues/14919
local pending_decorations = {}
local gennotify_map = {}
function mcl_mapgen_core.register_decoration(def, callback)
if def.gen_callback and not def.name then error("gen_callback requires a named decoration.") end
if callback then error("Callbacks have been redesigned.") end
-- customize foliage colors
if (def._mcl_foliage_palette_index or 0) > 0 then
if type(def.schematic) ~= "string" then error("Can currently only be used with file schematics.") end
-- Load the schema and apply foliage palette
local schem = minetest.read_schematic(def.schematic, {})
schem.name = def.schematic -- preserve the file name
local cache = {}
for _, node in ipairs(schem.data) do
local kind = cache[node.name]
if kind == nil then
local ndef = minetest.registered_nodes[node.name]
kind = ndef and (ndef.groups.foliage_palette and "color")
or (ndef.groups.foliage_palette_wallmounted and "colorwallmounted")
or false
cache[node.name] = kind
end
if kind == "color" then
node.param2 = def._mcl_foliage_palette_index
elseif kind == "colorwallmounted" then
node.param2 = def._mcl_foliage_palette_index * 8 + (node.param2 % 8)
end
end
def.schematic = schem
end
if pending_decorations == nil then
minetest.log("warning", "Decoration registered after mapgen core initialization: "..tostring(def.name))
minetest.register_decoration(def)
if def.gen_callback then
def.deco_id = minetest.get_decoration_id(def.name)
if not def.deco_id then
error("Failed to get the decoration id for "..tostring(def.name))
else
minetest.set_gen_notify({decoration = true}, {def.deco_id})
gennotify_map["decoration#" .. def.deco_id] = def
end
end
return
end
table.insert(pending_decorations, def)
end
local function sort_decorations()
local keys, map = {}, {}
for i, def in pairs(pending_decorations) do
local name = def.name
-- we try to generate fallback names to make order more deterministic
name = name or (def.decoration and string.format("%s:%04d", def.decoration, i))
if not name and type(def.schematic) == "string" then
local sc = string.split(def.schematic, "/")
name = string.format("%s:%04d", sc[#sc], i)
end
if not name and type(def.schematic) == "table" and def.schematic.name then
local sc = string.split(def.schematic.name, "/")
name = string.format("%s:%04d", sc[#sc], i)
end
if not name and type(def.schematic) == "table" and def.schematic.data then
name = ""
for _, v in ipairs(def.schematic.data) do
if v.name then name = name .. v.name .. ":" end
end
name = name .. string.format("%04d", i)
end
name = name or string.format("%04d", i)
local prio = (def.priority or 1000) + i/1000
local key = string.format("%08.3f:%s", prio, name)
table.insert(keys, key)
map[key] = def
end
table.sort(keys)
for _, key in ipairs(keys) do
local def = map[key]
if def.name and minetest.get_decoration_id(def.name) then
minetest.log("warning", "Decoration ID not unique: "..def.name)
end
local deco_id = minetest.register_decoration(def)
if not deco_id then
error("Failed to register decoration "..tostring(def.name).." - name not unique?")
end
if def.gen_callback then
minetest.set_gen_notify({decoration = true}, {deco_id})
gennotify_map["decoration#" .. deco_id] = def
end
end
pending_decorations = nil -- as we will not run again
end
mcl_mapgen_core.register_generator("Gennotify callbacks", nil, function(minp, maxp, blockseed)
local pr = PcgRandom(blockseed + seed + 48214) -- constant seed offset
local gennotify = minetest.get_mapgen_object("gennotify")
for key, def in pairs(gennotify_map) do
local t = gennotify[key]
if t and #t > 0 then
-- Fisher-Yates shuffle, using pr
for i = 1, #t-1 do
local r = pr:next(i,#t)
t[i], t[r] = t[r], t[i]
end
def.gen_callback(t, minp, maxp, blockseed)
end
end
end)
minetest.register_on_mods_loaded(sort_decorations)