mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-27 04:51:06 +01:00
521 lines
15 KiB
Lua
521 lines
15 KiB
Lua
local minetest, math, vector = minetest, math, vector
|
|
local modname = minetest.get_current_modname()
|
|
local S = minetest.get_translator(modname)
|
|
|
|
mcl_shields = {
|
|
types = {
|
|
mob = true,
|
|
player = true,
|
|
arrow = true,
|
|
generic = true,
|
|
explosion = true,
|
|
dragon_breath = true,
|
|
},
|
|
enchantments = {"mending", "unbreaking"},
|
|
players = {},
|
|
}
|
|
|
|
local interact_priv = minetest.registered_privileges.interact
|
|
interact_priv.give_to_singleplayer = false
|
|
interact_priv.give_to_admin = false
|
|
|
|
local overlay = mcl_enchanting.overlay
|
|
local hud = "mcl_shield_hud.png"
|
|
|
|
minetest.register_tool("mcl_shields:shield", {
|
|
description = S("Shield"),
|
|
_doc_items_longdesc = S("A shield is a tool used for protecting the player against attacks."),
|
|
inventory_image = "mcl_shield.png",
|
|
stack_max = 1,
|
|
groups = {
|
|
shield = 1,
|
|
weapon = 1,
|
|
enchantability = -1,
|
|
no_wieldview = 1,
|
|
offhand_item = 1,
|
|
},
|
|
sound = {breaks = "default_tool_breaks"},
|
|
_repair_material = "group:wood",
|
|
wield_scale = vector.new(2, 2, 2),
|
|
})
|
|
|
|
local function wielded_item(obj, i)
|
|
local itemstack = obj:get_wielded_item()
|
|
if i == 1 then
|
|
itemstack = obj:get_inventory():get_stack("offhand", 1)
|
|
end
|
|
return itemstack:get_name()
|
|
end
|
|
|
|
function mcl_shields.wielding_shield(obj, i)
|
|
return wielded_item(obj, i):find("mcl_shields:shield")
|
|
end
|
|
|
|
local function shield_is_enchanted(obj, i)
|
|
return mcl_enchanting.is_enchanted(wielded_item(obj, i))
|
|
end
|
|
|
|
minetest.register_entity("mcl_shields:shield_entity", {
|
|
initial_properties = {
|
|
visual = "mesh",
|
|
mesh = "mcl_shield.obj",
|
|
physical = false,
|
|
pointable = false,
|
|
collide_with_objects = false,
|
|
textures = {"mcl_shield_base_nopattern.png"},
|
|
visual_size = vector.new(1, 1, 1),
|
|
},
|
|
_blocking = false,
|
|
_shield_number = 2,
|
|
_texture_copy = "",
|
|
on_step = function(self, dtime, moveresult)
|
|
local player = self.object:get_attach()
|
|
if not player then
|
|
self.object:remove()
|
|
return
|
|
end
|
|
local shield_texture = "mcl_shield_base_nopattern.png"
|
|
local i = self._shield_number
|
|
local item = wielded_item(player, i)
|
|
|
|
if item ~= "mcl_shields:shield" and item ~= "mcl_shields:shield_enchanted" then
|
|
local itemstack = player:get_wielded_item()
|
|
if i == 1 then
|
|
itemstack = player:get_inventory():get_stack("offhand", 1)
|
|
end
|
|
local meta_texture = itemstack:get_meta():get_string("mcl_shields:shield_custom_pattern_texture")
|
|
if meta_texture ~= "" then
|
|
shield_texture = meta_texture
|
|
else
|
|
local color = minetest.registered_items[item]._shield_color
|
|
if color then
|
|
shield_texture = "mcl_shield_base_nopattern.png^(mcl_shield_pattern_base.png^[colorize:" .. color .. ")"
|
|
end
|
|
end
|
|
end
|
|
|
|
if shield_is_enchanted(player, i) then
|
|
shield_texture = shield_texture .. overlay
|
|
end
|
|
|
|
if self._texture_copy ~= shield_texture then
|
|
self.object:set_properties({textures = {shield_texture}})
|
|
end
|
|
|
|
self._texture_copy = shield_texture
|
|
end,
|
|
})
|
|
|
|
for _, e in pairs(mcl_shields.enchantments) do
|
|
mcl_enchanting.enchantments[e].secondary.shield = true
|
|
end
|
|
|
|
function mcl_shields.is_blocking(obj)
|
|
if not obj:is_player() then return end
|
|
local blocking = mcl_shields.players[obj].blocking
|
|
if blocking <= 0 then
|
|
return
|
|
end
|
|
|
|
local shieldstack = obj:get_wielded_item()
|
|
if blocking == 1 then
|
|
shieldstack = obj:get_inventory():get_stack("offhand", 1)
|
|
end
|
|
return blocking, shieldstack
|
|
end
|
|
|
|
mcl_damage.register_modifier(function(obj, damage, reason)
|
|
local type = reason.type
|
|
local damager = reason.direct
|
|
local blocking, shieldstack = mcl_shields.is_blocking(obj)
|
|
|
|
if not (obj:is_player() and blocking and mcl_shields.types[type] and damager) then
|
|
return
|
|
end
|
|
|
|
local entity = damager:get_luaentity()
|
|
if entity and entity._shooter then
|
|
damager = entity._shooter
|
|
end
|
|
|
|
local dpos = damager:get_pos()
|
|
|
|
-- Used for removed / killed entities before the projectile hits the player
|
|
if entity and not entity._shooter and entity._saved_shooter_pos then
|
|
dpos = entity._saved_shooter_pos
|
|
end
|
|
|
|
if not dpos or vector.dot(obj:get_look_dir(), vector.subtract(dpos, obj:get_pos())) < 0 then
|
|
return
|
|
end
|
|
|
|
local durability = 336
|
|
local unbreaking = mcl_enchanting.get_enchantment(shieldstack, mcl_shields.enchantments[2])
|
|
if unbreaking > 0 then
|
|
durability = durability * (unbreaking + 1)
|
|
end
|
|
|
|
if not minetest.is_creative_enabled(obj:get_player_name()) and damage >= 3 then
|
|
shieldstack:add_wear(65535 / durability)
|
|
if blocking == 2 then
|
|
obj:set_wielded_item(shieldstack)
|
|
else
|
|
obj:get_inventory():set_stack("offhand", 1, shieldstack)
|
|
mcl_inventory.update_inventory_formspec(obj)
|
|
end
|
|
end
|
|
minetest.sound_play({name = "mcl_block"})
|
|
return 0
|
|
end)
|
|
|
|
local function modify_shield(player, vpos, vrot, i)
|
|
local arm = "Right"
|
|
if i == 1 then
|
|
arm = "Left"
|
|
end
|
|
local shield = mcl_shields.players[player].shields[i]
|
|
if shield then
|
|
shield:set_attach(player, "Arm_" .. arm, vpos, vrot, false)
|
|
end
|
|
end
|
|
|
|
local function set_shield(player, block, i)
|
|
if block then
|
|
if i == 1 then
|
|
modify_shield(player, vector.new(-9, 4, 0.5), vector.new(80, 100, 0), i) -- TODO
|
|
else
|
|
modify_shield(player, vector.new(-8, 4, -2.5), vector.new(80, 80, 0), i)
|
|
end
|
|
else
|
|
if i == 1 then
|
|
modify_shield(player, vector.new(-3, -5, 0), vector.new(0, 180, 0), i)
|
|
else
|
|
modify_shield(player, vector.new(3, -5, 0), vector.new(0, 0, 0), i)
|
|
end
|
|
end
|
|
local shield = mcl_shields.players[player].shields[i]
|
|
if not shield then return end
|
|
|
|
local luaentity = shield:get_luaentity()
|
|
if not luaentity then return end
|
|
|
|
luaentity._blocking = block
|
|
end
|
|
|
|
local function set_interact(player, interact)
|
|
local player_name = player:get_player_name()
|
|
local privs = minetest.get_player_privs(player_name)
|
|
if privs.interact == interact then
|
|
return
|
|
end
|
|
local meta = player:get_meta()
|
|
if meta:get_int("mcl_privs:interact_revoked") ~= 1 then
|
|
privs.interact = interact
|
|
minetest.set_player_privs(player_name, privs)
|
|
meta:set_int("mcl_privs:interact_revoked",0)
|
|
end
|
|
end
|
|
|
|
local shield_hud = {}
|
|
|
|
local function remove_shield_hud(player)
|
|
if not shield_hud[player] then return end --this function takes a long time. only run it when necessary
|
|
player:hud_remove(shield_hud[player])
|
|
shield_hud[player] = nil
|
|
set_shield(player, false, 1)
|
|
set_shield(player, false, 2)
|
|
|
|
local hf = player:hud_get_flags()
|
|
if not hf.wielditem then
|
|
player:hud_set_flags({wielditem = true})
|
|
end
|
|
|
|
playerphysics.remove_physics_factor(player, "speed", "shield_speed")
|
|
set_interact(player, true)
|
|
end
|
|
|
|
local function add_shield_entity(player, i)
|
|
local shield = minetest.add_entity(player:get_pos(), "mcl_shields:shield_entity")
|
|
shield:get_luaentity()._shield_number = i
|
|
mcl_shields.players[player].shields[i] = shield
|
|
set_shield(player, false, i)
|
|
end
|
|
|
|
local function remove_shield_entity(player, i)
|
|
local shields = mcl_shields.players[player].shields
|
|
if shields[i] then
|
|
shields[i]:remove()
|
|
shields[i] = nil
|
|
end
|
|
end
|
|
|
|
local function handle_blocking(player)
|
|
local player_shield = mcl_shields.players[player]
|
|
local rmb = player:get_player_control().RMB
|
|
if not rmb then
|
|
player_shield.blocking = 0
|
|
return
|
|
end
|
|
|
|
local shield_in_offhand = mcl_shields.wielding_shield(player, 1)
|
|
local shield_in_hand = mcl_shields.wielding_shield(player)
|
|
local not_blocking = player_shield.blocking == 0
|
|
|
|
local pos = player:get_pos()
|
|
if shield_in_hand then
|
|
if not_blocking then
|
|
minetest.after(0.25, function()
|
|
if (not_blocking or not shield_in_offhand) and shield_in_hand and rmb then
|
|
player_shield.blocking = 2
|
|
set_shield(player, true, 2)
|
|
end
|
|
end)
|
|
elseif not shield_in_offhand then
|
|
player_shield.blocking = 2
|
|
end
|
|
elseif shield_in_offhand then
|
|
local pointed_thing = mcl_util.get_pointed_thing(player, true)
|
|
local offhand_can_block = (wielded_item(player) == "" or not pointed_thing)
|
|
and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
|
|
|
|
if pointed_thing and pointed_thing.type == "node" then
|
|
if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "container") > 1 then
|
|
return
|
|
end
|
|
end
|
|
|
|
if not offhand_can_block then
|
|
return
|
|
end
|
|
if not_blocking then
|
|
minetest.after(0.25, function()
|
|
if (not_blocking or not shield_in_hand) and shield_in_offhand and rmb and offhand_can_block then
|
|
player_shield.blocking = 1
|
|
set_shield(player, true, 1)
|
|
end
|
|
end)
|
|
elseif not shield_in_hand then
|
|
player_shield.blocking = 1
|
|
end
|
|
else
|
|
player_shield.blocking = 0
|
|
end
|
|
end
|
|
|
|
local function update_shield_entity(player, blocking, i)
|
|
local shield = mcl_shields.players[player].shields[i]
|
|
if mcl_shields.wielding_shield(player, i) then
|
|
if not shield then
|
|
add_shield_entity(player, i)
|
|
else
|
|
if blocking == i then
|
|
if shield:get_luaentity() and not shield:get_luaentity()._blocking then
|
|
set_shield(player, true, i)
|
|
end
|
|
else
|
|
set_shield(player, false, i)
|
|
end
|
|
end
|
|
elseif shield then
|
|
remove_shield_entity(player, i)
|
|
end
|
|
end
|
|
|
|
local function add_shield_hud(shieldstack, player, blocking)
|
|
local texture = hud
|
|
if mcl_enchanting.is_enchanted(shieldstack:get_name()) then
|
|
texture = texture .. overlay
|
|
end
|
|
local offset = 100
|
|
if blocking == 1 then
|
|
texture = texture .. "^[transform4"
|
|
offset = -100
|
|
else
|
|
player:hud_set_flags({wielditem = false})
|
|
end
|
|
shield_hud[player] = player:hud_add({
|
|
hud_elem_type = "image",
|
|
position = {x = 0.5, y = 0.5},
|
|
scale = {x = -101, y = -101},
|
|
offset = {x = offset, y = 0},
|
|
text = texture,
|
|
z_index = -200,
|
|
})
|
|
playerphysics.add_physics_factor(player, "speed", "shield_speed", 0.5)
|
|
set_interact(player, nil)
|
|
end
|
|
|
|
local function update_shield_hud(player, blocking, shieldstack)
|
|
local shieldhud = shield_hud[player]
|
|
if not shieldhud then
|
|
add_shield_hud(shieldstack, player, blocking)
|
|
return
|
|
end
|
|
|
|
local wielditem = player:hud_get_flags().wielditem
|
|
if blocking == 1 then
|
|
if not wielditem then
|
|
player:hud_change(shieldhud, "text", hud .. "^[transform4")
|
|
player:hud_change(shieldhud, "offset", {x = -100, y = 0})
|
|
player:hud_set_flags({wielditem = true})
|
|
end
|
|
elseif wielditem then
|
|
player:hud_change(shieldhud, "text", hud)
|
|
player:hud_change(shieldhud, "offset", {x = 100, y = 0})
|
|
player:hud_set_flags({wielditem = false})
|
|
end
|
|
|
|
local image = player:hud_get(shieldhud).text
|
|
local enchanted = hud .. overlay
|
|
local enchanted1 = image == enchanted
|
|
local enchanted2 = image == enchanted .. "^[transform4"
|
|
if mcl_enchanting.is_enchanted(shieldstack:get_name()) then
|
|
if not enchanted1 and not enchanted2 then
|
|
if blocking == 1 then
|
|
player:hud_change(shieldhud, "text", hud .. overlay .. "^[transform4")
|
|
else
|
|
player:hud_change(shieldhud, "text", hud .. overlay)
|
|
end
|
|
end
|
|
elseif enchanted1 or enchanted2 then
|
|
if blocking == 1 then
|
|
player:hud_change(shieldhud, "text", hud .. "^[transform4")
|
|
else
|
|
player:hud_change(shieldhud, "text", hud)
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
for _, player in pairs(minetest.get_connected_players()) do
|
|
|
|
handle_blocking(player)
|
|
|
|
local blocking, shieldstack = mcl_shields.is_blocking(player)
|
|
|
|
if blocking then
|
|
update_shield_hud(player, blocking, shieldstack)
|
|
else
|
|
remove_shield_hud(player)
|
|
end
|
|
|
|
for i = 1, 2 do
|
|
update_shield_entity(player, blocking, i)
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_dieplayer(function(player)
|
|
remove_shield_hud(player)
|
|
if not minetest.settings:get_bool("mcl_keepInventory") then
|
|
remove_shield_entity(player, 1)
|
|
remove_shield_entity(player, 2)
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
shield_hud[player] = nil
|
|
mcl_shields.players[player] = nil
|
|
end)
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_shields:shield",
|
|
recipe = {
|
|
{"group:wood", "mcl_core:iron_ingot", "group:wood"},
|
|
{"group:wood", "group:wood", "group:wood"},
|
|
{"", "group:wood", ""},
|
|
}
|
|
})
|
|
|
|
for _, colortab in pairs(mcl_banners.colors) do
|
|
local color = colortab[1]
|
|
minetest.register_tool("mcl_shields:shield_" .. color, {
|
|
description = S(colortab[6] .. " Shield"),
|
|
_doc_items_longdesc = S("A shield is a tool used for protecting the player against attacks."),
|
|
inventory_image = "mcl_shield.png^(mcl_shield_item_overlay.png^[colorize:" .. colortab[4] ..")",
|
|
stack_max = 1,
|
|
groups = {
|
|
shield = 1,
|
|
weapon = 1,
|
|
enchantability = -1,
|
|
no_wieldview = 1,
|
|
not_in_creative_inventory = 1,
|
|
offhand_item = 1,
|
|
},
|
|
sound = {breaks = "default_tool_breaks"},
|
|
_repair_material = "group:wood",
|
|
wield_scale = vector.new(2, 2, 2),
|
|
_shield_color = colortab[4],
|
|
})
|
|
|
|
local banner = "mcl_banners:banner_item_" .. color
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_shields:shield_" .. color,
|
|
recipe = {"mcl_shields:shield", banner},
|
|
})
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_shields:shield_" .. color .. "_enchanted",
|
|
recipe = {"mcl_shields:shield_enchanted", banner},
|
|
})
|
|
end
|
|
|
|
local function to_shield_texture(banner_texture)
|
|
return banner_texture
|
|
:gsub("mcl_banners_base_inverted.png", "mcl_shield_base_nopattern.png^mcl_shield_pattern_base.png")
|
|
:gsub("mcl_banners_banner_base.png", "mcl_shield_base_nopattern.png^mcl_shield_pattern_base.png")
|
|
:gsub("mcl_banners_base", "mcl_shield_pattern_base")
|
|
:gsub("mcl_banners", "mcl_shield_pattern")
|
|
end
|
|
|
|
local function craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv)
|
|
if not string.find(itemstack:get_name(), "mcl_shields:shield_") then
|
|
return itemstack
|
|
end
|
|
|
|
local shield_stack
|
|
for i = 1, player:get_inventory():get_size("craft") do
|
|
local stack = old_craft_grid[i]
|
|
local name = stack:get_name()
|
|
if minetest.get_item_group(name, "shield") then
|
|
shield_stack = stack
|
|
break
|
|
end
|
|
end
|
|
|
|
for i = 1, player:get_inventory():get_size("craft") do
|
|
local banner_stack = old_craft_grid[i]
|
|
local banner_name = banner_stack:get_name()
|
|
if string.find(banner_name, "mcl_banners:banner") and shield_stack then
|
|
local banner_meta = banner_stack:get_meta()
|
|
local layers_meta = banner_meta:get_string("layers")
|
|
local new_shield_meta = itemstack:get_meta()
|
|
if layers_meta ~= "" then
|
|
local color = mcl_banners.color_reverse(banner_name)
|
|
local layers = minetest.deserialize(layers_meta)
|
|
local texture = mcl_banners.make_banner_texture(color, layers)
|
|
new_shield_meta:set_string("description", mcl_banners.make_advanced_banner_description(itemstack:get_description(), layers))
|
|
new_shield_meta:set_string("mcl_shields:shield_custom_pattern_texture", to_shield_texture(texture))
|
|
end
|
|
itemstack:set_wear(shield_stack:get_wear())
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
|
|
return craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv)
|
|
end)
|
|
|
|
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
|
return craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv)
|
|
end)
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
mcl_shields.players[player] = {
|
|
shields = {},
|
|
blocking = 0,
|
|
}
|
|
remove_shield_hud(player)
|
|
end)
|