VoxeLibre/mods/MAPGEN/mcl_villages/api.lua
2024-10-29 19:28:42 +01:00

240 lines
5.9 KiB
Lua

mcl_villages.schematic_houses = {}
mcl_villages.schematic_jobs = {}
mcl_villages.schematic_lamps = {}
mcl_villages.schematic_bells = {}
mcl_villages.schematic_wells = {}
mcl_villages.on_village_placed = {}
mcl_villages.on_villager_placed = {}
mcl_villages.mandatory_buildings = {}
mcl_villages.forced_blocks = {}
local S = minetest.get_translator(minetest.get_current_modname())
local function job_count(schem_lua)
-- Local copy so we don't trash the schema for other uses, because apparently
-- there isn't a non-destructive way to count occurrences of a string :(
local str = schem_lua
local count = 0
for _, n in pairs(mobs_mc.jobsites) do
if string.find(n, "^group:") then
if n == "group:cauldron" then
count = count + select(2, string.gsub(str, '"mcl_cauldrons:cauldron', ""))
else
local name = string.sub(n, 6, -1)
local num = select(2, string.gsub(str, name, ""))
if num then
minetest.log(
"info",
string.format("[mcl_villages] Guessing how to handle %s counting it as %d job sites", name, num)
)
count = count + num
else
minetest.log(
"warning",
string.format("[mcl_villages] Don't know how to handle group %s counting it as 1 job site", n)
)
count = count + 1
end
end
else
count = count + select(2, string.gsub(str, '{name="' .. n .. '"', ""))
end
end
return count
end
local function load_schema(name, mts)
local schem_lua = minetest.serialize_schematic(mts, "lua", { lua_use_comments = false, lua_num_indent_spaces = 0 })
.. " return schematic"
-- MCLA node names to VL for import
for _, sub in pairs(mcl_villages.mcla_to_vl) do
schem_lua = schem_lua:gsub(sub[1], sub[2])
end
local schematic = loadstring(schem_lua)()
return {
name = name,
size = schematic.size,
schem_lua = schem_lua,
}
end
local all_optional = { "yadjust", "no_ground_turnip", "no_clearance" }
local function set_all_optional(record, data)
for _, field in ipairs(all_optional) do
if record[field] then
data[field] = record[field]
end
end
end
local function set_mandatory(record, type)
if record['is_mandatory'] then
if not mcl_villages.mandatory_buildings[type] then
mcl_villages.mandatory_buildings[type] = {}
end
table.insert(mcl_villages.mandatory_buildings[type], record["name"])
end
end
function mcl_villages.register_lamp(record)
local data = load_schema(record["name"], record["mts"])
set_all_optional(record, data)
table.insert(mcl_villages.schematic_lamps, data)
set_mandatory(record, 'lamps')
end
function mcl_villages.register_bell(record)
local data = load_schema(record["name"], record["mts"])
set_all_optional(record, data)
table.insert(mcl_villages.schematic_bells, data)
set_mandatory(record, 'bells')
end
function mcl_villages.register_well(record)
local data = load_schema(record["name"], record["mts"])
set_all_optional(record, data)
table.insert(mcl_villages.schematic_wells, data)
set_mandatory(record, 'wells')
end
local optional_fields = { "min_jobs", "max_jobs", "num_others", "is_mandatory" }
function mcl_villages.register_building(record)
local data = load_schema(record["name"], record["mts"])
set_all_optional(record, data)
for _, field in ipairs(optional_fields) do
if record[field] then
data[field] = record[field]
end
end
-- Local copy so we don't trash the schema for other uses
local str = data["schem_lua"]
local num_beds = select(2, string.gsub(str, '"mcl_beds:bed_[^"]+_bottom"', ""))
if num_beds > 0 then
data["num_beds"] = num_beds
end
local job_count = job_count(data["schem_lua"])
if job_count > 0 then
data["num_jobs"] = job_count
table.insert(mcl_villages.schematic_jobs, data)
set_mandatory(record, 'jobs')
else
table.insert(mcl_villages.schematic_houses, data)
set_mandatory(record, 'houses')
end
end
local supported_crop_types = {
"grain",
"root",
"gourd",
"bush",
"tree",
"flower",
}
local crop_list = {}
function mcl_villages.default_crop()
return "mcl_farming:wheat_1"
end
local weighted_crops = {}
local function adjust_weights(biome, crop_type)
if weighted_crops[biome] == nil then
weighted_crops[biome] = {}
end
weighted_crops[biome][crop_type] = {}
local factor = 100 / crop_list[biome][crop_type]["total_weight"]
local total = 0
for node, weight in pairs(crop_list[biome][crop_type]) do
if node ~= "total_weight" then
total = total + (math.round(weight * factor))
table.insert(weighted_crops[biome][crop_type], { total = total, node = node })
end
end
table.sort(weighted_crops[biome][crop_type], function(a, b)
return a.total < b.total
end)
end
function mcl_villages.get_crop_types()
return table.copy(supported_crop_types)
end
function mcl_villages.get_crops()
return table.copy(crop_list)
end
function mcl_villages.get_weighted_crop(biome, crop_type, pr)
if weighted_crops[biome] == nil then
biome = "plains"
end
if weighted_crops[biome][crop_type] == nil then
return
end
local rand = pr:next(1, 99)
for i, rec in ipairs(weighted_crops[biome][crop_type]) do
local weight = rec.total
local node = rec.node
if rand <= weight then
return node
end
end
return
end
function mcl_villages.register_crop(crop_def)
local node = crop_def.node
local crop_type = crop_def.type
if table.indexof(supported_crop_types, crop_type) == -1 then
minetest.log("warning", S("Crop type @1 is not supported", crop_type))
return
end
for biome, weight in pairs(crop_def.biomes) do
if crop_list[biome] == nil then
crop_list[biome] = {}
end
if crop_list[biome][crop_type] == nil then
crop_list[biome][crop_type] = { total_weight = 0 }
end
crop_list[biome][crop_type][node] = weight
crop_list[biome][crop_type]["total_weight"] = crop_list[biome][crop_type]["total_weight"] + weight
adjust_weights(biome, crop_type)
end
end
function mcl_villages.register_on_village_placed(func)
table.insert(mcl_villages.on_village_placed, func)
end
function mcl_villages.register_on_villager_spawned(func)
table.insert(mcl_villages.on_villager_placed, func)
end