VoxeLibre/mods/MAPGEN/mcl_structures
kno10 444c491e14 Remove mcl_structures:structblocks (#4619)
As spawning happens via gennotify anyway, we can omit placing a
structblock right away.

This also avoids certain cases of holes in snow cover or water.
Plus, the code is simpler.

Isolated from the big mapgen overhaul, for the main branch.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4619
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 21:01:44 +02:00
..
locale mcl_structures pt_BR translation 2023-12-22 23:45:07 +01:00
schematics Update Woodland Outpost Schematic 2022-12-19 01:03:53 +00:00
api.lua Remove mcl_structures:structblocks (#4619) 2024-08-31 21:01:44 +02:00
API.md Add loot generation to api 2022-07-01 02:05:48 +02:00
desert_temple.lua update loottables 2023-08-31 17:17:38 +02:00
end_city.lua update loottables 2023-08-31 17:17:38 +02:00
end_spawn.lua Fix end spike wrong vector.add usage 2022-11-15 01:26:06 +01:00
geode.lua Fix geode crash 2023-01-15 22:27:02 +00:00
igloo.lua Add structure spawning to other structures 2022-11-01 04:52:17 +01:00
init.lua move remaining api code to mcl_structures/api.lua 2022-10-28 21:25:43 +02:00
jungle_temple.lua update loottables 2023-08-31 17:17:38 +02:00
mod.conf use new struct api for desert well and temples 2022-07-01 02:05:48 +02:00
ocean_ruins.lua Structure transfer fixes 2022-07-01 02:05:48 +02:00
pillager_outpost.lua update loottables 2023-08-31 17:17:38 +02:00
ruined_portal.lua lower ruined portal structure spawn rate 2023-08-31 22:47:02 +00:00
shipwrecks.lua Fix first loot pool not being used in shipwrecks or ocean temples (#4523) 2024-07-31 03:00:27 +02:00
witch_hut.lua Allow salmon, tropical fish, witch huts in rivers (#4605) 2024-08-31 10:16:43 +02:00
woodland_mansion.lua update loottables 2023-08-31 17:17:38 +02:00