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90 lines
2.8 KiB
Lua
90 lines
2.8 KiB
Lua
local function mcl_log (message)
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mcl_util.mcl_log (message, "[Village - Foundation]")
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end
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local foundation_materials = {}
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foundation_materials["mcl_core:sand"] = "mcl_core:sandstone"
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--"mcl_core:sandstonecarved"
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-------------------------------------------------------------------------------
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-- function to fill empty space below baseplate when building on a hill
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-------------------------------------------------------------------------------
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function settlements.ground(pos, pr, platform_material) -- role model: Wendelsteinkircherl, Brannenburg
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local p2 = vector.new(pos)
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local cnt = 0
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local mat = "mcl_core:dirt"
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if not platform_material then
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mat = "mcl_core:dirt"
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else
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mat = platform_material
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end
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p2.y = p2.y-1
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while true do
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cnt = cnt+1
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if cnt > 20 then break end
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if cnt>pr:next(2,4) then
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if not platform_material then
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mat = "mcl_core:stone"
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end
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end
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minetest.swap_node(p2, {name=mat})
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p2.y = p2.y-1
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end
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end
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-------------------------------------------------------------------------------
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-- function clear space above baseplate
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-------------------------------------------------------------------------------
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function settlements.terraform(settlement_info, pr)
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local fheight, fwidth, fdepth, schematic_data
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for i, built_house in ipairs(settlement_info) do
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-- pick right schematic_info to current built_house
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for j, schem in ipairs(settlements.schematic_table) do
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if settlement_info[i]["name"] == schem["name"] then
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schematic_data = schem
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break
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end
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end
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local pos = settlement_info[i]["pos"]
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if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180" then
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fwidth = schematic_data["hwidth"]
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fdepth = schematic_data["hdepth"]
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else
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fwidth = schematic_data["hdepth"]
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fdepth = schematic_data["hwidth"]
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end
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--fheight = schematic_data["hheight"] * 3 -- remove trees and leaves above
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fheight = schematic_data["hheight"] -- remove trees and leaves above
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local surface_mat = settlement_info[i]["surface_mat"]
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mcl_log("Surface material: " .. tostring(surface_mat))
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local platform_mat = foundation_materials[surface_mat]
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mcl_log("Foundation material: " .. tostring(platform_mat))
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--
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-- now that every info is available -> create platform and clear space above
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--
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for xi = 0,fwidth-1 do
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for zi = 0,fdepth-1 do
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for yi = 0,fheight *3 do
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if yi == 0 then
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local p = {x=pos.x+xi, y=pos.y, z=pos.z+zi}
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-- Pass in biome info and make foundations of same material (seed: apple for desert)
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settlements.ground(p, pr, platform_mat)
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else
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-- write ground
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-- local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}
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-- local node = mcl_vars.get_node(p)
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-- if node and node.name ~= "air" then
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-- minetest.swap_node(p,{name="air"})
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-- end
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minetest.swap_node({x=pos.x+xi, y=pos.y+yi, z=pos.z+zi},{name="air"})
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end
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end
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end
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end
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end
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end
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