VoxeLibre/tools/libtextureconverter/convert.py
Doods 31facbd902 Texture converter add signs (#4238)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4238
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-29 15:50:32 +00:00

137 lines
6.1 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

from .special_convert_cases import convert_map_textures, convert_armor_textures, convert_chest_textures, convert_rail_textures, convert_banner_overlays, convert_grass_textures
from .utils import target_dir, colorize, colorize_alpha
import shutil
import csv
import os
import tempfile
import sys
import argparse
import glob
def convert_standard_textures(
make_texture_pack,
dry_run,
verbose,
base_dir,
tex_dir,
tempfile1,
tempfile2,
output_dir,
output_dir_name,
mineclone2_path,
PXSIZE):
failed_conversions = 0
with open("Conversion_Table.csv", newline="") as csvfile:
reader = csv.reader(csvfile, delimiter=",", quotechar='"')
first_row = True
for row in reader:
# Skip first row
if first_row:
first_row = False
continue
src_dir = row[0]
src_filename = row[1]
dst_dir = './textures'
dst_filename = row[2]
if row[4] != "":
xs = int(row[3])
ys = int(row[4])
xl = int(row[5])
yl = int(row[6])
xt = int(row[7])
yt = int(row[8])
else:
xs = None
blacklisted = row[9]
if blacklisted == "y":
# Skip blacklisted files
continue
if make_texture_pack == False and dst_dir == "":
# If destination dir is empty, this texture is not supposed to be used in MCL2
# (but maybe an external mod). It should only be used in texture packs.
# Otherwise, it must be ignored.
# Example: textures for mcl_supplemental
continue
src_file = base_dir + src_dir + "/" + src_filename # source file
src_file_exists = os.path.isfile(src_file)
dst_file = target_dir(dst_dir, make_texture_pack, output_dir, output_dir_name,
mineclone2_path) + "/" + dst_filename # destination file
if src_file_exists == False:
print("WARNING: Source file does not exist: " + src_file)
failed_conversions = failed_conversions + 1
continue
if xs != None:
# Crop and copy images
if not dry_run:
crop_width = int(xl)
crop_height = int(yl)
offset_x = int(xs)
offset_y = int(ys)
with Image(filename=src_file) as img:
# Crop the image
img.crop(left=offset_x, top=offset_y, width=crop_width, height=crop_height)
# Save the result
img.save(filename=dst_file)
if verbose:
print(src_file + "" + dst_file)
else:
# Copy image verbatim
if not dry_run:
shutil.copy2(src_file, dst_file)
if verbose:
print(src_file + "" + dst_file)
return failed_conversions
def convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE):
print("Texture conversion BEGINS NOW!")
# Convert textures listed in the Conversion_Table.csv
failed_conversions = convert_standard_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir,
tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE)
# Conversion of map backgrounds
convert_map_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir,
tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE)
# Convert armor textures
convert_armor_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
# Convert chest textures
convert_chest_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
# Generate railway crossings and t-junctions
convert_rail_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
# Convert banner overlays
convert_banner_overlays(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
# Convert grass and related textures
convert_grass_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
# Metadata
if make_texture_pack:
# Create description file
description = "Texture pack for MineClone 2. Automatically converted from a Minecraft resource pack by the MineClone 2 Texture Converter. Size: "+str(PXSIZE)+"×"+str(PXSIZE)
description_file = open(target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/description.txt", "w")
description_file.write(description)
description_file.close()
# Create override file
shutil.copyfile("override.txt", target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/override.txt")
# Create preview image (screenshot.png)
os.system("convert -size 300x200 canvas:transparent "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png")
os.system("composite "+base_dir+"/pack.png "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png -gravity center "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png")
print("Textures conversion COMPLETE!")
if failed_conversions > 0:
print("WARNING: Number of missing files in original resource pack: " + str(failed_conversions))
print("NOTE: Please keep in mind this script does not reliably convert all the textures yet.")
if make_texture_pack:
print("You can now retrieve the texture pack in " + output_dir + "/" + output_dir_name + "/")