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80 lines
2.9 KiB
Lua
80 lines
2.9 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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for i=0, 3 do
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local texture = "mcl_farming_sweet_berry_bush_" .. i .. ".png"
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local node_name = "mcl_farming:sweet_berry_bush_" .. i
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minetest.register_node(node_name, {
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drawtype = "plantlike",
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tiles = {texture},
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description = S("Sweet Berry Bush (Stage @1)", i),
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "meshoptions",
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place_param2 = 3,
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liquid_viscosity = 15,
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liquidtype = "source",
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liquid_alternative_flowing = node_name,
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liquid_alternative_source = node_name,
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liquid_renewable = false,
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liquid_range = 0,
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walkable = false,
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drop = (i>=2) and ("mcl_farming:sweet_berry" .. (i==3 and " 3" or "")) or "",
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, (-0.30 + (i*0.25)), 6 / 16},
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},
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inventory_image = texture,
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wield_image = texture,
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groups = {sweet_berry=1, dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1, flammable=3, fire_encouragement=60, fire_flammability=20},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0,
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})
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minetest.register_alias("mcl_sweet_berry:sweet_berry_bush_" .. i, node_name)
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end
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minetest.register_craftitem("mcl_farming:sweet_berry", {
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description = S("Sweet Berry"),
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inventory_image = "mcl_farming_sweet_berry.png",
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_mcl_saturation = 0.2,
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stack_max = 64,
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groups = { food = 2, eatable = 1, compostability=30 },
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on_secondary_use = minetest.item_eat(1),
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on_place = function(itemstack, placer, pointed_thing)
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local new = mcl_farming:place_seed(itemstack, placer, pointed_thing, "mcl_sweet_berry:sweet_berry_bush_0")
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if new then
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return new
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else
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return minetest.do_item_eat(1, nil, itemstack, placer, pointed_thing)
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end
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end,
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})
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minetest.register_alias("mcl_sweet_berry:sweet_berry", "mcl_farming:sweet_berry")
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-- TODO: Find proper interval and chance values for sweet berry bushes. Current interval and chance values are copied from mcl_farming:beetroot which has similar growth stages.
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mcl_farming:add_plant("plant_sweet_berry_bush", "mcl_farming:sweet_berry_bush_3", {"mcl_farming:sweet_berry_bush_0", "mcl_farming:sweet_berry_bush_1", "mcl_farming:sweet_berry_bush_2"}, 68, 3)
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local function berry_damage_check(obj)
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local p = obj:get_pos()
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if not p then return end
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if not minetest.find_node_near(p,0.4,{"group:sweet_berry"},true) then return end
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local v = obj:get_velocity()
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if v.x < 0.1 and v.y < 0.1 and v.z < 0.1 then return end
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mcl_util.deal_damage(obj, 0.5, {type = "sweet_berry"})
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end
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local etime = 0
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minetest.register_globalstep(function(dtime)
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etime = dtime + etime
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if etime < 0.5 then return end
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etime = 0
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for _,pl in pairs(minetest.get_connected_players()) do
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berry_damage_check(pl)
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end
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for _,ent in pairs(minetest.luaentities) do
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if ent.is_mob then
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berry_damage_check(ent.object)
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end
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end
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end)
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