mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-09 17:51:05 +01:00
417 lines
14 KiB
Lua
417 lines
14 KiB
Lua
--[[ This mod registers 3 nodes:
|
|
- One node for the horizontal-facing dispensers (mcl_dispensers:dispenser)
|
|
- One node for the upwards-facing dispensers (mcl_dispenser:dispenser_up)
|
|
- One node for the downwards-facing dispensers (mcl_dispenser:dispenser_down)
|
|
|
|
3 node definitions are needed because of the way the textures are defined.
|
|
All node definitions share a lot of code, so this is the reason why there
|
|
are so many weird tables below.
|
|
]]
|
|
|
|
-- For after_place_node
|
|
local setup_dispenser = function(pos)
|
|
-- Set formspec and inventory
|
|
local form = "size[9,8.75]"..
|
|
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
|
|
mcl_core.inventory_header..
|
|
"image[3,-0.2;5,0.75;mcl_dispensers_fnt_dispenser.png]"..
|
|
"list[current_player;main;0,4.5;9,3;9]"..
|
|
"list[current_player;main;0,7.74;9,1;]"..
|
|
"list[current_name;main;3,0.5;3,3;]"..
|
|
"listring[current_name;main]"..
|
|
"listring[current_player;main]"
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", form)
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 9)
|
|
end
|
|
|
|
-- Shared core definition table
|
|
local dispenserdef = {
|
|
is_ground_content = false,
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
local meta = minetest.get_meta(pos)
|
|
local meta2 = meta
|
|
meta:from_table(oldmetadata)
|
|
local inv = meta:get_inventory()
|
|
for i=1, inv:get_size("main") do
|
|
local stack = inv:get_stack("main", i)
|
|
if not stack:is_empty() then
|
|
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
|
|
minetest.add_item(p, stack)
|
|
end
|
|
end
|
|
meta:from_table(meta2:to_table())
|
|
end,
|
|
mesecons = {effector = {
|
|
-- Dispense random item when triggered
|
|
action_on = function (pos, node)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
local droppos, dropdir
|
|
if node.name == "mcl_dispensers:dispenser" then
|
|
dropdir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
|
|
droppos = vector.add(pos, dropdir)
|
|
elseif node.name == "mcl_dispensers:dispenser_up" then
|
|
dropdir = {x=0, y=1, z=0}
|
|
droppos = {x=pos.x, y=pos.y+1, z=pos.z}
|
|
elseif node.name == "mcl_dispensers:dispenser_down" then
|
|
dropdir = {x=0, y=-1, z=0}
|
|
droppos = {x=pos.x, y=pos.y-1, z=pos.z}
|
|
end
|
|
local dropnode = minetest.get_node(droppos)
|
|
-- Do not dispense into solid nodes
|
|
local dropnodedef = minetest.registered_nodes[dropnode.name]
|
|
if dropnodedef.walkable then
|
|
return
|
|
end
|
|
local stacks = {}
|
|
for i=1,inv:get_size("main") do
|
|
local stack = inv:get_stack("main", i)
|
|
if not stack:is_empty() then
|
|
table.insert(stacks, {stack = stack, stackpos = i})
|
|
end
|
|
end
|
|
if #stacks >= 1 then
|
|
local r = math.random(1, #stacks)
|
|
local stack = stacks[r].stack
|
|
local dropitem = ItemStack(stack:get_name())
|
|
local stack_id = stacks[r].stackpos
|
|
local iname = stack:get_name()
|
|
local igroups = minetest.registered_items[iname].groups
|
|
|
|
--[===[ Dispense item ]===]
|
|
if iname == "mcl_throwing:arrow" then
|
|
-- Shoot arrow
|
|
local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
|
|
local yaw = math.atan2(dropdir.z, dropdir.x) + math.pi/2
|
|
mcl_throwing.shoot_arrow(iname, shootpos, dropdir, yaw, nil)
|
|
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
|
|
elseif iname == "mcl_throwing:egg" or iname == "mcl_throwing:snowball" then
|
|
-- Throw egg or snowball
|
|
local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
|
|
mcl_throwing.throw(iname, shootpos, dropdir)
|
|
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
|
|
elseif iname == "mcl_fire:fire_charge" then
|
|
-- Throw fire charge
|
|
local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
|
|
local fireball = minetest.add_entity(shootpos, "mobs_mc:blaze_fireball")
|
|
local ent = fireball:get_luaentity()
|
|
local v = ent.velocity or 1
|
|
fireball:setvelocity(vector.multiply(dropdir, v))
|
|
ent.switch = 1
|
|
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
|
|
elseif iname == "mcl_fire:flint_and_steel" then
|
|
-- Ignite air or fire
|
|
if dropnode.name == "air" then
|
|
minetest.add_node(droppos, {name="mcl_fire:basic_flame"})
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
stack:add_wear(65535/65) -- 65 uses
|
|
end
|
|
elseif dropnode.name == "mcl_tnt:tnt" then
|
|
tnt.ignite(droppos)
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
stack:add_wear(65535/65) -- 65 uses
|
|
end
|
|
end
|
|
|
|
inv:set_stack("main", stack_id, stack)
|
|
elseif iname == "mcl_tnt:tnt" then
|
|
-- Place and ignite TNT
|
|
if dropnodedef.buildable_to then
|
|
minetest.set_node(droppos, {name = iname})
|
|
tnt.ignite(droppos)
|
|
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
end
|
|
elseif iname == "bucket:bucket_empty" then
|
|
-- Fill empty bucket with liquid or drop bucket if no liquid
|
|
local collect_liquid = false
|
|
local bucket_id
|
|
if dropnode.name == "mcl_core:water_source" then
|
|
collect_liquid = true
|
|
bucket_id = "bucket:bucket_water"
|
|
elseif dropnode.name == "mcl_core:lava_source" then
|
|
collect_liquid = true
|
|
bucket_id = "bucket:bucket_lava"
|
|
end
|
|
if collect_liquid then
|
|
minetest.set_node(droppos, {name="air"})
|
|
|
|
-- Fill bucket with liquid and put it back into inventory
|
|
-- if there's still space. If not, drop it.
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
|
|
local new_bucket = ItemStack(bucket_id)
|
|
if inv:room_for_item("main", new_bucket) then
|
|
inv:add_item("main", new_bucket)
|
|
else
|
|
minetest.add_item(droppos, dropitem)
|
|
end
|
|
else
|
|
-- No liquid found: Drop empty bucket
|
|
minetest.add_item(droppos, dropitem)
|
|
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
end
|
|
elseif iname == "bucket:bucket_water" or iname == "bucket:bucket_lava" then
|
|
-- Place water/lava source
|
|
if dropnodedef.buildable_to then
|
|
if iname == "bucket:bucket_water" then
|
|
minetest.set_node(droppos, {name = "mcl_core:water_source"})
|
|
elseif iname == "bucket:bucket_lava" then
|
|
minetest.set_node(droppos, {name = "mcl_core:lava_source"})
|
|
end
|
|
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
|
|
if inv:room_for_item("main", "bucket:bucket_empty") then
|
|
inv:add_item("main", "bucket:bucket_empty")
|
|
else
|
|
minetest.add_item(droppos, dropitem)
|
|
end
|
|
end
|
|
|
|
elseif igroups.head or igroups.shulker_box or iname == "mcl_farming:pumpkin_face" then
|
|
-- Place head, shulker box, or pumpkin
|
|
if dropnodedef.buildable_to then
|
|
minetest.set_node(droppos, {name = iname, param2 = node.param2})
|
|
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
end
|
|
|
|
elseif iname == "mcl_dye:white" then
|
|
-- Apply bone meal, if possible
|
|
if dropnode.name == "air" then
|
|
pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
|
|
else
|
|
pointed_thing = { above = pos, under = droppos }
|
|
end
|
|
local success = mcl_dye.apply_bone_meal(pointed_thing)
|
|
if success then
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
end
|
|
|
|
elseif iname == "mcl_minecarts:minecart" then
|
|
-- Place minecart as entity on rail
|
|
if dropnodedef.groups.rail then
|
|
minetest.add_entity(droppos, "mcl_minecarts:minecart")
|
|
|
|
else
|
|
-- Drop item
|
|
minetest.add_item(droppos, dropitem)
|
|
|
|
end
|
|
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
|
|
elseif igroups.boat then
|
|
local below = {x=droppos.x, y=droppos.y-1, z=droppos.z}
|
|
local belownode = minetest.get_node(below)
|
|
-- Place boat as entity on or in water
|
|
if dropnodedef.groups.water or (dropnode.name == "air" and minetest.registered_nodes[belownode.name].groups.water) then
|
|
minetest.add_entity(droppos, "mcl_boats:boat")
|
|
else
|
|
minetest.add_item(droppos, dropitem)
|
|
end
|
|
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
|
|
elseif igroups.armor_head or igroups.armor_torso or igroups.armor_legs or igroups.armor_feet then
|
|
local armor_type, armor_slot
|
|
if igroups.armor_head then
|
|
armor_type = "armor_head"
|
|
armor_slot = 2
|
|
elseif igroups.armor_torso then
|
|
armor_type = "armor_torso"
|
|
armor_slot = 3
|
|
elseif igroups.armor_legs then
|
|
armor_type = "armor_legs"
|
|
armor_slot = 4
|
|
elseif igroups.armor_feet then
|
|
armor_type = "armor_feet"
|
|
armor_slot = 5
|
|
end
|
|
|
|
local droppos_below = {x=droppos.x, y=droppos.y-1, z=droppos.z}
|
|
local dropnode_below = minetest.get_node(droppos_below)
|
|
-- Put armor on player or armor stand
|
|
local standpos
|
|
if dropnode.name == "3d_armor_stand:armor_stand" then
|
|
standpos = droppos
|
|
elseif dropnode_below.name == "3d_armor_stand:armor_stand" then
|
|
standpos = droppos_below
|
|
end
|
|
if standpos then
|
|
local dropmeta = minetest.get_meta(standpos)
|
|
local dropinv = dropmeta:get_inventory()
|
|
if dropinv:room_for_item(armor_type, dropitem) then
|
|
dropinv:add_item(armor_type, dropitem)
|
|
--[[ FIXME: For some reason, this function is not called after calling add_item,
|
|
so we call it manually to update the armor stand entity.
|
|
This may need investigation and the following line may be a small hack. ]]
|
|
minetest.registered_nodes["3d_armor_stand:armor_stand"].on_metadata_inventory_put(standpos)
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
end
|
|
else
|
|
-- Put armor on nearby player
|
|
-- First search for player in front of dispenser (check 2 nodes)
|
|
local objs1 = minetest.get_objects_inside_radius(droppos, 1)
|
|
local objs2 = minetest.get_objects_inside_radius(droppos_below, 1)
|
|
local objs_table = {objs1, objs2}
|
|
local player
|
|
for oi=1, #objs_table do
|
|
local objs_inner = objs_table[oi]
|
|
for o=1, #objs_inner do
|
|
--[[ First player in list is the lucky one. The other player get nothing :-(
|
|
If multiple players are close to the dispenser, it can be a bit
|
|
-- unpredictable on who gets the armor. ]]
|
|
if objs_inner[o]:is_player() then
|
|
player = objs_inner[o]
|
|
break
|
|
end
|
|
end
|
|
if player then
|
|
break
|
|
end
|
|
end
|
|
-- If player found, add armor
|
|
if player then
|
|
local ainv = minetest.get_inventory({type="detached", name=player:get_player_name().."_armor"})
|
|
local pinv = player:get_inventory()
|
|
if ainv:get_stack("armor", armor_slot):is_empty() and pinv:get_stack("armor", armor_slot):is_empty() then
|
|
ainv:set_stack("armor", armor_slot, dropitem)
|
|
pinv:set_stack("armor", armor_slot, dropitem)
|
|
armor:set_player_armor(player)
|
|
armor:update_inventory(player)
|
|
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
end
|
|
end
|
|
end
|
|
|
|
elseif igroups.spawn_egg then
|
|
-- Place spawn egg
|
|
if not dropnodedef.walkable then
|
|
pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
|
|
|
|
minetest.registered_items[iname].on_place(ItemStack(iname), nil, pointed_thing)
|
|
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
end
|
|
|
|
-- TODO: Many other dispenser actions
|
|
else
|
|
-- Drop item
|
|
minetest.add_item(droppos, dropitem)
|
|
|
|
stack:take_item()
|
|
inv:set_stack("main", stack_id, stack)
|
|
end
|
|
end
|
|
end
|
|
}}
|
|
}
|
|
|
|
-- Horizontal dispenser
|
|
|
|
local horizontal_def = table.copy(dispenserdef)
|
|
horizontal_def.description = "Dispenser"
|
|
horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
setup_dispenser(pos)
|
|
|
|
-- When placed up and down, convert node to up/down dispenser
|
|
if pointed_thing.above.y < pointed_thing.under.y then
|
|
minetest.swap_node(pos, {name = "mcl_dispensers:dispenser_down"})
|
|
elseif pointed_thing.above.y > pointed_thing.under.y then
|
|
minetest.swap_node(pos, {name = "mcl_dispensers:dispenser_up"})
|
|
end
|
|
|
|
-- Else, the normal facedir logic applies
|
|
end
|
|
horizontal_def.tiles = {
|
|
"default_furnace_top.png", "default_furnace_bottom.png",
|
|
"default_furnace_side.png", "default_furnace_side.png",
|
|
"default_furnace_side.png", "mcl_dispensers_dispenser_front_horizontal.png"
|
|
}
|
|
horizontal_def.paramtype2 = "facedir"
|
|
horizontal_def.groups = {cracky=2,container=2}
|
|
|
|
minetest.register_node("mcl_dispensers:dispenser", horizontal_def)
|
|
|
|
-- Down dispenser
|
|
local down_def = table.copy(dispenserdef)
|
|
down_def.description = "Downwards-Facing Dispenser"
|
|
down_def.after_place_node = setup_dispenser
|
|
down_def.tiles = {
|
|
"default_furnace_top.png", "mcl_dispensers_dispenser_front_vertical.png",
|
|
"default_furnace_side.png", "default_furnace_side.png",
|
|
"default_furnace_side.png", "default_furnace_side.png"
|
|
}
|
|
down_def.groups = {cracky=2,container=2,not_in_creative_inventory=1}
|
|
down_def.drop = "mcl_dispensers:dispenser"
|
|
minetest.register_node("mcl_dispensers:dispenser_down", down_def)
|
|
|
|
-- Up dispenser
|
|
-- The up dispenser is almost identical to the down dispenser , it only differs in textures
|
|
up_def = table.copy(down_def)
|
|
up_def.description = "Upwards-Facing Dispenser"
|
|
up_def.tiles = {
|
|
"mcl_dispensers_dispenser_front_vertical.png", "default_furnace_bottom.png",
|
|
"default_furnace_side.png", "default_furnace_side.png",
|
|
"default_furnace_side.png", "default_furnace_side.png"
|
|
}
|
|
minetest.register_node("mcl_dispensers:dispenser_up", up_def)
|
|
|
|
|
|
minetest.register_craft({
|
|
output = 'mcl_dispensers:dispenser',
|
|
recipe = {
|
|
{"mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble",},
|
|
{"mcl_core:cobble", "mcl_throwing:bow", "mcl_core:cobble",},
|
|
{"mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble",},
|
|
}
|
|
})
|
|
|
|
-- Only allow crafting if the bow is intact
|
|
local check_craft = function(itemstack, player, old_craft_grid, craft_inv)
|
|
if itemstack:get_name() == "mcl_dispensers:dispenser" then
|
|
local bow, id
|
|
for i=1, craft_inv:get_size("craft") do
|
|
local item = craft_inv:get_stack("craft", i)
|
|
if item:get_name() == "mcl_throwing:bow" then
|
|
bow = item
|
|
id = i
|
|
break
|
|
end
|
|
end
|
|
if bow and bow:get_wear() ~= 0 then
|
|
return ""
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
minetest.register_on_craft(check_craft)
|
|
minetest.register_craft_predict(check_craft)
|