mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 08:29:34 +01:00
271 lines
7.6 KiB
Lua
271 lines
7.6 KiB
Lua
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
|
local mob_class = mcl_mobs.mob_class
|
|
-- based on lib_mount by Blert2112 (edited by TenPlus1)
|
|
|
|
local enable_crash = false
|
|
local crash_threshold = 6.5 -- ignored if enable_crash=false
|
|
local GRAVITY = -9.8
|
|
|
|
local node_ok = mcl_mobs.node_ok
|
|
local sign = math.sign -- minetest extension
|
|
|
|
local function node_is(pos)
|
|
local node = node_ok(pos)
|
|
if node.name == "air" then return "air" end
|
|
local ndef = minetest.registered_nodes[node.name]
|
|
if not ndef then return "other" end -- unknown/ignore
|
|
if ndef.groups.lava then return "lava" end
|
|
if ndef.groups.liquid then return "liquid" end
|
|
if ndef.walkable then return "walkable" end
|
|
return "other"
|
|
end
|
|
|
|
|
|
local function force_detach(player)
|
|
local attached_to = player:get_attach()
|
|
if not attached_to then return end
|
|
|
|
local entity = attached_to:get_luaentity()
|
|
if entity.driver and entity.driver == player then entity.driver = nil end
|
|
|
|
player:set_detach()
|
|
mcl_player.player_attached[player:get_player_name()] = false
|
|
player:set_eye_offset(vector.zero(), vector.zero())
|
|
mcl_player.player_set_animation(player, "stand" , 30)
|
|
player:set_properties({visual_size = {x = 1, y = 1} })
|
|
end
|
|
|
|
minetest.register_on_leaveplayer(force_detach)
|
|
|
|
minetest.register_on_shutdown(function()
|
|
local players = minetest.get_connected_players()
|
|
for i = 1, #players do
|
|
force_detach(players[i])
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_dieplayer(function(player)
|
|
force_detach(player)
|
|
return true
|
|
end)
|
|
|
|
function mcl_mobs.attach(entity, player)
|
|
entity.player_rotation = entity.player_rotation or vector.zero()
|
|
entity.driver_attach_at = entity.driver_attach_at or vector.zero()
|
|
entity.driver_eye_offset = entity.driver_eye_offset or vector.zero()
|
|
entity.driver_scale = entity.driver_scale or {x = 1, y = 1}
|
|
|
|
local rot_view = entity.player_rotation.y == 90 and math.pi/2 or 0
|
|
local attach_at = entity.driver_attach_at
|
|
local eye_offset = entity.driver_eye_offset
|
|
entity.driver = player
|
|
|
|
force_detach(player)
|
|
|
|
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
|
|
mcl_player.player_attached[player:get_player_name()] = true
|
|
player:set_eye_offset(eye_offset, vector.zero())
|
|
|
|
player:set_properties({ visual_size = entity.driver_scale })
|
|
|
|
minetest.after(0.2, function(name)
|
|
local player = minetest.get_player_by_name(name)
|
|
if player then
|
|
mcl_player.player_set_animation(player, "sit_mount" , 30)
|
|
end
|
|
end, player:get_player_name())
|
|
|
|
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
|
|
end
|
|
|
|
|
|
function mcl_mobs.detach(player, offset)
|
|
force_detach(player)
|
|
mcl_player.player_set_animation(player, "stand" , 30)
|
|
player:add_velocity(vector.new(math.random()*12-6,math.random()*3+5,math.random()*12-6)) --throw the rider off
|
|
end
|
|
|
|
|
|
function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|
local velo = entity.object:get_velocity()
|
|
local v = math.sqrt(velo.x * velo.x + velo.y * velo.y)
|
|
local acce_y = GRAVITY
|
|
|
|
-- process controls
|
|
if entity.driver then
|
|
local ctrl = entity.driver:get_player_control()
|
|
if ctrl.up then -- forward
|
|
v = v + entity.accel * 0.1 * entity.run_velocity * 0.385
|
|
elseif ctrl.down then -- backwards
|
|
if entity.max_speed_reverse == 0 and v == 0 then return end
|
|
v = v - entity.accel * 0.1 * entity.run_velocity * 0.385
|
|
end
|
|
|
|
entity:set_yaw(entity.driver:get_look_horizontal() - entity.rotate, 2)
|
|
|
|
if can_fly then
|
|
-- FIXME: use acce_y instead?
|
|
-- fly up
|
|
if ctrl.jump then
|
|
velo.y = math.min(velo.y + 1, entity.accel)
|
|
elseif velo.y > 0.1 then
|
|
velo.y = velo.y - 0.1
|
|
elseif velo.y > 0 then
|
|
velo.y = 0
|
|
end
|
|
|
|
-- fly down
|
|
if ctrl.sneak then
|
|
velo.y = math.max(velo.y - 1, -entity.accel)
|
|
elseif velo.y < -0.1 then
|
|
velo.y = velo.y + 0.1
|
|
elseif velo.y < 0 then
|
|
velo.y = 0
|
|
end
|
|
else
|
|
-- jump
|
|
if ctrl.jump then
|
|
if velo.y == 0 then
|
|
velo.y = velo.y + entity.jump_height
|
|
acce_y = acce_y + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if math.abs(v) < 0.02 then -- stop
|
|
entity.object:set_velocity(vector.zero())
|
|
v = 0
|
|
else
|
|
v = v - 0.02 * sign(v) -- slow down
|
|
end
|
|
|
|
-- if not moving then set animation and return
|
|
if v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
|
entity:set_animation(stand_anim)
|
|
return
|
|
else
|
|
entity:set_animation(moving_anim)
|
|
end
|
|
|
|
-- enforce speed limit forward and reverse
|
|
v = math.max(-entity.max_speed_reverse, math.min(v, entity.max_speed_forward))
|
|
|
|
-- Set position, velocity and acceleration
|
|
local p = entity.object:get_pos()
|
|
p.y = p.y - 0.5
|
|
|
|
local ni = node_is(p)
|
|
if ni == "air" then
|
|
if can_fly then acce_y = acce_y - GRAVITY end
|
|
elseif ni == "liquid" or ni == "lava" then
|
|
if ni == "lava" and entity.lava_damage ~= 0 then
|
|
entity.lava_counter = (entity.lava_counter or 0) + dtime
|
|
if entity.lava_counter > 1 then
|
|
minetest.sound_play("default_punch", {
|
|
object = entity.object,
|
|
max_hear_distance = 5
|
|
}, true)
|
|
|
|
entity.object:punch(entity.object, 1.0, {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {fleshy = entity.lava_damage}
|
|
}, nil)
|
|
|
|
entity.lava_counter = 0
|
|
end
|
|
end
|
|
|
|
if entity.terrain_type == 2
|
|
or entity.terrain_type == 3 then
|
|
acce_y = 0
|
|
p.y = p.y + 1
|
|
if node_is(p) == "liquid" then
|
|
if velo.y >= 5 then
|
|
velo.y = 5
|
|
elseif velo.y < 0 then
|
|
acce_y = 20
|
|
else
|
|
acce_y = 5
|
|
end
|
|
else
|
|
if math.abs(velo.y) < 1 then
|
|
local pos = entity.object:get_pos()
|
|
pos.y = math.floor(pos.y) + 0.5
|
|
entity.object:set_pos(pos)
|
|
velo.y = 0
|
|
end
|
|
end
|
|
else
|
|
v = v * 0.25
|
|
end
|
|
end
|
|
|
|
local rot_view = entity.player_rotation.y == 90 and math.pi/2 or 0
|
|
local new_yaw = entity.object:get_yaw() - rot_view
|
|
local new_velo = vector.new(-math.sin(new_yaw) * v, velo.y, math.cos(new_yaw) * v)
|
|
|
|
entity.object:set_velocity(new_velo)
|
|
entity.object:set_acceleration(vector.new(0, acce_y, 0))
|
|
|
|
if enable_crash then
|
|
if v >= crash_threshold then
|
|
entity.object:punch(entity.object, 1.0, {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {fleshy = v}
|
|
}, nil)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- directional flying routine by D00Med (edited by TenPlus1)
|
|
function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|
local ctrl = entity.driver:get_player_control()
|
|
local velo = entity.object:get_velocity()
|
|
local dir = entity.driver:get_look_dir()
|
|
local yaw = entity.driver:get_look_horizontal()
|
|
|
|
if ctrl.up then
|
|
entity.object:set_velocity(vector.new(dir.x * speed, dir.y * speed + 2, dir.z * speed))
|
|
elseif ctrl.down then
|
|
entity.object:set_velocity(vector.new(-dir.x * speed, dir.y * speed + 2, -dir.z * speed))
|
|
elseif not ctrl.down or ctrl.up or ctrl.jump then
|
|
entity.object:set_velocity(vector.new(0, -2, 0))
|
|
end
|
|
|
|
entity:set_yaw(yaw - entity.rotate, 2)
|
|
|
|
-- firing arrows
|
|
if ctrl.LMB and ctrl.sneak and shoots then
|
|
local pos = entity.object:get_pos()
|
|
local obj = minetest.add_entity(vector.offset(pos, dir.x * 2.5, 1.5 + dir.y, dir.z * 2.5), arrow)
|
|
local ent = obj:get_luaentity()
|
|
if ent then
|
|
ent.switch = 1 -- for mob specific arrows
|
|
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
|
|
local vec = vector.new(dir.x * 6, dir.y * 6, dir.z * 6)
|
|
local yaw = entity.driver:get_look_horizontal()
|
|
obj:set_yaw(yaw)
|
|
obj:set_velocity(vec)
|
|
else
|
|
obj:remove()
|
|
end
|
|
end
|
|
|
|
-- change animation if stopped
|
|
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
|
entity:set_animation(stand_anim)
|
|
else
|
|
entity:set_animation(moving_anim)
|
|
end
|
|
end
|
|
|
|
mcl_mobs.mob_class.drive = mcl_mobs.drive
|
|
mcl_mobs.mob_class.fly = mcl_mobs.fly
|
|
mcl_mobs.mob_class.attach = mcl_mobs.attach
|
|
|
|
function mob_class:on_detach_child(child)
|
|
if self.detach_child and self.detach_child(self, child) then return end
|
|
if self.driver == child then self.driver = nil end
|
|
end
|
|
|