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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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e9bf509c85
This adds defensive checks to guard against crashing when digging with an unknown item in hand. Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4623 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: teknomunk <teknomunk@protonmail.com> Co-committed-by: teknomunk <teknomunk@protonmail.com>
186 lines
5.5 KiB
Lua
186 lines
5.5 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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-- Armor
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tt.register_snippet(function(itemstring)
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--local def = minetest.registered_items[itemstring]
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local s = ""
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local head = minetest.get_item_group(itemstring, "armor_head")
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local torso = minetest.get_item_group(itemstring, "armor_torso")
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local legs = minetest.get_item_group(itemstring, "armor_legs")
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local feet = minetest.get_item_group(itemstring, "armor_feet")
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if head > 0 then
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s = s .. S("Head armor")
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end
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if torso > 0 then
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s = s .. S("Torso armor")
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end
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if legs > 0 then
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s = s .. S("Legs armor")
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end
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if feet > 0 then
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s = s .. S("Feet armor")
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end
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if s == "" then
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s = nil
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end
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return s
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end)
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tt.register_snippet(function(itemstring, _, itemstack)
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--local def = minetest.registered_items[itemstring]
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local s = ""
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local use = minetest.get_item_group(itemstring, "mcl_armor_uses")
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local pts = minetest.get_item_group(itemstring, "mcl_armor_points")
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if pts > 0 then
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s = s .. S("Armor points: @1", pts)
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s = s .. "\n"
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end
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local remaining_uses = use
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if itemstack then
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local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
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if unbreaking > 0 then
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use = math.floor(use / (0.6 + 0.4 / (unbreaking + 1)))
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end
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remaining_uses = math.round(use - (itemstack:get_wear() * use) / 65535)
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end
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if use > 0 then
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if use ~= remaining_uses then
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use = remaining_uses .. "/" .. use -- implicit conversion from number to string
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end
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s = s .. S("Armor durability: @1", use)
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end
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if s == "" then
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s = nil
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end
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return s
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end)
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-- Horse armor
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tt.register_snippet(function(itemstring)
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local armor_g = minetest.get_item_group(itemstring, "horse_armor")
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if armor_g and armor_g > 0 then
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return S("Protection: @1%", 100 - armor_g)
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end
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end)
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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if not def then return end
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local s = ""
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if def.groups.eatable and def.groups.eatable > 0 then
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s = s .. S("Hunger points: +@1", def.groups.eatable)
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end
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if def._mcl_saturation and def._mcl_saturation > 0 then
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if s ~= "" then
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s = s .. "\n"
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end
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s = s .. S("Saturation points: +@1", string.format("%.1f", def._mcl_saturation))
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end
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if s == "" then
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s = nil
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end
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return s
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end)
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tt.register_snippet(function(itemstring)
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--local def = minetest.registered_items[itemstring]
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if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
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return S("Deals damage when falling"), mcl_colors.YELLOW
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end
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end)
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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if not def then return end
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if def.groups.place_flowerlike == 1 then
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return S("Grows on grass blocks or dirt")
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elseif def.groups.place_flowerlike == 2 then
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return S("Grows on grass blocks, podzol, dirt or coarse dirt")
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end
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end)
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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if not def then return end
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if def.groups.flammable then
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return S("Flammable")
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end
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end)
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tt.register_snippet(function(itemstring)
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if itemstring == "mcl_heads:zombie" then
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return S("Zombie view range: -50%")
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elseif itemstring == "mcl_heads:skeleton" then
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return S("Skeleton view range: -50%")
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elseif itemstring == "mcl_heads:stalker" then
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return S("Stalker view range: -50%")
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end
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end)
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tt.register_snippet(function(itemstring, _, itemstack)
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if itemstring:sub(1, 23) == "mcl_fishing:fishing_rod" or itemstring:sub(1, 12) == "mcl_bows:bow" then
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local stack = itemstack or ItemStack(itemstring)
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local use = mcl_util.calculate_durability(stack)
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local remaining_use = math.round(use - (stack:get_wear() * use) / 65535)
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return S("Durability: @1", S("@1 uses", remaining_use .."/".. use))
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end
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end)
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-- Potions info
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tt.register_snippet(function(itemstring, _, itemstack)
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if not itemstack then return end
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local def = itemstack:get_definition()
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if not def then return end
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if def.groups._mcl_potion ~= 1 then return end
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local s = ""
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local meta = itemstack:get_meta()
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local potency = meta:get_int("mcl_potions:potion_potent")
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local plus = meta:get_int("mcl_potions:potion_plus")
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local sl_factor = 1
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if def.groups.splash_potion == 1 then
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sl_factor = mcl_potions.SPLASH_FACTOR
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elseif def.groups.ling_potion == 1 then
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sl_factor = mcl_potions.LINGERING_FACTOR
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end
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if def._dynamic_tt then s = s.. def._dynamic_tt((potency+1)*sl_factor).. "\n" end
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local effects = def._effect_list
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if effects then
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local effect
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local dur
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local timestamp
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local ef_level
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local roman_lvl
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local factor
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local ef_tt
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for name, details in pairs(effects) do
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effect = mcl_potions.registered_effects[name]
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if details.dur_variable then
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dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus) * sl_factor
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if potency > 0 and details.uses_level then
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dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
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end
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else
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dur = details.dur
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end
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timestamp = math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
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if details.uses_level then
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ef_level = details.level + details.level_scaling * (potency)
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else
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ef_level = details.level
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end
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if ef_level > 1 then roman_lvl = " ".. mcl_util.to_roman(ef_level)
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else roman_lvl = "" end
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s = s.. effect.description.. roman_lvl.. " (".. timestamp.. ")\n"
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if effect.uses_factor then factor = effect.level_to_factor(ef_level) end
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if effect.get_tt then ef_tt = minetest.colorize("grey", effect.get_tt(factor)) else ef_tt = "" end
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if ef_tt ~= "" then s = s.. ef_tt.. "\n" end
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if details.effect_stacks then s = s.. minetest.colorize("grey", S("...stacks")).. "\n" end
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end
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end
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return s:trim()
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end)
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