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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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252 lines
7.4 KiB
Lua
252 lines
7.4 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local ASSIST_TIMEOUT_SEC = 5
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mcl_death_messages = {
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assist = {},
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messages = {
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in_fire = {
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_translator = S,
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plain = "@1 went up in flames",
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assist = "@1 walked into fire whilst fighting @2",
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},
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lightning_bolt = {
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_translator = S,
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plain = "@1 was struck by lightning",
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assist = "@1 was struck by lightning whilst fighting @2",
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},
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on_fire = {
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_translator = S,
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plain = "@1 burned to death",
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assist = "@1 was burnt to a crisp whilst fighting @2",
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},
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lava = {
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_translator = S,
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plain = "@1 tried to swim in lava",
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assist = "@1 tried to swim in lava to escape @2"
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},
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hot_floor = {
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_translator = S,
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plain = "@1 discovered the floor was lava",
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assist = "@1 walked into danger zone due to @2",
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},
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in_wall = {
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_translator = S,
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plain = "@1 suffocated in a wall",
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assist = "@1 suffocated in a wall whilst fighting @2",
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},
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drown = {
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_translator = S,
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plain = "@1 drowned",
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assist = "@1 drowned whilst trying to escape @2",
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},
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starve = {
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_translator = S,
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plain = "@1 starved to death",
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assist = "@1 starved to death whilst fighting @2",
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},
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cactus = {
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_translator = S,
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plain = "@1 was pricked to death",
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assist = "@1 walked into a cactus whilst trying to escape @2",
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},
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fall = {
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_translator = S,
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plain = "@1 hit the ground too hard",
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assist = "@1 hit the ground too hard whilst trying to escape @2",
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-- "@1 fell from a high place" -- for fall distance > 5 blocks
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-- "@1 fell while climbing"
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-- "@1 fell off some twisting vines"
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-- "@1 fell off some weeping vines"
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-- "@1 fell off some vines"
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-- "@1 fell off scaffolding"
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-- "@1 fell off a ladder"
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},
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fly_into_wall = {
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_translator = S,
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plain = "@1 experienced kinetic energy",
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assist = "@1 experienced kinetic energy whilst trying to escape @2",
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},
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out_of_world = {
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_translator = S,
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plain = "@1 fell out of the world",
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assist = "@1 didn't want to live in the same world as @2",
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},
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generic = {
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_translator = S,
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plain = "@1 died",
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assist = "@1 died because of @2",
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},
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magic = {
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_translator = S,
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plain = "@1 was killed by magic",
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assist = "@1 was killed by magic whilst trying to escape @2",
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killer = "@1 was killed by @2 using magic",
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item = "@1 was killed by @2 using @3",
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},
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dragon_breath = {
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_translator = S,
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plain = "@1 was roasted in dragon breath",
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killer = "@1 was roasted in dragon breath by @2",
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},
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wither = {
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_translator = S,
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plain = "@1 withered away",
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escape = "@1 withered away whilst fighting @2",
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},
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wither_skull = {
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_translator = S,
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plain = "@1 was killed by magic",
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killer = "@1 was shot by a skull from @2",
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},
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anvil = {
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_translator = S,
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plain = "@1 was squashed by a falling anvil",
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escape = "@1 was squashed by a falling anvil whilst fighting @2",
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},
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falling_node = {
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_translator = S,
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plain = "@1 was squashed by a falling block",
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assist = "@1 was squashed by a falling block whilst fighting @2",
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},
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mob = {
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_translator = S,
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killer = "@1 was slain by @2",
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item = "@1 was slain by @2 using @3",
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},
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player = {
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_translator = S,
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killer = "@1 was slain by @2",
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item = "@1 was slain by @2 using @3"
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},
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arrow = {
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_translator = S,
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killer = "@1 was shot by @2",
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item = "@1 was shot by @2 using @3",
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},
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fireball = {
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_translator = S,
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killer = "@1 was fireballed by @2",
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item = "@1 was fireballed by @2 using @3",
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},
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thorns = {
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_translator = S,
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killer = "@1 was killed trying to hurt @2",
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item = "@1 was killed by @3 trying to hurt @2", -- yes, the order is intentional: @1 @3 @2
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},
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explosion = {
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_translator = S,
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plain = "@1 blew up",
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killer = "@1 was blown up by @2",
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item = "@1 was blown up by @2 using @3",
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-- "@1 was killed by [Intentional Game Design]" -- for exploding bed in nether or end
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},
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cramming = {
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_translator = S,
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plain = "@1 was squished too much",
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assist = "@1 was squashed by @2", -- surprisingly "escape" is actually the correct subtype
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},
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fireworks = {
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_translator = S,
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plain = "@1 went off with a bang",
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item = "@1 went off with a bang due to a firework fired from @3 by @2", -- order is intentional
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},
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sweet_berry = {
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_translator = S,
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plain = "@1 died a sweet death",
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assist = "@1 was poked to death by a sweet berry bush whilst trying to escape @2",
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},
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-- Missing snowballs: The Minecraft wiki mentions them but the MC source code does not.
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},
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}
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local function get_item_killer_message(obj, messages, reason)
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if messages.item then
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local wielded = mcl_util.get_wielded_item(reason.source)
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local itemname = wielded:get_meta():get_string("name")
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if itemname ~= "" then
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itemname = "[" .. itemname .. "]"
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if mcl_enchanting.is_enchanted(wielded:get_name()) then
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itemname = minetest.colorize(mcl_colors.AQUA, itemname)
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end
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return messages._translator(messages.item, mcl_util.get_object_name(obj), mcl_util.get_object_name(reason.source), itemname)
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end
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end
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end
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local function get_plain_killer_message(obj, messages, reason)
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return messages.killer and messages._translator(messages.killer, mcl_util.get_object_name(obj), mcl_util.get_object_name(reason.source))
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end
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local function get_killer_message(obj, messages, reason)
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return reason.source and (get_item_killer_message(obj, messages, reason) or get_plain_killer_message(obj, messages, reason))
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end
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local function get_assist_message(obj, messages, reason)
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-- Avoid a timing issue if the assist passes its timeout.
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local assist_details = mcl_death_messages.assist[obj]
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if messages.assist and assist_details then
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return messages._translator(messages.assist, mcl_util.get_object_name(obj), assist_details.name)
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end
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end
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local function get_plain_message(obj, messages, reason)
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if messages.plain then
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return messages._translator(messages.plain, mcl_util.get_object_name(obj))
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end
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end
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local function get_fallback_message(obj, messages, reason)
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return "mcl_death_messages.messages." .. reason.type .. " " .. mcl_util.get_object_name(obj)
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end
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local function fallback_translator(s)
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return s
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end
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mcl_damage.register_on_death(function(obj, reason)
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if not minetest.settings:get_bool("mcl_showDeathMessages", true) then
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return
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end
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local send_to
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if obj:is_player() then
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send_to = true
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end
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-- ToDo: add mob death messages for owned mobs, only send to owner (sent_to = "player name")
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if send_to then
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local messages = mcl_death_messages.messages[reason.type] or {}
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messages._translator = messages._translator or fallback_translator
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local message =
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get_killer_message(obj, messages, reason) or
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get_assist_message(obj, messages, reason) or
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get_plain_message(obj, messages, reason) or
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get_fallback_message(obj, messages, reason)
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if send_to == true then
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minetest.chat_send_all(message)
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else
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minetest.chat_send_player(send_to, message)
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end
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end
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end)
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mcl_damage.register_on_damage(function(obj, damage, reason)
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if (obj:get_hp() - damage > 0) and reason.source and
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(reason.source:is_player() or obj:get_luaentity()) then
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-- To avoid timing issues we cancel the previous job before adding a new one.
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if mcl_death_messages.assist[obj] then
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mcl_death_messages.assist[obj].job:cancel()
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end
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-- Add a new assist object with a timeout job.
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local new_job = minetest.after(ASSIST_TIMEOUT_SEC, function()
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mcl_death_messages.assist[obj] = nil
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end)
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mcl_death_messages.assist[obj] = {name = mcl_util.get_object_name(reason.source), job = new_job}
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end
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end)
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