VoxeLibre/mods/MISC/mcl_commands/init.lua
2018-01-25 21:50:59 +01:00

181 lines
5.1 KiB
Lua

local minecraftaliases = true
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
local function handle_clear_command(giver, receiver)
if receiver == "" then
receiver = giver
end
local receiverref = minetest.get_player_by_name(receiver)
if receiverref == nil then
return false, S("Player @1 does not exist.", receiver)
end
if receiverref:get_inventory():is_empty("main") then
if giver == receiver then
return false, S("Your inventory is already clear.")
else
return false, S("@1's inventory is already clear.", receiver)
end
end
if not giver == receiver then
minetest.log("action", S("@1 cleared @2's inventory", giver, receiver))
end
for i=0,receiverref:get_inventory():get_size("main") do
receiverref:get_inventory():set_stack("main", i, nil)
end
if giver == receiver then
return true, S("Your inventory was cleared.")
else
minetest.chat_send_player(receiver, S("Your inventory was cleared."))
return true, S("@1's inventory was cleared.", receiver)
end
end
local function handle_kill_command(suspect, victim)
if minetest.settings:get_bool("damage_enabled") == false then
return false, S("Players can't be killed right now, damage has been disabled.")
end
local victimref = minetest.get_player_by_name(victim)
if victimref == nil then
return false, S("Player @1 does not exist.", victim)
elseif victimref:get_hp() <= 0 then
if suspect == victim then
return false, S("You are already dead")
else
return false, S("@1 is already dead", victim)
end
end
if not suspect == victim then
minetest.log("action", S("@1 killed @2", suspect, victim))
end
-- If player holds a totem of undying, destroy it before killing,
-- so it doesn't rescue the player.
local wield = victimref:get_wielded_item()
if wield:get_name() == "mobs_mc:totem" then
victimref:set_wielded_item("")
end
-- DIE!
victimref:set_hp(0)
return true
end
minetest.register_privilege("clear", {
description = S("Can use /clear"),
give_to_singleplayer = false
})
minetest.register_privilege("kill", {
description = S("Can use /kill"),
give_to_singleplayer = false,
})
minetest.register_privilege("announce", {
description = S("Can use /say"),
give_to_singleplayer = false,
})
minetest.register_chatcommand("clear", {
params = S("<name>"),
description = S("Clear inventory of player"),
privs = {clear=true},
func = function(name, param)
return handle_clear_command(name, param)
end,
})
minetest.register_chatcommand("kill", {
params = S("[<name>]"),
description = S("Kill player"),
privs = {kill=true},
func = function(name, param)
if(param == "") then
-- Selfkill
return handle_kill_command(name, name)
else
return handle_kill_command(name, param)
end
end,
})
minetest.register_chatcommand("say", {
params = S("<message>"),
description = S("Send a message to every player"),
privs = {announce=true},
func = function(name, param)
if not param then
return false, S("Invalid usage, see /help say.")
end
minetest.chat_send_all(("["..name.."] "..param))
return true
end,
})
minetest.register_chatcommand("setblock", {
params = S("<X>,<Y>,<Z> <NodeString>"),
description = S("Set node at given position"),
privs = {give=true, interact=true},
func = function(name, param)
local p = {}
local nodestring = nil
p.x, p.y, p.z, nodestring = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) +(.+)$")
p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
if p.x and p.y and p.z and nodestring then
local itemstack = ItemStack(nodestring)
if itemstack:is_empty() or not minetest.registered_nodes[itemstack:get_name()] then
return false, S("Invalid node")
end
minetest.set_node(p, {name=nodestring})
return true, S("@1 spawned.", nodestring)
end
return false, S("Invalid parameters (see /help setblock)")
end,
})
minetest.register_chatcommand("list", {
description = "Show who is logged on",
params = "",
privs = {},
func = function(name)
local players = ""
for _, player in ipairs(minetest.get_connected_players()) do
players = players..player:get_player_name().."\n"
end
minetest.chat_send_player(name, players)
end
})
minetest.register_chatcommand("seed", {
description = "Displays the world seed",
params = "",
privs = {},
func = function(name)
minetest.chat_send_player(name, minetest.get_mapgen_setting("seed"))
end
})
local function register_chatcommand_alias(alias, cmd)
local def = minetest.chatcommands[cmd]
minetest.register_chatcommand(alias, def)
end
if minecraftaliases then
register_chatcommand_alias("?", "help")
register_chatcommand_alias("who", "list")
register_chatcommand_alias("pardon", "unban")
register_chatcommand_alias("stop", "shutdown")
register_chatcommand_alias("summon", "spawnentity")
register_chatcommand_alias("tell", "msg")
register_chatcommand_alias("w", "msg")
register_chatcommand_alias("tp", "teleport")
minetest.register_chatcommand("banlist", {
description = S("List bans"),
privs = minetest.chatcommands["ban"].privs,
func = function(name)
return true, S("Ban list: @1", core.get_ban_list())
end,
})
end