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Highlights: * Kelp should no longer be able to survive without water (by decreasing its height) * When kelp is destroyed, each segment now drop a single kelp similar to MC. * Significantly refactor how kelp grows and dig. Possible optimizations might be included. |
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.. | ||
locale | ||
textures | ||
corals.lua | ||
init.lua | ||
kelp.lua | ||
mod.conf | ||
prismarine.lua | ||
sea_pickle.lua | ||
seagrass.lua |