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This PR enables knockback for snowballs, and eggs. And disables knockback for the following mobs: Shulkers, Iron Golems, and Ender Dragons.
206 lines
5.2 KiB
Lua
206 lines
5.2 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### IRON GOLEM
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--###################
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local etime = 0
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mcl_mobs:register_mob("mobs_mc:iron_golem", {
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description = S("Iron Golem"),
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type = "npc",
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spawn_class = "passive",
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passive = true,
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hp_min = 100,
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hp_max = 100,
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breath_max = -1,
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7},
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visual = "mesh",
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mesh = "mobs_mc_iron_golem.b3d",
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textures = {
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{"mobs_mc_iron_golem.png"},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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-- TODO: sounds
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view_range = 16,
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stepheight = 1.1,
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owner = "",
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order = "follow",
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floats = 0,
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walk_velocity = 0.6,
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run_velocity = 1.2,
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-- Approximation
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damage = 14,
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knock_back = false,
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reach = 3,
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group_attack = true,
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attacks_monsters = true,
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attack_type = "dogfight",
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_got_poppy = false,
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pick_up = {"mcl_flowers:poppy"},
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on_pick_up = function(self,n)
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if n.itemstring:find("mcl_flowers:poppy") then
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if not self._got_poppy then
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self._got_poppy=true
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return
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end
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return true
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end
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end,
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replace_what = {"mcl_flowers:poppy"},
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replace_with = {"air"},
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on_replace = function(self, pos, oldnode, newnode)
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if not self.got_poppy and oldnode.name == "mcl_flowers:poppy" then
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self._got_poppy=true
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return
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end
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return false
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end,
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drops = {
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{name = "mcl_core:iron_ingot",
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chance = 1,
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min = 3,
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max = 5,},
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{name = "mcl_flowers:poppy",
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chance = 1,
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min = 0,
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max = 2,},
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},
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fall_damage = 0,
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animation = {
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stand_speed = 15, walk_speed = 15, run_speed = 25, punch_speed = 15,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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punch_start = 40, punch_end = 50,
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},
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jump = true,
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on_step = function(self,dtime)
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etime = etime + dtime
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if etime > 10 then
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if self._home and vector.distance(self._home,self.object:get_pos()) > 50 then
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mcl_mobs:gopath(self,self._home)
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end
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end
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end,
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})
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-- spawn eggs
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mcl_mobs:register_egg("mobs_mc:iron_golem", S("Iron Golem"), "mobs_mc_spawn_icon_iron_golem.png", 0)
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--[[ This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function of the node.
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This summons an iron golen if placing the pumpkin created an iron golem summon pattern:
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.P.
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III
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.I.
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P = Pumpkin or jack'o lantern
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I = Iron block
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. = Air
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]]
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function mobs_mc.check_iron_golem_summon(pos)
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local checks = {
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-- These are the possible placement patterns, with offset from the pumpkin block.
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-- These tables include the positions of the iron blocks (1-4) and air blocks (5-8)
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-- 4th element is used to determine spawn position.
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-- If a 9th element is present, that one is used for the spawn position instead.
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-- Standing (x axis)
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{
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{x=-1, y=-1, z=0}, {x=1, y=-1, z=0}, {x=0, y=-1, z=0}, {x=0, y=-2, z=0}, -- iron blocks
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{x=-1, y=0, z=0}, {x=1, y=0, z=0}, {x=-1, y=-2, z=0}, {x=1, y=-2, z=0}, -- air
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},
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-- Upside down standing (x axis)
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{
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{x=-1, y=1, z=0}, {x=1, y=1, z=0}, {x=0, y=1, z=0}, {x=0, y=2, z=0},
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{x=-1, y=0, z=0}, {x=1, y=0, z=0}, {x=-1, y=2, z=0}, {x=1, y=2, z=0},
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{x=0, y=0, z=0}, -- Different offset for upside down pattern
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},
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-- Standing (z axis)
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{
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{x=0, y=-1, z=-1}, {x=0, y=-1, z=1}, {x=0, y=-1, z=0}, {x=0, y=-2, z=0},
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{x=0, y=0, z=-1}, {x=0, y=0, z=1}, {x=0, y=-2, z=-1}, {x=0, y=-2, z=1},
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},
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-- Upside down standing (z axis)
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{
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{x=0, y=1, z=-1}, {x=0, y=1, z=1}, {x=0, y=1, z=0}, {x=0, y=2, z=0},
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{x=0, y=0, z=-1}, {x=0, y=0, z=1}, {x=0, y=2, z=-1}, {x=0, y=2, z=1},
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{x=0, y=0, z=0},
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},
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-- Lying
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{
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{x=-1, y=0, z=-1}, {x=0, y=0, z=-1}, {x=1, y=0, z=-1}, {x=0, y=0, z=-2},
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{x=-1, y=0, z=0}, {x=1, y=0, z=0}, {x=-1, y=0, z=-2}, {x=1, y=0, z=-2},
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},
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{
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{x=-1, y=0, z=1}, {x=0, y=0, z=1}, {x=1, y=0, z=1}, {x=0, y=0, z=2},
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{x=-1, y=0, z=0}, {x=1, y=0, z=0}, {x=-1, y=0, z=2}, {x=1, y=0, z=2},
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},
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{
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{x=-1, y=0, z=-1}, {x=-1, y=0, z=0}, {x=-1, y=0, z=1}, {x=-2, y=0, z=0},
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{x=0, y=0, z=-1}, {x=0, y=0, z=1}, {x=-2, y=0, z=-1}, {x=-2, y=0, z=1},
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},
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{
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{x=1, y=0, z=-1}, {x=1, y=0, z=0}, {x=1, y=0, z=1}, {x=2, y=0, z=0},
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{x=0, y=0, z=-1}, {x=0, y=0, z=1}, {x=2, y=0, z=-1}, {x=2, y=0, z=1},
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},
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}
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for c=1, #checks do
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-- Check all possible patterns
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local ok = true
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-- Check iron block nodes
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for i=1, 4 do
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local cpos = vector.add(pos, checks[c][i])
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local node = minetest.get_node(cpos)
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if node.name ~= "mcl_core:ironblock" then
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ok = false
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break
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end
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end
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-- Check air nodes
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for a=5, 8 do
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local cpos = vector.add(pos, checks[c][a])
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local node = minetest.get_node(cpos)
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if node.name ~= "air" then
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ok = false
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break
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end
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end
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-- Pattern found!
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if ok then
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-- Remove the nodes
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minetest.remove_node(pos)
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core.check_for_falling(pos)
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for i=1, 4 do
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local cpos = vector.add(pos, checks[c][i])
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minetest.remove_node(cpos)
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core.check_for_falling(cpos)
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end
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-- Summon iron golem
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local place
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if checks[c][9] then
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place = vector.add(pos, checks[c][9])
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else
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place = vector.add(pos, checks[c][4])
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end
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place.y = place.y - 0.5
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minetest.add_entity(place, "mobs_mc:iron_golem")
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break
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end
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end
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end
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