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There might be other places i might be missing, but these are the obvious ones. leftover entity handling i did not mark: * everything that involves a apply()-like algorithm (e.g. callbacks) over the same list of objects. * in mcl_damage, it's not known whether mcl_damage.from_mt() would involve entity handling or just player handling. |
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.. | ||
locale | ||
models | ||
sounds | ||
textures | ||
arrow.lua | ||
bow.lua | ||
crossbow.lua | ||
init.lua | ||
mod.conf | ||
README.txt | ||
rocket.lua |
This mod adds bows and arrows for MineClone 2. License: * Source code: LGPL 3.0 * Incorporates code from the [bow] mod by Arcelmi. https://github.com/Arcelmi/minetest-bows * Textures: See MineClone 2 license notes. * Sounds: * mcl_bows_bow_shoot.ogg: CC0 by Freesound.org user JoeDinesSound https://freesound.org/people/JoeDinesSound/sounds/534942/ * mcl_bows_hit_other.ogg: CC0 by Freesound.org user JoeDinesSound https://freesound.org/people/JoeDinesSound/sounds/534952/ * mcl_bows_hit_player.ogg: CC BY 3.0 by Freesound.org user tim.kahn. https://freesound.org/people/tim.kahn/sounds/38495/ http://creativecommons.org/licenses/by/3.0/