VoxeLibre/mods/ITEMS/mcl_copper/nodes.lua

280 lines
8.4 KiB
Lua

local S = minetest.get_translator("mcl_copper")
local function set_drop(drop, old_name, index_name)
if drop and old_name and index_name then
drop = "mcl_copper:"..old_name:gsub(index_name, drop)
end
return drop
end
local function set_groups(name, groups)
local groups = table.copy(groups)
if name and groups then
if name:find("waxed") then
groups.waxed = 1
elseif not name:find("oxidized") then
groups.oxidizable = 1
end
if name:find("door") then
groups.building_block = 0
groups.mesecon_effector_on = 1
end
else
return nil
end
return groups
end
local function set_light_level(light_source, index)
local ceil, floor_5, floor_7 = math.ceil(index / 2), math.floor(index / 5), math.floor(index / 7)
if light_source then
light_source = light_source - 3 * (ceil - 1) - floor_5 - floor_7
end
return light_source
end
local function set_tiles(tiles, index)
if not tiles or not index then
return
end
return tiles[math.ceil(index / 2)]
end
local function register_copper_variants(name, definitions)
local names, oxidized_variant, stripped_variant, waxed_variant, tiles
if name ~= "cut" then
names = {
name, "waxed_"..name,
name.."_exposed", "waxed_"..name.."_exposed",
name.."_weathered", "waxed_"..name.."_weathered",
name.."_oxidized", "waxed_"..name.."_oxidized"
}
else
names = {
"block_"..name, "waxed_block_"..name,
"block_exposed_"..name, "waxed_block_exposed_"..name,
"block_weathered_"..name, "waxed_block_weathered_"..name,
"block_oxidized_"..name, "waxed_block_oxidized_"..name
}
end
if name == "block" then
tiles = {
"mcl_copper_block.png",
"mcl_copper_exposed.png",
"mcl_copper_weathered.png",
"mcl_copper_oxidized.png"
}
else
tiles = {
"mcl_copper_block_"..name..".png",
"mcl_copper_exposed_"..name..".png",
"mcl_copper_weathered_"..name..".png",
"mcl_copper_oxidized_"..name..".png"
}
end
for i = 1, #names do
if names[i]:find("waxed") then
stripped_variant = "mcl_copper:"..names[i-1]
else
if not names[i]:find("oxidized") then
oxidized_variant = "mcl_copper:"..names[i+2]
end
if i ~= 1 then
stripped_variant = "mcl_copper:"..names[i-2]
end
waxed_variant = "mcl_copper:"..names[i+1]
end
minetest.register_node("mcl_copper:"..names[i], {
description = mcl_copper.copper_descs[name][i],
drawtype = definitions.drawtype or "normal",
drop = set_drop(definitions.drop, names[i], name),
groups = set_groups(names[i], definitions.groups),
is_ground_content = false,
light_source = set_light_level(definitions.light_source, i),
mesecons = definitions.mesecons,
paramtype = definitions.paramtype or "none",
paramtype2 = definitions.paramtype2 or "none",
sounds = mcl_sounds.node_sound_metal_defaults(),
sunlight_propagates = definitions.sunlight_propagates or false,
tiles = {set_tiles(tiles, i)},
_doc_items_longdesc = mcl_copper.copper_longdescs[name][math.ceil(i/2)],
_mcl_blast_resistance = 6,
_mcl_hardness = 3,
_mcl_oxidized_variant = oxidized_variant,
_mcl_stripped_variant = stripped_variant,
_mcl_waxed_variant = waxed_variant,
})
if definitions._mcl_stairs then
local subname = mcl_copper.stairs_subnames[name][i]
mcl_stairs.register_slab(subname, "mcl_copper:"..names[i], set_groups(subname, definitions.groups),
{set_tiles(tiles, i), set_tiles(tiles, i), set_tiles(tiles, i)},
mcl_copper.stairs_descs[subname][1], nil, nil, nil,
mcl_copper.stairs_descs[subname][2]
)
mcl_stairs.register_stair(subname, "mcl_copper:"..names[i], set_groups(subname, definitions.groups),
{set_tiles(tiles, i), set_tiles(tiles, i), set_tiles(tiles, i),
set_tiles(tiles, i), set_tiles(tiles, i), set_tiles(tiles, i)},
mcl_copper.stairs_descs[subname][3], nil, nil, nil, "woodlike"
)
end
if definitions._mcl_doors then
local itemimg, lowertext, uppertext, frontimg, sideimg
local door_groups = set_groups(names[i]:gsub(name, "door"), definitions.groups)
local trapdoor_groups = set_groups(names[i]:gsub(name, "trapdoor"), definitions.groups)
if i % 2 == 1 then
itemimg = "mcl_copper_item_"..names[i]:gsub(name, "door")..".png"
lowertext = "mcl_copper_"..names[i]:gsub(name, "door").."_lower.png"
uppertext = "mcl_copper_"..names[i]:gsub(name, "door").."_upper.png"
frontimg = "mcl_copper_"..names[i]:gsub(name, "trapdoor")..".png"
sideimg = "mcl_copper_"..names[i]:gsub(name, "trapdoor").."_side.png"
else
itemimg = "mcl_copper_item_"..names[i-1]:gsub(name, "door")..".png"
lowertext = "mcl_copper_"..names[i-1]:gsub(name, "door").."_lower.png"
uppertext = "mcl_copper_"..names[i-1]:gsub(name, "door").."_upper.png"
frontimg = "mcl_copper_"..names[i-1]:gsub(name, "trapdoor")..".png"
sideimg = "mcl_copper_"..names[i-1]:gsub(name, "trapdoor").."_side.png"
end
mcl_doors:register_door("mcl_copper:"..names[i]:gsub(name, "door"), {
description = mcl_copper.doors_descs[i][1],
groups = door_groups,
inventory_image = itemimg,
only_redstone_can_open = false,
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_close = "doors_steel_door_close",
sound_open = "doors_steel_door_open",
tiles_bottom = lowertext,
tiles_top = uppertext,
_mcl_blast_resistance = 3,
_mcl_hardness = 3
})
mcl_doors:register_trapdoor("mcl_copper:"..names[i]:gsub(name, "trapdoor"), {
description = mcl_copper.doors_descs[i][2],
groups = trapdoor_groups,
only_redstone_can_open = false,
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_close = "doors_steel_door_close",
sound_open = "doors_steel_door_open",
tile_front = frontimg,
tile_side = sideimg,
wield_image = frontimg,
_mcl_blast_resistance = 3,
_mcl_hardness = 3
})
end
end
end
minetest.register_node("mcl_copper:stone_with_copper", {
description = S("Copper Ore"),
_doc_items_longdesc = S("Some copper contained in stone, it is pretty common and can be found below sea level."),
tiles = {"default_stone.png^mcl_copper_ore.png"},
is_ground_content = true,
groups = {pickaxey = 3, building_block = 1, material_stone = 1, blast_furnace_smeltable=1},
drop = "mcl_copper:raw_copper",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("mcl_copper:block_raw", {
description = S("Block of Raw Copper"),
_doc_items_longdesc = S("A block used for compact raw copper storage."),
tiles = {"mcl_copper_block_raw.png"},
is_ground_content = false,
groups = {pickaxey = 2, building_block = 1, blast_furnace_smeltable = 1},
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 5,
})
register_copper_variants("block", {
groups = {pickaxey = 2, building_block = 1},
_mcl_doors = true,
})
register_copper_variants("cut", {
groups = {pickaxey = 2, building_block = 1},
_mcl_stairs = true,
})
--[[
register_copper_variants("grate", {
drawtype = "allfaces",
groups = {pickaxey = 2, building_block = 1, disable_suffocation = 1},
sunlight_propagates = true,
})
register_copper_variants("chiseled", {
groups = {pickaxey = 2, building_block = 1}
})
register_copper_variants("bulb_off", {
groups = {pickaxey = 2, building_block = 1},
mesecons = {
effector = {
action_on = function (pos, node)
minetest.swap_node(pos, {name = node.name:gsub("bulb_off", "bulb_powered_on")})
end
},
},
})
register_copper_variants("bulb_on", {
drop = "bulb_off",
groups = {pickaxey = 2, building_block = 1, not_in_creative_inventory = 1},
light_source = 14,
mesecons = {
effector = {
action_on = function (pos, node)
minetest.swap_node(pos, {name = node.name:gsub("bulb_on", "bulb_powered_off")})
end
},
},
paramtype = "light"
})
register_copper_variants("bulb_powered_off", {
drop = "bulb_off",
groups = {pickaxey = 2, building_block = 1, not_in_creative_inventory = 1},
mesecons = {
effector = {
action_off = function (pos, node)
minetest.swap_node(pos, {name = node.name:gsub("bulb_powered_off", "bulb_off")})
end
}
}
})
register_copper_variants("bulb_powered_on", {
drop = "bulb_off",
groups = {pickaxey = 2, building_block = 1, not_in_creative_inventory = 1},
light_source = 14,
mesecons = {
effector = {
action_off = function (pos, node)
minetest.swap_node(pos, {name = node.name:gsub("bulb_powered_on", "bulb_on")})
end
}
},
paramtype = "light"
})
]]