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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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100 lines
2.5 KiB
Lua
100 lines
2.5 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### EVOKER
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--###################
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local pr = PseudoRandom(os.time()*666)
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local spawned_vexes = {} --this is stored locally so the mobs engine doesn't try to store it in staticdata
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mcl_mobs.register_mob("mobs_mc:evoker", {
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description = S("Evoker"),
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type = "monster",
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spawn_class = "hostile",
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can_despawn = false,
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physical = true,
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pathfinding = 1,
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hp_min = 24,
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hp_max = 24,
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xp_min = 10,
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xp_max = 10,
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head_swivel = "head.control",
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bone_eye_height = 6.3,
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head_eye_height = 2.2,
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curiosity = 10,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
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visual = "mesh",
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mesh = "mobs_mc_villager.b3d",
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textures = { {
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"mobs_mc_evoker.png",
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"blank.png", --no hat
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-- TODO: Attack glow
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} },
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makes_footstep_sound = true,
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damage = 6,
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walk_velocity = 0.2,
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run_velocity = 1.4,
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group_attack = true,
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attack_type = "dogfight",
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attack_frequency = 15,
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-- Summon vexes
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custom_attack = function(self, to_attack)
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if not spawned_vexes[self] then spawned_vexes[self] = {} end
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if #spawned_vexes[self] >= 7 then return end
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for k,v in pairs(spawned_vexes[self]) do
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if not v or v.health <= 0 then table.remove(spawned_vexes[self],k) end
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end
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local r = pr:next(1,4)
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local basepos = self.object:get_pos()
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basepos.y = basepos.y + 1
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for i=1, r do
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local spawnpos = vector.add(basepos, minetest.yaw_to_dir(pr:next(0,360)))
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local vex = mcl_mobs.spawn(spawnpos, "mobs_mc:vex")
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if vex then
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local ent = vex:get_luaentity()
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-- Mark vexes as summoned and start their life clock (they take damage it reaches 0)
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ent._summoned = true
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ent._lifetimer = pr:next(33, 108)
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table.insert(spawned_vexes[self],ent)
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end
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end
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end,
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passive = false,
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drops = {
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{name = "mcl_core:emerald",
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chance = 1,
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min = 0,
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max = 1,
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looting = "common",},
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{name = "mcl_totems:totem",
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chance = 1,
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min = 1,
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max = 1,},
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},
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-- TODO: sounds
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animation = {
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40, walk_speed = 6,
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run_start = 0, run_end = 40, run_speed = 24,
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shoot_start = 142, shoot_end = 152, -- Magic arm swinging
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},
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view_range = 16,
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fear_height = 4,
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on_spawn = function(self)
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self.timer = 15
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return true
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end,
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})
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:evoker", S("Evoker"), "#959b9b", "#1e1c1a", 0)
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mcl_mobs:non_spawn_specific("mobs_mc:evoker","overworld",0,7)
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