mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-23 02:51:06 +01:00
829 lines
28 KiB
Lua
829 lines
28 KiB
Lua
local S = minetest.get_translator("mcl_portals")
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local SCAN_2_MAP_CHUNKS = true -- slower but helps to find more suitable places
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-- Localize functions for better performance
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local abs = math.abs
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local ceil = math.ceil
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local floor = math.floor
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local max = math.max
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local min = math.min
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local random = math.random
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local dist = vector.distance
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local add = vector.add
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local mul = vector.multiply
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local sub = vector.subtract
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-- Setup
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local W_MIN, W_MAX = 4, 23
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local H_MIN, H_MAX = 5, 23
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local N_MIN, N_MAX = 6, (W_MAX-2) * (H_MAX-2)
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local TRAVEL_X, TRAVEL_Y, TRAVEL_Z = 8, 1, 8
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local LIM_MIN, LIM_MAX = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
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local PLAYER_COOLOFF, MOB_COOLOFF = 3, 14 -- for this many seconds they won't teleported again
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local TOUCH_CHATTER_TIME = 1 -- prevent multiple teleportation attempts caused by multiple portal touches, for this number of seconds
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local CHATTER_US = TOUCH_CHATTER_TIME * 1000000
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local DELAY = 3 -- seconds before teleporting in Nether portal in Survival mode (4 minus ABM interval time)
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local DISTANCE_MAX = 128
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local PORTAL = "mcl_portals:portal"
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local OBSIDIAN = "mcl_core:obsidian"
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local O_Y_MIN, O_Y_MAX = max(mcl_vars.mg_overworld_min, -31), min(mcl_vars.mg_overworld_max_official, 2048)
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local N_Y_MIN, N_Y_MAX = mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_top_max - H_MIN
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local O_DY, N_DY = O_Y_MAX - O_Y_MIN + 1, N_Y_MAX - N_Y_MIN + 1
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-- Alpha and particles
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local node_particles_allowed = minetest.settings:get("mcl_node_particles") or "none"
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local node_particles_levels = { none=0, low=1, medium=2, high=3 }
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local PARTICLES = node_particles_levels[node_particles_allowed]
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-- Table of objects (including players) which recently teleported by a
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-- Nether portal. Those objects have a brief cooloff period before they
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-- can teleport again. This prevents annoying back-and-forth teleportation.
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local cooloff = {}
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function mcl_portals.nether_portal_cooloff(object)
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return cooloff[object]
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end
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local chatter = {}
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local queue = {}
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local chunks = {}
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local storage = mcl_portals.storage
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local exits = {}
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local keys = minetest.deserialize(storage:get_string("nether_exits_keys") or "return {}") or {}
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for _, key in pairs(keys) do
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local n = tonumber(key)
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if n then
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exits[key] = minetest.deserialize(storage:get_string("nether_exits_"..key) or "return {}") or {}
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end
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end
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minetest.register_on_shutdown(function()
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local keys={}
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for key, data in pairs(exits) do
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storage:set_string("nether_exits_"..tostring(key), minetest.serialize(data))
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keys[#keys+1] = key
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end
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storage:set_string("nether_exits_keys", minetest.serialize(keys))
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end)
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local get_node = mcl_vars.get_node
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local set_node = minetest.set_node
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local registered_nodes = minetest.registered_nodes
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local is_protected = minetest.is_protected
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local find_nodes_in_area = minetest.find_nodes_in_area
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local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local log = minetest.log
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local pos_to_string = minetest.pos_to_string
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local is_area_protected = minetest.is_area_protected
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local get_us_time = minetest.get_us_time
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local limits = {
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nether = {
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pmin = {x=LIM_MIN, y = N_Y_MIN, z = LIM_MIN},
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pmax = {x=LIM_MAX, y = N_Y_MAX, z = LIM_MAX},
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},
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overworld = {
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pmin = {x=LIM_MIN, y = O_Y_MIN, z = LIM_MIN},
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pmax = {x=LIM_MAX, y = O_Y_MAX, z = LIM_MAX},
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},
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}
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-- This function registers exits from Nether portals.
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-- Incoming verification performed: two nodes must be portal nodes, and an obsidian below them.
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-- If the verification passes - position adds to the table and saves to mod storage on exit.
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local function add_exit(p)
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if not p or not p.y or not p.z or not p.x then return end
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local x, y, z = floor(p.x), floor(p.y), floor(p.z)
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local p = {x = x, y = y, z = z}
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if get_node({x=x,y=y-1,z=z}).name ~= OBSIDIAN or get_node(p).name ~= PORTAL or get_node({x=x,y=y+1,z=z}).name ~= PORTAL then return end
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local k = floor(z/256) * 256 + floor(x/256)
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if not exits[k] then
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exits[k]={}
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end
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local e = exits[k]
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for i = 1, #e do
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local t = e[i]
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if t and t.x == p.x and t.y == p.y and t.z == p.z then
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return
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end
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end
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e[#e+1] = p
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log("action", "[mcl_portals] Exit added at " .. pos_to_string(p))
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end
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-- This function removes Nether portals exits.
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local function remove_exit(p)
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if not p or not p.y or not p.z or not p.x then return end
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local x, y, z = floor(p.x), floor(p.y), floor(p.z)
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local k = floor(z/256) * 256 + floor(x/256)
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if not exits[k] then return end
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local p = {x = x, y = y, z = z}
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local e = exits[k]
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if e then
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for i, t in pairs(e) do
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if t and t.x == x and t.y == y and t.z == z then
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e[i] = nil
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log("action", "[mcl_portals] Nether portal removed from " .. pos_to_string(p))
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return
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end
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end
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end
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end
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-- This functon searches Nether portal nodes whitin distance specified
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local function find_exit(p, dx, dy, dz)
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if not p or not p.y or not p.z or not p.x then return end
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local dx, dy, dz = dx or DISTANCE_MAX, dy or DISTANCE_MAX, dz or DISTANCE_MAX
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if dx < 1 or dy < 1 or dz < 1 then return false end
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local x, y, z = floor(p.x), floor(p.y), floor(p.z)
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local x1, y1, z1, x2, y2, z2 = x-dx+1, y-dy+1, z-dz+1, x+dx-1, y+dy-1, z+dz-1
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local k1x, k2x = floor(x1/256), floor(x2/256)
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local k1z, k2z = floor(z1/256), floor(z2/256)
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local t, d
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for kx = k1x, k2x do for kz = k1z, k2z do
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local k = kz*256 + kx
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local e = exits[k]
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if e then
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for _, t0 in pairs(e) do
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local d0 = dist(p, t0)
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if not d or d>d0 then
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d = d0
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t = t0
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if d==0 then return t end
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end
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end
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end
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end end
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if t and abs(t.x-p.x) <= dx and abs(t.y-p.y) <= dy and abs(t.z-p.z) <= dz then
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return t
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end
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end
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-- Ping-Pong the coordinate for Fast Travelling, https://git.minetest.land/Wuzzy/MineClone2/issues/795#issuecomment-11058
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local function ping_pong(x, m, l1, l2)
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if x < 0 then
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return l1 + abs(((x*m+l1) % (l1*4)) - (l1*2)), floor(x*m/l1/2) + ((ceil(x*m/l1)+1)%2) * ((x*m)%l1)/l1
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end
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return l2 - abs(((x*m+l2) % (l2*4)) - (l2*2)), floor(x*m/l2/2) + (floor(x*m/l2)%2) * ((x*m)%l2)/l2
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end
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local function get_target(p)
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if p and p.y and p.x and p.z then
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local x, z = p.x, p.z
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local y, d = mcl_worlds.y_to_layer(p.y)
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local o1, o2 -- y offset
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if y then
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if d=="nether" then
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x, o1 = ping_pong(x, TRAVEL_X, LIM_MIN, LIM_MAX)
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z, o2 = ping_pong(z, TRAVEL_Z, LIM_MIN, LIM_MAX)
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y = floor(y * TRAVEL_Y + (o1+o2) / 16 * LIM_MAX)
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y = min(max(y + mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min), mcl_vars.mg_overworld_max)
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elseif d=="overworld" then
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x, y, z = floor(x / TRAVEL_X + 0.5), floor(y / TRAVEL_Y + 0.5), floor(z / TRAVEL_Z + 0.5)
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y = min(max(y + mcl_vars.mg_nether_min, mcl_vars.mg_nether_min), mcl_vars.mg_nether_max)
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end
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return {x=x, y=y, z=z}, d
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end
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end
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end
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-- Destroy portal if pos (portal frame or portal node) got destroyed
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local function destroy_nether_portal(pos, node)
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if not node then return end
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local nn, orientation = node.name, node.param2
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local obsidian = nn == OBSIDIAN
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local check_remove = function(pos, orientation)
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local node = get_node(pos)
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if node and (node.name == PORTAL and (orientation == nil or (node.param2 == orientation))) then
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minetest.remove_node(pos)
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remove_exit(pos)
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end
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end
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if obsidian then -- check each of 6 sides of it and destroy every portal:
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check_remove({x = pos.x - 1, y = pos.y, z = pos.z}, 0)
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check_remove({x = pos.x + 1, y = pos.y, z = pos.z}, 0)
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check_remove({x = pos.x, y = pos.y, z = pos.z - 1}, 1)
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check_remove({x = pos.x, y = pos.y, z = pos.z + 1}, 1)
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check_remove({x = pos.x, y = pos.y - 1, z = pos.z})
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check_remove({x = pos.x, y = pos.y + 1, z = pos.z})
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return
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end
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if orientation == 0 then
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check_remove({x = pos.x - 1, y = pos.y, z = pos.z}, 0)
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check_remove({x = pos.x + 1, y = pos.y, z = pos.z}, 0)
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else
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check_remove({x = pos.x, y = pos.y, z = pos.z - 1}, 1)
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check_remove({x = pos.x, y = pos.y, z = pos.z + 1}, 1)
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end
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check_remove({x = pos.x, y = pos.y - 1, z = pos.z})
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check_remove({x = pos.x, y = pos.y + 1, z = pos.z})
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end
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minetest.register_node(PORTAL, {
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description = S("Nether Portal"),
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_doc_items_longdesc = S("A Nether portal teleports creatures and objects to the hot and dangerous Nether dimension (and back!). Enter at your own risk!"),
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_doc_items_usagehelp = S("Stand in the portal for a moment to activate the teleportation. Entering a Nether portal for the first time will also create a new portal in the other dimension. If a Nether portal has been built in the Nether, it will lead to the Overworld. A Nether portal is destroyed if the any of the obsidian which surrounds it is destroyed, or if it was caught in an explosion."),
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tiles = {
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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{
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name = "mcl_portals_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.25,
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},
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},
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{
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name = "mcl_portals_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.25,
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},
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},
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
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walkable = false,
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buildable_to = false,
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is_ground_content = false,
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drop = "",
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light_source = 11,
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post_effect_color = {a = 180, r = 51, g = 7, b = 89},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
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},
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},
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groups = { creative_breakable = 1, portal = 1, not_in_creative_inventory = 1 },
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sounds = mcl_sounds.node_sound_glass_defaults(),
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after_destruct = destroy_nether_portal,
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_mcl_hardness = -1,
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_mcl_blast_resistance = 0,
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})
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local function light_frame(x1, y1, z1, x2, y2, z2, name, node, node_frame)
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local orientation = 0
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if x1 == x2 then
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orientation = 1
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end
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local pos = {}
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local node = node or {name = PORTAL, param2 = orientation}
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local node_frame = node_frame or {name = OBSIDIAN}
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for x = x1 - 1 + orientation, x2 + 1 - orientation do
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pos.x = x
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for z = z1 - orientation, z2 + orientation do
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pos.z = z
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for y = y1 - 1, y2 + 1 do
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pos.y = y
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local frame = (x < x1) or (x > x2) or (y < y1) or (y > y2) or (z < z1) or (z > z2)
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if frame then
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set_node(pos, node_frame)
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else
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set_node(pos, node)
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add_exit({x=pos.x, y=pos.y-1, z=pos.z})
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end
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end
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end
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end
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end
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--Build arrival portal
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function build_nether_portal(pos, width, height, orientation, name, clear_before_build)
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local width, height, orientation = width or W_MIN - 2, height or H_MIN - 2, orientation or random(0, 1)
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if clear_before_build then
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light_frame(pos.x, pos.y, pos.z, pos.x + (1 - orientation) * (width - 1), pos.y + height - 1, pos.z + orientation * (width - 1), name, {name="air"}, {name="air"})
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end
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light_frame(pos.x, pos.y, pos.z, pos.x + (1 - orientation) * (width - 1), pos.y + height - 1, pos.z + orientation * (width - 1), name)
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-- Build obsidian platform:
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for x = pos.x - orientation, pos.x + orientation + (width - 1) * (1 - orientation), 1 + orientation do
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for z = pos.z - 1 + orientation, pos.z + 1 - orientation + (width - 1) * orientation, 2 - orientation do
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local pp = {x = x, y = pos.y - 1, z = z}
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local pp_1 = {x = x, y = pos.y - 2, z = z}
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local nn = get_node(pp).name
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local nn_1 = get_node(pp_1).name
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if ((nn=="air" and nn_1 == "air") or not registered_nodes[nn].is_ground_content) and not is_protected(pp, name) then
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set_node(pp, {name = OBSIDIAN})
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end
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end
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end
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log("action", "[mcl_portals] Destination Nether portal generated at "..pos_to_string(pos).."!")
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return pos
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end
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function mcl_portals.spawn_nether_portal(pos, rot, pr, name)
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if not pos then return end
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local o = 0
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if rot then
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if rot == "270" or rot=="90" then
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o = 1
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elseif rot == "random" then
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o = random(0,1)
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end
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end
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build_nether_portal(pos, nil, nil, o, name, true)
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end
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-- Teleportation cooloff for some seconds, to prevent back-and-forth teleportation
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local function stop_teleport_cooloff(o)
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cooloff[o] = nil
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chatter[o] = nil
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end
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local function teleport_cooloff(obj)
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cooloff[obj] = true
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if obj:is_player() then
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minetest.after(PLAYER_COOLOFF, stop_teleport_cooloff, obj)
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else
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minetest.after(MOB_COOLOFF, stop_teleport_cooloff, obj)
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end
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end
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local function finalize_teleport(obj, exit)
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if not obj or not exit or not exit.x or not exit.y or not exit.z then return end
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local objpos = obj:get_pos()
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if not objpos then return end
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local is_player = obj:is_player()
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local name
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if is_player then
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name = obj:get_player_name()
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end
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local y, dim = mcl_worlds.y_to_layer(exit.y)
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-- If player stands, player is at ca. something+0.5 which might cause precision problems, so we used ceil for objpos.y
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objpos = {x = floor(objpos.x+0.5), y = ceil(objpos.y), z = floor(objpos.z+0.5)}
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if get_node(objpos).name ~= PORTAL then return end
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-- THIS IS A TEMPORATY CODE SECTION FOR COMPATIBILITY REASONS -- 1 of 2 -- TODO: Remove --
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-- Old worlds have no exits indexed - adding the exit to return here:
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add_exit(objpos)
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-- TEMPORATY CODE SECTION ENDS HERE --
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-- Enable teleportation cooloff for some seconds, to prevent back-and-forth teleportation
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teleport_cooloff(obj)
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-- Teleport
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obj:set_pos(exit)
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if is_player then
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mcl_worlds.dimension_change(obj, dim)
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minetest.sound_play("mcl_portals_teleport", {pos=exit, gain=0.5, max_hear_distance = 16}, true)
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log("action", "[mcl_portals] player "..name.." teleported to Nether portal at "..pos_to_string(exit)..".")
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else
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log("action", "[mcl_portals] entity teleported to Nether portal at "..pos_to_string(exit)..".")
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end
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end
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local function create_portal_2(pos1, name, obj)
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local orientation = 0
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local pos2 = {x = pos1.x + 3, y = pos1.y + 3, z = pos1.z + 3}
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local nodes = find_nodes_in_area(pos1, pos2, {"air"})
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if #nodes == 64 then
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orientation = random(0,1)
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else
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pos2.x = pos2.x - 1
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nodes = find_nodes_in_area(pos1, pos2, {"air"})
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if #nodes == 48 then
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orientation = 1
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end
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end
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local exit = build_nether_portal(pos1, W_MIN-2, H_MIN-2, orientation, name)
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finalize_teleport(obj, exit)
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local cn = mcl_vars.get_chunk_number(pos1)
|
|
chunks[cn] = nil
|
|
if queue[cn] then
|
|
for next_obj, _ in pairs(queue[cn]) do
|
|
if next_obj ~= obj then
|
|
finalize_teleport(next_obj, exit)
|
|
end
|
|
end
|
|
queue[cn] = nil
|
|
end
|
|
end
|
|
|
|
local function get_lava_level(pos, pos1, pos2)
|
|
if pos.y > -1000 then
|
|
return max(min(mcl_vars.mg_lava_overworld_max, pos2.y-1), pos1.y+1)
|
|
end
|
|
return max(min(mcl_vars.mg_lava_nether_max, pos2.y-1), pos1.y+1)
|
|
end
|
|
|
|
local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
|
|
if calls_remaining and calls_remaining > 0 then return end
|
|
local pos, pos1, pos2, name, obj = param.pos, param.pos1, param.pos2, param.name or "", param.obj
|
|
local pos0, distance
|
|
local lava = get_lava_level(pos, pos1, pos2)
|
|
|
|
-- THIS IS A TEMPORATY CODE SECTION FOR COMPATIBILITY REASONS -- 2 of 2 -- TODO: Remove --
|
|
-- Find portals for old worlds (new worlds keep them all in the table):
|
|
local portals = find_nodes_in_area(pos1, pos2, {PORTAL})
|
|
if portals and #portals>0 then
|
|
for _, p in pairs(portals) do
|
|
add_exit(p)
|
|
end
|
|
local exit = find_exit(pos)
|
|
if exit then
|
|
finalize_teleport(obj, exit)
|
|
end
|
|
return
|
|
end
|
|
-- TEMPORATY CODE SECTION ENDS HERE --
|
|
|
|
|
|
local nodes = find_nodes_in_area_under_air(pos1, pos2, {"group:building_block"})
|
|
if nodes then
|
|
local nc = #nodes
|
|
if nc > 0 then
|
|
log("action", "[mcl_portals] Area for destination Nether portal emerged! Found " .. tostring(nc) .. " nodes under the air around "..pos_to_string(pos))
|
|
for i=1,nc do
|
|
local node = nodes[i]
|
|
local node1 = {x=node.x, y=node.y+1, z=node.z }
|
|
local node2 = {x=node.x+2, y=node.y+3, z=node.z+2}
|
|
local nodes2 = find_nodes_in_area(node1, node2, {"air"})
|
|
if nodes2 then
|
|
local nc2 = #nodes2
|
|
if nc2 == 27 and not is_area_protected(node, node2, name) then
|
|
local distance0 = dist(pos, node)
|
|
if distance0 < 2 then
|
|
log("action", "[mcl_portals] found space at pos "..pos_to_string(node).." - creating a portal")
|
|
create_portal_2(node1, name, obj)
|
|
return
|
|
end
|
|
if not distance or (distance0 < distance) or (distance0 < distance-1 and node.y > lava and pos0.y < lava) then
|
|
log("action", "[mcl_portals] found distance "..tostring(distance0).." at pos "..pos_to_string(node))
|
|
distance = distance0
|
|
pos0 = {x=node1.x, y=node1.y, z=node1.z}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if distance then -- several nodes of air might be better than lava lake, right?
|
|
log("action", "[mcl_portals] using backup pos "..pos_to_string(pos0).." to create a portal")
|
|
create_portal_2(pos0, name, obj)
|
|
return
|
|
end
|
|
|
|
if param.next_chunk_1 and param.next_chunk_2 and param.next_pos then
|
|
local pos1, pos2, p = param.next_chunk_1, param.next_chunk_2, param.next_pos
|
|
if p.x >= pos1.x and p.x <= pos2.x and p.y >= pos1.y and p.y <= pos2.y and p.z >= pos1.z and p.z <= pos2.z then
|
|
log("action", "[mcl_portals] Making additional search in chunk below, because current one doesn't contain any air space for portal, target pos "..pos_to_string(p))
|
|
minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = p, pos1 = pos1, pos2 = pos2, name=name, obj=obj})
|
|
return
|
|
end
|
|
end
|
|
|
|
log("action", "[mcl_portals] found no space, reverting to target pos "..pos_to_string(pos).." - creating a portal")
|
|
if pos.y < lava then
|
|
pos.y = lava + 1
|
|
else
|
|
pos.y = pos.y + 1
|
|
end
|
|
create_portal_2(pos, name, obj)
|
|
end
|
|
|
|
local function create_portal(pos, limit1, limit2, name, obj)
|
|
local cn = mcl_vars.get_chunk_number(pos)
|
|
if chunks[cn] then
|
|
local q = queue[cn] or {}
|
|
q[obj] = true
|
|
queue[cn] = q
|
|
return
|
|
end
|
|
chunks[cn] = true
|
|
|
|
-- we need to emerge the area here, but currently (mt5.4/mcl20.71) map generation is slow
|
|
-- so we'll emerge single chunk only: 5x5x5 blocks, 80x80x80 nodes maximum
|
|
-- and maybe one more chunk from below if (SCAN_2_MAP_CHUNKS = true)
|
|
|
|
local pos1 = add(mul(mcl_vars.pos_to_chunk(pos), mcl_vars.chunk_size_in_nodes), mcl_vars.central_chunk_offset_in_nodes)
|
|
local pos2 = add(pos1, mcl_vars.chunk_size_in_nodes - 1)
|
|
|
|
if not SCAN_2_MAP_CHUNKS then
|
|
if limit1 and limit1.x and limit1.y and limit1.z then
|
|
pos1 = {x = max(min(limit1.x, pos.x), pos1.x), y = max(min(limit1.y, pos.y), pos1.y), z = max(min(limit1.z, pos.z), pos1.z)}
|
|
end
|
|
if limit2 and limit2.x and limit2.y and limit2.z then
|
|
pos2 = {x = min(max(limit2.x, pos.x), pos2.x), y = min(max(limit2.y, pos.y), pos2.y), z = min(max(limit2.z, pos.z), pos2.z)}
|
|
end
|
|
minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = vector.new(pos), pos1 = pos1, pos2 = pos2, name=name, obj=obj})
|
|
return
|
|
end
|
|
|
|
-- Basically the copy of code above, with minor additions to continue the search in single additional chunk below:
|
|
local next_chunk_1 = {x = pos1.x, y = pos1.y - mcl_vars.chunk_size_in_nodes, z = pos1.z}
|
|
local next_chunk_2 = add(next_chunk_1, mcl_vars.chunk_size_in_nodes - 1)
|
|
local next_pos = {x = pos.x, y=max(next_chunk_2.y, limit1.y), z = pos.z}
|
|
if limit1 and limit1.x and limit1.y and limit1.z then
|
|
pos1 = {x = max(min(limit1.x, pos.x), pos1.x), y = max(min(limit1.y, pos.y), pos1.y), z = max(min(limit1.z, pos.z), pos1.z)}
|
|
next_chunk_1 = {x = max(min(limit1.x, next_pos.x), next_chunk_1.x), y = max(min(limit1.y, next_pos.y), next_chunk_1.y), z = max(min(limit1.z, next_pos.z), next_chunk_1.z)}
|
|
end
|
|
if limit2 and limit2.x and limit2.y and limit2.z then
|
|
pos2 = {x = min(max(limit2.x, pos.x), pos2.x), y = min(max(limit2.y, pos.y), pos2.y), z = min(max(limit2.z, pos.z), pos2.z)}
|
|
next_chunk_2 = {x = min(max(limit2.x, next_pos.x), next_chunk_2.x), y = min(max(limit2.y, next_pos.y), next_chunk_2.y), z = min(max(limit2.z, next_pos.z), next_chunk_2.z)}
|
|
end
|
|
minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = vector.new(pos), pos1 = pos1, pos2 = pos2, name=name, obj=obj, next_chunk_1 = next_chunk_1, next_chunk_2 = next_chunk_2, next_pos = next_pos})
|
|
end
|
|
|
|
local function available_for_nether_portal(p)
|
|
local nn = get_node(p).name
|
|
local obsidian = nn == OBSIDIAN
|
|
if nn ~= "air" and minetest.get_item_group(nn, "fire") ~= 1 then
|
|
return false, obsidian
|
|
end
|
|
return true, obsidian
|
|
end
|
|
|
|
local function check_and_light_shape(pos, orientation)
|
|
local stack = {{x = pos.x, y = pos.y, z = pos.z}}
|
|
local node_list = {}
|
|
local index_list = {}
|
|
local node_counter = 0
|
|
-- Search most low node from the left (pos1) and most right node from the top (pos2)
|
|
local pos1 = {x = pos.x, y = pos.y, z = pos.z}
|
|
local pos2 = {x = pos.x, y = pos.y, z = pos.z}
|
|
|
|
local kx, ky, kz = pos.x - 1999, pos.y - 1999, pos.z - 1999
|
|
while #stack > 0 do
|
|
local i = #stack
|
|
local x, y, z = stack[i].x, stack[i].y, stack[i].z
|
|
local k = (x-kx)*16000000 + (y-ky)*4000 + z-kz
|
|
if index_list[k] then
|
|
stack[i] = nil -- Already checked, skip it
|
|
else
|
|
local good, obsidian = available_for_nether_portal(stack[i])
|
|
if obsidian then
|
|
stack[i] = nil
|
|
else
|
|
if (not good) or (node_counter >= N_MAX) then
|
|
return false
|
|
end
|
|
node_counter = node_counter + 1
|
|
node_list[node_counter] = {x = x, y = y, z = z}
|
|
index_list[k] = true
|
|
stack[i].y = y - 1
|
|
stack[i + 1] = {x = x, y = y + 1, z = z}
|
|
if orientation == 0 then
|
|
stack[i + 2] = {x = x - 1, y = y, z = z}
|
|
stack[i + 3] = {x = x + 1, y = y, z = z}
|
|
else
|
|
stack[i + 2] = {x = x, y = y, z = z - 1}
|
|
stack[i + 3] = {x = x, y = y, z = z + 1}
|
|
end
|
|
if (y < pos1.y) or (y == pos1.y and (x < pos1.x or z < pos1.z)) then
|
|
pos1 = {x = x, y = y, z = z}
|
|
end
|
|
if (x > pos2.x or z > pos2.z) or (x == pos2.x and z == pos2.z and y > pos2.y) then
|
|
pos2 = {x = x, y = y, z = z}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if node_counter < N_MIN then
|
|
return false
|
|
end
|
|
|
|
-- Limit rectangles width and height
|
|
if abs(pos2.x - pos1.x + pos2.z - pos1.z) + 3 > W_MAX or abs(pos2.y - pos1.y) + 3 > H_MAX then
|
|
return false
|
|
end
|
|
|
|
for i = 1, node_counter do
|
|
local node_pos = node_list[i]
|
|
minetest.set_node(node_pos, {name = PORTAL, param2 = orientation})
|
|
add_exit(node_pos)
|
|
end
|
|
return true
|
|
end
|
|
|
|
-- Attempts to light a Nether portal at pos
|
|
-- Pos can be any of the inner part.
|
|
-- The frame MUST be filled only with air or any fire, which will be replaced with Nether portal blocks.
|
|
-- If no Nether portal can be lit, nothing happens.
|
|
-- Returns number of portals created (0, 1 or 2)
|
|
function mcl_portals.light_nether_portal(pos)
|
|
-- Only allow to make portals in Overworld and Nether
|
|
local dim = mcl_worlds.pos_to_dimension(pos)
|
|
if dim ~= "overworld" and dim ~= "nether" then
|
|
return false
|
|
end
|
|
local orientation = random(0, 1)
|
|
for orientation_iteration = 1, 2 do
|
|
if check_and_light_shape(pos, orientation) then
|
|
minetest.after(0.2, function(pos) -- generate target map chunk
|
|
local pos1 = add(mul(mcl_vars.pos_to_chunk(pos), mcl_vars.chunk_size_in_nodes), mcl_vars.central_chunk_offset_in_nodes)
|
|
local pos2 = add(pos1, mcl_vars.chunk_size_in_nodes - 1)
|
|
minetest.emerge_area(pos1, pos2)
|
|
end, vector.new(pos))
|
|
return true
|
|
end
|
|
orientation = 1 - orientation
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- Teleport function
|
|
local function teleport_no_delay(obj, pos)
|
|
local is_player = obj:is_player()
|
|
if (not is_player and not obj:get_luaentity()) or cooloff[obj] then return end
|
|
|
|
local objpos = obj:get_pos()
|
|
if not objpos then return end
|
|
|
|
-- If player stands, player is at ca. something+0.5 which might cause precision problems, so we used ceil for objpos.y
|
|
objpos = {x = floor(objpos.x+0.5), y = ceil(objpos.y), z = floor(objpos.z+0.5)}
|
|
if get_node(objpos).name ~= PORTAL then return end
|
|
|
|
local target, dim = get_target(objpos)
|
|
if not target then return end
|
|
|
|
local name
|
|
if is_player then
|
|
name = obj:get_player_name()
|
|
end
|
|
|
|
local exit = find_exit(target)
|
|
if exit then
|
|
finalize_teleport(obj, exit)
|
|
else
|
|
-- need to create arrival portal
|
|
create_portal(target, limits[dim].pmin, limits[dim].pmax, name, obj)
|
|
end
|
|
end
|
|
|
|
local function prevent_portal_chatter(obj)
|
|
local time_us = get_us_time()
|
|
local ch = chatter[obj] or 0
|
|
chatter[obj] = time_us
|
|
minetest.after(TOUCH_CHATTER_TIME, function(o)
|
|
if o and chatter[o] and get_us_time() - chatter[o] >= CHATTER_US then
|
|
chatter[o] = nil
|
|
end
|
|
end, obj)
|
|
return time_us - ch > CHATTER_US
|
|
end
|
|
|
|
local function animation(player, playername)
|
|
local ch = chatter[player] or 0
|
|
if cooloff[player] or get_us_time() - ch < CHATTER_US then
|
|
local pos = player:get_pos()
|
|
if not pos then
|
|
return
|
|
end
|
|
minetest.add_particlespawner({
|
|
amount = 1,
|
|
minpos = {x = pos.x - 0.1, y = pos.y + 1.4, z = pos.z - 0.1},
|
|
maxpos = {x = pos.x + 0.1, y = pos.y + 1.6, z = pos.z + 0.1},
|
|
minvel = 0,
|
|
maxvel = 0,
|
|
minacc = 0,
|
|
maxacc = 0,
|
|
minexptime = 0.1,
|
|
maxexptime = 0.2,
|
|
minsize = 5,
|
|
maxsize = 15,
|
|
collisiondetection = false,
|
|
texture = "mcl_particles_nether_portal_t.png",
|
|
playername = playername,
|
|
})
|
|
minetest.after(0.3, animation, player, playername)
|
|
end
|
|
end
|
|
|
|
local function teleport(obj, portal_pos)
|
|
local name = ""
|
|
if obj:is_player() then
|
|
name = obj:get_player_name()
|
|
animation(obj, name)
|
|
end
|
|
|
|
if cooloff[obj] then return end
|
|
|
|
if minetest.is_creative_enabled(name) then
|
|
teleport_no_delay(obj, portal_pos)
|
|
return
|
|
end
|
|
|
|
minetest.after(DELAY, teleport_no_delay, obj, portal_pos)
|
|
end
|
|
|
|
minetest.register_abm({
|
|
label = "Nether portal teleportation and particles",
|
|
nodenames = {PORTAL},
|
|
interval = 1,
|
|
chance = 1,
|
|
action = function(pos, node)
|
|
local o = node.param2 -- orientation
|
|
local d = random(0, 1) -- direction
|
|
local time = random() * 1.9 + 0.5
|
|
local velocity, acceleration
|
|
if o == 1 then
|
|
velocity = {x = random() * 0.7 + 0.3, y = random() - 0.5, z = random() - 0.5}
|
|
acceleration = {x = random() * 1.1 + 0.3, y = random() - 0.5, z = random() - 0.5}
|
|
else
|
|
velocity = {x = random() - 0.5, y = random() - 0.5, z = random() * 0.7 + 0.3}
|
|
acceleration = {x = random() - 0.5, y = random() - 0.5, z = random() * 1.1 + 0.3}
|
|
end
|
|
local distance = add(mul(velocity, time), mul(acceleration, time * time / 2))
|
|
if d == 1 then
|
|
if o == 1 then
|
|
distance.x = -distance.x
|
|
velocity.x = -velocity.x
|
|
acceleration.x = -acceleration.x
|
|
else
|
|
distance.z = -distance.z
|
|
velocity.z = -velocity.z
|
|
acceleration.z = -acceleration.z
|
|
end
|
|
end
|
|
distance = sub(pos, distance)
|
|
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 15)) do
|
|
if obj:is_player() then
|
|
minetest.add_particlespawner({
|
|
amount = PARTICLES + 1,
|
|
minpos = distance,
|
|
maxpos = distance,
|
|
minvel = velocity,
|
|
maxvel = velocity,
|
|
minacc = acceleration,
|
|
maxacc = acceleration,
|
|
minexptime = time,
|
|
maxexptime = time,
|
|
minsize = 0.3,
|
|
maxsize = 1.8,
|
|
collisiondetection = false,
|
|
texture = "mcl_particles_nether_portal.png",
|
|
playername = obj:get_player_name(),
|
|
})
|
|
end
|
|
end
|
|
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do --maikerumine added for objects to travel
|
|
local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
|
|
if (obj:is_player() or lua_entity) and prevent_portal_chatter(obj) then
|
|
teleport(obj, pos)
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
|
|
--[[ ITEM OVERRIDES ]]
|
|
|
|
local longdesc = registered_nodes[OBSIDIAN]._doc_items_longdesc
|
|
longdesc = longdesc .. "\n" .. S("Obsidian is also used as the frame of Nether portals.")
|
|
local usagehelp = S("To open a Nether portal, place an upright frame of obsidian with a width of at least 4 blocks and a height of 5 blocks, leaving only air in the center. After placing this frame, light a fire in the obsidian frame. Nether portals only work in the Overworld and the Nether.")
|
|
|
|
minetest.override_item(OBSIDIAN, {
|
|
_doc_items_longdesc = longdesc,
|
|
_doc_items_usagehelp = usagehelp,
|
|
after_destruct = destroy_nether_portal,
|
|
_on_ignite = function(user, pointed_thing)
|
|
local x, y, z = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
|
|
-- Check empty spaces around obsidian and light all frames found:
|
|
local portals_placed =
|
|
mcl_portals.light_nether_portal({x = x - 1, y = y, z = z}) or mcl_portals.light_nether_portal({x = x + 1, y = y, z = z}) or
|
|
mcl_portals.light_nether_portal({x = x, y = y - 1, z = z}) or mcl_portals.light_nether_portal({x = x, y = y + 1, z = z}) or
|
|
mcl_portals.light_nether_portal({x = x, y = y, z = z - 1}) or mcl_portals.light_nether_portal({x = x, y = y, z = z + 1})
|
|
if portals_placed then
|
|
log("action", "[mcl_portals] Nether portal activated at "..pos_to_string({x=x,y=y,z=z})..".")
|
|
if minetest.get_modpath("doc") then
|
|
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", PORTAL)
|
|
|
|
-- Achievement for finishing a Nether portal TO the Nether
|
|
local dim = mcl_worlds.pos_to_dimension({x=x, y=y, z=z})
|
|
if minetest.get_modpath("awards") and dim ~= "nether" and user:is_player() then
|
|
awards.unlock(user:get_player_name(), "mcl:buildNetherPortal")
|
|
end
|
|
end
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end,
|
|
})
|