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- Fix (yet another) rebase conflict - Remove unused code and annotations - Fix annotations in `mcl_gamemode` to https://github.com/minetest-toolkit/minetest-lsp-api
105 lines
3.3 KiB
Lua
105 lines
3.3 KiB
Lua
local S = minetest.get_translator("mcl_gamemode")
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mcl_gamemode = {}
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mcl_gamemode.gamemodes = {
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"survival",
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"creative",
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}
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---@param n any
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---@param h table
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---@return boolean
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local function in_table(n, h)
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for k, v in pairs(h) do
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if v == n then return true end
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end
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return false
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end
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---@type fun(player: mt.PlayerObjectRef, old_gamemode: '"survival"'|'"creative"', new_gamemode: '"survival"'|'"creative"')[]
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mcl_gamemode.registered_on_gamemode_change = {}
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---@param func fun(player: mt.PlayerObjectRef, old_gamemode: '"survival"'|'"creative"', new_gamemode: '"survival"'|'"creative"')
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function mcl_gamemode.register_on_gamemode_change(func)
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table.insert(mcl_gamemode.registered_on_gamemode_change, func)
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end
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---@param player mt.PlayerObjectRef
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---@param gamemode '"survival"'|'"creative"'
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function mcl_gamemode.set_gamemode(player, gamemode)
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local meta = player:get_meta()
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local old_gamemode = meta:get_string("gamemode")
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meta:set_string("gamemode", gamemode)
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for _, f in ipairs(mcl_gamemode.registered_on_gamemode_change) do
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f(player, old_gamemode, gamemode)
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end
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end
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local mt_is_creative_enabled = minetest.is_creative_enabled
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---@param player mt.PlayerObjectRef
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---@return '"survival"'|'"creative"'
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function mcl_gamemode.get_gamemode(player)
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if mt_is_creative_enabled(player:get_player_name()) then
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return "creative"
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end
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return player:get_meta():get_string("gamemode")
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end
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function minetest.is_creative_enabled(name)
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if mt_is_creative_enabled(name) then return true end
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if not name then return false end
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local p = minetest.get_player_by_name(name)
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if p then
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return p:get_meta():get_string("gamemode") == "creative"
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end
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return false
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end
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-- Insta "digging" nodes in gamemode-creative
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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if not puncher or not puncher:is_player() then return end
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if minetest.is_creative_enabled() then return end
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local name = puncher:get_player_name()
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if not minetest.is_creative_enabled(name) then return end
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if pointed_thing.type ~= "node" then return end
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local def = minetest.registered_nodes[node.name]
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if def then
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if def.on_destruct then def.on_destruct(pos) end
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minetest.node_dig(pos, node, puncher)
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return true
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end
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end)
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-- Don't subtract from inv when placing in gamemode-creative
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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if placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) then return true end
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end)
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minetest.register_chatcommand("gamemode", {
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params = S("[<gamemode>] [<player>]"),
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description = S("Change gamemode (survival/creative) for yourself or player"),
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privs = { server = true },
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func = function(n, param)
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-- Full input validation ( just for @erlehmann <3 )
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local p = minetest.get_player_by_name(n)
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local args = param:split(" ")
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if args[2] ~= nil then
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p = minetest.get_player_by_name(args[2])
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end
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if not p then
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return false, S("Player not online")
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end
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if args[1] ~= nil and not in_table(args[1], mcl_gamemode.gamemodes) then
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return false, S("Gamemode " .. args[1] .. " does not exist.")
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elseif args[1] ~= nil then
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mcl_gamemode.set_gamemode(p, args[1])
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end
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--Result message - show effective game mode
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local gm = p:get_meta():get_string("gamemode")
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if gm == "" then gm = mcl_gamemode.gamemodes[1] end
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return true, S("Gamemode for player ") .. n .. S(": " .. gm)
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end
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})
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