VoxeLibre/mods/HELP/mcl_tt/snippets_base.lua
the-real-herowl 48e6ffa935 Improved tool tooltips (#4306)
Co-authored-by: Araca <araca.prod@gmail.com>
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4306
2024-05-22 18:55:07 +00:00

256 lines
6.6 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
--[[local function get_min_digtime(caps)
local mintime
local unique = true
local maxlevel = caps.maxlevel
if not maxlevel then
maxlevel = 1
end
if maxlevel > 1 then
unique = false
end
if caps.times then
for r=1,3 do
local time = caps.times[r]
if time and maxlevel > 1 then
time = time / maxlevel
end
if time and ((not mintime) or (time < mintime)) then
if mintime and (time < mintime) then
unique = false
end
mintime = time
end
end
end
return mintime, unique
end]]
local function newline(str)
if str ~= "" then
str = str .. "\n"
end
return str
end
-- Digging capabilities of tool
tt.register_snippet(function(itemstring, toolcaps, itemstack)
local def = minetest.registered_items[itemstring]
if not toolcaps then
return
end
local groupcaps = toolcaps.groupcaps
if not groupcaps then
return
end
local minestring = ""
local capstr = ""
local caplines = 0
for _,v in pairs(groupcaps) do
local speedstr = ""
local miningusesstr = ""
-- Mining capabilities
caplines = caplines + 1
local maxlevel = v.maxlevel
if not maxlevel then
-- Default from tool.h
maxlevel = 1
end
-- Digging speed
local speed_class = def.groups and def.groups.dig_speed_class
if speed_class == 1 then
speedstr = S("Painfully slow")
elseif speed_class == 2 then
speedstr = S("Very slow")
elseif speed_class == 3 then
speedstr = S("Slow")
elseif speed_class == 4 then
speedstr = S("Fast")
elseif speed_class == 5 then
speedstr = S("Very fast")
elseif speed_class == 6 then
speedstr = S("Extremely fast")
elseif speed_class == 7 then
speedstr = S("Instantaneous")
end
-- Number of mining uses
local base_uses = v.uses
if not base_uses then
-- Default from tool.h
base_uses = 20
end
if def._doc_items_durability == nil and base_uses > 0 then
local real_uses = base_uses * math.pow(3, maxlevel)
if real_uses < 65535 then
if itemstack then
local remaining_uses = math.round(real_uses - (itemstack:get_wear() * base_uses) / 65535)
miningusesstr = remaining_uses .. "/" .. real_uses
else
miningusesstr = S("@1 uses", real_uses)
end
else
miningusesstr = S("Unlimited uses")
end
end
if speedstr ~= "" then
capstr = capstr .. S("Mining speed: @1", speedstr) .. "\n"
end
if miningusesstr ~= "" then
capstr = capstr .. S("Durability: @1", miningusesstr) .. "\n"
end
-- Only show one group at max
break
end
if caplines > 0 then
-- Capabilities
minestring = minestring .. capstr
-- Max. drop level
local mdl = toolcaps.max_drop_level
if not toolcaps.max_drop_level then
mdl = 0
end
minestring = minestring .. S("Block breaking strength: @1", mdl)
end
local weaponstring = ""
-- Weapon stats
if toolcaps.damage_groups then
for group, damage in pairs(toolcaps.damage_groups) do
local msg = ""
if group == "fleshy" then
if damage >= 0 then
msg = S("Damage: @1", damage)
else
msg = S("Healing: @1", math.abs(damage))
end
end
weaponstring = newline(weaponstring)
weaponstring = weaponstring .. msg
end
local full_punch_interval = toolcaps.full_punch_interval
if not full_punch_interval then
full_punch_interval = 1
end
weaponstring = newline(weaponstring)
weaponstring = weaponstring .. S("Full punch interval: @1s", string.format("%.2f", full_punch_interval))
end
local ret
if minetest.get_item_group(itemstring, "weapon") == 1 then
ret = weaponstring
ret = newline(ret)
ret = ret .. minestring
else
ret = minestring
ret = newline(ret)
ret = ret .. weaponstring
end
if ret == "" then
ret = nil
end
return ret
end)
-- Weapon stats
--[[tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
end)]]
-- Food
tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
local desc
if def._tt_food then
desc = S("Food item")
if def._tt_food_hp then
local msg = S("+@1 food points", def._tt_food_hp)
desc = desc .. "\n" .. msg
end
end
return desc
end)
-- Node info
tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
local desc = ""
-- Health-related node facts
if def.damage_per_second then
if def.damage_per_second > 0 then
desc = newline(desc)
desc = desc .. minetest.colorize(tt.COLOR_DANGER, S("Contact damage: @1 per second", def.damage_per_second))
elseif def.damage_per_second < 0 then
desc = newline(desc)
desc = desc .. minetest.colorize(tt.COLOR_GOOD, S("Contact healing: @1 per second", math.abs(def.damage_per_second)))
end
end
if def.drowning and def.drowning ~= 0 then
desc = newline(desc)
desc = desc .. minetest.colorize(tt.COLOR_DANGER, S("Drowning damage: @1", def.drowning))
end
local tmp = minetest.get_item_group(itemstring, "fall_damage_add_percent")
if tmp > 0 then
desc = newline(desc)
desc = desc .. minetest.colorize(tt.COLOR_DANGER, S("Fall damage: +@1%", tmp))
elseif tmp == -100 then
desc = newline(desc)
desc = desc .. minetest.colorize(tt.COLOR_GOOD, S("No fall damage"))
elseif tmp < 0 then
desc = newline(desc)
desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("Fall damage: @1%", tmp))
end
-- Movement-related node facts
if minetest.get_item_group(itemstring, "disable_jump") == 1 and not def.climbable then
if def.liquidtype == "none" then
desc = newline(desc)
desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("No jumping"))
elseif minetest.get_item_group(itemstring, "fake_liquid") == 0 then
desc = newline(desc)
desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("No swimming upwards"))
else
desc = newline(desc)
desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("No rising"))
end
end
if def.climbable then
if minetest.get_item_group(itemstring, "disable_jump") == 1 then
desc = newline(desc)
desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("Climbable (only downwards)"))
else
desc = newline(desc)
desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("Climbable"))
end
end
if minetest.get_item_group(itemstring, "slippery") >= 1 then
desc = newline(desc)
desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("Slippery"))
end
local tmp = minetest.get_item_group(itemstring, "bouncy")
if tmp >= 1 then
desc = newline(desc)
desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("Bouncy (@1%)", tmp))
end
-- Node appearance
tmp = def.light_source
if tmp and tmp >= 1 then
desc = newline(desc)
desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("Luminance: @1", tmp))
end
if desc == "" then
desc = nil
end
return desc, false
end)