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* Use vector.offset instead of vector.add. * Define and use local alias for vector.offset.
252 lines
7.6 KiB
Lua
252 lines
7.6 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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--
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-- Composter mod, adds composters.
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--
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-- Copyleft 2022 by kabou
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-- GNU General Public Licence 3.0
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--
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local composter_description = S(
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"Composter"
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)
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local composter_longdesc = S(
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"Composters can convert various organic items into bonemeal."
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)
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local composter_usagehelp = S(
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"Use organic items on the composter to fill it with layers of compost. " ..
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"Every time an item is put in the composter, there is a chance that the " ..
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"composter adds another layer of compost. Some items have a bigger chance " ..
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"of adding an extra layer than other items. After filling up with 7 layers " ..
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"of compost, the composter is full. After a delay of approximately one " ..
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"second the composter becomes ready and bone meal can be retrieved from it. " ..
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"Right-clicking the composter takes out the bone meal empties the composter."
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)
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minetest.register_craft({
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output = "mcl_composters:composter",
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recipe = {
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{"group:wood_slab", "", "group:wood_slab"},
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{"group:wood_slab", "", "group:wood_slab"},
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{"group:wood_slab", "group:wood_slab", "group:wood_slab"},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_composters:composter",
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burntime = 15,
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})
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local get_item_group = minetest.get_item_group
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local is_creative_enabled = minetest.is_creative_enabled
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local registered_nodes = minetest.registered_nodes
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local swap_node = minetest.swap_node
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local get_node_timer = minetest.get_node_timer
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local add_item = minetest.add_item
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local vector_offset = vector.offset
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local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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--
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-- handler for filling the composter when rightclicked
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--
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-- as an on_rightclick handler, it returns an itemstack
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--
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if not player or (player:get_player_control() and player:get_player_control().sneak) then
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return itemstack
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end
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if not itemstack or itemstack:is_empty() then
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return itemstack
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end
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local itemname = itemstack:get_name()
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local chance = get_item_group(itemname, "compostability")
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if chance > 0 then
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if not is_creative_enabled(player:get_player_name()) then
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itemstack:take_item()
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end
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-- calculate leveling up chance
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local rand = math.random(0,100)
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if chance >= rand then
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-- get current compost level
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local level = registered_nodes[node.name]["_mcl_compost_level"]
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-- spawn green particles above new layer
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mcl_dye.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0))
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-- TODO: play some sounds
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-- update composter block
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if level < 7 then
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level = level + 1
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else
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level = "ready"
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end
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swap_node(pos, {name = "mcl_composters:composter_" .. level})
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-- a full composter becomes ready for harvest after one second
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-- the block will get updated by the node timer callback set in node reg def
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if level == 7 then
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local timer = get_node_timer(pos)
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timer:start(1)
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end
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end
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end
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return itemstack
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end
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local function composter_ready(pos)
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--
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-- update the composter block to ready for harvesting
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-- this function is a node callback on_timer.
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-- the timer is set in function 'composter_fill' when composter level is 7
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--
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-- returns false in order to cancel further activity of the timer
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--
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swap_node(pos, {name = "mcl_composters:composter_ready"})
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-- maybe spawn particles again?
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-- TODO: play some sounds
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return false
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end
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local function composter_harvest(pos, node, player, itemstack, pointed_thing)
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--
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-- handler for harvesting bone meal from a ready composter when rightclicked
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--
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if not player or (player:get_player_control() and player:get_player_control().sneak) then
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return
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end
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-- reset ready type composter to empty type
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swap_node(pos, {name="mcl_composters:composter"})
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-- spawn bone meal item (wtf dye?! is this how they make white cocoa)
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add_item(pos, "mcl_dye:white")
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-- TODO play some sounds
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end
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local function composter_get_nodeboxes(level)
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--
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-- Convenience function to construct the nodeboxes for varying levels of compost
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--
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local top_y_tbl = {[0]=-7, -5, -3, -1, 1, 3, 5, 7}
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local top_y = top_y_tbl[level] / 16
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return {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.5, -0.5, 0.5, top_y, 0.5}, -- Bottom level
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}
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}
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end
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--
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-- Register empty composter node
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-- This is the base model that is craftable and can be placed in an inventory
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--
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minetest.register_node("mcl_composters:composter", {
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description = composter_description,
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_tt_help = S("Converts organic items into bonemeal"),
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_doc_items_longdesc = composter_longdesc,
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_doc_items_usagehelp = composter_usagehelp,
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paramtype = "light",
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drawtype = "nodebox",
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node_box = composter_get_nodeboxes(0),
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selection_box = {type = "regular"},
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tiles = {
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"mcl_composter_bottom.png^mcl_composter_top.png",
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"mcl_composter_bottom.png",
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"mcl_composter_side.png"
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},
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is_ground_content = false,
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groups = {
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handy=1, material_wood=1, deco_block=1, dirtifier=1,
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flammable=2, fire_encouragement=3, fire_flammability=4,
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_hardness = 0.6,
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_mcl_blast_resistance = 0.6,
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_mcl_compost_level = 0,
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on_rightclick = composter_add_item
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})
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--
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-- Template function for composters with compost
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-- For each fill level a custom node is registered
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--
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local function register_filled_composter(level)
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local id = "mcl_composters:composter_"..level
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minetest.register_node(id, {
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description = S("Composter") .. " (" .. level .. "/7 " .. S("filled") .. ")",
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_doc_items_create_entry = false,
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paramtype = "light",
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drawtype = "nodebox",
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node_box = composter_get_nodeboxes(level),
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selection_box = {type = "regular"},
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tiles = {
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"mcl_composter_compost.png^mcl_composter_top.png",
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"mcl_composter_bottom.png",
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"mcl_composter_side.png"
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},
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is_ground_content = false,
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groups = {
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handy=1, material_wood=1, deco_block=1, dirtifier=1,
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not_in_creative_inventory=1, not_in_craft_guide=1,
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flammable=2, fire_encouragement=3, fire_flammability=4,
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comparator_signal=level
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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drop = "mcl_composters:composter",
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_mcl_hardness = 0.6,
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_mcl_blast_resistance = 0.6,
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_mcl_compost_level = level,
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on_rightclick = composter_add_item,
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on_timer = composter_ready
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})
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-- Add entry aliases for the Help
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_composters:composter", "nodes", id)
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end
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end
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--
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-- Register filled composters (7 levels)
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--
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for level = 1, 7 do
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register_filled_composter(level)
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end
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--
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-- Register composter ready to be harvested
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--
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minetest.register_node("mcl_composters:composter_ready", {
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description = S("Composter") .. "(" .. S("ready for harvest") .. ")",
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_doc_items_create_entry = false,
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paramtype = "light",
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drawtype = "nodebox",
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node_box = composter_get_nodeboxes(7),
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selection_box = {type = "regular"},
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tiles = {
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"mcl_composter_ready.png^mcl_composter_top.png",
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"mcl_composter_bottom.png",
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"mcl_composter_side.png"
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},
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is_ground_content = false,
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groups = {
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handy=1, material_wood=1, deco_block=1, dirtifier=1,
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not_in_creative_inventory=1, not_in_craft_guide=1,
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flammable=2, fire_encouragement=3, fire_flammability=4,
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comparator_signal=8
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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drop = "mcl_composters:composter",
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_mcl_hardness = 0.6,
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_mcl_blast_resistance = 0.6,
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_mcl_compost_level = 7,
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on_rightclick = composter_harvest
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})
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-- Add entry aliases for the Help
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_composters:composter",
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"nodes", "mcl_composters:composter_ready" )
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end
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