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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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16dd8694a6
Now you can define custom groups for the chests, as shown in the trapped
chests example (now they show up under "Mechanisms" tab in creative!).
I'm a bit suspicious of the new return-wrapped functions, as in *they
might break under some circumstances I didn't observe*. It will require
some heavy testing to make sure nothing crashes in the future.
Also, `on_rightclick` for double chests is something I really want to
return-wrap as well, but failed to do so. 🤷
131 lines
4.8 KiB
Lua
131 lines
4.8 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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local get_double_container_neighbor_pos = mcl_util.get_double_container_neighbor_pos
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local trapped_chest_mesecons_rules = mesecon.rules.pplate
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local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.")
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mcl_chests.register_chest("chest", {
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desc = S("Chest"),
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longdesc = S(
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"Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with " ..
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"double the capacity by placing two chests next to each other."
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),
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usagehelp = chestusage,
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tt_help = S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
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tiles = {
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small = mcl_chests.tiles.chest_normal_small,
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double = mcl_chests.tiles.chest_normal_double,
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inv = { "default_chest_top.png", "mcl_chests_chest_bottom.png",
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"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
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"mcl_chests_chest_back.png", "default_chest_front.png" },
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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hardness = 2.5,
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hidden = false,
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})
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local traptiles = {
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small = mcl_chests.tiles.chest_trapped_small,
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double = mcl_chests.tiles.chest_trapped_double,
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}
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mcl_chests.register_chest("trapped_chest", {
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desc = S("Trapped Chest"),
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longdesc = S(
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"A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone " ..
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"signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped " ..
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"chests with double the capacity by placing two trapped chests next to each other."
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),
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usagehelp = chestusage,
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tt_help = S("27 inventory slots") ..
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"\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"),
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tiles = traptiles,
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groups = { mesecon = 2 },
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sounds = mcl_sounds.node_sound_wood_defaults(),
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hardness = 2.5,
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hidden = false,
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mesecons = {
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receptor = {
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state = mesecon.state.off,
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rules = trapped_chest_mesecons_rules,
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},
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},
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on_rightclick = function(pos, node, clicker)
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minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_small", param2 = node.param2 })
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mcl_chests.find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", { "mcl_chests_trapped.png" },
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node.param2, false, "default_chest", "mcl_chests_chest", "chest")
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:reinitialize("mcl_chests:trapped_chest_on_small")
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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end,
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on_rightclick_left = function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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meta:set_int("players", 1)
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minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_left", param2 = node.param2 })
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mcl_chests.find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left",
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mcl_chests.tiles.chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest",
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"chest"):reinitialize("mcl_chests:trapped_chest_on_left")
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left")
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minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 })
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mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
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end,
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on_rightclick_right = function(pos, node, clicker)
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local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 })
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_on_left", param2 = node.param2 })
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mcl_chests.find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left",
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mcl_chests.tiles.chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest",
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"chest"):reinitialize("mcl_chests:trapped_chest_on_left")
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mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
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end
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})
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mcl_chests.register_chest("trapped_chest_on", {
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desc = nil,
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longdesc = nil,
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usagehelp = nil,
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tt_help = nil,
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tiles = traptiles,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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hardness = 2.5,
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hidden = true,
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mesecons = {
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receptor = {
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state = mesecon.state.on,
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rules = trapped_chest_mesecons_rules,
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},
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},
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on_rightclick = nil,
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on_rightclick_left = nil,
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on_rightclick_right = nil,
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drop = "trapped_chest",
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canonical_basename = "trapped_chest"
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})
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minetest.register_craft({
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output = "mcl_chests:chest",
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recipe = {
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{ "group:wood", "group:wood", "group:wood" },
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{ "group:wood", "", "group:wood" },
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{ "group:wood", "group:wood", "group:wood" },
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},
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_chests:chest",
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burntime = 15,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_chests:trapped_chest",
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burntime = 15,
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})
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