mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 16:39:33 +01:00
02cb0818a1
because of an undefined variable. Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4577 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
966 lines
33 KiB
Lua
966 lines
33 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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local get_double_container_neighbor_pos = mcl_util.get_double_container_neighbor_pos
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local string = string
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local table = table
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local sf = string.format
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-- Recursively merge tables with eachother
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local function table_merge(tbl, ...)
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local t = table.copy(tbl)
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for k,v in pairs(...) do
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if type(t[k]) == "table" and type(v) == "table" then
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table_merge(t[k], v)
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else
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t[k] = v
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end
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end
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return t
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end
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-- Chest Entity
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-- ------------
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-- This is necessary to show the chest as an animated mesh, as Minetest doesn't support assigning animated meshes to
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-- nodes directly. We're bypassing this limitation by giving each chest its own entity, and making the chest node
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-- itself fully transparent.
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local animated_chests = (minetest.settings:get_bool("animated_chests") ~= false)
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local entity_animations = {
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shulker = {
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speed = 50,
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open = { x = 45, y = 95 },
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close = { x = 95, y = 145 },
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},
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chest = {
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speed = 25,
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open = { x = 0, y = 7 },
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close = { x = 13, y = 20 },
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},
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}
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minetest.register_entity("mcl_chests:chest", {
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initial_properties = {
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visual = "mesh",
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pointable = false,
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physical = false,
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static_save = false,
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},
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set_animation = function(self, animname)
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local anim_table = entity_animations[self.animation_type]
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local anim = anim_table[animname]
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if not anim then return end
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self.object:set_animation(anim, anim_table.speed, 0, false)
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end,
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open = function(self, playername)
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self.players[playername] = true
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if not self.is_open then
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self:set_animation("open")
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minetest.sound_play(self.sound_prefix .. "_open", { pos = self.node_pos, gain = 0.5, max_hear_distance = 16 },
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true)
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self.is_open = true
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end
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end,
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close = function(self, playername)
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local playerlist = self.players
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playerlist[playername] = nil
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if self.is_open then
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if next(playerlist) then
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return
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end
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self:set_animation("close")
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minetest.sound_play(self.sound_prefix .. "_close",
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{ pos = self.node_pos, gain = 0.3, max_hear_distance = 16 },
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true)
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self.is_open = false
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end
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end,
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initialize = function(self, node_pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type)
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self.node_pos = node_pos
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self.node_name = node_name
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self.sound_prefix = sound_prefix
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self.animation_type = animation_type
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local obj = self.object
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obj:set_armor_groups({ immortal = 1 })
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obj:set_properties({
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textures = textures,
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mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d",
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})
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self:set_yaw(dir)
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self.players = {}
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end,
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reinitialize = function(self, node_name)
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self.node_name = node_name
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end,
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set_yaw = function(self, dir)
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self.object:set_yaw(minetest.dir_to_yaw(dir))
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end,
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check = function(self)
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local node_pos, node_name = self.node_pos, self.node_name
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if not node_pos or not node_name then
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return false
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end
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local node = minetest.get_node(node_pos)
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if node.name ~= node_name then
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return false
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end
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return true
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end,
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on_activate = function(self, initialization_data)
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if initialization_data and initialization_data:find("\"###mcl_chests:chest###\"") then
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self:initialize(unpack(minetest.deserialize(initialization_data)))
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else
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minetest.log("warning",
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"[mcl_chests] on_activate called without proper initialization_data ... removing entity")
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self.object:remove()
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end
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end,
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on_step = function(self, dtime)
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if not self:check() then
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self.object:remove()
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end
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end
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})
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local function get_entity_pos(pos, dir, double)
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pos = vector.copy(pos)
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if double then
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local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross
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pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))
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end
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return pos
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end
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local function find_entity(pos)
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0)) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_chests:chest" then
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return luaentity
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end
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end
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end
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local function get_entity_info(pos, param2, double, dir, entity_pos)
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dir = dir or minetest.facedir_to_dir(param2)
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return dir, get_entity_pos(pos, dir, double)
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end
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local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir,
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entity_pos)
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dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos)
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local initialization_data = minetest.serialize({pos, node_name, textures, dir, double, sound_prefix,
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mesh_prefix, animation_type, "###mcl_chests:chest###"})
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local obj = minetest.add_entity(entity_pos, "mcl_chests:chest", initialization_data)
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if obj and obj:get_pos() then
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return obj:get_luaentity()
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else
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minetest.log("warning", "[mcl_chests] Failed to create entity at " ..
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(entity_pos and minetest.pos_to_string(entity_pos, 1) or "nil"))
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end
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end
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mcl_chests.create_entity = create_entity
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local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix,
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animation_type, dir, entity_pos)
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dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos)
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return find_entity(entity_pos) or
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create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir,
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entity_pos)
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end
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mcl_chests.find_or_create_entity = find_or_create_entity
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local function select_and_spawn_entity(pos, node)
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local node_name = node.name
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local node_def = minetest.registered_nodes[node_name]
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local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
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find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest,
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node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type)
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end
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mcl_chests.select_and_spawn_entity = select_and_spawn_entity
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local no_rotate, simple_rotate
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if screwdriver then
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no_rotate = screwdriver.disallow
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simple_rotate = function(pos, node, user, mode, new_param2)
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if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then
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local nodename = node.name
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local nodedef = minetest.registered_nodes[nodename]
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local dir = minetest.facedir_to_dir(new_param2)
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find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false,
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nodedef._chest_entity_sound,
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nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
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else
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return false
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end
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end
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end
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mcl_chests.no_rotate, mcl_chests.simple_rotate = no_rotate, simple_rotate
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-- List of open chests
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-- -------------------
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-- Key: Player name
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-- Value:
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-- If player is using a chest: { pos = <chest node position> }
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-- Otherwise: nil
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local open_chests = {}
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mcl_chests.open_chests = open_chests
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-- To be called if a player opened a chest
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local function player_chest_open(player, pos, node_name, textures, param2, double, sound, mesh, shulker)
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local name = player:get_player_name()
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open_chests[name] = {
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pos = pos,
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node_name = node_name,
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textures = textures,
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param2 = param2,
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double = double,
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sound = sound,
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mesh = mesh,
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shulker = shulker
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}
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if animated_chests then
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local dir = minetest.facedir_to_dir(param2)
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh,
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shulker and "shulker" or "chest", dir):open(name)
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end
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end
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mcl_chests.player_chest_open = player_chest_open
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-- Simple protection checking functions
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local function protection_check_move(pos, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return count
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end
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end
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mcl_chests.protection_check_move = protection_check_move
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local function protection_check_take(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end
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mcl_chests.protection_check_put_take = protection_check_take
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-- Logging functions
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local function log_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to chest at " .. minetest.pos_to_string(pos))
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end
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local function log_inventory_put(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to chest at " .. minetest.pos_to_string(pos))
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-- BEGIN OF LISTRING WORKAROUND
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if listname == "input" then
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local inv = minetest.get_inventory({ type = "node", pos = pos })
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inv:add_item("main", stack)
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end
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-- END OF LISTRING WORKAROUND
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end
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local function log_inventory_take(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from chest at " .. minetest.pos_to_string(pos))
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end
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-- To be called when a chest is closed (only relevant for trapped chest atm)
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local function chest_update_after_close(pos)
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local node = minetest.get_node(pos)
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if node.name == "mcl_chests:trapped_chest_on_small" then
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minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_small", param2 = node.param2 })
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", { "mcl_chests_trapped.png" }, node.param2, false,
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"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 })
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", mcl_chests.tiles.chest_trapped_double, node.param2, true,
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"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left")
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minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 })
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mesecon.receptor_off(pos_other, mesecon.rules.pplate)
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elseif node.name == "mcl_chests:trapped_chest_on_right" then
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minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 })
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 })
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", mcl_chests.tiles.chest_trapped_double,
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node.param2, true, "default_chest", "mcl_chests_chest", "chest")
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:reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos_other, mesecon.rules.pplate)
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end
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end
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mcl_chests.chest_update_after_close = chest_update_after_close
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-- To be called if a player closed a chest
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local function player_chest_close(player)
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local name = player:get_player_name()
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local open_chest = open_chests[name]
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if open_chest == nil then
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return
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end
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if animated_chests then
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find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2,
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open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest")
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:close(name)
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end
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chest_update_after_close(open_chest.pos)
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open_chests[name] = nil
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end
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mcl_chests.player_chest_close = player_chest_close
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local function double_chest_add_item(top_inv, bottom_inv, listname, stack)
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if not stack or stack:is_empty() then return end
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local name = stack:get_name()
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local function top_off(inv, stack)
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for c, chest_stack in ipairs(inv:get_list(listname)) do
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if stack:is_empty() then
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break
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end
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if chest_stack:get_name() == name and chest_stack:get_free_space() > 0 then
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stack = chest_stack:add_item(stack)
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inv:set_stack(listname, c, chest_stack)
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end
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end
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return stack
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end
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stack = top_off(top_inv, stack)
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stack = top_off(bottom_inv, stack)
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if not stack:is_empty() then
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stack = top_inv:add_item(listname, stack)
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if not stack:is_empty() then
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bottom_inv:add_item(listname, stack)
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end
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end
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end
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local function on_chest_blast(pos)
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local node = minetest.get_node(pos)
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local drop_items_chest = mcl_util.drop_items_from_meta_container("main")
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drop_items_chest(pos, node)
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minetest.remove_node(pos)
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end
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local function limit_put_list(stack, list)
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for _, other in ipairs(list) do
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stack = other:add_item(stack)
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if stack:is_empty() then
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break
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end
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end
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return stack
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end
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local function limit_put(stack, top_inv, bottom_inv)
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local leftover = ItemStack(stack)
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leftover = limit_put_list(leftover, top_inv:get_list("main"))
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leftover = limit_put_list(leftover, bottom_inv:get_list("main"))
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return stack:get_count() - leftover:get_count()
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end
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local function close_forms(canonical_basename, pos)
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local players = minetest.get_connected_players()
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for p = 1, #players do
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if vector.distance(players[p]:get_pos(), pos) <= 30 then
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minetest.close_formspec(players[p]:get_player_name(),
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"mcl_chests:" .. canonical_basename .. "_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z)
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end
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end
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end
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local function get_chest_inventories(pos, side)
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local inv = minetest.get_inventory({ type = "node", pos = pos })
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local node = minetest.get_node(pos)
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local pos_other = get_double_container_neighbor_pos(pos, node.param2, side)
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local inv_other = minetest.get_inventory({ type = "node", pos = pos_other })
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local top_inv, bottom_inv
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if side == "left" then
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top_inv = inv
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bottom_inv = inv_other
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else
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top_inv = inv_other
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bottom_inv = inv
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end
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return top_inv, bottom_inv
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end
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-- Functions used in double chest registration code
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-- ------------------------------------------------
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-- The `return function` wrapping is necessary to avoid stacking up parameters.
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-- `side` is either "left" or "right".
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local function hopper_pull_double(side) return function(pos, hop_pos, hop_inv, hop_list)
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local top_inv, bottom_inv = get_chest_inventories(pos, side)
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local stack_id = mcl_util.select_stack(top_inv, "main", hop_inv, hop_list)
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if stack_id ~= nil then
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return top_inv, "main", stack_id
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end
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stack_id = mcl_util.select_stack(bottom_inv, "main", hop_inv, hop_list)
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return bottom_inv, "main", stack_id
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end end
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local function hopper_push_double(side) return function(pos, hop_pos, hop_inv, hop_list)
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local top_inv, bottom_inv = get_chest_inventories(pos, side)
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local stack_id = mcl_util.select_stack(hop_inv, hop_list, top_inv, "main", nil, 1)
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if stack_id ~= nil then
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return top_inv, "main", stack_id
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end
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stack_id = mcl_util.select_stack(hop_inv, hop_list, bottom_inv, "main", nil, 1)
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return bottom_inv, "main", stack_id
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end end
|
|
|
|
local function construct_double_chest(side, names) return function(pos)
|
|
local n = minetest.get_node(pos)
|
|
local param2 = n.param2
|
|
local p = get_double_container_neighbor_pos(pos, param2, side)
|
|
-- Turn into a small chest if the neighbor is gone
|
|
if not p or minetest.get_node(p).name ~= names[side].cr then
|
|
n.name = names.small.a
|
|
minetest.swap_node(pos, n)
|
|
end
|
|
end end
|
|
|
|
local function destruct_double_chest(side, names, canonical_basename, small_textures, sound_prefix) return function(pos)
|
|
local n = minetest.get_node(pos)
|
|
if n.name == names.small.a then
|
|
return
|
|
end
|
|
|
|
close_forms(canonical_basename, pos)
|
|
|
|
local param2 = n.param2
|
|
local p = get_double_container_neighbor_pos(pos, param2, side)
|
|
if not p or minetest.get_node(p).name ~= names[side].r then
|
|
return
|
|
end
|
|
close_forms(canonical_basename, p)
|
|
|
|
minetest.swap_node(p, { name = names.small.a, param2 = param2 })
|
|
create_entity(p, names.small.a, small_textures, param2, false, sound_prefix, "mcl_chests_chest", "chest")
|
|
end end
|
|
|
|
-- Small chests use `protection_check_take` for both put and take actions.
|
|
local function protection_check_put(side) return function(pos, listname, index, stack, player)
|
|
local name = player:get_player_name()
|
|
if minetest.is_protected(pos, name) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
elseif listname == "input" then
|
|
local top_inv, bottom_inv = get_chest_inventories(pos, side)
|
|
return limit_put(stack, top_inv, bottom_inv)
|
|
-- END OF LISTRING WORKAROUND
|
|
else
|
|
return stack:get_count()
|
|
end
|
|
end end
|
|
|
|
local function log_inventory_put_double(side) return function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff to chest at " .. minetest.pos_to_string(pos))
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
if listname == "input" then
|
|
local top_inv, bottom_inv = get_chest_inventories(pos, side)
|
|
|
|
top_inv:set_stack("input", 1, nil)
|
|
bottom_inv:set_stack("input", 1, nil)
|
|
|
|
double_chest_add_item(top_inv, bottom_inv, "main", stack)
|
|
end
|
|
-- END OF LISTRING WORKAROUND
|
|
end end
|
|
|
|
-- This is a helper function to register regular chests (both small and double variants).
|
|
-- Some parameters here are only utilized by trapped chests.
|
|
function mcl_chests.register_chest(basename, d)
|
|
-- If this passes without crash, we know for a fact that d = {...}
|
|
assert((d and type(d) == "table"), "Second argument to mcl_chests.register_chest must be a table")
|
|
|
|
-- Fallback for when there is no `title` field
|
|
if not d.title then d.title = {} end
|
|
d.title.small = d.title.small or d.desc
|
|
d.title.double = d.title.double or ("Large " .. d.title.small)
|
|
|
|
if not d.drop then
|
|
d.drop = "mcl_chests:" .. basename
|
|
else
|
|
d.drop = "mcl_chests:" .. d.drop
|
|
end
|
|
|
|
local drop_items_chest = mcl_util.drop_items_from_meta_container("main")
|
|
|
|
if not d.groups then d.groups = {} end
|
|
|
|
if not d.on_rightclick_left then
|
|
d.on_rightclick_left = d.on_rightclick
|
|
end
|
|
if not d.on_rightclick_right then
|
|
d.on_rightclick_right = d.on_rightclick
|
|
end
|
|
--[[local on_rightclick_side = {
|
|
left = d.on_rightclick_left or d.on_rightclick,
|
|
right = d.on_rightclick_right or d.on_rightclick,
|
|
}]]
|
|
|
|
if not d.sounds or type(d.sounds) ~= "table" then
|
|
d.sounds = { nil, "default_chest" }
|
|
end
|
|
|
|
if not d.sounds[2] then
|
|
d.sounds[2] = "default_chest"
|
|
end
|
|
|
|
-- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest).
|
|
-- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct.
|
|
if not d.canonical_basename then
|
|
d.canonical_basename = basename
|
|
end
|
|
|
|
-- Names table
|
|
-- -----------
|
|
-- Accessed through names["kind"].x (names.kind.x), where x can be:
|
|
-- a = "actual"
|
|
-- c = canonical
|
|
-- r = reverse (only for double chests)
|
|
-- cr = canonical, reverse (only for double chests)
|
|
local names = {
|
|
small = {
|
|
a = "mcl_chests:" .. basename .. "_small",
|
|
c = "mcl_chests:" .. d.canonical_basename .. "_small",
|
|
},
|
|
left = {
|
|
a = "mcl_chests:" .. basename .. "_left",
|
|
c = "mcl_chests:" .. d.canonical_basename .. "_left",
|
|
},
|
|
right = {
|
|
a = "mcl_chests:" .. basename .. "_right",
|
|
c = "mcl_chests:" .. d.canonical_basename .. "_right",
|
|
},
|
|
}
|
|
names.left.r = names.right.a
|
|
names.right.r = names.left.a
|
|
names.left.cr = names.right.c
|
|
names.right.cr = names.left.c
|
|
|
|
local small_textures = d.tiles.small
|
|
local double_textures = d.tiles.double
|
|
|
|
-- Construct groups
|
|
local groups_inv = table_merge({ deco_block = 1 }, d.groups)
|
|
local groups_small = table_merge(groups_inv, {
|
|
container = 2,
|
|
deco_block = 1,
|
|
chest_entity = 1,
|
|
not_in_creative_inventory = 1
|
|
}, d.groups)
|
|
local groups_left = table_merge(groups_small, {
|
|
double_chest = 1
|
|
}, d.groups)
|
|
local groups_right = table_merge(groups_small, {
|
|
-- In a double chest, the entity is assigned to the left side, but not the right one.
|
|
chest_entity = 0,
|
|
double_chest = 2
|
|
}, d.groups)
|
|
|
|
|
|
|
|
-- Dummy inventory node
|
|
-- Will turn into names.small.a when placed down
|
|
minetest.register_node("mcl_chests:" .. basename, {
|
|
description = d.desc,
|
|
_tt_help = d.tt_help,
|
|
_doc_items_longdesc = d.longdesc,
|
|
_doc_items_usagehelp = d.usagehelp,
|
|
_doc_items_hidden = d.hidden,
|
|
drawtype = "mesh",
|
|
mesh = "mcl_chests_chest.b3d",
|
|
tiles = small_textures,
|
|
use_texture_alpha = "opaque",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
sounds = d.sounds[1],
|
|
groups = groups_inv,
|
|
on_construct = function(pos, node)
|
|
local node = minetest.get_node(pos)
|
|
node.name = names.small.a
|
|
minetest.set_node(pos, node)
|
|
end,
|
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
|
end,
|
|
})
|
|
|
|
minetest.register_node(names.small.a, {
|
|
description = d.desc,
|
|
_tt_help = d.tt_help,
|
|
_doc_items_longdesc = d.longdesc,
|
|
_doc_items_usagehelp = d.usagehelp,
|
|
_doc_items_hidden = d.hidden,
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = { -0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
|
|
},
|
|
tiles = { "blank.png^[resize:16x16" },
|
|
use_texture_alpha = "clip",
|
|
_chest_entity_textures = small_textures,
|
|
_chest_entity_sound = d.sounds[2],
|
|
_chest_entity_mesh = "mcl_chests_chest",
|
|
_chest_entity_animation_type = "chest",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
drop = d.drop,
|
|
groups = groups_small,
|
|
is_ground_content = false,
|
|
sounds = d.sounds[1],
|
|
on_construct = function(pos)
|
|
local param2 = minetest.get_node(pos).param2
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
--[[ This is a workaround for Minetest issue 5894
|
|
<https://github.com/minetest/minetest/issues/5894>.
|
|
Apparently if we don't do this, large chests initially don't work when
|
|
placed at chunk borders, and some chests randomly don't work after
|
|
placing. ]]
|
|
-- FIXME: Remove this workaround when the bug has been fixed.
|
|
-- BEGIN OF WORKAROUND --
|
|
meta:set_string("workaround", "ignore_me")
|
|
meta:set_string("workaround", "") -- Done to keep metadata clean
|
|
-- END OF WORKAROUND --
|
|
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 9 * 3)
|
|
|
|
--[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest
|
|
does not support listrings to put items into an alternative list if the first one
|
|
happens to be full. See <https://github.com/minetest/minetest/issues/5343>.
|
|
This list is a hidden input-only list and immediately puts items into the appropriate chest.
|
|
It is only used for listrings and hoppers. This workaround is not that bad because it only
|
|
requires a simple “inventory allows” check for large chests.]]
|
|
-- FIXME: Refactor the listrings as soon Minetest supports alternative listrings
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
inv:set_size("input", 1)
|
|
-- END OF LISTRING WORKAROUND
|
|
|
|
-- Combine into a double chest if neighbouring another small chest
|
|
if minetest.get_node(get_double_container_neighbor_pos(pos, param2, "right")).name ==
|
|
names.small.a then
|
|
minetest.swap_node(pos, { name = names.right.a, param2 = param2 })
|
|
local p = get_double_container_neighbor_pos(pos, param2, "right")
|
|
minetest.swap_node(p, { name = names.left.a, param2 = param2 })
|
|
create_entity(p, names.left.a, double_textures, param2, true, d.sounds[2],
|
|
"mcl_chests_chest", "chest")
|
|
elseif minetest.get_node(get_double_container_neighbor_pos(pos, param2, "left")).name ==
|
|
names.small.a then
|
|
minetest.swap_node(pos, { name = names.left.a, param2 = param2 })
|
|
create_entity(pos, names.left.a, double_textures, param2, true, d.sounds[2],
|
|
"mcl_chests_chest", "chest")
|
|
local p = get_double_container_neighbor_pos(pos, param2, "left")
|
|
minetest.swap_node(p, { name = names.right.a, param2 = param2 })
|
|
else
|
|
minetest.swap_node(pos, { name = names.small.a, param2 = param2 })
|
|
create_entity(pos, names.small.a, small_textures, param2, false, d.sounds[2],
|
|
"mcl_chests_chest", "chest")
|
|
end
|
|
end,
|
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
|
end,
|
|
after_dig_node = drop_items_chest,
|
|
on_blast = on_chest_blast,
|
|
allow_metadata_inventory_move = protection_check_move,
|
|
allow_metadata_inventory_take = protection_check_take,
|
|
allow_metadata_inventory_put = protection_check_take,
|
|
on_metadata_inventory_move = log_inventory_move,
|
|
on_metadata_inventory_put = log_inventory_put,
|
|
on_metadata_inventory_take = log_inventory_take,
|
|
_mcl_blast_resistance = d.hardness,
|
|
_mcl_hardness = d.hardness,
|
|
|
|
on_rightclick = function(pos, node, clicker)
|
|
local topnode = minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z })
|
|
if topnode and topnode.name and minetest.registered_nodes[topnode.name] then
|
|
if minetest.registered_nodes[topnode.name].groups.opaque == 1 then
|
|
-- won't open if there is no space from the top
|
|
return false
|
|
end
|
|
end
|
|
local name = minetest.get_meta(pos):get_string("name")
|
|
if name == "" then
|
|
name = d.title.small
|
|
end
|
|
|
|
minetest.show_formspec(clicker:get_player_name(),
|
|
sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
|
|
table.concat({
|
|
"formspec_version[4]",
|
|
"size[11.75,10.425]",
|
|
|
|
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
|
|
sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
|
|
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
|
|
"list[current_player;main;0.375,5.1;9,3;9]",
|
|
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
|
|
"list[current_player;main;0.375,9.05;9,1;]",
|
|
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
|
|
"listring[current_player;main]",
|
|
})
|
|
)
|
|
|
|
if d.on_rightclick then
|
|
d.on_rightclick(pos, node, clicker)
|
|
end
|
|
|
|
player_chest_open(clicker, pos, names.small.a, small_textures, node.param2, false, d.sounds[2],
|
|
"mcl_chests_chest")
|
|
end,
|
|
|
|
on_destruct = function(pos)
|
|
close_forms(d.canonical_basename, pos)
|
|
end,
|
|
mesecons = d.mesecons,
|
|
on_rotate = simple_rotate,
|
|
})
|
|
|
|
minetest.register_node(names.left.a, {
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = { -0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375 },
|
|
},
|
|
tiles = { "blank.png^[resize:16x16" },
|
|
use_texture_alpha = "clip",
|
|
_chest_entity_textures = double_textures,
|
|
_chest_entity_sound = d.sounds[2],
|
|
_chest_entity_mesh = "mcl_chests_chest",
|
|
_chest_entity_animation_type = "chest",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
groups = groups_left,
|
|
drop = d.drop,
|
|
is_ground_content = false,
|
|
sounds = d.sounds[1],
|
|
on_construct = construct_double_chest("left", names),
|
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
|
end,
|
|
on_destruct = destruct_double_chest("left", names, d.canonical_basename, small_textures, d.sounds[2]),
|
|
after_dig_node = drop_items_chest,
|
|
on_blast = on_chest_blast,
|
|
allow_metadata_inventory_move = protection_check_move,
|
|
allow_metadata_inventory_take = protection_check_take,
|
|
allow_metadata_inventory_put = protection_check_put("left"),
|
|
on_metadata_inventory_move = log_inventory_move,
|
|
on_metadata_inventory_put = log_inventory_put_double("left"),
|
|
on_metadata_inventory_take = log_inventory_take,
|
|
_mcl_blast_resistance = d.hardness,
|
|
_mcl_hardness = d.hardness,
|
|
|
|
on_rightclick = function(pos, node, clicker)
|
|
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left")
|
|
local above_def = minetest.registered_nodes[
|
|
minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }).name
|
|
]
|
|
local above_def_other = minetest.registered_nodes[
|
|
minetest.get_node({ x = pos_other.x, y = pos_other.y + 1, z = pos_other.z }).name
|
|
]
|
|
|
|
if (not above_def or above_def.groups.opaque == 1 or not above_def_other
|
|
or above_def_other.groups.opaque == 1) then
|
|
-- won't open if there is no space from the top
|
|
return false
|
|
end
|
|
|
|
local name = minetest.get_meta(pos):get_string("name")
|
|
if name == "" then -- if empty after that ^
|
|
name = minetest.get_meta(pos_other):get_string("name")
|
|
end if name == "" then -- if STILL empty after that ^
|
|
name = d.title.double
|
|
end
|
|
|
|
minetest.show_formspec(clicker:get_player_name(),
|
|
sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
|
|
table.concat({
|
|
"formspec_version[4]",
|
|
"size[11.75,14.15]",
|
|
|
|
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
|
|
sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3),
|
|
sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos_other.x, pos_other.y, pos_other.z),
|
|
"label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3),
|
|
"list[current_player;main;0.375,8.825;9,3;9]",
|
|
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1),
|
|
"list[current_player;main;0.375,12.775;9,1;]",
|
|
|
|
--BEGIN OF LISTRING WORKAROUND
|
|
"listring[current_player;main]",
|
|
sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z),
|
|
--END OF LISTRING WORKAROUND
|
|
|
|
"listring[current_player;main]" ..
|
|
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
|
|
"listring[current_player;main]",
|
|
sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z),
|
|
})
|
|
)
|
|
|
|
if d.on_rightclick_left then
|
|
d.on_rightclick_left(pos, node, clicker)
|
|
end
|
|
|
|
player_chest_open(clicker, pos, names.left.a, double_textures, node.param2, true, d.sounds[2],
|
|
"mcl_chests_chest")
|
|
end,
|
|
mesecons = d.mesecons,
|
|
on_rotate = no_rotate,
|
|
_mcl_hoppers_on_try_pull = hopper_pull_double("left"),
|
|
_mcl_hoppers_on_try_push = hopper_push_double("left"),
|
|
})
|
|
|
|
minetest.register_node(names.right.a, {
|
|
drawtype = "nodebox",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = { -0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
|
|
},
|
|
tiles = { "blank.png^[resize:16x16" },
|
|
use_texture_alpha = "clip",
|
|
groups = groups_right,
|
|
drop = d.drop,
|
|
is_ground_content = false,
|
|
sounds = d.sounds[1],
|
|
on_construct = construct_double_chest("right", names),
|
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
|
end,
|
|
on_destruct = destruct_double_chest("right", names, d.canonical_basename, small_textures, d.sounds[2]),
|
|
after_dig_node = drop_items_chest,
|
|
on_blast = on_chest_blast,
|
|
allow_metadata_inventory_move = protection_check_move,
|
|
allow_metadata_inventory_take = protection_check_take,
|
|
allow_metadata_inventory_put = protection_check_put("right"),
|
|
on_metadata_inventory_move = log_inventory_move,
|
|
on_metadata_inventory_put = log_inventory_put_double("right"),
|
|
on_metadata_inventory_take = log_inventory_take,
|
|
_mcl_blast_resistance = d.hardness,
|
|
_mcl_hardness = d.hardness,
|
|
|
|
on_rightclick = function(pos, node, clicker)
|
|
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
|
|
local above_def = minetest.registered_nodes[
|
|
minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }).name
|
|
]
|
|
local above_def_other = minetest.registered_nodes[
|
|
minetest.get_node({ x = pos_other.x, y = pos_other.y + 1, z = pos_other.z }).name
|
|
]
|
|
|
|
if (not above_def or above_def.groups.opaque == 1 or not above_def_other
|
|
or above_def_other.groups.opaque == 1) then
|
|
-- won't open if there is no space from the top
|
|
return false
|
|
end
|
|
|
|
local name = minetest.get_meta(pos):get_string("name")
|
|
if name == "" then -- if empty after that ^
|
|
name = minetest.get_meta(pos_other):get_string("name")
|
|
end if name == "" then -- if STILL empty after that ^
|
|
name = d.title.double
|
|
end
|
|
|
|
minetest.show_formspec(clicker:get_player_name(),
|
|
sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
|
|
table.concat({
|
|
"formspec_version[4]",
|
|
"size[11.75,14.15]",
|
|
|
|
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
|
|
sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos_other.x, pos_other.y, pos_other.z),
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3),
|
|
sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos.x, pos.y, pos.z),
|
|
"label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3),
|
|
"list[current_player;main;0.375,8.825;9,3;9]",
|
|
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1),
|
|
"list[current_player;main;0.375,12.775;9,1;]",
|
|
|
|
--BEGIN OF LISTRING WORKAROUND
|
|
"listring[current_player;main]",
|
|
sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z),
|
|
--END OF LISTRING WORKAROUND
|
|
|
|
"listring[current_player;main]" ..
|
|
sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z),
|
|
"listring[current_player;main]",
|
|
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
|
|
})
|
|
)
|
|
|
|
if d.on_rightclick_right then
|
|
d.on_rightclick_right(pos, node, clicker)
|
|
end
|
|
|
|
player_chest_open(clicker, pos_other, names.left.a, double_textures, node.param2, true, d.sounds[2],
|
|
"mcl_chests_chest")
|
|
end,
|
|
mesecons = d.mesecons,
|
|
on_rotate = no_rotate,
|
|
_mcl_hoppers_on_try_pull = hopper_pull_double("right"),
|
|
_mcl_hoppers_on_try_push = hopper_push_double("right"),
|
|
})
|
|
|
|
if doc then
|
|
doc.add_entry_alias("nodes", names.small.a, "nodes", names.left.a)
|
|
doc.add_entry_alias("nodes", names.small.a, "nodes", names.right.a)
|
|
end
|
|
end
|
|
|
|
-- Returns false if itemstack is a shulker box
|
|
function mcl_chests.is_not_shulker_box(stack)
|
|
local g = minetest.get_item_group(stack:get_name(), "shulker_box")
|
|
return g == 0 or g == nil
|
|
end
|