mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-11 11:19:33 +01:00
197 lines
7.2 KiB
Lua
197 lines
7.2 KiB
Lua
local modname = minetest.get_current_modname()
|
|
local modpath = minetest.get_modpath(modname)
|
|
|
|
local S = minetest.get_translator(modname)
|
|
|
|
mcl_hunger = {}
|
|
|
|
--[[ This variable tells you if the hunger gameplay mechanic is active.
|
|
The state of the hunger mechanic will be determined at game start.
|
|
Hunger is enabled when damage is enabled.
|
|
If the damage setting is changed within the game, this does NOT
|
|
update the hunger mechanic, so the game must be restarted for this
|
|
to take effect. ]]
|
|
mcl_hunger.active = false
|
|
if minetest.settings:get_bool("enable_damage") == true and minetest.settings:get_bool("mcl_enable_hunger") ~= false then
|
|
mcl_hunger.active = true
|
|
end
|
|
|
|
mcl_hunger.HUD_TICK = 0.1
|
|
|
|
-- Exhaustion increase
|
|
mcl_hunger.EXHAUST_DIG = 5 -- after digging node
|
|
mcl_hunger.EXHAUST_JUMP = 50 -- jump
|
|
mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- jump while sprinting
|
|
mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy
|
|
mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water
|
|
mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
|
|
mcl_hunger.EXHAUST_DAMAGE = 100 -- taking damage (protected by armor)
|
|
mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
|
|
mcl_hunger.EXHAUST_HUNGER = 5 -- Hunger status effect at base level.
|
|
mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
|
|
|
|
mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players
|
|
|
|
-- Debug Mode. If enabled, saturation and exhaustion are shown as well.
|
|
-- NOTE: Only updated when settings are loaded.
|
|
mcl_hunger.debug = false
|
|
|
|
-- Cooldown timers for each player, to force a short delay between consuming 2 food items
|
|
mcl_hunger.last_eat = {}
|
|
|
|
dofile(modpath.."/api.lua")
|
|
dofile(modpath.."/hunger.lua")
|
|
dofile(modpath.."/register_foods.lua")
|
|
|
|
--[[ IF HUNGER IS ENABLED ]]
|
|
if mcl_hunger.active == true then
|
|
|
|
-- Read debug mode setting
|
|
-- The setting should only be read at the beginning, this mod is not
|
|
-- prepared to change this setting later.
|
|
mcl_hunger.debug = minetest.settings:get_bool("mcl_hunger_debug")
|
|
if mcl_hunger.debug == nil then
|
|
mcl_hunger.debug = false
|
|
end
|
|
|
|
--[[ Data value format notes:
|
|
Hunger values is identical to Minecraft's and ranges from 0 to 20.
|
|
Exhaustion and saturation values are stored as integers, unlike in Minecraft.
|
|
Exhaustion is Minecraft exhaustion times 1000 and ranges from 0 to 4000.
|
|
Saturation is Minecraft saturation and ranges from 0 to 20.
|
|
|
|
Food saturation is stored in the custom item definition field _mcl_saturation.
|
|
This field uses the original Minecraft value.
|
|
]]
|
|
|
|
-- Count number of poisonings a player has at once
|
|
mcl_hunger.poison_hunger = {} -- food poisoning, increasing hunger
|
|
|
|
-- HUD
|
|
local function init_hud(player)
|
|
hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player))
|
|
if mcl_hunger.debug then
|
|
hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
|
|
hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
|
|
end
|
|
end
|
|
|
|
-- HUD updating functions for Debug Mode. No-op if not in Debug Mode
|
|
function mcl_hunger.update_saturation_hud(player, saturation, hunger)
|
|
if mcl_hunger.debug then
|
|
hb.change_hudbar(player, "saturation", saturation, hunger)
|
|
end
|
|
end
|
|
function mcl_hunger.update_exhaustion_hud(player, exhaustion)
|
|
if mcl_hunger.debug then
|
|
if not exhaustion then
|
|
exhaustion = mcl_hunger.get_exhaustion(player)
|
|
end
|
|
hb.change_hudbar(player, "exhaustion", exhaustion)
|
|
end
|
|
end
|
|
|
|
-- register saturation hudbar
|
|
hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 1, 20, 20, false)
|
|
if mcl_hunger.debug then
|
|
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false)
|
|
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false)
|
|
end
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local name = player:get_player_name()
|
|
mcl_hunger.init_player(player)
|
|
init_hud(player)
|
|
mcl_hunger.poison_hunger[name] = 0
|
|
mcl_hunger.last_eat[name] = -1
|
|
end)
|
|
|
|
minetest.register_on_respawnplayer(function(player)
|
|
-- reset hunger, related values and poison
|
|
local name = player:get_player_name()
|
|
|
|
mcl_hunger.stop_poison(player)
|
|
mcl_hunger.last_eat[name] = -1
|
|
|
|
local h, s, e = 20, mcl_hunger.SATURATION_INIT, 0
|
|
mcl_hunger.set_hunger(player, h, false)
|
|
mcl_hunger.set_saturation(player, s, false)
|
|
mcl_hunger.set_exhaustion(player, e, false)
|
|
hb.change_hudbar(player, "hunger", h)
|
|
mcl_hunger.update_saturation_hud(player, s, h)
|
|
mcl_hunger.update_exhaustion_hud(player, e)
|
|
end)
|
|
|
|
-- PvP combat exhaustion
|
|
minetest.register_on_punchplayer(function(victim, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
|
if puncher:is_player() then
|
|
mcl_hunger.exhaust(puncher:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
|
|
end
|
|
end)
|
|
|
|
-- Exhaust on taking damage
|
|
minetest.register_on_player_hpchange(function(player, hp_change)
|
|
if hp_change < 0 then
|
|
local name = player:get_player_name()
|
|
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_DAMAGE)
|
|
end
|
|
end)
|
|
|
|
local food_tick_timers = {} -- one food_tick_timer per player, keys are the player-objects
|
|
minetest.register_globalstep(function(dtime)
|
|
for _,player in pairs(minetest.get_connected_players()) do
|
|
|
|
local food_tick_timer = food_tick_timers[player] and food_tick_timers[player] + dtime or 0
|
|
local player_name = player:get_player_name()
|
|
local food_level = mcl_hunger.get_hunger(player)
|
|
local food_saturation_level = mcl_hunger.get_saturation(player)
|
|
local player_health = player:get_hp()
|
|
|
|
if food_tick_timer > 4.0 then
|
|
food_tick_timer = 0
|
|
|
|
-- let hunger work always
|
|
if player_health > 0 and player_health <= 20 then
|
|
--mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_HUNGER) -- later for hunger status effect
|
|
mcl_hunger.update_exhaustion_hud(player)
|
|
end
|
|
|
|
if food_level >= 18 then -- slow regeneration
|
|
if player_health > 0 and player_health < 20 then
|
|
player:set_hp(player_health+1)
|
|
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
|
mcl_hunger.update_exhaustion_hud(player)
|
|
end
|
|
|
|
elseif food_level == 0 then -- starvation
|
|
-- the amount of health at which a player will stop to get
|
|
-- harmed by starvation (10 for Easy, 1 for Normal, 0 for Hard)
|
|
local maximum_starvation = 1
|
|
-- TODO: implement Minecraft-like difficulty modes and the update maximumStarvation here
|
|
if player_health > maximum_starvation then
|
|
mcl_util.deal_damage(player, 1, {type = "starve"})
|
|
end
|
|
end
|
|
|
|
elseif food_tick_timer > 0.5 and food_level == 20 and food_saturation_level > 0 then -- fast regeneration
|
|
if player_health > 0 and player_health < 20 then
|
|
food_tick_timer = 0
|
|
player:set_hp(player_health+1)
|
|
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
|
mcl_hunger.update_exhaustion_hud(player)
|
|
end
|
|
end
|
|
|
|
food_tick_timers[player] = food_tick_timer -- update food_tick_timer table
|
|
end
|
|
end)
|
|
|
|
--[[ IF HUNGER IS NOT ENABLED ]]
|
|
else
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
mcl_hunger.init_player(player)
|
|
mcl_hunger.last_eat[player:get_player_name()] = -1
|
|
end)
|
|
|
|
end
|