mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 18:41:09 +01:00
d1ac98a019
Crash when the cape field is not set. It is not set when joining an old world with the capes PR applied. Also trimmed trailing.
728 lines
22 KiB
Lua
728 lines
22 KiB
Lua
local S = minetest.get_translator("mcl_skins")
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local color_to_string = minetest.colorspec_to_colorstring
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local EDIT_SKIN_KEY = -1 -- The key used for edit skin in the mcl_skins.simple_skins table
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mcl_skins = {
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simple_skins = {},
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texture_to_simple_skin = {},
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item_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear", "cape"},
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tab_names = {"skin", "template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear", "cape"},
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tab_descriptions = {
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template = S("Templates"),
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arm = S("Arm size"),
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base = S("Bases"),
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footwear = S("Footwears"),
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eye = S("Eyes"),
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mouth = S("Mouths"),
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bottom = S("Bottoms"),
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top = S("Tops"),
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hair = S("Hairs"),
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headwear = S("Headwears"),
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skin = S("Skins"),
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cape = S("Capes")
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},
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cape = {},
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template1 = {}, -- Stores edit skin values for template1
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template2 = {}, -- Stores edit skin values for template2
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base = {}, -- List of base textures
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-- Base color is separate to keep the number of junk nodes registered in check
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base_color = {0xffeeb592, 0xffb47a57, 0xff8d471d},
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color = {
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0xff613915, -- 1 Dark brown
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0xff97491b, -- 2 Medium brown
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0xffb17050, -- 3 Light brown
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0xffe2bc7b, -- 4 Beige
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0xff706662, -- 5 Gray
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0xff151515, -- 6 Black
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0xffc21c1c, -- 7 Red
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0xff178c32, -- 8 Green
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0xffae2ad3, -- 9 Plum
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0xffebe8e4, -- 10 White
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0xffe3dd26, -- 11 Yellow
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0xff449acc, -- 12 Light blue
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0xff124d87, -- 13 Dark blue
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0xfffc0eb3, -- 14 Pink
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0xffd0672a, -- 15 Orange
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},
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footwear = {},
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mouth = {},
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eye = {},
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bottom = {},
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top = {},
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hair = {},
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headwear = {},
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masks = {},
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preview_rotations = {},
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ranks = {},
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player_skins = {},
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player_formspecs = {},
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}
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function mcl_skins.register_item(item)
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assert(mcl_skins[item.type], "Skin item type " .. item.type .. " does not exist.")
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if item.type == "cape" then
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local func = item.selector_func
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if type(func) == "string" then
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func = loadstring(func)()
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end
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table.insert(mcl_skins.cape, {name=item.name, selector_func=func, mask=item.mask})
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mcl_skins.masks[item.name] = item.mask
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return
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end
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local texture = item.texture or "blank.png"
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if item.template1 then
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mcl_skins.template1[item.type] = texture
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end
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if item.template2 then
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mcl_skins.template2[item.type] = texture
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end
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table.insert(mcl_skins[item.type], texture)
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mcl_skins.masks[texture] = item.mask
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mcl_skins.preview_rotations[texture] = item.preview_rotation
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mcl_skins.ranks[texture] = item.rank
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end
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function mcl_skins.register_simple_skin(skin)
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if skin.index then
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mcl_skins.simple_skins[skin.index] = skin
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else
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table.insert(mcl_skins.simple_skins, skin)
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end
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mcl_skins.texture_to_simple_skin[skin.texture] = skin
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end
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function mcl_skins.save(player)
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local skin = mcl_skins.player_skins[player]
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if not skin then return end
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local meta = player:get_meta()
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meta:set_string("mcl_skins:skin", minetest.serialize(skin))
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-- Clear out the old way of storing the simple skin ID
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meta:set_string("mcl_skins:skin_id", "")
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end
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minetest.register_chatcommand("skin", {
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description = S("Open skin configuration screen."),
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privs = {},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local formspec_data = mcl_skins.player_formspecs[player]
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local active_tab = formspec_data.active_tab
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local page_num = formspec_data.page_num
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mcl_skins.show_formspec(player, active_tab, page_num)
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end
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})
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function mcl_skins.compile_skin(skin)
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if not skin then return "blank.png" end
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if skin.simple_skins_id then
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return skin.simple_skins_id
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end
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local ranks = {}
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local layers = {}
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for i, item in ipairs(mcl_skins.item_names) do
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local texture = skin[item]
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local layer = ""
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local rank = mcl_skins.ranks[texture] or i * 10
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if texture and texture ~= "blank.png" then
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if skin[item .. "_color"] and mcl_skins.masks[texture] then
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local color = color_to_string(skin[item .. "_color"])
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layer = "(" .. mcl_skins.masks[texture] .. "^[colorize:" .. color .. ":alpha)"
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end
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if #layer > 0 then layer = layer .. "^" end
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layer = layer .. texture
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layers[rank] = layer
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table.insert(ranks, rank)
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end
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end
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table.sort(ranks)
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local output = ""
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for i, rank in ipairs(ranks) do
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if #output > 0 then output = output .. "^" end
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output = output .. layers[rank]
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end
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return output
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end
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function mcl_skins.update_player_skin(player)
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if not player then
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return
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end
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local skin = mcl_skins.player_skins[player]
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local skinval = mcl_skins.compile_skin(skin)
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if not skin.cape then skin.cape = "blank.png" end
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if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" then
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skinval = skinval:gsub("%^" .. skin.cape, "")
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-- don't render the "normal" cape on players while wearing the elytra.
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-- this is NOT used when the player puts an elytra on, see register.lua in mcl_armor for that.
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-- this is used when a player joins or changes something regarding their skin.
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end
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mcl_player.player_set_skin(player, skinval)
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local slim_arms
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if skin.simple_skins_id then
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slim_arms = mcl_skins.texture_to_simple_skin[skin.simple_skins_id].slim_arms
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else
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slim_arms = skin.slim_arms
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end
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local model = slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
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mcl_player.player_set_model(player, model)
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end
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-- Load player skin on join
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minetest.register_on_joinplayer(function(player)
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local skin = player:get_meta():get_string("mcl_skins:skin")
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if skin then
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skin = minetest.deserialize(skin)
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end
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if skin then
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if not mcl_skins.texture_to_simple_skin[skin.simple_skins_id] then
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skin.simple_skins_id = nil
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end
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mcl_skins.player_skins[player] = skin
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else
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if math.random() > 0.5 then
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skin = table.copy(mcl_skins.template1)
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else
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skin = table.copy(mcl_skins.template2)
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end
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mcl_skins.player_skins[player] = skin
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end
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mcl_skins.player_formspecs[player] = {
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active_tab = "skin",
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page_num = 1
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}
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if #mcl_skins.simple_skins > 0 then
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local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
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if skin_id and mcl_skins.simple_skins[skin_id] then
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local texture = mcl_skins.simple_skins[skin_id].texture
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mcl_skins.player_skins[player].simple_skins_id = texture
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end
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end
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mcl_skins.save(player)
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mcl_skins.update_player_skin(player)
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end)
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minetest.register_on_leaveplayer(function(player)
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mcl_skins.player_skins[player] = nil
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mcl_skins.player_formspecs[player] = nil
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end)
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local function calculate_page_count(tab, player)
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if tab == "skin" then
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return math.ceil((#mcl_skins.simple_skins + 2) / 8)
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elseif tab == "cape" then
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local player_capes = 0
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for _, cape in pairs(mcl_skins.cape) do
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if type(cape.selector_func) == "nil" or cape.selector_func(player) then
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player_capes = player_capes + 1
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end
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end
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return math.ceil((player_capes + 1) / 5) -- add one so the player can select no cape as well
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elseif mcl_skins[tab] then
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return math.ceil(#mcl_skins[tab] / 16)
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end
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return 1
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end
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function mcl_skins.show_formspec(player, active_tab, page_num)
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local formspec_data = mcl_skins.player_formspecs[player]
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local skin = mcl_skins.player_skins[player]
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formspec_data.active_tab = active_tab
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local page_count = calculate_page_count(active_tab, player)
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if page_num < 1 then page_num = 1 end
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if page_num > page_count then page_num = page_count end
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formspec_data.page_num = page_num
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local formspec = "formspec_version[3]size[14.2,11]"
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for i, tab in pairs(mcl_skins.tab_names) do
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if tab == active_tab then
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formspec = formspec ..
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"style[" .. tab .. ";bgcolor=green]"
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end
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local y = 0.3 + (i - 1) * 0.8
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formspec = formspec ..
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"style[" .. tab .. ";content_offset=16,0]" ..
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"button[0.3," .. y .. ";4,0.8;" .. tab .. ";" .. mcl_skins.tab_descriptions[tab] .. "]" ..
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"image[0.4," .. y + 0.1 .. ";0.6,0.6;mcl_skins_icons.png^[verticalframe:12:" .. i - 1 .. "]"
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if skin.simple_skins_id then break end
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end
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local slim_arms
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if skin.simple_skins_id then
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slim_arms = mcl_skins.texture_to_simple_skin[skin.simple_skins_id].slim_arms
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else
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slim_arms = skin.slim_arms
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end
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local mesh = slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
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formspec = formspec ..
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"model[11,0.3;3,7;player_mesh;" .. mesh .. ";" ..
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mcl_skins.compile_skin(skin) ..
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",blank.png,blank.png;0,180;false;true;0,0]"
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local cape_tab = active_tab == "cape"
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if active_tab == "skin" then
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local page_start = (page_num - 1) * 8 - 1
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local page_end = math.min(page_start + 8 - 1, #mcl_skins.simple_skins)
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formspec = formspec ..
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"style_type[button;bgcolor=#00000000]"
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local skin = table.copy(skin)
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local simple_skins_id = skin.simple_skins_id
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skin.simple_skins_id = nil
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mcl_skins.simple_skins[EDIT_SKIN_KEY] = {
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slim_arms = skin.slim_arms,
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texture = mcl_skins.compile_skin(skin),
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}
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simple_skins_id = simple_skins_id or
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mcl_skins.simple_skins[EDIT_SKIN_KEY].texture
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for i = page_start, page_end do
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local skin = mcl_skins.simple_skins[i]
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local j = i - page_start - 1
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local mesh = skin.slim_arms and "mcl_armor_character_female.b3d" or
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"mcl_armor_character.b3d"
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local x = 4.5 + (j + 1) % 4 * 1.6
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local y = 0.3 + math.floor((j + 1) / 4) * 3.1
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formspec = formspec ..
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"model[" .. x .. "," .. y .. ";1.5,3;player_mesh;" .. mesh .. ";" ..
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skin.texture ..
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",blank.png,blank.png;0,180;false;true;0,0]"
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if simple_skins_id == skin.texture then
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formspec = formspec ..
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"style[" .. i ..
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";bgcolor=;bgimg=mcl_skins_select_overlay.png;" ..
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"bgimg_pressed=mcl_skins_select_overlay.png;bgimg_middle=14,14]"
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end
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formspec = formspec ..
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"button[" .. x .. "," .. y .. ";1.5,3;" .. i .. ";]"
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end
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if page_start == EDIT_SKIN_KEY then
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formspec = formspec .. "image[4.85,1;0.8,0.8;mcl_skins_button.png]"
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end
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elseif active_tab == "template" then
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formspec = formspec ..
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"model[5,2;2,3;player_mesh;mcl_armor_character.b3d;" ..
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mcl_skins.compile_skin(mcl_skins.template1) ..
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",blank.png,blank.png;0,180;false;true;0,0]" ..
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"button[5,5.2;2,0.8;template1;" .. S("Select") .. "]" ..
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"model[7.5,2;2,3;player_mesh;mcl_armor_character_female.b3d;" ..
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mcl_skins.compile_skin(mcl_skins.template2) ..
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",blank.png,blank.png;0,180;false;true;0,0]" ..
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"button[7.5,5.2;2,0.8;template2;" .. S("Select") .. "]"
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elseif cape_tab then
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local possize = {{"6,2;1,2", "5.5,4.2;2,0.8"}, {"9,2;1,2","8.5,4.2;2,0.8"}, {"6,7;1,2","5.5,9.2;2,0.8"}, {"9,7;1,2","8.5,9.2;2,0.8"},{"12,7;1,2","11.5,9.2;2,0.8"}}
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local player_capes = {} -- contains all capes the player is allowed to wear
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for _, cape in pairs (mcl_skins.cape) do
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if type(cape.selector_func) == "nil" or cape.selector_func(player) then
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table.insert(player_capes, cape)
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end
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end
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local slot_offset = 0
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if page_num == 1 then
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formspec = formspec ..
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"label[6,3;" .. S("(None)") .. "]"..
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"button[5.5,4.2;2,0.8;nocape;" .. S("Select") .. "]"
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slot_offset = 1
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end
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local array_start = page_num * 5 - 4
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local index_offset = page_num == 1 and 1 or 2
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for slot = 1 + slot_offset, page_num ~= page_count and 5 or (#player_capes % 5 == 0 and 1 or #player_capes % 5) + slot_offset do
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local cape = player_capes[array_start + slot - slot_offset - index_offset]
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local pos = possize[slot]
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formspec = formspec ..
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"image[" .. possize[slot][1] .. ";" .. cape.name ..".png]"..
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"button[" .. possize[slot][2] .. ";" .. cape.name ..";" .. S("Select") .. "]"
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end
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elseif mcl_skins[active_tab] then
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formspec = formspec ..
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"style_type[button;bgcolor=#00000000]"
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local textures = mcl_skins[active_tab]
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local page_start = (page_num - 1) * 16 + 1
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local page_end = math.min(page_start + 16 - 1, #textures)
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for j = page_start, page_end do
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local i = j - page_start + 1
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local texture = textures[j]
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local preview = mcl_skins.masks[skin.base] .. "^[colorize:gray^" .. skin.base
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local color = color_to_string(skin[active_tab .. "_color"])
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local mask = mcl_skins.masks[texture]
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if color and mask then
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preview = preview .. "^(" .. mask .. "^[colorize:" .. color .. ":alpha)"
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end
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preview = preview .. "^" .. texture
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local mesh = "mcl_skins_head.obj"
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if active_tab == "top" then
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mesh = "mcl_skins_top.obj"
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elseif active_tab == "bottom" or active_tab == "footwear" then
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mesh = "mcl_skins_bottom.obj"
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end
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local rot_x = -10
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local rot_y = 20
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if mcl_skins.preview_rotations[texture] then
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rot_x = mcl_skins.preview_rotations[texture].x
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rot_y = mcl_skins.preview_rotations[texture].y
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end
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i = i - 1
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local x = 4.5 + i % 4 * 1.6
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local y = 0.3 + math.floor(i / 4) * 1.6
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formspec = formspec ..
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"model[" .. x .. "," .. y ..
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";1.5,1.5;" .. mesh .. ";" .. mesh .. ";" ..
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preview ..
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";" .. rot_x .. "," .. rot_y .. ";false;false;0,0]"
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if skin[active_tab] == texture then
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formspec = formspec ..
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"style[" .. texture ..
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";bgcolor=;bgimg=mcl_skins_select_overlay.png;" ..
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"bgimg_pressed=mcl_skins_select_overlay.png;bgimg_middle=14,14]"
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end
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formspec = formspec .. "button[" .. x .. "," .. y .. ";1.5,1.5;" .. texture .. ";]"
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end
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elseif active_tab == "arm" then
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local x = skin.slim_arms and 5.7 or 4.6
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formspec = formspec ..
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"image_button[4.6,0.3;1,1;mcl_skins_thick_arms.png;thick_arms;]" ..
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"image_button[5.7,0.3;1,1;mcl_skins_slim_arms.png;slim_arms;]" ..
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"style[arm;bgcolor=;bgimg=mcl_skins_select_overlay.png;" ..
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"bgimg_middle=14,14;bgimg_pressed=mcl_skins_select_overlay.png]" ..
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"button[" .. x .. ",0.3;1,1;arm;]"
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end
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if skin[active_tab .. "_color"] then
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local colors = mcl_skins.color
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if active_tab == "base" then colors = mcl_skins.base_color end
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local tab_color = active_tab .. "_color"
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local selected_color = skin[tab_color]
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for i, colorspec in pairs(colors) do
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local color = color_to_string(colorspec)
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i = i - 1
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local x = 4.6 + i % 6 * 0.9
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local y = 8 + math.floor(i / 6) * 0.9
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formspec = formspec ..
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"image_button[" .. x .. "," .. y ..
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";0.8,0.8;blank.png^[noalpha^[colorize:" ..
|
|
color .. ":alpha;" .. colorspec .. ";]"
|
|
|
|
if selected_color == colorspec then
|
|
formspec = formspec ..
|
|
"style[" .. color ..
|
|
";bgcolor=;bgimg=mcl_skins_select_overlay.png;bgimg_middle=14,14;" ..
|
|
"bgimg_pressed=mcl_skins_select_overlay.png]" ..
|
|
"button[" .. x .. "," .. y .. ";0.8,0.8;" .. color .. ";]"
|
|
end
|
|
|
|
end
|
|
|
|
if not (active_tab == "base") then
|
|
-- Bitwise Operations !?!?!
|
|
local red = math.floor(selected_color / 0x10000) - 0xff00
|
|
local green = math.floor(selected_color / 0x100) - 0xff0000 - red * 0x100
|
|
local blue = selected_color - 0xff000000 - red * 0x10000 - green * 0x100
|
|
formspec = formspec ..
|
|
"container[10.2,8]" ..
|
|
"scrollbaroptions[min=0;max=255;smallstep=20]" ..
|
|
|
|
"box[0.4,0;2.49,0.38;red]" ..
|
|
"label[0.2,0.2;-]" ..
|
|
"scrollbar[0.4,0;2.5,0.4;horizontal;red;" .. red .."]" ..
|
|
"label[2.9,0.2;+]" ..
|
|
|
|
"box[0.4,0.6;2.49,0.38;green]" ..
|
|
"label[0.2,0.8;-]" ..
|
|
"scrollbar[0.4,0.6;2.5,0.4;horizontal;green;" .. green .."]" ..
|
|
"label[2.9,0.8;+]" ..
|
|
|
|
"box[0.4,1.2;2.49,0.38;blue]" ..
|
|
"label[0.2,1.4;-]" ..
|
|
"scrollbar[0.4,1.2;2.5,0.4;horizontal;blue;" .. blue .. "]" ..
|
|
"label[2.9,1.4;+]" ..
|
|
|
|
"container_end[]"
|
|
end
|
|
end
|
|
|
|
if page_num > 1 then
|
|
if cape_tab then
|
|
formspec = formspec ..
|
|
"image_button[4.5,0.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]"
|
|
else
|
|
formspec = formspec ..
|
|
"image_button[4.5,6.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]"
|
|
end
|
|
end
|
|
|
|
if page_num < page_count then
|
|
if cape_tab then
|
|
formspec = formspec ..
|
|
"image_button[9.8,0.7;1,1;mcl_skins_arrow.png;next_page;]"
|
|
else
|
|
formspec = formspec ..
|
|
"image_button[9.8,6.7;1,1;mcl_skins_arrow.png;next_page;]"
|
|
end
|
|
end
|
|
|
|
if page_count > 1 then
|
|
if cape_tab then
|
|
formspec = formspec ..
|
|
"label[7.3,1.2;" .. page_num .. " / " .. page_count .. "]"
|
|
else
|
|
formspec = formspec ..
|
|
"label[7.3,7.2;" .. page_num .. " / " .. page_count .. "]"
|
|
end
|
|
end
|
|
|
|
local player_name = player:get_player_name()
|
|
minetest.show_formspec(player_name, "mcl_skins:skins", formspec)
|
|
end
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
local formspec_data = mcl_skins.player_formspecs[player]
|
|
local active_tab = formspec_data.active_tab
|
|
local page_num = formspec_data.page_num
|
|
|
|
if fields.__mcl_skins then
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return false
|
|
end
|
|
|
|
if formname ~= "mcl_skins:skins" then return false end
|
|
|
|
-- Cancel formspec resend after scrollbar move
|
|
if formspec_data.form_send_job then
|
|
formspec_data.form_send_job:cancel()
|
|
formspec_data.form_send_job = nil
|
|
end
|
|
|
|
if fields.quit then
|
|
mcl_skins.save(player)
|
|
return true
|
|
end
|
|
|
|
if fields.template2 then
|
|
mcl_skins.player_skins[player] = table.copy(mcl_skins.template2)
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
elseif fields.template1 then
|
|
mcl_skins.player_skins[player] = table.copy(mcl_skins.template1)
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
elseif fields.nocape then
|
|
mcl_skins.player_skins[player].cape = "blank.png"
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_armor.update(player) --update elytra cape
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
elseif active_tab == "cape" then
|
|
for cape_index = ((page_num - 1) * 5) + 1, math.min(#mcl_skins.cape, page_num * 5) do
|
|
local cape = mcl_skins.cape[cape_index]
|
|
if fields[cape.name] then
|
|
mcl_skins.player_skins[player].cape = cape.mask -- the actual overlay image
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_armor.update(player) --update elytra cape
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
for i, tab in pairs(mcl_skins.tab_names) do
|
|
if fields[tab] then
|
|
mcl_skins.show_formspec(player, tab, 1)
|
|
return true
|
|
end
|
|
end
|
|
|
|
local skin = mcl_skins.player_skins[player]
|
|
if not skin then return true end
|
|
|
|
if fields.next_page then
|
|
page_num = page_num + 1
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
elseif fields.previous_page then
|
|
page_num = page_num - 1
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
end
|
|
|
|
if active_tab == "arm" then
|
|
if fields.thick_arms then
|
|
skin.slim_arms = false
|
|
elseif fields.slim_arms then
|
|
skin.slim_arms = true
|
|
end
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
end
|
|
|
|
if
|
|
skin[active_tab .. "_color"] and (
|
|
fields.red and fields.red:find("^CHG") or
|
|
fields.green and fields.green:find("^CHG") or
|
|
fields.blue and fields.blue:find("^CHG")
|
|
)
|
|
then
|
|
local red = fields.red:gsub("%a%a%a:", "")
|
|
local green = fields.green:gsub("%a%a%a:", "")
|
|
local blue = fields.blue:gsub("%a%a%a:", "")
|
|
red = tonumber(red) or 0
|
|
green = tonumber(green) or 0
|
|
blue = tonumber(blue) or 0
|
|
|
|
local color = 0xff000000 + red * 0x10000 + green * 0x100 + blue
|
|
if color >= 0 and color <= 0xffffffff then
|
|
-- We delay resedning the form because otherwise it will break dragging scrollbars
|
|
formspec_data.form_send_job = minetest.after(0.2, function()
|
|
if player and player:is_player() then
|
|
skin[active_tab .. "_color"] = color
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
formspec_data.form_send_job = nil
|
|
end
|
|
end)
|
|
return true
|
|
end
|
|
end
|
|
|
|
local field
|
|
for f, value in pairs(fields) do
|
|
if value == "" then
|
|
field = f
|
|
break
|
|
end
|
|
end
|
|
|
|
if field and active_tab == "skin" then
|
|
local index = tonumber(field)
|
|
index = index and math.floor(index) or 0
|
|
mcl_skins.simple_skins[EDIT_SKIN_KEY].texture = nil
|
|
if
|
|
#mcl_skins.simple_skins > 0 and
|
|
index >= EDIT_SKIN_KEY and index <= #mcl_skins.simple_skins
|
|
then
|
|
skin.simple_skins_id = mcl_skins.simple_skins[index].texture
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
end
|
|
return true
|
|
end
|
|
|
|
-- See if field is a texture
|
|
if
|
|
field and mcl_skins[active_tab] and
|
|
table.indexof(mcl_skins[active_tab], field) ~= -1
|
|
then
|
|
skin[active_tab] = field
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
end
|
|
|
|
-- See if field is a color
|
|
local number = tonumber(field)
|
|
if number and skin[active_tab .. "_color"] then
|
|
local color = math.floor(number)
|
|
if color and color >= 0 and color <= 0xffffffff then
|
|
skin[active_tab .. "_color"] = color
|
|
mcl_skins.update_player_skin(player)
|
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
|
return true
|
|
end
|
|
end
|
|
|
|
return true
|
|
end)
|
|
|
|
local function init()
|
|
local f = io.open(minetest.get_modpath("mcl_skins") .. "/list.json")
|
|
assert(f, "Can't open the file list.json")
|
|
local data = f:read("*all")
|
|
assert(data, "Can't read data from list.json")
|
|
local json, error = minetest.parse_json(data)
|
|
assert(json, error)
|
|
f:close()
|
|
|
|
for _, item in pairs(json) do
|
|
mcl_skins.register_item(item)
|
|
end
|
|
mcl_skins.template1.base_color = mcl_skins.base_color[2]
|
|
mcl_skins.template1.hair_color = 0xff5d473b
|
|
mcl_skins.template1.top_color = 0xff993535
|
|
mcl_skins.template1.bottom_color = 0xff644939
|
|
mcl_skins.template1.slim_arms = false
|
|
mcl_skins.template1.cape = "blank.png"
|
|
|
|
mcl_skins.template2.base_color = mcl_skins.base_color[1]
|
|
mcl_skins.template2.hair_color = 0xff715d57
|
|
mcl_skins.template2.top_color = 0xff346840
|
|
mcl_skins.template2.bottom_color = 0xff383532
|
|
mcl_skins.template2.slim_arms = true
|
|
mcl_skins.template2.cape = "blank.png"
|
|
|
|
mcl_skins.register_simple_skin({
|
|
index = 0,
|
|
texture = "character.png"
|
|
})
|
|
mcl_skins.register_simple_skin({
|
|
index = 1,
|
|
texture = "mcl_skins_character_1.png",
|
|
slim_arms = true
|
|
})
|
|
end
|
|
|
|
init()
|
|
|
|
if not minetest.settings:get_bool("mcl_keepInventory", false) then
|
|
minetest.register_on_respawnplayer(function(player)
|
|
mcl_skins.update_player_skin(player) -- ensures players have their cape again after dying with an elytra
|
|
end)
|
|
end
|