VoxeLibre/mods/ENVIRONMENT/mcl_physics/api.lua

62 lines
1.6 KiB
Lua

local mod = mcl_physics
local registered_environment_effects = {}
function mod.register_environment_effect(effect)
local list = registered_environment_effects
list[#list + 1] = effect
end
function mod.get_environment_effect(pos, vel, staticdata, mass, entity)
local v = vector.zero()
local a = vector.zero()
-- Accumulate all enviornmental effects
for _,effect in ipairs(registered_environment_effects) do
local dv,da = effect(pos, vel, staticdata, entity)
if dv then
v = v + dv
end
if da then
a = a + da
end
end
-- Disable small effects
if vector.length(v) < 0.01 then v = nil end
if vector.length(a) < 0.01 then a = nil end
return v,a
end
local DEFAULT_ENTITY_PHYSICS = {
mass = 1,
}
function mod.apply_entity_environmental_physics(self, data)
data = data or {}
local physics = self._mcl_physics or DEFAULT_ENTITY_PHYSICS
local mass = physics.mass or DEFAULT_ENTITY_PHYSICS.mass
local pos = self.object:get_pos()
local vel = self.object:get_velocity()
local new_velocity,new_acceleration = mcl_physics.get_environment_effect(pos, vel, data, mass, self)
--if new_velocity then print("new_velocity="..tostring(new_velocity)) end
--if new_acceleration then print("new_acceleration="..tostring(new_acceleration)) end
-- Update entity states
self._flowing = data.flowing
-- Apply environmental effects if there are any
if new_velocity or new_acceleration then
if new_acceleration then self.object:set_acceleration(new_acceleration) end
if new_velocity then self.object:set_velocity(new_velocity) end
self.physical_state = true
self._flowing = true
self.object:set_properties({
physical = true
})
end
end