mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-26 18:09:33 +01:00
536 lines
15 KiB
Lua
536 lines
15 KiB
Lua
local S = minetest.get_translator("mcl_experience")
|
|
mcl_experience = {}
|
|
local pool = {}
|
|
local registered_nodes
|
|
local max_xp = 2^31-1
|
|
local max_orb_age = 300 -- seconds
|
|
|
|
local gravity = {x = 0, y = -((tonumber(minetest.settings:get("movement_gravity"))) or 9.81), z = 0}
|
|
local size_min, size_max = 20, 59 -- percents
|
|
local delta_size = size_max - size_min
|
|
local size_to_xp = {
|
|
{-32768, 2}, -- 1
|
|
{ 3, 6}, -- 2
|
|
{ 7, 16}, -- 3
|
|
{ 17, 36}, -- 4
|
|
{ 37, 72}, -- 5
|
|
{ 73, 148}, -- 6
|
|
{ 149, 306}, -- 7
|
|
{ 307, 616}, -- 8
|
|
{ 617, 1236}, -- 9
|
|
{ 1237, 2476}, --10
|
|
{ 2477, 32767} --11
|
|
}
|
|
|
|
local function xp_to_size(xp)
|
|
local i, l = 1, #size_to_xp
|
|
while (xp > size_to_xp[i][1]) and (i < l) do
|
|
i = i + 1
|
|
end
|
|
return ((i-1) / (l-1) * delta_size + size_min)/100
|
|
end
|
|
|
|
minetest.register_on_mods_loaded(function()
|
|
registered_nodes = minetest.registered_nodes
|
|
end)
|
|
|
|
local load_data = function(player)
|
|
local name = player:get_player_name()
|
|
pool[name] = {}
|
|
local temp_pool = pool[name]
|
|
local meta = player:get_meta()
|
|
temp_pool.xp = meta:get_int("xp") or 0
|
|
temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
|
|
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
|
|
temp_pool.last_time= minetest.get_us_time()/1000000
|
|
end
|
|
|
|
-- saves data to be utilized on next login
|
|
local save_data = function(player)
|
|
local name = player:get_player_name()
|
|
local temp_pool = pool[name]
|
|
local meta = player:get_meta()
|
|
meta:set_int("xp", temp_pool.xp)
|
|
pool[name] = nil
|
|
end
|
|
|
|
local player_huds = {} -- the list of players hud lists (3d array)
|
|
hud_manager = {} -- hud manager class
|
|
|
|
-- terminate the player's list on leave
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local name = player:get_player_name()
|
|
player_huds[name] = nil
|
|
end)
|
|
|
|
-- create instance of new hud
|
|
hud_manager.add_hud = function(player,hud_name,def)
|
|
local name = player:get_player_name()
|
|
local local_hud = player:hud_add({
|
|
hud_elem_type = def.hud_elem_type,
|
|
position = def.position,
|
|
text = def.text,
|
|
text2 = def.text2,
|
|
number = def.number,
|
|
item = def.item,
|
|
direction = def.direction,
|
|
size = def.size,
|
|
offset = def.offset,
|
|
z_index = def.z_index,
|
|
})
|
|
-- create new 3d array here
|
|
-- depends.txt is not needed
|
|
-- with it here
|
|
if not player_huds[name] then
|
|
player_huds[name] = {}
|
|
end
|
|
|
|
player_huds[name][hud_name] = local_hud
|
|
end
|
|
|
|
-- delete instance of hud
|
|
hud_manager.remove_hud = function(player,hud_name)
|
|
local name = player:get_player_name()
|
|
if player_huds[name] and player_huds[name][hud_name] then
|
|
player:hud_remove(player_huds[name][hud_name])
|
|
player_huds[name][hud_name] = nil
|
|
end
|
|
end
|
|
|
|
-- change element of hud
|
|
hud_manager.change_hud = function(data)
|
|
local name = data.player:get_player_name()
|
|
if player_huds[name] and player_huds[name][data.hud_name] then
|
|
data.player:hud_change(player_huds[name][data.hud_name], data.element, data.data)
|
|
end
|
|
end
|
|
|
|
-- gets if hud exists
|
|
hud_manager.hud_exists = function(player,hud_name)
|
|
local name = player:get_player_name()
|
|
if player_huds[name] and player_huds[name][hud_name] then
|
|
return(true)
|
|
else
|
|
return(false)
|
|
end
|
|
end
|
|
-------------------
|
|
|
|
-- saves specific users data for when they relog
|
|
minetest.register_on_leaveplayer(function(player)
|
|
save_data(player)
|
|
end)
|
|
|
|
-- is used for shutdowns to save all data
|
|
local save_all = function()
|
|
for name,_ in pairs(pool) do
|
|
local player = minetest.get_player_by_name(name)
|
|
if player then
|
|
save_data(player)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- save all data to mod storage on shutdown
|
|
minetest.register_on_shutdown(function()
|
|
save_all()
|
|
end)
|
|
|
|
|
|
function mcl_experience.get_player_xp_level(player)
|
|
local name = player:get_player_name()
|
|
return(pool[name].level)
|
|
end
|
|
|
|
function mcl_experience.set_player_xp_level(player,level)
|
|
local name = player:get_player_name()
|
|
if level == pool[name].level then
|
|
return
|
|
end
|
|
pool[name].level = level
|
|
pool[name].xp, pool[name].bar_step, pool[name].next_level = mcl_experience.bar_to_xp(pool[name].bar, level)
|
|
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(level)})
|
|
-- we may don't update the bar
|
|
end
|
|
|
|
local name
|
|
local temp_pool
|
|
minetest.register_on_joinplayer(function(player)
|
|
|
|
load_data(player)
|
|
|
|
name = player:get_player_name()
|
|
temp_pool = pool[name]
|
|
|
|
hud_manager.add_hud(player,"experience_bar",
|
|
{
|
|
hud_elem_type = "statbar", position = {x=0.5, y=1},
|
|
name = "experience bar",
|
|
text = "experience_bar.png",
|
|
text2 = "experience_bar_background.png",
|
|
number = temp_pool.bar, item = 36,
|
|
direction = 0,
|
|
offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
|
|
size = { x=28, y=28 }, z_index = 11,
|
|
})
|
|
|
|
hud_manager.add_hud(player,"xp_level",
|
|
{
|
|
hud_elem_type = "text", position = {x=0.5, y=1},
|
|
name = "xp_level", text = tostring(temp_pool.level),
|
|
number = 0xFFFFFF,
|
|
offset = {x = 0, y = -(48 + 24 + 24)},
|
|
z_index = 12,
|
|
})
|
|
end)
|
|
|
|
function mcl_experience.xp_to_level(xp)
|
|
local xp = xp or 0
|
|
local a, b, c, D
|
|
if xp > 1507 then
|
|
a, b, c = 4.5, -162.5, 2220-xp
|
|
elseif xp > 352 then
|
|
a, b, c = 2.5, -40.5, 360-xp
|
|
else
|
|
a, b, c = 1, 6, -xp
|
|
end
|
|
D = b*b-4*a*c
|
|
if D == 0 then
|
|
return math.floor(-b/2/a)
|
|
elseif D > 0 then
|
|
local v1, v2 = -b/2/a, math.sqrt(D)/2/a
|
|
return math.floor((math.max(v1-v2, v1+v2)))
|
|
end
|
|
return 0
|
|
end
|
|
|
|
function mcl_experience.level_to_xp(level)
|
|
if (level >= 1 and level <= 16) then
|
|
return math.floor(math.pow(level, 2) + 6 * level)
|
|
elseif (level >= 17 and level <= 31) then
|
|
return math.floor(2.5 * math.pow(level, 2) - 40.5 * level + 360)
|
|
elseif level >= 32 then
|
|
return math.floor(4.5 * math.pow(level, 2) - 162.5 * level + 2220);
|
|
end
|
|
return 0
|
|
end
|
|
|
|
function mcl_experience.xp_to_bar(xp, level)
|
|
local level = level or mcl_experience.xp_to_level(xp)
|
|
local xp_this_level = mcl_experience.level_to_xp(level)
|
|
local xp_next_level = mcl_experience.level_to_xp(level+1)
|
|
local bar_step = 36 / (xp_next_level-xp_this_level)
|
|
local bar = (xp-xp_this_level) * bar_step
|
|
return bar, bar_step, xp_next_level
|
|
end
|
|
|
|
function mcl_experience.bar_to_xp(bar, level)
|
|
local xp_this_level = mcl_experience.level_to_xp(level)
|
|
local xp_next_level = mcl_experience.level_to_xp(level+1)
|
|
local bar_step = 36 / (xp_next_level-xp_this_level)
|
|
local xp = xp_this_level + math.floor(bar/36*(xp_next_level-xp_this_level))
|
|
return xp, bar_step, xp_next_level
|
|
end
|
|
|
|
function mcl_experience.add_experience(player, experience)
|
|
local name = player:get_player_name()
|
|
local temp_pool = pool[name]
|
|
|
|
local old_bar, old_xp, old_level = temp_pool.bar, temp_pool.xp, temp_pool.level
|
|
temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp)
|
|
|
|
if (temp_pool.xp < temp_pool.xp_next_level) and (temp_pool.xp >= old_xp) then
|
|
temp_pool.bar = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
|
|
else
|
|
temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
|
|
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
|
|
end
|
|
|
|
if old_bar ~= temp_pool.bar then
|
|
hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = math.floor(temp_pool.bar)})
|
|
end
|
|
|
|
if experience > 0 and minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
|
|
if old_level ~= temp_pool.level then
|
|
minetest.sound_play("level_up",{gain=0.2,to_player = name})
|
|
temp_pool.last_time = minetest.get_us_time()/1000000 + 0.2
|
|
else
|
|
minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
|
|
temp_pool.last_time = minetest.get_us_time()/1000000
|
|
end
|
|
end
|
|
|
|
if old_level ~= temp_pool.level then
|
|
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
|
|
end
|
|
end
|
|
|
|
--reset player level
|
|
local name
|
|
local temp_pool
|
|
local xp_amount
|
|
minetest.register_on_dieplayer(function(player)
|
|
if minetest.settings:get_bool("mcl_keepInventory", false) then
|
|
return
|
|
end
|
|
|
|
name = player:get_player_name()
|
|
temp_pool = pool[name]
|
|
xp_amount = temp_pool.xp
|
|
|
|
temp_pool.xp = 0
|
|
temp_pool.level = 0
|
|
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
|
|
|
|
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
|
|
hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = math.floor(temp_pool.bar)})
|
|
|
|
mcl_experience.throw_experience(player:get_pos(), xp_amount)
|
|
end)
|
|
|
|
|
|
local name
|
|
local collector, pos, pos2
|
|
local direction, distance, player_velocity, goal
|
|
local currentvel, acceleration, multiplier, velocity
|
|
local node, vel, def
|
|
local is_moving, is_slippery, slippery, slip_factor
|
|
local size, data
|
|
local function xp_step(self, dtime)
|
|
--if item set to be collected then only execute go to player
|
|
if self.collected == true then
|
|
if not self.collector then
|
|
self.collected = false
|
|
return
|
|
end
|
|
collector = minetest.get_player_by_name(self.collector)
|
|
if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 5 then
|
|
self.object:set_acceleration(vector.new(0,0,0))
|
|
self.disable_physics(self)
|
|
--get the variables
|
|
pos = self.object:get_pos()
|
|
pos2 = collector:get_pos()
|
|
|
|
player_velocity = collector:get_player_velocity()
|
|
|
|
pos2.y = pos2.y + 0.8
|
|
|
|
direction = vector.direction(pos,pos2)
|
|
distance = vector.distance(pos2,pos)
|
|
multiplier = distance
|
|
if multiplier < 1 then
|
|
multiplier = 1
|
|
end
|
|
goal = vector.multiply(direction,multiplier)
|
|
currentvel = self.object:get_velocity()
|
|
|
|
if distance > 1 then
|
|
multiplier = 20 - distance
|
|
velocity = vector.multiply(direction,multiplier)
|
|
goal = velocity
|
|
acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
|
|
self.object:add_velocity(vector.add(acceleration,player_velocity))
|
|
elseif distance < 0.4 then
|
|
mcl_experience.add_experience(collector, self._xp)
|
|
self.object:remove()
|
|
end
|
|
return
|
|
else
|
|
self.collector = nil
|
|
self.enable_physics(self)
|
|
end
|
|
end
|
|
|
|
|
|
self.age = self.age + dtime
|
|
if self.age > max_orb_age then
|
|
self.object:remove()
|
|
return
|
|
end
|
|
|
|
pos = self.object:get_pos()
|
|
|
|
if pos then
|
|
node = minetest.get_node_or_nil({
|
|
x = pos.x,
|
|
y = pos.y -0.25,
|
|
z = pos.z
|
|
})
|
|
else
|
|
return
|
|
end
|
|
|
|
-- Remove nodes in 'ignore'
|
|
if node and node.name == "ignore" then
|
|
self.object:remove()
|
|
return
|
|
end
|
|
|
|
if not self.physical_state then
|
|
return -- Don't do anything
|
|
end
|
|
|
|
-- Slide on slippery nodes
|
|
vel = self.object:get_velocity()
|
|
def = node and registered_nodes[node.name]
|
|
is_moving = (def and not def.walkable) or
|
|
vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0
|
|
is_slippery = false
|
|
|
|
if def and def.walkable then
|
|
slippery = minetest.get_item_group(node.name, "slippery")
|
|
is_slippery = slippery ~= 0
|
|
if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then
|
|
-- Horizontal deceleration
|
|
slip_factor = 4.0 / (slippery + 4)
|
|
self.object:set_acceleration({
|
|
x = -vel.x * slip_factor,
|
|
y = 0,
|
|
z = -vel.z * slip_factor
|
|
})
|
|
elseif vel.y == 0 then
|
|
is_moving = false
|
|
end
|
|
end
|
|
|
|
if self.moving_state == is_moving and self.slippery_state == is_slippery then
|
|
-- Do not update anything until the moving state changes
|
|
return
|
|
end
|
|
|
|
self.moving_state = is_moving
|
|
self.slippery_state = is_slippery
|
|
|
|
if is_moving then
|
|
self.object:set_acceleration(gravity)
|
|
else
|
|
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
|
self.object:set_velocity({x = 0, y = 0, z = 0})
|
|
end
|
|
end
|
|
|
|
minetest.register_entity("mcl_experience:orb", {
|
|
initial_properties = {
|
|
hp_max = 1,
|
|
physical = true,
|
|
collide_with_objects = false,
|
|
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
|
|
visual = "sprite",
|
|
visual_size = {x = 0.4, y = 0.4},
|
|
textures = {name="experience_orb.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}},
|
|
spritediv = {x = 1, y = 14},
|
|
initial_sprite_basepos = {x = 0, y = 0},
|
|
is_visible = true,
|
|
pointable = false,
|
|
static_save = false,
|
|
},
|
|
moving_state = true,
|
|
slippery_state = false,
|
|
physical_state = true,
|
|
-- Item expiry
|
|
age = 0,
|
|
-- Pushing item out of solid nodes
|
|
force_out = nil,
|
|
force_out_start = nil,
|
|
--Collection Variables
|
|
collectable = false,
|
|
try_timer = 0,
|
|
collected = false,
|
|
delete_timer = 0,
|
|
radius = 4,
|
|
|
|
|
|
on_activate = function(self, staticdata, dtime_s)
|
|
self.object:set_velocity(vector.new(
|
|
math.random(-2,2)*math.random(),
|
|
math.random(2,5),
|
|
math.random(-2,2)*math.random()
|
|
))
|
|
self.object:set_armor_groups({immortal = 1})
|
|
self.object:set_velocity({x = 0, y = 2, z = 0})
|
|
self.object:set_acceleration(gravity)
|
|
local xp = tonumber(staticdata)
|
|
self._xp = xp
|
|
size = xp_to_size(xp)
|
|
self.object:set_properties({
|
|
visual_size = {x = size, y = size},
|
|
glow = 14,
|
|
})
|
|
self.object:set_sprite({x=1,y=math.random(1,14)}, 14, 0.05, false)
|
|
end,
|
|
|
|
enable_physics = function(self)
|
|
if not self.physical_state then
|
|
self.physical_state = true
|
|
self.object:set_properties({physical = true})
|
|
self.object:set_velocity({x=0, y=0, z=0})
|
|
self.object:set_acceleration(gravity)
|
|
end
|
|
end,
|
|
|
|
disable_physics = function(self)
|
|
if self.physical_state then
|
|
self.physical_state = false
|
|
self.object:set_properties({physical = false})
|
|
self.object:set_velocity({x=0, y=0, z=0})
|
|
self.object:set_acceleration({x=0, y=0, z=0})
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
xp_step(self, dtime)
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("xp", {
|
|
params = S("[[<player>] <xp>]"),
|
|
description = S("Gives a player some XP"),
|
|
privs = {server=true},
|
|
func = function(name, params)
|
|
local player, xp = nil, 1000
|
|
local P, i = {}, 0
|
|
for str in string.gmatch(params, "([^ ]+)") do
|
|
i = i + 1
|
|
P[i] = str
|
|
end
|
|
if i > 2 then
|
|
return false, S("Error: Too many parameters!")
|
|
end
|
|
if i > 0 then
|
|
xp = tonumber(P[i])
|
|
end
|
|
if i < 2 then
|
|
player = minetest.get_player_by_name(name)
|
|
end
|
|
if i == 2 then
|
|
player = minetest.get_player_by_name(P[1])
|
|
end
|
|
if not xp then
|
|
return false, S("Error: Incorrect value of XP")
|
|
end
|
|
if not player then
|
|
return false, S("Error: Player not found")
|
|
end
|
|
mcl_experience.add_experience(player, xp)
|
|
local playername = player:get_player_name()
|
|
minetest.chat_send_player(name, S("Added @1 XP to @2, total: @3, experience level: @4", tostring(xp), playername, tostring(pool[playername].xp), tostring(pool[playername].level)))
|
|
end,
|
|
})
|
|
|
|
function mcl_experience.throw_experience(pos, amount)
|
|
local i, j = 0, 0
|
|
local obj, xp
|
|
while i < amount and j < 100 do
|
|
xp = math.min(math.random(1, math.min(32767, amount-math.floor(i/2))), amount-i)
|
|
obj = minetest.add_entity(pos, "mcl_experience:orb", tostring(xp))
|
|
if not obj then
|
|
return false
|
|
end
|
|
obj:set_velocity({
|
|
x=math.random(-2,2)*math.random(),
|
|
y=math.random(2,5),
|
|
z=math.random(-2,2)*math.random()
|
|
})
|
|
i = i + xp
|
|
j = j + 1
|
|
end
|
|
end
|