mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-09-12 08:42:10 +02:00
236 lines
7.0 KiB
Lua
236 lines
7.0 KiB
Lua
-- eclipse debugging lines
|
|
--require("debugger")(idehost, ideport, idekey)
|
|
|
|
--zerobrane debugging lines
|
|
--package.cpath = package.cpath .. ";/usr/share/lua/5.2/?.so"
|
|
--package.path = package.path .. ";/usr/share/zbstudio/lualibs/mobdebug/?.lua"
|
|
--require('mobdebug').start()
|
|
|
|
settlements = {}
|
|
settlements.modpath = minetest.get_modpath("mcl_villages");
|
|
|
|
dofile(settlements.modpath.."/const.lua")
|
|
dofile(settlements.modpath.."/utils.lua")
|
|
dofile(settlements.modpath.."/foundation.lua")
|
|
dofile(settlements.modpath.."/buildings.lua")
|
|
dofile(settlements.modpath.."/paths.lua")
|
|
dofile(settlements.modpath.."/convert_lua_mts.lua")
|
|
--
|
|
-- load settlements on server
|
|
--
|
|
settlements_in_world = settlements.load()
|
|
settlements.grundstellungen()
|
|
|
|
--[[ Disable custom node spawning.
|
|
--
|
|
-- register block for npc spawn
|
|
--
|
|
minetest.register_node("settlements:junglewood", {
|
|
description = "special junglewood floor",
|
|
tiles = {"default_junglewood.png"},
|
|
groups = {choppy=3, wood=2},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
})
|
|
|
|
--]]
|
|
|
|
|
|
--[[ Enable for testing, but use MineClone2's own spawn code if/when merging.
|
|
--
|
|
-- register inhabitants
|
|
--
|
|
if minetest.get_modpath("mobs_mc") ~= nil then
|
|
mobs:register_spawn("mobs_mc:villager", --name
|
|
{"mcl_core:stonebrickcarved"}, --nodes
|
|
15, --max_light
|
|
0, --min_light
|
|
20, --chance
|
|
7, --active_object_count
|
|
31000, --max_height
|
|
nil) --day_toggle
|
|
end
|
|
--]]
|
|
|
|
--
|
|
-- on map generation, try to build a settlement
|
|
--
|
|
local function build_a_settlement_no_delay(minp, maxp, blockseed)
|
|
local settlement_info
|
|
local pr = PseudoRandom(blockseed)
|
|
--
|
|
-- fill settlement_info with buildings and their data
|
|
--
|
|
if settlements.lvm == true then
|
|
-- get LVM of current chunk
|
|
local vm, data, va, emin, emax = settlements.getlvm(minp, maxp)
|
|
settlement_info = settlements.create_site_plan_lvm(maxp, minp, pr)
|
|
else
|
|
settlement_info = settlements.create_site_plan(maxp, minp, pr)
|
|
end
|
|
if not settlement_info then return end
|
|
|
|
-- evaluate settlement_info and prepair terrain
|
|
if settlements.lvm == true then
|
|
settlements.terraform_lvm(settlement_info, pr)
|
|
else
|
|
settlements.terraform(settlement_info, pr)
|
|
end
|
|
|
|
-- evaluate settlement_info and build paths between buildings
|
|
if settlements.lvm == true then
|
|
settlements.paths_lvm(settlement_info, minp)
|
|
else
|
|
settlements.paths(settlement_info)
|
|
end
|
|
|
|
-- evaluate settlement_info and place schematics
|
|
if settlements.lvm == true then
|
|
vm:set_data(data)
|
|
settlements.place_schematics_lvm(settlement_info, pr)
|
|
vm:write_to_map(true)
|
|
else
|
|
settlements.place_schematics(settlement_info, pr)
|
|
end
|
|
|
|
-- evaluate settlement_info and initialize furnaces and chests
|
|
settlements.initialize_nodes(settlement_info, pr)
|
|
end
|
|
|
|
local function ecb_build_a_settlement(blockpos, action, calls_remaining, param)
|
|
if calls_remaining <= 0 then
|
|
build_a_settlement_no_delay(param.minp, param.maxp, param.blockseed)
|
|
end
|
|
end
|
|
|
|
minetest.register_on_generated(function(minp, maxp, blockseed)
|
|
-- needed for manual and automated settlement building
|
|
local heightmap = minetest.get_mapgen_object("heightmap")
|
|
|
|
-- randomly try to build settlements
|
|
if blockseed % 77 ~= 17 then return end
|
|
|
|
-- don't build settlement underground
|
|
if maxp.y < 0 then return end
|
|
|
|
-- don't build settlements too close to each other
|
|
local center_of_chunk = {
|
|
x=maxp.x-half_map_chunk_size,
|
|
y=maxp.y-half_map_chunk_size,
|
|
z=maxp.z-half_map_chunk_size
|
|
}
|
|
local dist_ok = settlements.check_distance_other_settlements(center_of_chunk)
|
|
if dist_ok == false then return end
|
|
|
|
-- don't build settlements on (too) uneven terrain
|
|
local height_difference = settlements.evaluate_heightmap(minp, maxp)
|
|
if height_difference > max_height_difference then return end
|
|
|
|
minetest.emerge_area(vector.subtract(minp,24), vector.add(maxp,24), ecb_build_a_settlement, {minp = vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed})
|
|
-- old way - wait 3 seconds:
|
|
-- minetest.after(3, ecb_build_a_settlement, nil, 1, 0, {minp = vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed})
|
|
end)
|
|
|
|
--
|
|
-- manually place buildings, for debugging only
|
|
--
|
|
minetest.register_craftitem("mcl_villages:tool", {
|
|
description = "mcl_villages build tool",
|
|
inventory_image = "default_tool_woodshovel.png",
|
|
|
|
--[[ Disable on_use for now.
|
|
-- build single house
|
|
--
|
|
on_use = function(itemstack, placer, pointed_thing)
|
|
local center_surface = pointed_thing.under
|
|
if center_surface then
|
|
local building_all_info = {name = "blacksmith",
|
|
mts = schem_path.."blacksmith.mts",
|
|
hsize = 13,
|
|
max_num = 0.9,
|
|
rplc = "n"}
|
|
settlements.build_schematic(center_surface,
|
|
building_all_info["mts"],
|
|
building_all_info["rplc"],
|
|
building_all_info["name"])
|
|
|
|
-- settlements.convert_mts_to_lua()
|
|
-- settlements.mts_save()
|
|
end
|
|
end,
|
|
--]]
|
|
--
|
|
-- build ssettlement
|
|
--
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local pr = PseudoRandom(math.rand(0,32767))
|
|
-- enable debug routines
|
|
local center_surface = pointed_thing.under
|
|
if center_surface then
|
|
local minp = {
|
|
x=center_surface.x-half_map_chunk_size,
|
|
y=center_surface.y-half_map_chunk_size,
|
|
z=center_surface.z-half_map_chunk_size
|
|
}
|
|
local maxp = {
|
|
x=center_surface.x+half_map_chunk_size,
|
|
y=center_surface.y+half_map_chunk_size,
|
|
z=center_surface.z+half_map_chunk_size
|
|
}
|
|
--
|
|
-- get LVM of current chunk
|
|
--
|
|
local vm, data, va, emin, emax = settlements.getlvm(minp, maxp)
|
|
--
|
|
-- fill settlement_info with buildings and their data
|
|
--
|
|
local start_time = os.time()
|
|
local settlement_info
|
|
if settlements.lvm == true then
|
|
settlement_info = settlements.create_site_plan_lvm(maxp, minp, pr)
|
|
else
|
|
settlement_info = settlements.create_site_plan(maxp, minp, pr)
|
|
end
|
|
if not settlement_info then return end
|
|
--
|
|
-- evaluate settlement_info and prepair terrain
|
|
--
|
|
if settlements.lvm == true then
|
|
settlements.terraform_lvm(settlement_info, pr)
|
|
else
|
|
settlements.terraform(settlement_info, pr)
|
|
end
|
|
|
|
--
|
|
-- evaluate settlement_info and build paths between buildings
|
|
--
|
|
if settlements.lvm == true then
|
|
settlements.paths_lvm(settlement_info, minp)
|
|
else
|
|
settlements.paths(settlement_info)
|
|
end
|
|
--
|
|
-- evaluate settlement_info and place schematics
|
|
--
|
|
if settlements.lvm == true then
|
|
vm:set_data(data)
|
|
settlements.place_schematics_lvm(pr)
|
|
vm:write_to_map(true)
|
|
else
|
|
settlements.place_schematics()
|
|
end
|
|
|
|
--
|
|
-- evaluate settlement_info and initialize furnaces and chests
|
|
--
|
|
settlements.initialize_nodes(settlement_info, pr)
|
|
local end_time = os.time()
|
|
minetest.chat_send_all("Time ".. end_time - start_time)
|
|
--
|
|
--settlements.convert_mts_to_lua()
|
|
--settlements.mts_save()
|
|
|
|
end
|
|
end
|
|
})
|
|
|