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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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154 lines
4.9 KiB
Lua
154 lines
4.9 KiB
Lua
-------------------------------------------------------------------------------
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-- function to fill empty space below baseplate when building on a hill
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-------------------------------------------------------------------------------
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function settlements.ground_lvm(pos, pr) -- role model: Wendelsteinkircherl, Brannenburg
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local c_dirt = minetest.get_content_id("mcl_core:dirt")
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local c_stone = minetest.get_content_id("mcl_core:stone")
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--
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local p2 = vector.new(pos)
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local cnt = 0
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local mat = c_dirt
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p2.y = p2.y-1
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while true do
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cnt = cnt+1
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if cnt > 20 then break end
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if cnt>pr:next(2,4) then mat = c_stone end
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--minetest.swap_node(p2, {name="mcl_core:"..mat})
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local vi = va:index(p2.x, p2.y, p2.z)
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data[vi] = mat
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p2.y = p2.y-1
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end
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-- return data
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end
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-------------------------------------------------------------------------------
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-- function to fill empty space below baseplate when building on a hill
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-------------------------------------------------------------------------------
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function settlements.ground(pos, pr) -- role model: Wendelsteinkircherl, Brannenburg
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local p2 = vector.new(pos)
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local cnt = 0
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local mat = "mcl_core:dirt"
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p2.y = p2.y-1
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while true do
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cnt = cnt+1
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if cnt > 20 then break end
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if cnt>pr:next(2,4) then
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mat = "mcl_core:stone"
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end
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minetest.swap_node(p2, {name=mat})
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p2.y = p2.y-1
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end
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end
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-------------------------------------------------------------------------------
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-- function clear space above baseplate
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-------------------------------------------------------------------------------
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function settlements.terraform_lvm(settlement_info, pr)
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local c_air = minetest.get_content_id("air")
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local fheight
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local fwidth
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local fdepth
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for i, built_house in ipairs(settlement_info) do
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-- pick right schematic_info to current built_house
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for j, schem in ipairs(schematic_table) do
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if settlement_info[i]["name"] == schem["name"]
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then
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schematic_data = schem
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break
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end
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end
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local pos = settlement_info[i]["pos"]
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if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180"
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then
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fwidth = schematic_data["hwidth"]
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fdepth = schematic_data["hdepth"]
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else
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fwidth = schematic_data["hdepth"]
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fdepth = schematic_data["hwidth"]
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end
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fheight = schematic_data["hheight"] * 3 -- remove trees and leaves above
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--
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-- now that every info is available -> create platform and clear space above
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--
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for zi = 0,fdepth-1 do
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for yi = 0,fheight do
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for xi = 0,fwidth-1 do
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if yi == 0 then
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local p = {x=pos.x+xi, y=pos.y, z=pos.z+zi}
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settlements.ground_lvm(p, pr)
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else
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--break --todo
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-- write ground
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local vi = va:index(pos.x+xi, pos.y+yi, pos.z+zi)
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if data[vi] ~= c_air
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--local node = minetest.get_node_or_nil({x=p5.x+xi, y=p5.y+yi, z=p5.z+zi})
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--if node then
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--if node.name ~= "air"
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then
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--minetest.swap_node({x=pos.x+xi, y=pos.y+yi, z=pos.z+zi},{name="air"})
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data[vi] = c_air
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end
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end
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end
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end
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end
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end
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end
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-------------------------------------------------------------------------------
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-- function clear space above baseplate
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-------------------------------------------------------------------------------
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function settlements.terraform(settlement_info, pr)
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local fheight
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local fwidth
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local fdepth
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local schematic_data
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for i, built_house in ipairs(settlement_info) do
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-- pick right schematic_info to current built_house
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for j, schem in ipairs(schematic_table) do
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if settlement_info[i]["name"] == schem["name"]
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then
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schematic_data = schem
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break
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end
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end
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local pos = settlement_info[i]["pos"]
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if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180"
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then
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fwidth = schematic_data["hwidth"]
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fdepth = schematic_data["hdepth"]
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else
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fwidth = schematic_data["hdepth"]
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fdepth = schematic_data["hwidth"]
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end
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--fheight = schematic_data["hheight"] * 3 -- remove trees and leaves above
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fheight = schematic_data["hheight"] -- remove trees and leaves above
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--
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-- now that every info is available -> create platform and clear space above
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--
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for xi = 0,fwidth-1 do
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for zi = 0,fdepth-1 do
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for yi = 0,fheight *3 do
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if yi == 0 then
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local p = {x=pos.x+xi, y=pos.y, z=pos.z+zi}
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settlements.ground(p, pr)
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else
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-- write ground
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local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}
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minetest.forceload_block(p)
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local node = minetest.get_node_or_nil(p)
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if node then
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if node.name ~= "air"
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then
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minetest.swap_node(p,{name="air"})
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end
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end
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end
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end
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end
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end
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end
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end
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