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0b27b6bec3
DO NOT USE IN PRODUCTION, DO NOT START OLD WORLDS WITHOUT A BACKUP These are the first steps of the new mob API. The game does actually start, but mobs do not work yet. You will also get some warnings about mob spawners, but don't worry about that. This is really just some 'first impression' of how the mob API is gonna look like. Some things are already complete, like the agression system. AI and attacking have not been worked on yet. mobs_mc and mcl_mobs have actually been merged into one piece but I will probably change that again in the future actually, and split the different mobs into different mods. There are also a few usefull things like the universal mount API and a more general purpose smoke API, but all of this is still far from complete. I'll put some work into the API this week but probably not next week, then I'll see but don't expect this to be done before 2022. I'll work on it, but I'll do it slowly and progressively to not get burned out again and to still have enough time to graduate from school in the meantime. |
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models | ||
textures | ||
game_api.txt | ||
init.lua | ||
mod.conf | ||
README.txt |
MineClone 2 mod: mcl_player ========================== Adds the 3D player model, taken from Minetest Game 0.4.16. Programmers: See `game_api.txt` for the API definition. Authors of source code ---------------------- Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1) Various Minetest developers and contributors (LGPL 2.1) This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. http://www.gnu.org/licenses/lgpl-2.1.html Authors of media files ----------------------- MirceaKitsune (CC BY-SA 3.0): character.b3d Textures: See main MineClone 2 README.md file.