VoxeLibre/mods/ITEMS/mcl_totems/init.lua
Elias Fleckenstein 0b27b6bec3 Mob API: Merge mobs_mc and mcl_mobs into one mod
DO NOT USE IN PRODUCTION, DO NOT START OLD WORLDS WITHOUT A BACKUP
These are the first steps of the new mob API. The game does actually start, but mobs do not work yet.
You will also get some warnings about mob spawners, but don't worry about that.
This is really just some 'first impression' of how the mob API is gonna look like. Some things are already complete, like the agression system.
AI and attacking have not been worked on yet.
mobs_mc and mcl_mobs have actually been merged into one piece but I will probably change that again in the future actually, and split the different mobs into different mods.
There are also a few usefull things like the universal mount API and a more general purpose smoke API, but all of this is still far from complete.
I'll put some work into the API this week but probably not next week, then I'll see but don't expect this to be done before 2022.
I'll work on it, but I'll do it slowly and progressively to not get burned out again and to still have enough time to graduate from school in the meantime.
2021-09-01 23:27:47 +02:00

76 lines
2.2 KiB
Lua

local S = minetest.get_translator("mcl_totems")
mcl_totems = {
totem_fail_nodes = {
["mcl_core:void"] = true,
["mcl_core:realm_barrier"] = true
},
}
local hud_totem = {}
minetest.register_craftitem("mcl_totems:totem", {
description = S("Totem of Undying"),
_tt_help = minetest.colorize(mcl_colors.GREEN, S("Protects you from death while wielding it")),
_doc_items_longdesc = S("A totem of undying is a rare artifact which may safe you from certain death."),
_doc_items_usagehelp = S("The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however."),
inventory_image = "mcl_totems_totem.png",
wield_image = "mcl_totems_totem.png",
stack_max = 1,
groups = {combat_item = 1},
})
minetest.register_on_leaveplayer(function(player)
hud_totem[player] = nil
end)
-- Save the player from death when holding totem of undying in hand
mcl_damage.register_modifier(function(obj, damage, reason)
if obj:is_player() then
local hp = obj:get_hp()
if hp - damage <= 0 then
local wield = obj:get_wielded_item()
if wield:get_name() == "mcl_totems:totem" then
local ppos = obj:get_pos()
local pnname = minetest.get_node(ppos).name
-- Some exceptions when _not_ to save the player
if mcl_totems.fail_nodes[pnname] then
return
end
-- Reset breath as well
if obj:get_breath() < 11 then
obj:set_breath(10)
end
if not minetest.is_creative_enabled(obj:get_player_name()) then
wield:take_item()
obj:set_wielded_item(wield)
end
-- Effects
minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true)
-- Big totem overlay
if not hud_totem[obj] then
hud_totem[obj] = obj:hud_add({
hud_elem_type = "image",
text = "mcl_totems_totem.png",
position = { x=0.5, y=1 },
scale = { x=17, y=17 },
offset = { x=0, y=-178 },
z_index = 100,
})
minetest.after(3, function()
if obj:is_player() then
obj:hud_remove(hud_totem[obj])
hud_totem[obj] = nil
end
end)
end
-- Set HP to exactly 1
return hp - 1
end
end
end
end, 1000)