VoxeLibre/mods/ITEMS/mcl_end/end_crystal.lua
Elias Fleckenstein 0b27b6bec3 Mob API: Merge mobs_mc and mcl_mobs into one mod
DO NOT USE IN PRODUCTION, DO NOT START OLD WORLDS WITHOUT A BACKUP
These are the first steps of the new mob API. The game does actually start, but mobs do not work yet.
You will also get some warnings about mob spawners, but don't worry about that.
This is really just some 'first impression' of how the mob API is gonna look like. Some things are already complete, like the agression system.
AI and attacking have not been worked on yet.
mobs_mc and mcl_mobs have actually been merged into one piece but I will probably change that again in the future actually, and split the different mobs into different mods.
There are also a few usefull things like the universal mount API and a more general purpose smoke API, but all of this is still far from complete.
I'll put some work into the API this week but probably not next week, then I'll see but don't expect this to be done before 2022.
I'll work on it, but I'll do it slowly and progressively to not get burned out again and to still have enough time to graduate from school in the meantime.
2021-09-01 23:27:47 +02:00

177 lines
5.9 KiB
Lua

local S = minetest.get_translator("mcl_end")
local explosion_strength = 6
local directions = {
{x = 1}, {x = -1}, {z = 1}, {z = -1}
}
local dimensions = {"x", "y", "z"}
for _, dir in pairs(directions) do
for _, dim in pairs(dimensions) do
dir[dim] = dir[dim] or 0
end
end
local function find_crystal(pos)
local objects = minetest.get_objects_inside_radius(pos, 0)
for _, obj in pairs(objects) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_end:crystal" then
return luaentity
end
end
end
local function crystal_explode(self, puncher)
if self._exploded then return end
self._exploded = true
local strength = 1
local source
if puncher then
strength = explosion_strength
local reason = {}
mcl_damage.from_punch(reason, puncher)
mcl_damage.finish_reason(reason)
source = reason.source
end
mcl_explosions.explode(vector.add(self.object:get_pos(), {x = 0, y = 1.5, z = 0}), strength, {drop_chance = 1}, self.object, source)
minetest.after(0, self.object.remove, self.object)
end
local function set_crystal_animation(self)
self.object:set_animation({x = 0, y = 120}, 25)
end
local function spawn_crystal(pos)
local crystal = minetest.add_entity(pos, "mcl_end:crystal")
if not vector.equals(pos, vector.floor(pos)) then return end
if mcl_worlds.pos_to_dimension(pos) ~= "end" then return end
local portal_center
for _, dir in pairs(directions) do
local node = minetest.get_node(vector.add(pos, dir))
if node.name == "mcl_portals:portal_end" then
portal_center = vector.add(pos, vector.multiply(dir, 3))
break
end
end
if not portal_center then return end
local crystals = {}
for i, dir in pairs(directions) do
local crystal_pos = vector.add(portal_center, vector.multiply(dir, 3))
crystals[i] = find_crystal(crystal_pos)
if not crystals[i] then return end
end
for _, crystal in pairs(crystals) do
crystal_explode(crystal)
end
local portal_pos = vector.add(portal_center, vector.new(-3, -1, -3))
mcl_structures.call_struct(portal_pos, "end_exit_portal")
minetest.add_entity(vector.add(portal_pos, vector.new(3, 11, 3)), "mcl_mobs:enderdragon"):get_luaentity()._portal_pos = portal_pos
end
minetest.register_entity("mcl_end:crystal", {
initial_properties = {
physical = true,
visual = "mesh",
visual_size = {x = 6, y = 6},
collisionbox = {-1, 0.5, -1, 1, 2.5, 1},
mesh = "mcl_end_crystal.b3d",
textures = {"mcl_end_crystal.png"},
collide_with_objects = false,
},
on_punch = crystal_explode,
on_activate = set_crystal_animation,
_exploded = false,
_hittable_by_projectile = true
})
minetest.register_entity("mcl_end:crystal_beam", {
initial_properties = {
physical = false,
visual = "cube",
visual_size = {x = 1, y = 1, z = 1},
textures = {
"mcl_end_crystal_beam.png^[transformR90",
"mcl_end_crystal_beam.png^[transformR90",
"mcl_end_crystal_beam.png",
"mcl_end_crystal_beam.png",
"blank.png",
"blank.png",
},
static_save = false,
},
spin = 0,
init = function(self, dragon, crystal)
self.dragon, self.crystal = dragon, crystal
crystal:get_luaentity().beam = self.object
dragon:get_luaentity().beam = self.object
end,
on_deactivate = function(self)
if self.crystal and self.crystal:get_luaentity() then
self.crystal:get_luaentity().beam = nil
end
if self.dragon and self.dragon:get_luaentity() then
self.dragon:get_luaentity().beam = nil
end
end,
on_step = function(self, dtime)
if self.dragon and self.dragon:get_luaentity() and self.crystal and self.crystal:get_luaentity() then
self.spin = self.spin + dtime * math.pi * 2 / 4
local dragon_pos, crystal_pos = self.dragon:get_pos(), self.crystal:get_pos()
dragon_pos.y = dragon_pos.y + 4
crystal_pos.y = crystal_pos.y + 2
self.object:set_pos(vector.divide(vector.add(dragon_pos, crystal_pos), 2))
local rot = vector.dir_to_rotation(vector.direction(dragon_pos, crystal_pos))
rot.z = self.spin
self.object:set_rotation(rot)
self.object:set_properties({visual_size = {x = 0.5, y = 0.5, z = vector.distance(dragon_pos, crystal_pos)}})
else
self.object:remove()
end
end,
})
minetest.register_craftitem("mcl_end:crystal", {
inventory_image = "mcl_end_crystal_item.png",
description = S("End Crystal"),
stack_max = 64,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local pos = minetest.get_pointed_thing_position(pointed_thing)
local node = minetest.get_node(pos)
local node_name = node.name
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node_name] and minetest.registered_nodes[node_name].on_rightclick then
return minetest.registered_nodes[node_name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
if find_crystal(pos) then return itemstack end
if node_name == "mcl_core:obsidian" or node_name == "mcl_core:bedrock" then
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
spawn_crystal(pos)
end
end
return itemstack
end,
_tt_help = S("Ignited by a punch or a hit with an arrow").."\n"..S("Explosion radius: @1", tostring(explosion_strength)),
_doc_items_longdesc = S("End Crystals are explosive devices. They can be placed on Obsidian or Bedrock. Ignite them by a punch or a hit with an arrow. End Crystals can also be used the spawn the Ender Dragon by placing one at each side of the End Exit Portal."),
_doc_items_usagehelp = S("Place the End Crystal on Obsidian or Bedrock, then punch it or hit it with an arrow to cause an huge and probably deadly explosion. To Spawn the Ender Dragon, place one at each side of the End Exit Portal."),
})
minetest.register_craft({
output = "mcl_end:crystal",
recipe = {
{"mcl_core:glass", "mcl_core:glass", "mcl_core:glass"},
{"mcl_core:glass", "mcl_end:ender_eye", "mcl_core:glass"},
{"mcl_core:glass", "mcl_mobitems:ghast_tear", "mcl_core:glass"},
}
})
minetest.register_alias("mcl_end_crystal:end_crystal", "mcl_end:crystal")