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In Minetest 5.4.1, calling get_player_control() on a mob returned the empty string. Minetest commit 5eb45e1ea03c6104f007efec6dd9c351f310193d changed this, so now calling get_player_control() on a mob returns nil. As mcl_boats defines boats that can have a player or a mob as a driver, code like the following crashes with a changed get_player_control() API: local ctrl = driver:get_player_control() if ctrl.sneak then detach_object(driver, true) end Furthermore, once a world has crashed, joining it near a mob that is the driver of a boat with such control code immediately crashes again. When I reported this bug to Minetest, several Minetest core developers stated that they disliked the old API and proposed other return values for calling a mob's get_player_control() function – all different from the empty string. Since I have some doubts that this bug will be fixed in Minetest 5.5.0, boat code must take into account a nil return value. Minetest issue: https://github.com/minetest/minetest/issues/11989 |
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models | ||
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init.lua | ||
mod.conf | ||
README.txt |
# mcl_boats This mod adds drivable boats. # Credits ## Mesh Boat mesh (`models/mcl_boats_boat.b3d`) created by 22i. Source: https://github.com/22i/minecraft-voxel-blender-models License of boat model: GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html> ## Textures See the main MineClone 2 README.md file to learn more. ## Code Code based on Minetest Game, licensed under the MIT License (MIT). Authors include: * PilzAdam (2012-2016) * Various Minetest / Minetest Game developers and contributors (2012-2016) * maikerumine (2017) * Wuzzy (2017) * Fleckenstein (2020-2021)