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6c38823606
Use a classic pseudo-random hashing approach, by multiplication of chunk numbers with large primes that should be more random. - make slime density (as 1 in N) and maximum light level (default: no limit) configurable - Allow using a 3d chunking system where y is also used for hashing This does *not* modify spawn frequency, only the chunk logic. Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4466 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com> |
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mcl_boats | ||
mcl_burning | ||
mcl_dripping | ||
mcl_entity_invs | ||
mcl_falling_nodes | ||
mcl_item_entity | ||
mcl_minecarts | ||
mcl_mobs | ||
mcl_paintings | ||
mcl_wither_spawning | ||
mobs_mc | ||
vl_held_item | ||
modpack.conf |