mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-30 06:21:05 +01:00
197 lines
5 KiB
Lua
197 lines
5 KiB
Lua
--MCmobs v0.2
|
||
--maikerumine
|
||
--made for MC like Survival game
|
||
--License for code WTFPL and otherwise stated in readmes
|
||
|
||
local S = minetest.get_translator("mobs_mc")
|
||
|
||
--###################
|
||
--################### SHULKER
|
||
--###################
|
||
|
||
local adjacents = {
|
||
vector.new(1,0,0),
|
||
vector.new(-1,0,0),
|
||
vector.new(0,1,0),
|
||
vector.new(0,-1,0),
|
||
vector.new(0,0,1),
|
||
vector.new(0,0,-1),
|
||
}
|
||
local function check_spot(pos)
|
||
pos = vector.offset(pos,0,0.5,0)
|
||
local n = minetest.get_node(pos)
|
||
if n.name ~="air" then return false end
|
||
for _,a in pairs(adjacents) do
|
||
local p = vector.add(pos,a)
|
||
local pn = minetest.get_node(p)
|
||
if minetest.get_item_group(pn.name,"solid") > 0 then return true end
|
||
end
|
||
return false
|
||
end
|
||
local pr = PseudoRandom(os.time()*(-334))
|
||
-- animation 45-80 is transition between passive and attack stance
|
||
mcl_mobs:register_mob("mobs_mc:shulker", {
|
||
description = S("Shulker"),
|
||
type = "monster",
|
||
spawn_class = "hostile",
|
||
attack_type = "shoot",
|
||
shoot_interval = 0.5,
|
||
arrow = "mobs_mc:shulkerbullet",
|
||
shoot_offset = 0.5,
|
||
passive = false,
|
||
hp_min = 30,
|
||
hp_max = 30,
|
||
xp_min = 5,
|
||
xp_max = 5,
|
||
armor = 150,
|
||
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5},
|
||
visual = "mesh",
|
||
mesh = "mobs_mc_shulker.b3d",
|
||
textures = { "mobs_mc_endergolem.png", },
|
||
-- TODO: sounds
|
||
-- TODO: Make shulker dye-able
|
||
visual_size = {x=3, y=3},
|
||
walk_chance = 0,
|
||
knock_back = false,
|
||
jump = false,
|
||
can_despawn = false,
|
||
fall_speed = 0,
|
||
drops = {
|
||
{name = "mcl_mobitems:shulker_shell",
|
||
chance = 2,
|
||
min = 1,
|
||
max = 1,
|
||
looting = "rare",
|
||
looting_factor = 0.0625},
|
||
},
|
||
animation = {
|
||
stand_speed = 25, walk_speed = 0, run_speed = 50, punch_speed = 25,
|
||
speed_normal = 25, speed_run = 50,
|
||
stand_start = 0, stand_end = 25,
|
||
walk_start = 25, walk_end = 45,
|
||
run_start = 45, run_end = 85,
|
||
punch_start = 80, punch_end = 100,
|
||
},
|
||
view_range = 16,
|
||
fear_height = 0,
|
||
noyaw = true,
|
||
do_custom = function(self,dtime)
|
||
local pos = self.object:get_pos()
|
||
if math.floor(self.object:get_yaw()) ~=0 then
|
||
self.object:set_yaw(0)
|
||
mcl_mobs:yaw(self, 0, 0, dtime)
|
||
end
|
||
if self.state == "walk" or self.state == "stand" then
|
||
self.state = "stand"
|
||
mcl_mobs:set_animation(self, "stand")
|
||
end
|
||
if self.state == "attack" then
|
||
mcl_mobs:set_animation(self, "punch")
|
||
end
|
||
self.path.way = false
|
||
self.look_at_players = false
|
||
if not check_spot(pos) then
|
||
self:teleport(nil)
|
||
end
|
||
end,
|
||
do_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||
self:teleport(puncher)
|
||
end,
|
||
do_teleport = function(self, target)
|
||
if target ~= nil then
|
||
local target_pos = target:get_pos()
|
||
-- Find all solid nodes below air in a 10×10×10 cuboid centered on the target
|
||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"})
|
||
local telepos
|
||
if nodes ~= nil then
|
||
if #nodes > 0 then
|
||
-- Up to 64 attempts to teleport
|
||
for n=1, math.min(64, #nodes) do
|
||
local r = pr:next(1, #nodes)
|
||
local nodepos = nodes[r]
|
||
local tg = vector.offset(nodepos,0,1,0)
|
||
if check_spot(tg) then
|
||
telepos = tg
|
||
node_ok = true
|
||
end
|
||
end
|
||
if telepos then
|
||
self.object:set_pos(telepos)
|
||
end
|
||
end
|
||
end
|
||
else
|
||
local pos = self.object:get_pos()
|
||
-- Up to 8 top-level attempts to teleport
|
||
for n=1, 8 do
|
||
local node_ok = false
|
||
-- We need to add (or subtract) different random numbers to each vector component, so it couldn't be done with a nice single vector.add() or .subtract():
|
||
local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
|
||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
|
||
if nodes ~= nil then
|
||
if #nodes > 0 then
|
||
-- Up to 8 low-level (in total up to 8*8 = 64) attempts to teleport
|
||
for n=1, math.min(8, #nodes) do
|
||
local r = pr:next(1, #nodes)
|
||
local nodepos = nodes[r]
|
||
local tg = vector.offset(nodepos,0,1,0)
|
||
if check_spot(tg) then
|
||
self.object:set_pos(tg)
|
||
node_ok = true
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end
|
||
if node_ok then
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end,
|
||
})
|
||
|
||
-- bullet arrow (weapon)
|
||
mcl_mobs:register_arrow("mobs_mc:shulkerbullet", {
|
||
visual = "sprite",
|
||
visual_size = {x = 0.25, y = 0.25},
|
||
textures = {"mobs_mc_shulkerbullet.png"},
|
||
velocity = 6,
|
||
|
||
hit_player = function(self, player)
|
||
player:punch(self.object, 1.0, {
|
||
full_punch_interval = 1.0,
|
||
damage_groups = {fleshy = 4},
|
||
}, nil)
|
||
end,
|
||
|
||
hit_mob = function(self, mob)
|
||
mob:punch(self.object, 1.0, {
|
||
full_punch_interval = 1.0,
|
||
damage_groups = {fleshy = 4},
|
||
}, nil)
|
||
end,
|
||
|
||
hit_node = function(self, pos, node)
|
||
end
|
||
})
|
||
|
||
|
||
mcl_mobs:register_egg("mobs_mc:shulker", S("Shulker"), "#946694", "#4d3852", 0)
|
||
|
||
--[[
|
||
mcl_mobs:spawn_specific(
|
||
"mobs_mc:shulker",
|
||
"end",
|
||
"ground",
|
||
{
|
||
"End"
|
||
},
|
||
0,
|
||
minetest.LIGHT_MAX+1,
|
||
30,
|
||
5000,
|
||
2,
|
||
mcl_vars.mg_end_min,
|
||
mcl_vars.mg_end_max)
|
||
--]]
|