mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-08-23 18:37:24 +02:00
557 lines
18 KiB
Lua
557 lines
18 KiB
Lua
--MCmobs v0.4
|
||
--maikerumine
|
||
--made for MC like Survival game
|
||
--License for code WTFPL and otherwise stated in readmes
|
||
|
||
-- ENDERMAN BEHAVIOUR (OLD):
|
||
-- In this game, endermen attack the player on sight, like other monsters do.
|
||
-- However, they have a reduced viewing range to make them less dangerous.
|
||
-- This differs from MC, in which endermen only become hostile when provoked,
|
||
-- and they are provoked by looking directly at them.
|
||
|
||
-- Rootyjr
|
||
-----------------------------
|
||
-- implemented ability to detect when seen / break eye contact and aggressive response
|
||
-- implemented teleport to avoid arrows.
|
||
-- implemented teleport to avoid rain.
|
||
-- implemented teleport to chase.
|
||
-- added enderman particles.
|
||
-- drew mcl_portal_particle1.png
|
||
-- drew mcl_portal_particle2.png
|
||
-- drew mcl_portal_particle3.png
|
||
-- drew mcl_portal_particle4.png
|
||
-- drew mcl_portal_particle5.png
|
||
-- added rain damage.
|
||
-- fixed the grass_with_dirt issue.
|
||
|
||
local S = minetest.get_translator("mobs_mc")
|
||
|
||
local telesound = function(pos, is_source)
|
||
local snd
|
||
if is_source then
|
||
snd = "mobs_mc_enderman_teleport_src"
|
||
else
|
||
snd = "mobs_mc_enderman_teleport_dst"
|
||
end
|
||
minetest.sound_play(snd, {pos=pos, max_hear_distance=16}, true)
|
||
end
|
||
|
||
--###################
|
||
--################### ENDERMAN
|
||
--###################
|
||
|
||
local pr = PseudoRandom(os.time()*(-334))
|
||
|
||
-- How freqeuntly to take and place blocks, in seconds
|
||
local take_frequency_min = 25
|
||
local take_frequency_max = 90
|
||
local place_frequency_min = 10
|
||
local place_frequency_max = 30
|
||
|
||
-- Create the textures table for the enderman, depending on which kind of block
|
||
-- the enderman holds (if any).
|
||
local create_enderman_textures = function(block_type, itemstring)
|
||
local base = "mobs_mc_enderman.png^mobs_mc_enderman_eyes.png"
|
||
|
||
--[[ Order of the textures in the texture table:
|
||
Flower, 90 degrees
|
||
Flower, 45 degrees
|
||
Held block, backside
|
||
Held block, bottom
|
||
Held block, front
|
||
Held block, left
|
||
Held block, right
|
||
Held block, top
|
||
Enderman texture (base)
|
||
]]
|
||
-- Regular cube
|
||
if block_type == "cube" then
|
||
local tiles = minetest.registered_nodes[itemstring].tiles
|
||
local textures = {}
|
||
local last
|
||
if mobs_mc.enderman_block_texture_overrides[itemstring] then
|
||
-- Texture override available? Use these instead!
|
||
textures = mobs_mc.enderman_block_texture_overrides[itemstring]
|
||
else
|
||
-- Extract the texture names
|
||
for i = 1, 6 do
|
||
if type(tiles[i]) == "string" then
|
||
last = tiles[i]
|
||
elseif type(tiles[i]) == "table" then
|
||
if tiles[i].name then
|
||
last = tiles[i].name
|
||
end
|
||
end
|
||
table.insert(textures, last)
|
||
end
|
||
end
|
||
return {
|
||
"blank.png",
|
||
"blank.png",
|
||
textures[5],
|
||
textures[2],
|
||
textures[6],
|
||
textures[3],
|
||
textures[4],
|
||
textures[1],
|
||
base, -- Enderman texture
|
||
}
|
||
-- Node of plantlike drawtype, 45° (recommended)
|
||
elseif block_type == "plantlike45" then
|
||
local textures = minetest.registered_nodes[itemstring].tiles
|
||
return {
|
||
"blank.png",
|
||
textures[1],
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
base,
|
||
}
|
||
-- Node of plantlike drawtype, 90°
|
||
elseif block_type == "plantlike90" then
|
||
local textures = minetest.registered_nodes[itemstring].tiles
|
||
return {
|
||
textures[1],
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
base,
|
||
}
|
||
elseif block_type == "unknown" then
|
||
return {
|
||
"blank.png",
|
||
"blank.png",
|
||
"unknown_node.png",
|
||
"unknown_node.png",
|
||
"unknown_node.png",
|
||
"unknown_node.png",
|
||
"unknown_node.png",
|
||
"unknown_node.png",
|
||
base, -- Enderman texture
|
||
}
|
||
-- No block held (for initial texture)
|
||
elseif block_type == "nothing" or block_type == nil then
|
||
return {
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
"blank.png",
|
||
base, -- Enderman texture
|
||
}
|
||
end
|
||
end
|
||
|
||
-- Select a new animation definition.
|
||
local select_enderman_animation = function(animation_type)
|
||
-- Enderman holds a block
|
||
if animation_type == "block" then
|
||
return {
|
||
walk_speed = 25,
|
||
run_speed = 50,
|
||
stand_speed = 25,
|
||
stand_start = 200,
|
||
stand_end = 200,
|
||
walk_start = 161,
|
||
walk_end = 200,
|
||
run_start = 161,
|
||
run_end = 200,
|
||
punch_start = 121,
|
||
punch_end = 160,
|
||
}
|
||
-- Enderman doesn't hold a block
|
||
elseif animation_type == "normal" or animation_type == nil then
|
||
return {
|
||
walk_speed = 25,
|
||
run_speed = 50,
|
||
stand_speed = 25,
|
||
stand_start = 40,
|
||
stand_end = 80,
|
||
walk_start = 0,
|
||
walk_end = 40,
|
||
run_start = 0,
|
||
run_end = 40,
|
||
punch_start = 81,
|
||
punch_end = 120,
|
||
}
|
||
end
|
||
end
|
||
|
||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||
|
||
mobs:register_mob("mobs_mc:enderman", {
|
||
type = "monster",
|
||
spawn_class = "passive",
|
||
passive = true,
|
||
pathfinding = 1,
|
||
hp_min = 40,
|
||
hp_max = 40,
|
||
xp_min = 5,
|
||
xp_max = 5,
|
||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
|
||
visual = "mesh",
|
||
mesh = "mobs_mc_enderman.b3d",
|
||
textures = create_enderman_textures(),
|
||
visual_size = {x=3, y=3},
|
||
makes_footstep_sound = true,
|
||
sounds = {
|
||
-- TODO: Custom war cry sound
|
||
war_cry = "mobs_sandmonster",
|
||
death = {name="mobs_mc_enderman_death", gain=0.7},
|
||
damage = {name="mobs_mc_enderman_hurt", gain=0.5},
|
||
random = {name="mobs_mc_enderman_random", gain=0.5},
|
||
distance = 16,
|
||
},
|
||
walk_velocity = 0.2,
|
||
run_velocity = 3.4,
|
||
damage = 7,
|
||
reach = 2,
|
||
drops = {
|
||
{name = mobs_mc.items.ender_pearl,
|
||
chance = 1,
|
||
min = 0,
|
||
max = 1,
|
||
looting = "common"},
|
||
},
|
||
animation = select_enderman_animation("normal"),
|
||
_taken_node = "",
|
||
do_custom = function(self, dtime)
|
||
-- PARTICLE BEHAVIOUR HERE.
|
||
local enderpos = self.object:get_pos()
|
||
local chanceOfParticle = math.random(0, 1)
|
||
if chanceOfParticle == 1 then
|
||
minetest.add_particle({
|
||
pos = {x=enderpos.x+math.random(-1,1)*math.random()/2,y=enderpos.y+math.random(0,3),z=enderpos.z+math.random(-1,1)*math.random()/2},
|
||
velocity = {x=math.random(-.25,.25), y=math.random(-.25,.25), z=math.random(-.25,.25)},
|
||
acceleration = {x=math.random(-.5,.5), y=math.random(-.5,.5), z=math.random(-.5,.5)},
|
||
expirationtime = math.random(),
|
||
size = math.random(),
|
||
collisiondetection = true,
|
||
vertical = false,
|
||
texture = "mcl_portals_particle"..math.random(1, 5)..".png",
|
||
})
|
||
end
|
||
-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
|
||
if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
|
||
local damage = true
|
||
local enderpos = self.object:get_pos()
|
||
enderpos.y = enderpos.y+2.89
|
||
local height = {x=enderpos.x, y=enderpos.y+512,z=enderpos.z}
|
||
local ray = minetest.raycast(enderpos, height, true)
|
||
-- Check for blocks above enderman.
|
||
for pointed_thing in ray do
|
||
if pointed_thing.type == "node" then
|
||
local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name
|
||
local def = minetest.registered_nodes[nn]
|
||
if (not def) or def.walkable then
|
||
-- There's a node in the way. Delete arrow without damage
|
||
damage = false
|
||
break
|
||
end
|
||
end
|
||
end
|
||
|
||
if damage == true then
|
||
self.state = ""
|
||
--rain hurts enderman
|
||
self.object:punch(self.object, 1.0, {
|
||
full_punch_interval=1.0,
|
||
damage_groups={fleshy=self._damage},
|
||
}, nil)
|
||
--randomly teleport hopefully under something.
|
||
self:teleport(nil)
|
||
end
|
||
end
|
||
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
|
||
if self.state == "attack" then
|
||
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||
self:teleport(nil)
|
||
self.state = ""
|
||
else
|
||
if self.attack then
|
||
local target = self.attack
|
||
local pos = target:get_pos()
|
||
if pos ~= nil then
|
||
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
||
self:teleport(target)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
|
||
-- Check for arrows and people nearby.
|
||
local enderpos = self.object:get_pos()
|
||
local objs = minetest.get_objects_inside_radius(enderpos, 4)
|
||
for n = 1, #objs do
|
||
local obj = objs[n]
|
||
if obj then
|
||
if minetest.is_player(obj) then
|
||
-- Warp from players during day.
|
||
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||
self:teleport(nil)
|
||
end
|
||
else
|
||
local lua = obj:get_luaentity()
|
||
if lua then
|
||
if lua.name == "mcl_bows:arrow_entity" then
|
||
self:teleport(nil)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
-- PROVOKED BEHAVIOUR HERE.
|
||
local enderpos = self.object:get_pos()
|
||
if self.provoked == "broke_contact" then
|
||
self.provoked = "false"
|
||
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||
self:teleport(nil)
|
||
self.state = ""
|
||
else
|
||
if self.attack ~= nil then
|
||
self.state = 'attack'
|
||
end
|
||
end
|
||
end
|
||
-- Check to see if people are near by enough to look at us.
|
||
local objs = minetest.get_objects_inside_radius(enderpos, 64)
|
||
local obj
|
||
for n = 1, #objs do
|
||
obj = objs[n]
|
||
if obj then
|
||
if minetest.is_player(obj) then
|
||
-- Check if they are looking at us.
|
||
local player_pos = obj:get_pos()
|
||
local look_dir_not_normalized = obj:get_look_dir()
|
||
local look_dir = vector.normalize(look_dir_not_normalized)
|
||
local look_pos = vector.new({x = look_dir.x+player_pos.x, y = look_dir.y+player_pos.y + 1.5, z = look_dir.z+player_pos.z}) -- Arbitrary value (1.5) is head level according to player info mod.
|
||
-- Cast up to 64 to see if player is looking at enderman.
|
||
for n = 1,64,.25 do
|
||
local node = minetest.get_node(look_pos)
|
||
if node.name ~= "air" then
|
||
break
|
||
end
|
||
if look_pos.x-1<enderpos.x and look_pos.x+1>enderpos.x and look_pos.y-2.89<enderpos.y and look_pos.y-2>enderpos.y and look_pos.z-1<enderpos.z and look_pos.z+1>enderpos.z then
|
||
self.provoked = "staring"
|
||
self.attack = minetest.get_player_by_name(obj:get_player_name())
|
||
break
|
||
else
|
||
if self.provoked == "staring" then
|
||
self.provoked = "broke_contact"
|
||
end
|
||
end
|
||
look_pos.x = look_pos.x + (.25 * look_dir.x)
|
||
look_pos.y = look_pos.y + (.25 * look_dir.y)
|
||
look_pos.z = look_pos.z + (.25 * look_dir.z)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
-- TAKE AND PLACE STUFF BEHAVIOUR BELOW.
|
||
if not mobs_griefing then
|
||
return
|
||
end
|
||
-- Take and put nodes
|
||
if not self._take_place_timer or not self._next_take_place_time then
|
||
self._take_place_timer = 0
|
||
self._next_take_place_time = math.random(take_frequency_min, take_frequency_max)
|
||
return
|
||
end
|
||
self._take_place_timer = self._take_place_timer + dtime
|
||
if (self._taken_node == nil or self._taken_node == "") and self._take_place_timer >= self._next_take_place_time then
|
||
-- Take random node
|
||
self._take_place_timer = 0
|
||
self._next_take_place_time = math.random(place_frequency_min, place_frequency_max)
|
||
local pos = self.object:get_pos()
|
||
local takable_nodes = minetest.find_nodes_in_area_under_air({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, mobs_mc.enderman_takable)
|
||
if #takable_nodes >= 1 then
|
||
local r = pr:next(1, #takable_nodes)
|
||
local take_pos = takable_nodes[r]
|
||
local node = minetest.get_node(take_pos)
|
||
-- Don't destroy protected stuff.
|
||
if not minetest.is_protected(take_pos, "") then
|
||
local dug = minetest.dig_node(take_pos)
|
||
if dug then
|
||
if mobs_mc.enderman_replace_on_take[node.name] then
|
||
self._taken_node = mobs_mc.enderman_replace_on_take[node.name]
|
||
else
|
||
self._taken_node = node.name
|
||
end
|
||
local def = minetest.registered_nodes[self._taken_node]
|
||
-- Update animation and texture accordingly (adds visibly carried block)
|
||
local block_type
|
||
-- Cube-shaped
|
||
if def.drawtype == "normal" or
|
||
def.drawtype == "nodebox" or
|
||
def.drawtype == "liquid" or
|
||
def.drawtype == "flowingliquid" or
|
||
def.drawtype == "glasslike" or
|
||
def.drawtype == "glasslike_framed" or
|
||
def.drawtype == "glasslike_framed_optional" or
|
||
def.drawtype == "allfaces" or
|
||
def.drawtype == "allfaces_optional" or
|
||
def.drawtype == nil then
|
||
block_type = "cube"
|
||
elseif def.drawtype == "plantlike" then
|
||
-- Flowers and stuff
|
||
block_type = "plantlike45"
|
||
elseif def.drawtype == "airlike" then
|
||
-- Just air
|
||
block_type = nil
|
||
else
|
||
-- Fallback for complex drawtypes
|
||
block_type = "unknown"
|
||
end
|
||
self.base_texture = create_enderman_textures(block_type, self._taken_node)
|
||
self.object:set_properties({ textures = self.base_texture })
|
||
self.animation = select_enderman_animation("block")
|
||
mobs:set_animation(self, self.animation.current)
|
||
if def.sounds and def.sounds.dug then
|
||
minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
elseif self._taken_node ~= nil and self._taken_node ~= "" and self._take_place_timer >= self._next_take_place_time then
|
||
-- Place taken node
|
||
self._take_place_timer = 0
|
||
self._next_take_place_time = math.random(take_frequency_min, take_frequency_max)
|
||
local pos = self.object:get_pos()
|
||
local yaw = self.object:get_yaw()
|
||
-- Place node at looking direction
|
||
local place_pos = vector.subtract(pos, minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(yaw))))
|
||
-- Also check to see if protected.
|
||
if minetest.get_node(place_pos).name == "air" and not minetest.is_protected(place_pos, "") then
|
||
-- ... but only if there's a free space
|
||
local success = minetest.place_node(place_pos, {name = self._taken_node})
|
||
if success then
|
||
local def = minetest.registered_nodes[self._taken_node]
|
||
-- Update animation accordingly (removes visible block)
|
||
self.animation = select_enderman_animation("normal")
|
||
mobs:set_animation(self, self.animation.current)
|
||
if def.sounds and def.sounds.place then
|
||
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
|
||
end
|
||
self._taken_node = ""
|
||
end
|
||
end
|
||
end
|
||
end,
|
||
do_teleport = function(self, target)
|
||
if target ~= nil then
|
||
local target_pos = target:get_pos()
|
||
-- Find all solid nodes below air in a 10×10×10 cuboid centered on the target
|
||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"})
|
||
local telepos
|
||
if nodes ~= nil then
|
||
if #nodes > 0 then
|
||
-- Up to 64 attempts to teleport
|
||
for n=1, math.min(64, #nodes) do
|
||
local r = pr:next(1, #nodes)
|
||
local nodepos = nodes[r]
|
||
local node_ok = true
|
||
-- Selected node needs to have 3 nodes of free space above
|
||
for u=1, 3 do
|
||
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
|
||
if minetest.registered_nodes[node.name].walkable then
|
||
node_ok = false
|
||
break
|
||
end
|
||
end
|
||
if node_ok then
|
||
telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
|
||
end
|
||
end
|
||
if telepos then
|
||
telesound(self.object:get_pos(), false)
|
||
self.object:set_pos(telepos)
|
||
telesound(telepos, true)
|
||
end
|
||
end
|
||
end
|
||
else
|
||
-- Attempt to randomly teleport enderman
|
||
local pos = self.object:get_pos()
|
||
-- Up to 8 top-level attempts to teleport
|
||
for n=1, 8 do
|
||
local node_ok = false
|
||
-- We need to add (or subtract) different random numbers to each vector component, so it couldn't be done with a nice single vector.add() or .subtract():
|
||
local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
|
||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
|
||
if nodes ~= nil then
|
||
if #nodes > 0 then
|
||
-- Up to 8 low-level (in total up to 8*8 = 64) attempts to teleport
|
||
for n=1, math.min(8, #nodes) do
|
||
local r = pr:next(1, #nodes)
|
||
local nodepos = nodes[r]
|
||
node_ok = true
|
||
for u=1, 3 do
|
||
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
|
||
if minetest.registered_nodes[node.name].walkable then
|
||
node_ok = false
|
||
break
|
||
end
|
||
end
|
||
if node_ok then
|
||
telesound(self.object:get_pos(), false)
|
||
local telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
|
||
self.object:set_pos(telepos)
|
||
telesound(telepos, true)
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end
|
||
if node_ok then
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end,
|
||
on_die = function(self, pos)
|
||
-- Drop carried node on death
|
||
if self._taken_node ~= nil and self._taken_node ~= "" then
|
||
minetest.add_item(pos, self._taken_node)
|
||
end
|
||
end,
|
||
do_punch = function(self, hitter, tflp, tool_caps, dir)
|
||
-- damage from rain caused by itself so we don't want it to attack itself.
|
||
if hitter ~= self.object and hitter ~= nil then
|
||
if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||
self:teleport(nil)
|
||
else
|
||
self:teleport(hitter)
|
||
self.attack=hitter
|
||
self.state="attack"
|
||
end
|
||
end
|
||
end,
|
||
armor = { fleshy = 100, water_vulnerable = 100 },
|
||
water_damage = 8,
|
||
view_range = 64,
|
||
fear_height = 4,
|
||
attack_type = "dogfight",
|
||
})
|
||
|
||
|
||
-- End spawn
|
||
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 3000, 12, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
|
||
-- Overworld spawn
|
||
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 19000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
|
||
-- Nether spawn (rare)
|
||
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 27500, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
|
||
|
||
-- spawn eggs
|
||
mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)
|