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35 lines
1.1 KiB
Lua
35 lines
1.1 KiB
Lua
-- Some global variables (don't overwrite them!)
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mcl_vars = {}
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--- GUI / inventory menu colors
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mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
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mcl_vars.gui_bg = "bgcolor[#080808BB;true]"
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mcl_vars.gui_bg_img = ""
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mcl_vars.inventory_header = mcl_vars.gui_slots .. mcl_vars.gui_bg
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local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name ~= "flat" then
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-- 1 flat bedrock layer with 4 rough layers above
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mcl_vars.bedrock_overworld_min = -62
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mcl_vars.bedrock_overworld_max = mcl_vars.bedrock_overworld_min + 4
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mcl_vars.bedrock_is_rough = true
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else
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-- 1 perfectly flat bedrock layer
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local ground = minetest.get_mapgen_setting("mgflat_ground_level")
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if not ground then
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ground = 8
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end
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mcl_vars.bedrock_overworld_min = ground - 3
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mcl_vars.bedrock_overworld_max = mcl_vars.bedrock_overworld_min
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mcl_vars.bedrock_is_rough = false
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end
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-- Set default stack sizes
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minetest.nodedef_default.stack_max = 64
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minetest.craftitemdef_default.stack_max = 64
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-- Set random seed for all other mods (Remember to make sure no other mod calls this function)
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math.randomseed(os.time())
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