mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 10:31:06 +01:00
e9bf509c85
This adds defensive checks to guard against crashing when digging with an unknown item in hand. Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4623 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: teknomunk <teknomunk@protonmail.com> Co-committed-by: teknomunk <teknomunk@protonmail.com>
261 lines
6.7 KiB
Lua
261 lines
6.7 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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--[[local function get_min_digtime(caps)
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local mintime
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local unique = true
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local maxlevel = caps.maxlevel
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if not maxlevel then
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maxlevel = 1
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end
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if maxlevel > 1 then
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unique = false
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end
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if caps.times then
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for r=1,3 do
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local time = caps.times[r]
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if time and maxlevel > 1 then
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time = time / maxlevel
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end
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if time and ((not mintime) or (time < mintime)) then
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if mintime and (time < mintime) then
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unique = false
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end
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mintime = time
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end
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end
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end
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return mintime, unique
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end]]
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local function newline(str)
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if str ~= "" then
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str = str .. "\n"
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end
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return str
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end
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-- Digging capabilities of tool
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tt.register_snippet(function(itemstring, toolcaps, itemstack)
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local def = minetest.registered_items[itemstring]
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if not def then return end
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if not toolcaps then
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return
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end
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local groupcaps = toolcaps.groupcaps
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if not groupcaps then
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return
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end
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local minestring = ""
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local capstr = ""
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local caplines = 0
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for _,v in pairs(groupcaps) do
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local speedstr = ""
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local miningusesstr = ""
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-- Mining capabilities
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caplines = caplines + 1
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local maxlevel = v.maxlevel
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if not maxlevel then
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-- Default from tool.h
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maxlevel = 1
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end
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-- Digging speed
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local speed_class = def.groups and def.groups.dig_speed_class
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if speed_class == 1 then
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speedstr = S("Painfully slow")
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elseif speed_class == 2 then
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speedstr = S("Very slow")
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elseif speed_class == 3 then
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speedstr = S("Slow")
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elseif speed_class == 4 then
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speedstr = S("Fast")
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elseif speed_class == 5 then
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speedstr = S("Very fast")
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elseif speed_class == 6 then
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speedstr = S("Extremely fast")
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elseif speed_class == 7 then
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speedstr = S("Instantaneous")
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end
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-- Number of mining uses
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local base_uses = v.uses
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if not base_uses then
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-- Default from tool.h
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base_uses = 20
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end
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if def._doc_items_durability == nil and base_uses > 0 then
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local real_uses = base_uses * math.pow(3, maxlevel)
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if real_uses < 65535 then
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if itemstack then
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local remaining_uses = math.round(real_uses - (itemstack:get_wear() * base_uses) / 65535)
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miningusesstr = remaining_uses .. "/" .. real_uses
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else
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miningusesstr = S("@1 uses", real_uses)
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end
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else
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miningusesstr = S("Unlimited uses")
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end
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end
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if speedstr ~= "" then
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capstr = capstr .. S("Mining speed: @1", speedstr) .. "\n"
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end
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if miningusesstr ~= "" then
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capstr = capstr .. S("Durability: @1", miningusesstr) .. "\n"
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end
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-- Only show one group at max
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break
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end
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if caplines > 0 then
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-- Capabilities
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minestring = minestring .. capstr
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-- Max. drop level
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local mdl = toolcaps.max_drop_level
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if not toolcaps.max_drop_level then
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mdl = 0
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end
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minestring = minestring .. S("Block breaking strength: @1", mdl)
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end
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local weaponstring = ""
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-- Weapon stats
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if toolcaps.damage_groups then
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for group, damage in pairs(toolcaps.damage_groups) do
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local msg = ""
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if group == "fleshy" then
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if damage >= 0 then
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msg = S("Damage: @1", damage)
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else
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msg = S("Healing: @1", math.abs(damage))
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end
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end
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weaponstring = newline(weaponstring)
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weaponstring = weaponstring .. msg
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end
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local full_punch_interval = toolcaps.full_punch_interval
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if not full_punch_interval then
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full_punch_interval = 1
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end
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weaponstring = newline(weaponstring)
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weaponstring = weaponstring .. S("Full punch interval: @1s", string.format("%.2f", full_punch_interval))
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end
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local ret
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if minetest.get_item_group(itemstring, "weapon") == 1 then
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ret = weaponstring
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ret = newline(ret)
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ret = ret .. minestring
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else
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ret = minestring
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ret = newline(ret)
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ret = ret .. weaponstring
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end
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if ret == "" then
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ret = nil
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end
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return ret
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end)
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-- Weapon stats
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--[[tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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end)]]
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-- Food
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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if not def then return end
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local desc
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if def._tt_food then
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desc = S("Food item")
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if def._tt_food_hp then
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local msg = S("+@1 food points", def._tt_food_hp)
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desc = desc .. "\n" .. msg
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end
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end
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return desc
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end)
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-- Node info
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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if not def then return end
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local desc = ""
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-- Health-related node facts
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if def.damage_per_second then
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if def.damage_per_second > 0 then
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desc = newline(desc)
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desc = desc .. minetest.colorize(tt.COLOR_DANGER, S("Contact damage: @1 per second", def.damage_per_second))
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elseif def.damage_per_second < 0 then
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desc = newline(desc)
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desc = desc .. minetest.colorize(tt.COLOR_GOOD, S("Contact healing: @1 per second", math.abs(def.damage_per_second)))
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end
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end
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if def.drowning and def.drowning ~= 0 then
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desc = newline(desc)
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desc = desc .. minetest.colorize(tt.COLOR_DANGER, S("Drowning damage: @1", def.drowning))
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end
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local tmp = minetest.get_item_group(itemstring, "fall_damage_add_percent")
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if tmp > 0 then
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desc = newline(desc)
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desc = desc .. minetest.colorize(tt.COLOR_DANGER, S("Fall damage: +@1%", tmp))
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elseif tmp == -100 then
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desc = newline(desc)
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desc = desc .. minetest.colorize(tt.COLOR_GOOD, S("No fall damage"))
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elseif tmp < 0 then
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desc = newline(desc)
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desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("Fall damage: @1%", tmp))
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end
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-- Movement-related node facts
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if minetest.get_item_group(itemstring, "disable_jump") == 1 and not def.climbable then
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if def.liquidtype == "none" then
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desc = newline(desc)
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desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("No jumping"))
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elseif minetest.get_item_group(itemstring, "fake_liquid") == 0 then
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desc = newline(desc)
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desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("No swimming upwards"))
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else
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desc = newline(desc)
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desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("No rising"))
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end
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end
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if def.climbable then
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if minetest.get_item_group(itemstring, "disable_jump") == 1 then
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desc = newline(desc)
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desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("Climbable (only downwards)"))
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else
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desc = newline(desc)
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desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("Climbable"))
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end
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end
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if minetest.get_item_group(itemstring, "slippery") >= 1 then
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desc = newline(desc)
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desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("Slippery"))
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end
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local tmp = minetest.get_item_group(itemstring, "bouncy")
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if tmp >= 1 then
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desc = newline(desc)
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desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("Bouncy (@1%)", tmp))
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end
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-- Node appearance
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tmp = def.light_source
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if tmp and tmp >= 1 then
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desc = newline(desc)
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desc = desc .. minetest.colorize(tt.COLOR_DEFAULT, S("Luminance: @1", tmp))
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end
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if desc == "" then
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desc = nil
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end
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return desc, false
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end)
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