local adjacents = { vector.new(1,0,0), vector.new(1,0,1), vector.new(1,0,-1), vector.new(-1,0,0), vector.new(-1,0,1), vector.new(-1,0,-1), vector.new(0,0,1), vector.new(0,0,-1), vector.new(0,-1,0) } local function set_node_no_bedrock(pos,node) local n = minetest.get_node(pos) if n.name == "mcl_core:bedrock" then return end return minetest.set_node(pos,node) end local function airtower(pos) for i=0,55 do set_node_no_bedrock(vector.offset(pos,0,i,0),{name="air"}) end end local function makelake(pos,size,liquid,placein,border,pr) local node_under = minetest.get_node(vector.offset(pos,0,1,0)) local p1 = vector.offset(pos,-size,-size,-size) local p2 = vector.offset(pos,size,size,size) local nn = minetest.find_nodes_in_area(p1,p2,placein) table.sort(nn,function(a, b) return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b) end) if not nn[1] then return end local y = pos.y + 1 local lq = {} for i=1,pr:next(1,#nn) do if nn[i].y == y then set_node_no_bedrock(nn[i],{name=liquid}) airtower(vector.offset(nn[i],0,1,0)) table.insert(lq,nn[i]) end end for k,v in pairs(lq) do for kk,vv in pairs(adjacents) do local pp = vector.add(v,vv) local an = minetest.get_node(pp) local un = minetest.get_node(vector.offset(pp,0,1,0)) if not border then if minetest.get_item_group(an.name,"solid") > 0 then border = an.name elseif minetest.get_item_group(minetest.get_node(nn[1]).name,"solid") > 0 then border = minetest.get_node(nn[1]).name else border = "mcl_core:stone" end if border == "mcl_core:dirt" then border = "mcl_core:dirt_with_grass" end end if an.name ~= liquid then set_node_no_bedrock(pp,{name=border}) if un.name ~= liquid then airtower(vector.offset(pp,0,1,0)) end end end end return true end mcl_structures.register_structure("lavapool",{ place_on = {"group:sand", "group:dirt", "group:stone"}, noise_params = { offset = 0, scale = 0.0000022, spread = {x = 250, y = 250, z = 250}, seed = 78375213, octaves = 3, persist = 0.001, flags = "absvalue", }, flags = "place_center_x, place_center_z, force_placement", y_max = mcl_vars.mg_overworld_max, y_min = minetest.get_mapgen_setting("water_level"), place_func = function(pos,def,pr) return makelake(pos,5,"mcl_core:lava_source","mcl_core:stone",{"group:material_stone", "group:sand", "group:dirt"},pr) end }) mcl_structures.register_structure("water_lake",{ place_on = {"group:dirt","group:stone"}, noise_params = { offset = 0, scale = 0.000032, spread = {x = 250, y = 250, z = 250}, seed = 734341353, octaves = 3, persist = 0.001, flags = "absvalue", }, flags = "place_center_x, place_center_z, force_placement", y_max = mcl_vars.mg_overworld_max, y_min = minetest.get_mapgen_setting("water_level"), place_func = function(pos,def,pr) return makelake(pos,5,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt"},nil,pr) end }) mcl_structures.register_structure("basalt_column",{ place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"}, spawn_by = {"air"}, num_spawn_by = 2, noise_params = { offset = 0, scale = 0.01, spread = {x = 250, y = 250, z = 250}, seed = 78375213, octaves = 5, persist = 0.1, flags = "absvalue", }, flags = "all_floors", y_max = mcl_vars.mg_nether_max, y_min = mcl_vars.mg_lava_nether_max + 1, biomes = { "BasaltDelta" }, place_func = function(pos,def,pr) local nn = minetest.find_nodes_in_area(vector.offset(pos,-5,-1,-5),vector.offset(pos,5,-1,5),{"air","mcl_blackstone:basalt","mcl_blackstone:blackstone"}) table.sort(nn,function(a, b) return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b) end) if #nn < 1 then return false end for i=1,pr:next(1,#nn) do local dst=vector.distance(pos,nn[i]) for ii=0,pr:next(1,15)-dst do set_node_no_bedrock(vector.new(nn[i].x,nn[i].y + ii,nn[i].z),{name="mcl_blackstone:basalt"}) end end return true end }) mcl_structures.register_structure("netherlavapool",{ place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"}, spawn_by = {"mcl_blackstone:basalt","mcl_blackstone:blackstone"}, num_spawn_by = 2, noise_params = { offset = 0, scale = 0.01, spread = {x = 250, y = 250, z = 250}, seed = 78375213, octaves = 5, persist = 0.1, flags = "absvalue", }, flags = "all_floors", y_max = mcl_vars.mg_nether_max, y_min = mcl_vars.mg_lava_nether_max + 1, biomes = { "BasaltDelta" }, place_func = function(pos,def,pr) local nn = minetest.find_nodes_in_area(vector.offset(pos,-15,-1,-15),vector.offset(pos,15,-1,15),{"mcl_blackstone:basalt","mcl_blackstone:blackstone"}) table.sort(nn,function(a, b) return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b) end) if #nn < 1 then return false end local lava = {} for i=1,pr:next(1,#nn) do set_node_no_bedrock(nn[i],{name="mcl_nether:nether_lava_source"}) table.insert(lava,nn[i]) end for _,v in pairs(lava) do for _,vv in pairs(adjacents) do local p = vector.add(v,vv) if minetest.get_node(p).name ~= "mcl_nether:nether_lava_source" then set_node_no_bedrock(p,{name="mcl_blackstone:basalt"}) end end if math.random(3) == 1 then set_node_no_bedrock(v,{name="mcl_nether:magma"}) end end return true end })