--License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") local cow_def = { type = "animal", spawn_class = "passive", hp_min = 10, hp_max = 10, xp_min = 1, xp_max = 3, rotate = 270, collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45}, visual = "mesh", mesh = "mobs_mc_cow.b3d", textures = { { "mobs_mc_cow.png", "blank.png", }, }, visual_size = {x=2.8, y=2.8}, makes_footstep_sound = true, walk_velocity = 1, run_velocity = 3, drops = { {name = mobs_mc.items.beef_raw, chance = 1, min = 1, max = 3, looting = "common",}, {name = mobs_mc.items.leather, chance = 1, min = 0, max = 2, looting = "common",}, }, skittish = true, sounds = { random = "mobs_mc_cow", damage = "mobs_mc_cow_hurt", death = "mobs_mc_cow_hurt", eat = "mobs_mc_animal_eat_generic", distance = 16, }, animation = { stand_speed = 25, walk_speed = 40, run_speed = 60, stand_start = 0, stand_end = 0, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, }, follow = mobs_mc.follow.cow, on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 1, true, true) then return end if self.child then return end local item = clicker:get_wielded_item() if item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then local inv = clicker:get_inventory() inv:remove_item("main", mobs_mc.items.bucket) minetest.sound_play("mobs_mc_cow_milk", {pos=self.object:get_pos(), gain=0.6}) -- if room add bucket of milk to inventory, otherwise drop as item if inv:room_for_item("main", {name=mobs_mc.items.milk}) then clicker:get_inventory():add_item("main", mobs_mc.items.milk) else local pos = self.object:get_pos() pos.y = pos.y + 0.5 minetest.add_item(pos, {name = mobs_mc.items.milk}) end return end end, follow = mobs_mc.items.wheat, view_range = 10, fear_height = 4, } mobs:register_mob("mobs_mc:cow", cow_def) -- Mooshroom local mooshroom_def = table.copy(cow_def) mooshroom_def.mesh = "mobs_mc_cow.b3d" mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } } mooshroom_def.on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 1, true, true) then return end if self.child then return end local item = clicker:get_wielded_item() -- Use shears to get mushrooms and turn mooshroom into cow if item:get_name() == mobs_mc.items.shears then local pos = self.object:get_pos() minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true) if self.base_texture[1] == "mobs_mc_mooshroom_brown.png" then minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_brown .. " 5") else minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_red .. " 5") end local oldyaw = self.object:get_yaw() self.object:remove() local cow = minetest.add_entity(pos, "mobs_mc:cow") cow:set_yaw(oldyaw) if not minetest.is_creative_enabled(clicker:get_player_name()) then item:add_wear(mobs_mc.misc.shears_wear) clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item) end -- Use bucket to milk elseif item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then local inv = clicker:get_inventory() inv:remove_item("main", mobs_mc.items.bucket) minetest.sound_play("mobs_mc_cow_milk", {pos=self.object:get_pos(), gain=0.6}) -- If room, add milk to inventory, otherwise drop as item if inv:room_for_item("main", {name=mobs_mc.items.milk}) then clicker:get_inventory():add_item("main", mobs_mc.items.milk) else local pos = self.object:get_pos() pos.y = pos.y + 0.5 minetest.add_item(pos, {name = mobs_mc.items.milk}) end -- Use bowl to get mushroom stew elseif item:get_name() == mobs_mc.items.bowl and clicker:get_inventory() then local inv = clicker:get_inventory() inv:remove_item("main", mobs_mc.items.bowl) minetest.sound_play("mobs_mc_cow_mushroom_stew", {pos=self.object:get_pos(), gain=0.6}) -- If room, add mushroom stew to inventory, otherwise drop as item if inv:room_for_item("main", {name=mobs_mc.items.mushroom_stew}) then clicker:get_inventory():add_item("main", mobs_mc.items.mushroom_stew) else local pos = self.object:get_pos() pos.y = pos.y + 0.5 minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew}) end end end mobs:register_mob("mobs_mc:mooshroom", mooshroom_def) -- Spawning mobs:spawn_specific( "mobs_mc:cow", "overworld", "ground", { "FlowerForest", "Swampland", "Taiga", "ExtremeHills", "BirchForest", "MegaSpruceTaiga", "MegaTaiga", "ExtremeHills+", "Forest", "Plains", "ColdTaiga", "SunflowerPlains", "RoofedForest", "MesaPlateauFM_grasstop", "ExtremeHillsM", "BirchForestM", }, 9, minetest.LIGHT_MAX+1, 30, 17000, 10, mobs_mc.spawn_height.water, mobs_mc.spawn_height.overworld_max) mobs:spawn_specific( "mobs_mc:mooshroom", "overworld", "ground", { "MushroomIslandShore", "MushroomIsland" }, 9, minetest.LIGHT_MAX+1, 30, 17000, 5, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn egg mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0) mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "mobs_mc_spawn_icon_mooshroom.png", 0)