registered_modifiers has defs of modifiers applied_modifiers is indexed by player name mcl_fovapi = {} mcl_fovapi.default_fov = {} mcl_fovapi.registered_modifiers = {} mcl_fovapi.applied_modifiers = {} function mcl_fovapi.register_modifier(name, fov_factor, time, is_multiplier, exclusive, on_start, on_end) function mcl_fovapi.apply_modifier(player, modifier_name) function mcl_fovapi.remove_modifier(player, modifier_name) function mcl_fovapi.remove_all_modifiers(player, time)