-- mods/default/nodes.lua -- -- Node definitions -- minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=3, stone=1}, drop = 'default:cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_coal", { description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=3}, drop = 'default:coal_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_iron", { description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=2}, drop = 'default:stone_with_iron', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_gold", { description = "Gold Ore", tiles = {"default_stone.png^default_mineral_gold.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=2}, drop = "default:stone_with_gold", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_redstone", { description = "Redstone Ore", tiles = {"default_stone.png^default_mineral_redstone.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=2}, drop = "mesecons:wire_00000000_off 5", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_lapis", { description = "Lapis Lazuli Ore", tiles = {"default_stone.png^default_mineral_lapis.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=2}, drop = { max_items = 2, items = { {items = {'dye:blue 5'},rarity = 16}, {items = {'dye:blue 4'},rarity = 12}, {items = {'dye:blue 3'},rarity = 8}, {items = {'dye:blue 2'},rarity = 6}, {items = {'dye:blue 1'},rarity = 1}, } }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_emerald", { description = "Emerald Ore", tiles = {"default_stone.png^default_mineral_emerald.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=2}, drop = "default:emerald", -- drop = { -- max_items = 2, -- items = { -- {items="default:emerald",rarity = 5}, -- {items="default:emerald"}, -- }, -- }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_diamond", { description = "Diamond Ore", tiles = {"default_stone.png^default_mineral_diamond.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=1}, drop = "default:diamond", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrick", { description = "Stone Bricks", tiles = {"default_stone_brick.png"}, stack_max = 64, groups = {cracky=3, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrickcarved", { description = "Chiseled Stone Bricks", tiles = {"default_stonebrick_carved.png"}, stack_max = 64, groups = {cracky=3, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrickcracked", { description = "Cracked Stone Bricks", tiles = {"default_stonebrick_cracked.png"}, stack_max = 64, groups = {cracky=3, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrickmossy", { description = "Mossy Stone Bricks", tiles = {"default_stonebrick_mossy.png"}, stack_max = 64, groups = {cracky=3, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:dirt_with_grass", { description = "Grass Block", tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=3, soil=1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("default:dirt_with_grass_footsteps", { description = "Grass Block with Footsteps", tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=3, not_in_creative_inventory=1, soil=1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("default:dirt_with_snow", { description = "Dirt with Snow", tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=3}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("default:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=3, soil=1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=2, falling_node=1}, drop = { max_items = 1, items = { {items = {'default:flint'},rarity = 7}, {items = {'default:gravel'}} } }, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.45}, }), }) -- sandstone -- minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=3, falling_node=1, sand=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:sandstone", { description = "Sandstone", tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=2,cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstonesmooth", { description = "Smooth Sandstone", tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_smooth.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=2,cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstonecarved", { description = "Chiseled Sandstone", tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_carved.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=2,cracky=2}, sounds = default.node_sound_stone_defaults(), }) -- red sandstone -- minetest.register_node("default:redsand", { description = "Red Sand", tiles = {"default_red_sand.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=3, falling_node=1, redsand=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:redsandstone", { description = "Red Sandstone", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=2,cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:redsandstonesmooth", { description = "Smooth Red Sandstone", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_smooth.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=2,cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:redsandstonecarved", { description = "Chiseled Red Sandstone", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_carved.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=2,cracky=2}, sounds = default.node_sound_stone_defaults(), }) --- minetest.register_node("default:clay", { description = "Clay", tiles = {"default_clay.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=3}, drop = 'default:clay_lump 4', sounds = default.node_sound_dirt_defaults({ footstep = "", }), }) minetest.register_node("default:brick", { description = "Bricks", tiles = {"default_brick.png"}, stack_max = 64, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:haybale", { description = "Hay Bale", tiles = {"default_hayblock_top.png", "default_hayblock_top.png", "default_hayblock_side.png"}, stack_max = 64, paramtype2 = "facedir", is_ground_content = false, on_place = minetest.rotate_node, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:sea_lantern", { description = "Sea Lantern", paramtype2 = "facedir", stack_max = 64, light_source = LIGHT_MAX, drop = { max_items = 1, items = { { items = {'default:prismarine_cry 2'} }, { items = {'default:prismarine_cry 3'}, rarity = 2 } } }, tiles = {"default_sea_lantern.png"}, groups = {oddly_breakable_by_hand=3}, }) minetest.register_node("default:prismarine", { description = "Prismarine", stack_max = 64, tiles = {{name="default_prismarine_anim.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=45.0}}}, groups = {cracky=3}, }) minetest.register_node("default:prismarine_brick", { description = "Prismarine Bricks", stack_max = 64, tiles = {"default_prismarine_bricks.png"}, groups = {cracky=2}, }) minetest.register_node("default:prismarine_dark", { description = "Dark Prismarine", stack_max = 64, tiles = {"default_prismarine_dark.png"}, groups = {cracky=2}, }) -- Normal tree -- minetest.register_node("default:tree", { description = "Wood", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, on_place = minetest.rotate_node, stack_max = 64, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:sapling", { description = "Oak Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, stack_max = 64, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,dig_by_water=1}, sounds = default.node_sound_defaults(), }) minetest.register_node("default:leaves", { description = "Oak Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_leaves.png"}, paramtype = "light", stack_max = 64, groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:sapling'}, rarity = 20, }, { -- player will get apple with 1/20 chance items = {'default:apple'}, rarity = 200, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {''}, } } }, sounds = default.node_sound_leaves_defaults(), }) -- Jungle Tree -- minetest.register_node("default:jungletree", { description = "Jungle Wood", tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, stack_max = 64, paramtype2 = "facedir", is_ground_content = false, on_place = minetest.rotate_node, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:junglewood", { description = "Jungle Wood Planks", tiles = {"default_junglewood.png"}, stack_max = 64, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:jungleleaves", { description = "Jungle Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_jungleleaves.png"}, paramtype = "light", stack_max = 64, groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:junglesapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {''}, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:junglesapling", { description = "Jungle Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_junglesapling.png"}, inventory_image = "default_junglesapling.png", wield_image = "default_junglesapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, stack_max = 64, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,dig_by_water=1}, sounds = default.node_sound_defaults(), }) -- Accacia Tree -- minetest.register_node("default:acaciatree", { description = "Acacia Wood", tiles = {"default_acaciatree_top.png", "default_acaciatree_top.png", "default_acaciatree.png"}, stack_max = 64, paramtype2 = "facedir", is_ground_content = false, on_place = minetest.rotate_node, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:acaciawood", { description = "Acacia Wood Planks", tiles = {"default_acaciawood.png"}, stack_max = 64, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:acacialeaves", { description = "Acacia Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_acacialeaves.png"}, paramtype = "light", stack_max = 64, groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:acaciasapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {''}, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:acaciasapling", { description = "Acacia Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_acaciasapling.png"}, inventory_image = "default_acaciasapling.png", wield_image = "default_acaciasapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, stack_max = 64, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,dig_by_water=1}, sounds = default.node_sound_defaults(), }) -- Spruce Tree -- minetest.register_node("default:sprucetree", { description = "Spruce Wood", tiles = {"default_sprucetree_top.png", "default_sprucetree_top.png", "default_sprucetree.png"}, stack_max = 64, paramtype2 = "facedir", is_ground_content = false, on_place = minetest.rotate_node, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:sprucewood", { description = "Spruce Wood Planks", tiles = {"default_sprucewood.png"}, stack_max = 64, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:spruceleaves", { description = "Spruce Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_spruceleaves.png"}, paramtype = "light", stack_max = 64, groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:sprucesapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {''}, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:sprucesapling", { description = "Spruce Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sprucesapling.png"}, inventory_image = "default_sprucesapling.png", wield_image = "default_sprucesapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, stack_max = 64, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,dig_by_water=1}, sounds = default.node_sound_defaults(), }) -- aliases minetest.register_alias("sapling", "default:sapling") minetest.register_alias("junglesapling", "default:junglesapling") minetest.register_alias("acaciasapling", "default:acaciasapling") minetest.register_alias("sprucesapling", "default:sprucesapling") minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", visual_scale = 1.3, tiles = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, stack_max = 64, groups = {snappy=3,flammable=2,attached_node=1,dig_by_water=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:cactus", { description = "Cactus", drawtype = "nodebox", tiles = {"default_cactus_top.png", "default_cactus_bottom.png", "default_cactus_side.png","default_cactus_side.png","default_cactus_side.png","default_cactus_side.png"}, is_ground_content = true, stack_max = 64, groups = {snappy=1,choppy=3,flammable=2}, sounds = default.node_sound_wood_defaults(), paramtype = "light", node_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body {-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes {-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes {-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes {7/16, -8/16, 8/16, 7/16, 8/16, -8/16}, -- Spikes }, }, selection_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, }, }, }) minetest.register_node("default:reeds", { description = "Sugar Canes", drawtype = "plantlike", tiles = {"default_papyrus.png"}, inventory_image = "default_sugar_cane.png", wield_image = "default_sugar_cane.png", paramtype = "light", walkable = false, is_ground_content = true, node_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body {-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes {-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes {-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes {7/16, -8/16, 8/16, 7/16, 8/16, -8/16}, -- Spikes }, }, selection_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, }, }, stack_max = 64, groups = {dig_immediate=3,flammable=2}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:quartz_ore", { description = "Quartz Ore", stack_max = 64, tiles = {"default_quartz_ore.png"}, groups = {cracky=3,}, drop = 'default:quartz_crystal', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:quartz_block", { description = "Block of Quartz", stack_max = 64, tiles = {"default_quartz_block_top.png", "default_quartz_block_bottom.png", "default_quartz_block_side.png"}, groups = {snappy=1,bendy=2,cracky=1,level=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:quartz_chiseled", { description = "Chiseled Quartz", stack_max = 64, tiles = {"default_quartz_chiseled_top.png", "default_quartz_chiseled_top.png", "default_quartz_chiseled_side.png"}, groups = {snappy=1,bendy=2,cracky=1,level=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:quartz_pillar", { description = "Pillar Quartz Block", stack_max = 64, paramtype2 = "facedir", on_place = minetest.rotate_node, tiles = {"default_quartz_pillar_top.png", "default_quartz_pillar_top.png", "default_quartz_pillar_side.png"}, groups = {snappy=1,bendy=2,cracky=1,level=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:bedrock", { description = "Bedrock", tiles = {"default_bedrock.png"}, stack_max = 64, groups = {oddly_breakable_by_hand=5}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:bookshelf", { description = "Bookshelf", tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, stack_max = 64, groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:slimeblock", { description = "Slime Block", drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, } }, tiles = {"default_slimeblock.png"}, inventory_image = minetest.inventorycube("default_slimeblock.png"), paramtype = "light", use_texture_alpha = true, sunlight_propagates = true, stack_max = 64, -- According to Minecraft Wiki, bouncing off a slime block from a height off 255 blocks should result in a bounce height of 50 blocks -- bouncy=44 makes the player bounce up to 49.6. This value was chosen by experiment. groups = {oddly_breakable_by_hand=3,dig_immediate=2,bouncy=44,fall_damage_add_percent=-100}, }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike", tiles = {"default_glass.png"}, inventory_image = minetest.inventorycube("default_glass.png"), paramtype = "light", sunlight_propagates = true, stack_max = 64, groups = {cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), drop = "", }) ---- colored glass AddGlass( "Red Glass", "basecolor_red", "_red") AddGlass( "Green Glass", "unicolor_dark_green", "_green") AddGlass( "Blue Glass", "basecolor_blue", "_blue") AddGlass( "Light Blue Glass", "basecolor_cyan", "_light_blue") AddGlass( "Black Glass", "basecolor_black", "_black") AddGlass( "White Glass", "basecolor_white", "_white") AddGlass( "Yellow Glass", "basecolor_yellow", "_yellow") AddGlass( "Brown Glass", "unicolor_dark_orange", "_brown") AddGlass( "Orange Glass", "excolor_orange", "_orange") AddGlass( "Pink Glass", "unicolor_light_red", "_pink") AddGlass( "Gray Glass", "unicolor_darkgrey", "_gray") AddGlass( "Lime Glass", "basecolor_green", "_lime") AddGlass( "Light Gray Glass", "basecolor_grey", "_silver") AddGlass( "Magenta Glass", "basecolor_magenta", "_magenta") AddGlass( "Purple Glass", "excolor_violet", "_purple") AddGlass( "Cyan Glass", "basecolor_cyan", "_cyan") minetest.register_node("default:rail", { description = "Rail", drawtype = "raillike", tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, inventory_image = "default_rail.png", wield_image = "default_rail.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, stack_max = 64, groups = {bendy=2,dig_immediate=2,attached_node=1}, }) minetest.register_node("default:ladder", { description = "Ladder", drawtype = "signlike", tiles = {"default_ladder.png"}, inventory_image = "default_ladder.png", wield_image = "default_ladder.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, stack_max = 64, groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:vine", { description = "Vines", drawtype = "signlike", tiles = {"default_vine.png"}, inventory_image = "default_vine.png", wield_image = "default_vine.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, selection_box = { type = "wallmounted", }, stack_max = 64, groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2}, legacy_wallmounted = true, sounds = default.node_sound_leaves_defaults(), drop = "", after_dig_node = function(pos, oldnode, oldmetadata, user) local item = user:get_wielded_item() if item:get_name() == "default:shears" then user:get_inventory():add_item("main", ItemStack(oldnode.name)) end local next_find = true local ptr = 1 while next_find == true do local pos2 = {x=pos.x, y=pos.y-ptr, z=pos.z} local node = minetest.env:get_node(pos2) if node.name == "default:vine" and check_attached_node(pos2, node) == false then drop_attached_node(pos2) nodeupdate(pos2) ptr = ptr + 1 else next_find = false end end end }) minetest.register_node("default:wood", { description = "Wood Planks", tiles = {"default_wood.png"}, stack_max = 64, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:cloud", { description = "Cloud", tiles = {"default_cloud.png"}, stack_max = 64, sounds = default.node_sound_defaults(), groups = {not_in_creative_inventory=1}, }) minetest.register_node("default:water_flowing", { description = "Flowing Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", tiles = {name="default_water_flowing_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0}}, special_tiles = { { image="default_water_flowing_animated.png", backface_culling=false, animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=5.0} }, { image="default_water_flowing_animated.png", backface_culling=true, animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=5.0} }, }, alpha = WATER_ALPHA, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, liquid_range = 7, freezemelt = "default:snow", post_effect_color = {a=64, r=100, g=100, b=200}, groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1}, }) minetest.register_node("default:water_source", { description = "Water Source", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "liquid", tiles = { {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0}} }, special_tiles = { -- New-style water source material (mostly unused) { name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0}, backface_culling = false, } }, alpha = WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, liquid_range = 7, freezemelt = "default:ice", post_effect_color = {a=64, r=100, g=100, b=200}, stack_max = 64, groups = {water=3, liquid=3, puts_out_fire=1, freezes=1}, }) minetest.register_node("default:lava_flowing", { description = "Flowing Lava", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { { image="default_lava_flowing_animated.png", backface_culling=false, animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=3.3} }, { image="default_lava_flowing_animated.png", backface_culling=true, animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=3.3} }, }, paramtype = "light", paramtype2 = "flowingliquid", light_source = LIGHT_MAX, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = LAVA_VISC, liquid_renewable = false, liquid_range = 4, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1}, }) minetest.register_node("default:lava_source", { description = "Lava Source", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "liquid", tiles = { {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} }, special_tiles = { -- New-style lava source material (mostly unused) { name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=3.0}, backface_culling = false, } }, paramtype = "light", light_source = LIGHT_MAX, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = LAVA_VISC, liquid_renewable = false, liquid_range = 4, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, stack_max = 64, groups = {lava=3, liquid=2, hot=3, igniter=1}, }) local function get_chest_neighborpos(pos, param2, side) if side == "right" then if param2 == 0 then return {x=pos.x-1, y=pos.y, z=pos.z} elseif param2 == 1 then return {x=pos.x, y=pos.y, z=pos.z+1} elseif param2 == 2 then return {x=pos.x+1, y=pos.y, z=pos.z} elseif param2 == 3 then return {x=pos.x, y=pos.y, z=pos.z-1} end else if param2 == 0 then return {x=pos.x+1, y=pos.y, z=pos.z} elseif param2 == 1 then return {x=pos.x, y=pos.y, z=pos.z-1} elseif param2 == 2 then return {x=pos.x-1, y=pos.y, z=pos.z} elseif param2 == 3 then return {x=pos.x, y=pos.y, z=pos.z+1} end end end local function hacky_swap_node(pos,name, param2) local node = minetest.env:get_node(pos) local meta = minetest.env:get_meta(pos) if node.name == name then return end node.name = name node.param2 = param2 or node.param2 local meta0 = meta:to_table() minetest.env:set_node(pos,node) meta = minetest.env:get_meta(pos) meta:from_table(meta0) end minetest.register_node("default:chest", { description = "Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", stack_max = 64, groups = {choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local param2 = minetest.env:get_node(pos).param2 local meta = minetest.env:get_meta(pos) if minetest.env:get_node(get_chest_neighborpos(pos, param2, "right")).name == "default:chest" then minetest.env:set_node(pos, {name="default:chest_right",param2=param2}) local p = get_chest_neighborpos(pos, param2, "right") meta:set_string("formspec", "size[9,11.5]".. "list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0;9,3;]".. "list[current_name;main;0,3;9,3;]".. "list[current_player;main;0,7;9,3;9]".. "list[current_player;main;0,10.5;9,1;]") meta:set_string("infotext", "Large Chest") hacky_swap_node(p, "default:chest_left", param2) local m = minetest.env:get_meta(p) m:set_string("formspec", "size[9,11.5]".. "list[current_name;main;0,0;9,3;]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3;9,3;]".. "list[current_player;main;0,7;9,3;9]".. "list[current_player;main;0,10.5;9,1;]") m:set_string("infotext", "Large Chest") elseif minetest.env:get_node(get_chest_neighborpos(pos, param2, "left")).name == "default:chest" then minetest.env:set_node(pos, {name="default:chest_left",param2=param2}) local p = get_chest_neighborpos(pos, param2, "left") meta:set_string("formspec", "size[9,11.5]".. "list[current_name;main;0,0;9,3;]".. "list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3;9,3;]".. "list[current_player;main;0,7;9,3;9]".. "list[current_player;main;0,10.5;9,1;]") meta:set_string("infotext", "Large Chest") hacky_swap_node(p, "default:chest_right", param2) local m = minetest.env:get_meta(p) m:set_string("formspec", "size[9,11.5]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0;9,3;]".. "list[current_name;main;0,3;9,3;]".. "list[current_player;main;0,7;9,3;9]".. "list[current_player;main;0,10.5;9,1;]") m:set_string("infotext", "Large Chest") else meta:set_string("formspec", "size[9,8.5]".. "list[current_name;main;0,0;9,3;]".. "list[current_player;main;0,4;9,3;9]".. "list[current_player;main;0,7.5.5;9,1;]") meta:set_string("infotext", "Coffre") end local inv = meta:get_inventory() inv:set_size("main", 9*3) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.env:get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.env:add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("default:chest_left", { tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"}, paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, drop = "default:chest", sounds = default.node_sound_wood_defaults(), on_destruct = function(pos) local m = minetest.env:get_meta(pos) if m:get_string("infotext") == "Chest" then return end local param2 = minetest.env:get_node(pos).param2 local p = get_chest_neighborpos(pos, param2, "left") if not p or minetest.env:get_node(p).name ~= "default:chest_right" then return end local meta = minetest.env:get_meta(p) meta:set_string("formspec", "size[9,8.5]".. "list[current_name;main;0,0;9,3;]".. "list[current_player;main;0,4;9,3;9]".. "list[current_player;main;0,7.5.5;9,1;]") meta:set_string("infotext", "Coffre") hacky_swap_node(p, "default:chest") end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.env:get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.env:add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("default:chest_right", { tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png", "default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"}, paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, drop = "default:chest", sounds = default.node_sound_wood_defaults(), on_destruct = function(pos) local m = minetest.env:get_meta(pos) if m:get_string("infotext") == "Chest" then return end local param2 = minetest.env:get_node(pos).param2 local p = get_chest_neighborpos(pos, param2, "right") if not p or minetest.env:get_node(p).name ~= "default:chest_left" then return end local meta = minetest.env:get_meta(p) meta:set_string("formspec", "size[9,8.5]".. "list[current_name;main;0,0;9,3;]".. "list[current_player;main;0,4;9,3;9]".. "list[current_player;main;0,7.5.5;9,1;]") meta:set_string("infotext", "Chest") hacky_swap_node(p, "default:chest") end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.env:get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.env:add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) default.furnace_inactive_formspec = "size[9,9]".. "image[2,2;1,1;default_furnace_fire_bg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;9,4;]" minetest.register_node("default:furnace", { description = "Furnace", tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, paramtype2 = "facedir", stack_max = 64, groups = {cracky=2}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("infotext", "Furnace") local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() if listname == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return stack:get_count() else return 0 end elseif listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) if to_list == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return count else return 0 end elseif to_list == "src" then return count elseif to_list == "dst" then return 0 end end, }) minetest.register_node("default:furnace_active", { description = "Furnace", tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"}, paramtype2 = "facedir", light_source = 8, drop = "default:furnace", groups = {cracky=2, not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("infotext", "Furnace"); local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() if listname == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return stack:get_count() else return 0 end elseif listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) if to_list == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return count else return 0 end elseif to_list == "src" then return count elseif to_list == "dst" then return 0 end end, }) function hacky_swap_node(pos,name) local node = minetest.env:get_node(pos) local meta = minetest.env:get_meta(pos) local meta0 = meta:to_table() if node.name == name then return end node.name = name local meta0 = meta:to_table() minetest.env:set_node(pos,node) meta = minetest.env:get_meta(pos) meta:from_table(meta0) end minetest.register_abm({ nodenames = {"default:furnace","default:furnace_active"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) for i, name in ipairs({ "fuel_totaltime", "fuel_time", "src_totaltime", "src_time" }) do if meta:get_string(name) == "" then meta:set_float(name, 0.0) end end local inv = meta:get_inventory() local srclist = inv:get_list("src") local cooked = nil local aftercooked if srclist then cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end local was_active = false if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then was_active = true meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) meta:set_float("src_time", meta:get_float("src_time") + 1) if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then -- check if there's room for output in "dst" list if inv:room_for_item("dst",cooked.item) then -- Put result in "dst" list inv:add_item("dst", cooked.item) -- take stuff from "src" list inv:set_stack("src", 1, aftercooked.items[1]) else print("Could not insert '"..cooked.item:to_string().."'") end meta:set_string("src_time", 0) end end if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then local percent = math.floor(meta:get_float("fuel_time") / meta:get_float("fuel_totaltime") * 100) meta:set_string("infotext","Furnace active: "..percent.."%") hacky_swap_node(pos,"default:furnace_active") meta:set_string("formspec", "size[9,9]".. "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:".. (100-percent)..":default_furnace_fire_fg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;9,4;]") return end local fuel = nil local afterfuel local cooked = nil local fuellist = inv:get_list("fuel") local srclist = inv:get_list("src") if srclist then cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end if fuellist then fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) end if fuel.time <= 0 then meta:set_string("infotext","Furnace out of fuel") hacky_swap_node(pos,"default:furnace") meta:set_string("formspec", default.furnace_inactive_formspec) return end if cooked.item:is_empty() then if was_active then meta:set_string("infotext","Furnace is empty") hacky_swap_node(pos,"default:furnace") meta:set_string("formspec", default.furnace_inactive_formspec) end return end meta:set_string("fuel_totaltime", fuel.time) meta:set_string("fuel_time", 0) inv:set_stack("fuel", 1, afterfuel.items[1]) end, }) minetest.register_node("default:cobble", { description = "Cobblestone", tiles = {"default_cobble.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mossycobble", { description = "Moss Stone", tiles = {"default_mossycobble.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:steelblock", { description = "Block of Iron", tiles = {"default_steel_block.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=1,level=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:goldblock", { description = "Block of Gold", tiles = {"default_gold_block.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:diamondblock", { description = "Block of Diamond", tiles = {"default_diamond_block.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=1,level=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:lapisblock", { description = "Lapis Lazul Block", tiles = {"default_lapis_block.png"}, stack_max = 64, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:emeraldblock", { description = "Block of Emerald", tiles = {"default_emerald_block.png"}, stack_max = 64, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:obsidian", { description = "Obsidian", tiles = {"default_obsidian.png"}, is_ground_content = true, sounds = default.node_sound_stone_defaults(), stack_max = 64, groups = {cracky=4,level=2,oddly_breakable_by_hand=4}, }) minetest.register_node("default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, stack_max = 64, groups = {fleshy=3,dig_immediate=3,flammable=2}, on_use = minetest.item_eat(4), sounds = default.node_sound_defaults(), }) minetest.register_node("default:apple_gold", { description = "Golden Apple", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_apple_gold.png"}, inventory_image = "default_apple_gold.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, stack_max = 64, groups = {fleshy=3,dig_immediate=3,flammable=2}, on_use = minetest.item_eat(8), sounds = default.node_sound_defaults(), }) minetest.register_node("default:dry_shrub", { description = "Dry Shrub", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_dry_shrub.png"}, inventory_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png", paramtype = "light", walkable = false, stack_max = 64, groups = {snappy=3,flammable=3,attached_node=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3}, }, }) minetest.register_node("default:grass", { description = "Grass", drawtype = "plantlike", tiles = {"default_tallgrass.png"}, inventory_image = "default_tallgrass.png", wield_image = "default_tallgrass.png", drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'farming:wheat_seed'}, rarity = 5, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {''}, } } }, paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, groups = {snappy=3,flammable=3,attached_node=1,dig_immediate=3,dig_by_water=1}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, oldnode, oldmetadata, user) local item = user:get_wielded_item() if item:get_name() == "default:shears" then user:get_inventory():add_item("main", ItemStack(oldnode.name)) end end }) minetest.register_node("default:glowstone", { description = "Glowstone", tiles = {"default_glowstone.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=3}, drop = { max_items = 1, items = { {items = {'default:glowdust 9'},rarity = 7}, {items = {'default:glowdust 6'},rarity = 5}, {items = {'default:glowdust 4'},rarity = 3}, {items = {'default:glowdust 3'},rarity = 2}, {items = {'default:glowdust 2'}}, } }, light_source = 12, }) minetest.register_node("default:sponge", { description = "Sponge", drawtype = "normal", tiles = {"default_sponge.png"}, paramtype = 'light', walkable = true, pointable = true, diggable = true, buildable_to = false, stack_max = 64, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3}, on_place = function(itemstack, placer, pointed_thing) local pn = placer:get_player_name() if pointed_thing.type ~= "node" then return itemstack end if minetest.is_protected(pointed_thing.above, pn) then return itemstack end local change = false local on_water = false local pos = pointed_thing.above -- verifier si il est dans l'eau ou a cotée if string.find(minetest.env:get_node(pointed_thing.above).name, "water_source") or string.find(minetest.env:get_node(pointed_thing.above).name, "water_flowing") then on_water = true end for i=-1,1 do local p = {x=pos.x+i, y=pos.y, z=pos.z} local n = minetest.env:get_node(p) -- On verifie si il y a de l'eau if (n.name=="default:water_flowing") or (n.name == "default:water_source") then on_water = true end end for i=-1,1 do local p = {x=pos.x, y=pos.y+i, z=pos.z} local n = minetest.env:get_node(p) -- On verifie si il y a de l'eau if (n.name=="default:water_flowing") or (n.name == "default:water_source") then on_water = true end end for i=-1,1 do local p = {x=pos.x, y=pos.y, z=pos.z+i} local n = minetest.env:get_node(p) -- On verifie si il y a de l'eau if (n.name=="default:water_flowing") or (n.name == "default:water_source") then on_water = true end end if on_water == true then for i=-3,3 do for j=-3,3 do for k=-3,3 do p = {x=pos.x+i, y=pos.y+j, z=pos.z+k} n = minetest.env:get_node(p) -- On Supprime l'eau if (n.name=="default:water_flowing") or (n.name == "default:water_source")then minetest.env:add_node(p, {name="air"}) change = true end end end end end local p = {x=pos.x, y=pos.y, z=pos.z} local n = minetest.env:get_node(p) if change == true then minetest.env:add_node(pointed_thing.above, {name = "default:sponge_wet"}) else minetest.env:add_node(pointed_thing.above, {name = "default:sponge"}) end return itemstack end }) minetest.register_node("default:sponge_wet", { description = "Wet Sponge", drawtype = "normal", tiles = {"default_sponge_wet.png"}, paramtype = 'light', walkable = true, pointable = true, diggable = true, buildable_to = false, stack_max = 64, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3}, }) minetest.register_node("default:ice", { description = "Ice", drawtype = "glasslike", inventory_image = minetest.inventorycube("default_ice.png"), tiles = {"default_ice.png"}, is_ground_content = true, paramtype = "light", use_texture_alpha = true, stack_max = 64, groups = {cracky=3,oddly_breakable_by_hand=2}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:packedice", { description = "Packed Ice", drawtype = "glasslike", inventory_image = minetest.inventorycube("default_ice_packed.png"), tiles = {"default_ice_packed.png"}, is_ground_content = true, paramtype = "light", use_texture_alpha = true, stack_max = 64, groups = {cracky=2}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:snow", { description = "Snow Layer", tiles = {"default_snow.png"}, inventory_image = "default_snowball.png", wield_image = "default_snowball.png", is_ground_content = true, paramtype = "light", buildable_to = true, drawtype = "nodebox", stack_max = 16, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, }, }, groups = {crumbly=3,falling_node=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), on_use = snow_shoot_snowball, on_construct = function(pos) pos.y = pos.y - 1 if minetest.env:get_node(pos).name == "default:dirt_with_grass" then minetest.env:set_node(pos, {name="default:dirt_with_snow"}) end end, }) minetest.register_node("default:snowblock", { description = "Snow", tiles = {"default_snow.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=3}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), drop = "default:snow 4", }) minetest.register_node("default:cobweb", { description = "Cobweb", drawtype = "plantlike", visual_scale = 1.1, stack_max = 64, tiles = {"web.png"}, inventory_image = "web.png", paramtype = "light", sunlight_propagates = true, liquid_viscosity = 14, liquidtype = "source", liquid_alternative_flowing = "default:cobweb", liquid_alternative_source = "default:cobweb", liquid_renewable = false, liquid_range = 0, walkable = false, groups = {snappy=1,liquid=3,flammable=2}, drop = "farming:string", })