local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) vl_structures.register_structure("campsite",{ place_on = {"group:grass_block"}, flags = "place_center_x, place_center_z", chunk_probability = 50, y_max = mcl_vars.mg_overworld_max, y_min = 1, prepare = { tolerance = 1, foundation = -2, clear_top = 1, padding = 1, corners = 1 }, -- low tolerance, perform little terraforming biomes = { "Forest", "FlowerForest", "Plains", "SunflowerPlains", "Savanna", "SavannaM", "Taiga", "ColdTaiga" }, filenames = { modpath.."/schematics/campsite_1.mts" }, loot = { ["mcl_chests:trapped_chest_small"] = { { stacks_min = 1, stacks_max = 3, items = { { itemstring = "mcl_sus_stew:stew", weight = 10, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:paper", weight = 8, amount_min = 1, amount_max = 12 }, { itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 8, amount_max = 21 }, { itemstring = "mcl_farming:carrot_item", weight = 7, amount_min = 4, amount_max = 8 }, { itemstring = "mcl_farming:potato_item_poison", weight = 7, amount_min = 2, amount_max = 6 }, { itemstring = "mcl_farming:potato_item", weight = 7, amount_min = 2, amount_max = 6 }, { itemstring = "mcl_core:coal_lump", weight = 6, amount_min = 2, amount_max = 8 }, { itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 }, { itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_armor:helmet_leather_enchanted", weight = 3, func = function(stack, _) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, { itemstring = "mcl_armor:chestplate_leather_enchanted", weight = 3, func = function(stack, _) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, { itemstring = "mcl_armor:leggings_leather_enchanted", weight = 3, func = function(stack, _) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, { itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, _) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, { itemstring = "mcl_bamboo:bamboo", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 }, } }, { stacks_min = 1, stacks_max = 2, items = { { itemstring = "mcl_core:iron_ingot", weight = 90, amount_min = 1, amount_max = 2 }, { itemstring = "mcl_core:iron_nugget", weight = 50, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_core:emerald", weight = 40, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:lapis", weight = 20, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_core:gold_ingot", weight = 10, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 4 }, { itemstring = "mcl_experience:bottle", weight = 5, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 1 }, } },{ stacks_min = 1, stacks_max = 1, items = { --{ itemstring = "FIXME TREASURE MAP", weight = 8, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:paper", weight = 20, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_mobitems:feather", weight = 10, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_books:book", weight = 5, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 }, } }, } } -- TODO: spawn a band of pillagers? })