local S = minetest.get_translator(minetest.get_current_modname()) -- ░█████╗░██╗░░██╗░█████╗░████████╗  ░█████╗░░█████╗░███╗░░░███╗███╗░░░███╗░█████╗░███╗░░██╗██████╗░░██████╗ -- ██╔══██╗██║░░██║██╔══██╗╚══██╔══╝  ██╔══██╗██╔══██╗████╗░████║████╗░████║██╔══██╗████╗░██║██╔══██╗██╔════╝ -- ██║░░╚═╝███████║███████║░░░██║░░░  ██║░░╚═╝██║░░██║██╔████╔██║██╔████╔██║███████║██╔██╗██║██║░░██║╚█████╗░ -- ██║░░██╗██╔══██║██╔══██║░░░██║░░░  ██║░░██╗██║░░██║██║╚██╔╝██║██║╚██╔╝██║██╔══██║██║╚████║██║░░██║░╚═══██╗ -- ╚█████╔╝██║░░██║██║░░██║░░░██║░░░  ╚█████╔╝╚█████╔╝██║░╚═╝░██║██║░╚═╝░██║██║░░██║██║░╚███║██████╔╝██████╔╝ -- ░╚════╝░╚═╝░░╚═╝╚═╝░░╚═╝░░░╚═╝░░░  ░╚════╝░░╚════╝░╚═╝░░░░░╚═╝╚═╝░░░░░╚═╝╚═╝░░╚═╝╚═╝░░╚══╝╚═════╝░╚═════╝░ minetest.register_chatcommand("effect",{ params = S("|heal|list [] []"), description = S("Add a status effect to yourself. Arguments: : name of status effect. Passing \"list\" as effect name lists available effects. Passing \"heal\" as effect name heals (or harms) by amount designed by the next parameter. : duration in seconds. (: amount of healing when the effect is \"heal\", passing a negative value subtracts health.) : effect power determinant, bigger level results in more powerful effect for effects that depend on the level (no changes for other effects), defaults to 1, pass F to use low-level factor instead. : effect strength modifier, can mean different things depending on the effect, no changes for effects that do not depend on level/factor."), privs = {server = true}, func = function(name, params) local P = {} local i = 0 for str in string.gmatch(params, "([^ ]+)") do i = i + 1 P[i] = str end if not P[1] then return false, S("Missing effect parameter!") elseif P[1] == "list" then local effects = "heal" for effect, _ in pairs(mcl_potions.registered_effects) do effects = effects .. ", " .. effect end return true, effects elseif P[1] == "heal" then local hp = tonumber(P[2]) if not hp or hp == 0 then return false, S("Missing or invalid heal amount parameter!") else mcl_potions.healing_func(minetest.get_player_by_name(name), hp) if hp > 0 then if hp < 1 then hp = 1 end return true, S("Player @1 healed by @2 HP.", name, hp) else if hp > -1 then hp = -1 end return true, S("Player @1 harmed by @2 HP.", name, hp) end end elseif not tonumber(P[2]) then return false, S("Missing or invalid duration parameter!") elseif P[3] and not tonumber(P[3]) and P[3] ~= "F" then return false, S("Invalid level parameter!") elseif P[3] and P[3] == "F" and not P[4] then return false, S("Missing or invalid factor parameter when level is F!") end -- Default level = 1 if not P[3] then P[3] = 1 end local def = mcl_potions.registered_effects[P[1]] if def then if P[3] == "F" then local given = mcl_potions.give_effect(P[1], minetest.get_player_by_name(name), tonumber(P[4]), tonumber(P[2])) if given then if def.uses_factor then return true, S("@1 effect given to player @2 for @3 seconds with factor of @4.", def.description, name, P[2], P[4]) else return true, S("@1 effect given to player @2 for @3 seconds.", def.description, name, P[2]) end else return false, S("Giving effect @1 to player @2 failed.", def.description, name) end else local given = mcl_potions.give_effect_by_level(P[1], minetest.get_player_by_name(name), tonumber(P[3]), tonumber(P[2])) if given then if def.uses_factor then return true, S("@1 effect on level @2 given to player @3 for @4 seconds.", def.description, P[3], name, P[2]) else return true, S("@1 effect given to player @2 for @3 seconds.", def.description, name, P[2]) end else return false, S("Giving effect @1 to player @2 failed.", def.description, name) end end else return false, S("@1 is not an available status effect.", P[1]) end end, })